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                            <title><![CDATA[ Latest from PC Gamer AU in Cd-projekt ]]></title>
                <link>https://www.pcgamer.com/au/tag/cd-projekt</link>
        <description><![CDATA[ All the latest cd-projekt content from the PC Gamer  AU team ]]></description>
                                    <lastBuildDate>Fri, 16 Oct 2026 22:02:23 +0000</lastBuildDate>
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                                                            <title><![CDATA[ The Cyberpunk 2077 movie won't be 'a film adaptation of the game,' CD Projekt chief says ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We learned last week that a <a href="https://www.pcgamer.com/movies-tv/cyberpunk-2077-is-being-made-into-a-movie-even-though-weve-already-got-the-perfect-cyberpunk-movie-starring-keanu-reeves-as-a-guy-named-johnny/" target="_blank">Cyberpunk 2077 movie is in the works</a>, an announcement I used mainly to talk about a completely different cyberpunk movie starring Keanu Reeves as a guy named Johnny who's having a bad week. Now we've got a bit more insight into what CD Projekt Red has in mind for the film, and it's possible that a guy named Johnny may not be involved at all.</p><p>"Our contract with Anonymous Content expired, and in the meantime, an opportunity arose to establish cooperation with Paramount Pictures," co-CEO Michał Nowakowski told Polish PAP Biznes (<a href="https://biznes-pap-pl.translate.goog/wiadomosci/firmy/cd-projekt-red-nie-chce-aktorski-cyberpunk-byl-klasyczna-ekranizacja-widzi?_x_tr_sl=pl&_x_tr_tl=en&_x_tr_hl=en-US&_x_tr_pto=wapp" target="_blank">Google translated</a>), referring to the Cyberpunk 2077 "live action project" that was <a href="https://www.pcgamer.com/a-cyberpunk-2077-live-action-project-is-on-the-way/" target="_blank">announced in 2023</a> and ultimately went nowhere. "We decided that we would conduct a live-action Cyberpunk project in a new formula.</p><p>"At this point, we can only say that we definitely don't want to make a film adaptation of the game. We want to tell a story in the world of Cyberpunk, but it won't be a one-to-one translation of the game's story."</p><p>I loved Cyberpunk 2077, and the fact that it featured two Hollywood stars in central roles might make it seem like a natural fit for a direct translation. But I think avoiding that approach is the wiser move: V's story has been told, and trying to replicate it on film only invites unflattering comparisons and criticism. And it's not as though the world of Night City is short of other stories to tell, after all, nor would it be difficult to indirectly tie it to the game through references or cameos, if the urge to do so is really that strong.</p><p>Remember as well that two of the most successful game-to-screen adaptations, <a href="https://www.pcgamer.com/movies-tv/cyberpunk-edgerunners-2-announced/" target="_blank">Cyberpunk: Edgerunners</a> and <a href="https://www.pcgamer.com/games/resident-evil/resident-evil-is-the-best-videogame-movie-because-bryan-sucks/" target="_blank">Resident Evil</a>, took their respective underlying settings and made them their own. That's basically what Cyberpunk 2077 is, as far as that goes: A vision of Mike Pondsmith's Cyberpunk tabletop setting, interpreted through the lens of a new timeline. They're all stronger for it, because they allow creators to work within a particular framework without tying them to specifics.</p><p>It's way too early in the process to say when all of this big-screen fun will actually happen, but Cyberpunk: Edgerunners 2 is set to debut on Netflix on October 20.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/RgvsbigEylQ" allowfullscreen></iframe></div></div><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="1d3f5c5a-c9ad-11f1-8c6e-e3af07fd1891" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="1d3f5c5a-c9ad-11f1-8c6e-e3af07fd1891" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/movies-tv/the-cyberpunk-2077-movie-wont-be-a-film-adaptation-of-the-game-cd-projekt-chief-says/</link>
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                            <![CDATA[ The game is great, but CD Projekt wants to tell a new story. ]]>
