Testing Overwatch myths reveals surprising techniques

What happens if Symmetra drops a turret on a basketball? The excellent Overwatch Myths series, created by Defend The House, has put such vital questions to the test, setting up unlikely Overwatch plays just to find out what happens. Some are silly, but a few of the tricks they've discovered are good to know. I had no idea, for instance, that Reinhardt could pin D.Va's mech while it's self-destructing, falling on the biggest grenade in the game.

Below, I've pulled out a list of the more tactically significant discoveries from the videos, and below that you can watch both volumes (more are coming, according to the description of Vol. 2). They're both worth watching, especially for the experiments with Tracer's Recall ability.

  • Two Lucios will not heal you faster than one, but two Mercys will.
  • Reinhardt can pin D.Va's mech while it's self-destructing, moving it away from teammates. How selfless!
  • If you put one of Torbjorn's turrets over a health pack, it will use it to heal.
  • Reinhardt's charge can be stopped short by one of Junkrat's traps.
  • D.Va can block Hanzo's ultimate if she blocks the arrow with her shield before it turns into its Dragonstrike form.
  • D.Va can kill an opponent by calling in her mech while next to them.
Tyler Wilde
Executive Editor

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.