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                                                                        <pubDate>Fri, 16 Oct 2026 22:02:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Movies & TV]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                <p>We learned last week that a <a href="https://www.pcgamer.com/movies-tv/cyberpunk-2077-is-being-made-into-a-movie-even-though-weve-already-got-the-perfect-cyberpunk-movie-starring-keanu-reeves-as-a-guy-named-johnny/" target="_blank">Cyberpunk 2077 movie is in the works</a>, an announcement I used mainly to talk about a completely different cyberpunk movie starring Keanu Reeves as a guy named Johnny who's having a bad week. Now we've got a bit more insight into what CD Projekt Red has in mind for the film, and it's possible that a guy named Johnny may not be involved at all.</p><p>"Our contract with Anonymous Content expired, and in the meantime, an opportunity arose to establish cooperation with Paramount Pictures," co-CEO Michał Nowakowski told Polish PAP Biznes (<a href="https://biznes-pap-pl.translate.goog/wiadomosci/firmy/cd-projekt-red-nie-chce-aktorski-cyberpunk-byl-klasyczna-ekranizacja-widzi?_x_tr_sl=pl&_x_tr_tl=en&_x_tr_hl=en-US&_x_tr_pto=wapp" target="_blank">Google translated</a>), referring to the Cyberpunk 2077 "live action project" that was <a href="https://www.pcgamer.com/a-cyberpunk-2077-live-action-project-is-on-the-way/" target="_blank">announced in 2023</a> and ultimately went nowhere. "We decided that we would conduct a live-action Cyberpunk project in a new formula.</p><p>"At this point, we can only say that we definitely don't want to make a film adaptation of the game. We want to tell a story in the world of Cyberpunk, but it won't be a one-to-one translation of the game's story."</p><p>I loved Cyberpunk 2077, and the fact that it featured two Hollywood stars in central roles might make it seem like a natural fit for a direct translation. But I think avoiding that approach is the wiser move: V's story has been told, and trying to replicate it on film only invites unflattering comparisons and criticism. And it's not as though the world of Night City is short of other stories to tell, after all, nor would it be difficult to indirectly tie it to the game through references or cameos, if the urge to do so is really that strong.</p><p>Remember as well that two of the most successful game-to-screen adaptations, <a href="https://www.pcgamer.com/movies-tv/cyberpunk-edgerunners-2-announced/" target="_blank">Cyberpunk: Edgerunners</a> and <a href="https://www.pcgamer.com/games/resident-evil/resident-evil-is-the-best-videogame-movie-because-bryan-sucks/" target="_blank">Resident Evil</a>, took their respective underlying settings and made them their own. That's basically what Cyberpunk 2077 is, as far as that goes: A vision of Mike Pondsmith's Cyberpunk tabletop setting, interpreted through the lens of a new timeline. They're all stronger for it, because they allow creators to work within a particular framework without tying them to specifics.</p><p>It's way too early in the process to say when all of this big-screen fun will actually happen, but Cyberpunk: Edgerunners 2 is set to debut on Netflix on October 20.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/RgvsbigEylQ" allowfullscreen></iframe></div></div><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="1d3f5c5a-c9ad-11f1-8c6e-e3af07fd1891" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="1d3f5c5a-c9ad-11f1-8c6e-e3af07fd1891" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Cyberpunk 2077 is being made into a movie, even though we've already got the perfect cyberpunk movie starring Keanu Reeves as a guy named Johnny ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://x.com/michalnowakow/status/2108272950562730365" target="_blank">X</a>A <a href="https://deadline.com/2026/10/paramount-lorenzo-di-bonaventura-cyberpunk-2077-1237150129/" target="_blank">Deadline</a> report says Paramount Pictures is working with CD Projekt Red on a live-action movie set in the Cyberpunk 2077 universe, with Lorenzo di Bonaventura, whose previous films include a pile of Transformers movies, a couple GI Joe flicks, and the 2005 Doom movie starring The Rock, attached to produce.</p><p>CD Projekt Red co-CEO Michał Nowakowski confirmed the report on <a href="https://x.com/michalnowakow/status/2108272950562730365">X</a>:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:945px;"><p class="vanilla-image-block" style="padding-top:149.84%;"><img id="g3CsSKi99HbdLWdWSaVozn" name="michael" alt="We're excited about Paramount as a future partner who shares our creative ambitions for the Cyberpunk franchise. We look forward to sharing more details at the appropriate time." src="https://cdn.mos.cms.futurecdn.net/g3CsSKi99HbdLWdWSaVozn-1920-80.png" mos="" align="middle" fullscreen="1" width="945" height="1416" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/g3CsSKi99HbdLWdWSaVozn-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Michał Nowakowski (Twitter))</span></figcaption></figure><p>There's really no more detail at this point, so instead of talking about that I'm going to take a hard swerve and remind everyone that the perfect cyberpunk movie already exists, and it even stars Johnny Silverhand himself, Keanu Reeves—as another guy named Johnny who's having a rough time in the cyber-future, believe it or not. </p><p>It's called Johnny Mnemonic, and folks, it is <em>cinema</em>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/EFJY_BZ55sI" allowfullscreen></iframe></div></div><p>Johnny Mnemonic, based on a William Gibson short story of the same name, came out in 1995 and is set in the year 2021, which as you may know has already come and gone. Reeves plays a "mnemonic courier" who transports sensitive information in his head—he can carry nearly 80 gigs of data!—because the internet is an insecure digital goat rodeo filled with scammers, grifters, hackers, and various other forms of criminal lowlife. (The movie sure got that right, at least.)</p><p>Johnny (Mnemonic, not Silverhand) takes on a high-risk, high-reward mission, which naturally goes south almost immediately: He's hunted by the yakuza, betrayed by his handler, rescued by a sexy cyborg, gets his ass beat by a preacher, is saved by a dolphin, and ultimately destroys capitalism. Something like that, anyway—it's been a while.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/1X24aE99TL0" allowfullscreen></iframe></div></div><p><em>This is what the internet should have been</em></p><p>I did in fact pay money to see Johnny Mnemonic in the theater: I'm not sure why, really, except that Reeves was still flying high after Speed, and the Johnny Mnemonic cast was absolutely <em>stacked</em>:</p><ul><li><strong>Keanu Reeves</strong></li><li><strong>Dolph Lundgren</strong></li><li><strong>Ice-T</strong></li><li><strong>Ice-T's heroin-addicted dolphin</strong></li><li><strong>Dina Meyer</strong></li><li><strong>Udo Kier</strong></li><li><strong>Henry Rollins</strong></li><li><strong>Shannon Tweed's sister</strong></li><li><strong>Von Flores</strong></li><li><strong>Don Francks</strong></li><li><strong>Takeshi Kitano</strong></li></ul><p>Okay, look, it might seem silly now, but trust me, in 1995 this was a goddamn who's-who of people who were cool and not too expensive in 1995. And while the film was, uh, not particularly well received (but it did make money!), I dug it. I was baffled by the dolphin thing and had no idea what the hell Dolph Lundgren was even doing there, but I distinctly recall leaving the theater thinking, <em>that was fun!</em></p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/HSwyMHvXsuU" allowfullscreen></iframe></div></div><p><em>"I want room service!"</em></p><p>Is that a recommendation? One hundred percent! There's no word on when the Cyberpunk 2077 film will hit the screens, but that doesn't matter because you can watch Johnny Mnemonic <em>right now</em>, on Netflix, Prime, Apple, Tubi, and probably other places too. <em>[The </em><a href="https://www.screenslate.com/articles/johnny-mnemonic-black-and-white-robert-longo-interview"><em>B&W director's cut</em></a><em> included as an extra if you buy the movie on iTunes is the best way to watch—Ed.]</em></p><p>You might even find a DVD (or VHS, if you're really lucky) for 50 cents at your local thrift shop! If you do, grab it—trust me, you're gonna love it.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/xcLpD5lMMJg" allowfullscreen></iframe></div></div><p><em>Yup, that just happened.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="cd1e57ea-c429-11f1-af34-479cf3aa7bd6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="cd1e57ea-c429-11f1-af34-479cf3aa7bd6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/movies-tv/cyberpunk-2077-is-being-made-into-a-movie-even-though-weve-already-got-the-perfect-cyberpunk-movie-starring-keanu-reeves-as-a-guy-named-johnny/</link>
                                                                            <description>
                            <![CDATA[ Remember Johnny Mnemonic? If you haven't seen it, it's time. ]]>
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                                                                        <pubDate>Fri, 09 Oct 2026 21:54:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Movies & TV]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Getty Images - Photo by TriStar/Getty Images]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Keanu Reeves in a scene from the film &#039;Johnny Mnemonic&#039;, 1995. (Photo by TriStar/Getty Images)]]></media:description>                                                            <media:text><![CDATA[Keanu Reeves in a scene from the film &#039;Johnny Mnemonic&#039;, 1995. (Photo by TriStar/Getty Images)]]></media:text>
                                <media:title type="plain"><![CDATA[Keanu Reeves in a scene from the film &#039;Johnny Mnemonic&#039;, 1995. (Photo by TriStar/Getty Images)]]></media:title>
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                            <![CDATA[
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                                <p><a href="https://x.com/michalnowakow/status/2108272950562730365" target="_blank">X</a>A <a href="https://deadline.com/2026/10/paramount-lorenzo-di-bonaventura-cyberpunk-2077-1237150129/" target="_blank">Deadline</a> report says Paramount Pictures is working with CD Projekt Red on a live-action movie set in the Cyberpunk 2077 universe, with Lorenzo di Bonaventura, whose previous films include a pile of Transformers movies, a couple GI Joe flicks, and the 2005 Doom movie starring The Rock, attached to produce.</p><p>CD Projekt Red co-CEO Michał Nowakowski confirmed the report on <a href="https://x.com/michalnowakow/status/2108272950562730365">X</a>:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:945px;"><p class="vanilla-image-block" style="padding-top:149.84%;"><img id="g3CsSKi99HbdLWdWSaVozn" name="michael" alt="We're excited about Paramount as a future partner who shares our creative ambitions for the Cyberpunk franchise. We look forward to sharing more details at the appropriate time." src="https://cdn.mos.cms.futurecdn.net/g3CsSKi99HbdLWdWSaVozn-1920-80.png" mos="" align="middle" fullscreen="1" width="945" height="1416" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/g3CsSKi99HbdLWdWSaVozn-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Michał Nowakowski (Twitter))</span></figcaption></figure><p>There's really no more detail at this point, so instead of talking about that I'm going to take a hard swerve and remind everyone that the perfect cyberpunk movie already exists, and it even stars Johnny Silverhand himself, Keanu Reeves—as another guy named Johnny who's having a rough time in the cyber-future, believe it or not. </p><p>It's called Johnny Mnemonic, and folks, it is <em>cinema</em>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/EFJY_BZ55sI" allowfullscreen></iframe></div></div><p>Johnny Mnemonic, based on a William Gibson short story of the same name, came out in 1995 and is set in the year 2021, which as you may know has already come and gone. Reeves plays a "mnemonic courier" who transports sensitive information in his head—he can carry nearly 80 gigs of data!—because the internet is an insecure digital goat rodeo filled with scammers, grifters, hackers, and various other forms of criminal lowlife. (The movie sure got that right, at least.)</p><p>Johnny (Mnemonic, not Silverhand) takes on a high-risk, high-reward mission, which naturally goes south almost immediately: He's hunted by the yakuza, betrayed by his handler, rescued by a sexy cyborg, gets his ass beat by a preacher, is saved by a dolphin, and ultimately destroys capitalism. Something like that, anyway—it's been a while.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/1X24aE99TL0" allowfullscreen></iframe></div></div><p><em>This is what the internet should have been</em></p><p>I did in fact pay money to see Johnny Mnemonic in the theater: I'm not sure why, really, except that Reeves was still flying high after Speed, and the Johnny Mnemonic cast was absolutely <em>stacked</em>:</p><ul><li><strong>Keanu Reeves</strong></li><li><strong>Dolph Lundgren</strong></li><li><strong>Ice-T</strong></li><li><strong>Ice-T's heroin-addicted dolphin</strong></li><li><strong>Dina Meyer</strong></li><li><strong>Udo Kier</strong></li><li><strong>Henry Rollins</strong></li><li><strong>Shannon Tweed's sister</strong></li><li><strong>Von Flores</strong></li><li><strong>Don Francks</strong></li><li><strong>Takeshi Kitano</strong></li></ul><p>Okay, look, it might seem silly now, but trust me, in 1995 this was a goddamn who's-who of people who were cool and not too expensive in 1995. And while the film was, uh, not particularly well received (but it did make money!), I dug it. I was baffled by the dolphin thing and had no idea what the hell Dolph Lundgren was even doing there, but I distinctly recall leaving the theater thinking, <em>that was fun!</em></p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/HSwyMHvXsuU" allowfullscreen></iframe></div></div><p><em>"I want room service!"</em></p><p>Is that a recommendation? One hundred percent! There's no word on when the Cyberpunk 2077 film will hit the screens, but that doesn't matter because you can watch Johnny Mnemonic <em>right now</em>, on Netflix, Prime, Apple, Tubi, and probably other places too. <em>[The </em><a href="https://www.screenslate.com/articles/johnny-mnemonic-black-and-white-robert-longo-interview"><em>B&W director's cut</em></a><em> included as an extra if you buy the movie on iTunes is the best way to watch—Ed.]</em></p><p>You might even find a DVD (or VHS, if you're really lucky) for 50 cents at your local thrift shop! If you do, grab it—trust me, you're gonna love it.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/xcLpD5lMMJg" allowfullscreen></iframe></div></div><p><em>Yup, that just happened.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="cd1e57ea-c429-11f1-af34-479cf3aa7bd6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="cd1e57ea-c429-11f1-af34-479cf3aa7bd6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ The Witcher 3's remaster just brought it to a new all-time concurrent player count peak ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's hard to believe it's been over a decade since The Witcher 3 first released, and even harder to believe they found a way to make <a href="https://www.pcgamer.com/games/the-witcher/here-is-your-world-first-comparison-between-original-and-remastered-tub-geralt-in-the-witcher-3/">Geralt's tub transformation even shinier</a>. The seminal open world RPG's hotly anticipated remaster has finally arrived, and it's pulling people back into the Continent all these years later (now more than ever on Steam, according to <a href="https://steamdb.info/app/292030/charts/" target="_blank">SteamDB</a>).</p><p>The new screaming high is a whopping 123,359, which it just reached an hour ago as I write this. It's settling down now, but still pretty impressive given that its peak in August was just over 30,000. The game might be getting on in years, but it's still one of the best in its genre.</p><p>When PC Gamer's Shaun Prescott <a href="https://www.pcgamer.com/the-witcher-3-review/">first reviewed it in 2015</a>, he scored the game a mighty 92% and called it "a big, beautiful, sprawling action RPG full of rich stories, and suffused with an oppressive darkness." </p><p>It may not have been a huge stride forward for the style, instead feeling like innumerable tiny steps: a bar-setting journey through Andrzej Sapkowski's setting with all the graceful execution of an Olympic gold medalist's platform dive. "The Witcher 3 doesn’t bring much that’s bracingly new to the modern RPG. It’s a series of refinements," he wrote.</p><p>It probably helps that the remaster is free if you already own the base game, which has been a Steam sale mainstay since it released to all that universal acclaim. Even with all the new bells and whistles, it's half-off as we speak for <a href="https://www.pcgamer.com/software/platforms/9-new-2026-games-on-sale-in-the-steam-autumn-sale/">Steam's autumn sale</a>. If you want to dive in for the first time or start a new playthrough you'll definitely finish, check out all <a href="https://www.pcgamer.com/games/the-witcher/more-than-450-witcher-3-mods-have-already-been-updated-to-support-the-remastered-version/">the mods which have gotten compatibility upgrades</a> or read our guide on <a href="https://www.pcgamer.com/games/rpg/the-witcher-3-remastered-transmog-unlock/">how to improve Geralt's fashion sense</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="17c20412-bf49-11f1-8140-d972fdd6ba0d" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="17c20412-bf49-11f1-8140-d972fdd6ba0d" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-3s-remaster-just-brought-it-to-a-new-all-time-concurrent-player-count-peak/</link>
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                            <![CDATA[ Toss a coin—oh, it's a free upgrade. ]]>
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                                                                        <pubDate>Sat, 03 Oct 2026 16:40:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Bloody Baron]]></media:description>                                                            <media:text><![CDATA[The Bloody Baron]]></media:text>
                                <media:title type="plain"><![CDATA[The Bloody Baron]]></media:title>
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                                <p>It's hard to believe it's been over a decade since The Witcher 3 first released, and even harder to believe they found a way to make <a href="https://www.pcgamer.com/games/the-witcher/here-is-your-world-first-comparison-between-original-and-remastered-tub-geralt-in-the-witcher-3/">Geralt's tub transformation even shinier</a>. The seminal open world RPG's hotly anticipated remaster has finally arrived, and it's pulling people back into the Continent all these years later (now more than ever on Steam, according to <a href="https://steamdb.info/app/292030/charts/" target="_blank">SteamDB</a>).</p><p>The new screaming high is a whopping 123,359, which it just reached an hour ago as I write this. It's settling down now, but still pretty impressive given that its peak in August was just over 30,000. The game might be getting on in years, but it's still one of the best in its genre.</p><p>When PC Gamer's Shaun Prescott <a href="https://www.pcgamer.com/the-witcher-3-review/">first reviewed it in 2015</a>, he scored the game a mighty 92% and called it "a big, beautiful, sprawling action RPG full of rich stories, and suffused with an oppressive darkness." </p><p>It may not have been a huge stride forward for the style, instead feeling like innumerable tiny steps: a bar-setting journey through Andrzej Sapkowski's setting with all the graceful execution of an Olympic gold medalist's platform dive. "The Witcher 3 doesn’t bring much that’s bracingly new to the modern RPG. It’s a series of refinements," he wrote.</p><p>It probably helps that the remaster is free if you already own the base game, which has been a Steam sale mainstay since it released to all that universal acclaim. Even with all the new bells and whistles, it's half-off as we speak for <a href="https://www.pcgamer.com/software/platforms/9-new-2026-games-on-sale-in-the-steam-autumn-sale/">Steam's autumn sale</a>. If you want to dive in for the first time or start a new playthrough you'll definitely finish, check out all <a href="https://www.pcgamer.com/games/the-witcher/more-than-450-witcher-3-mods-have-already-been-updated-to-support-the-remastered-version/">the mods which have gotten compatibility upgrades</a> or read our guide on <a href="https://www.pcgamer.com/games/rpg/the-witcher-3-remastered-transmog-unlock/">how to improve Geralt's fashion sense</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="17c20412-bf49-11f1-8140-d972fdd6ba0d" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="17c20412-bf49-11f1-8140-d972fdd6ba0d" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
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                                                            <title><![CDATA[ Forget what PC Gamer said: The Witcher 3 will always be my 2015 GOTY ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Play This Right Now</div><div class="fancy_box_body"><p class="fancy-box__body-text">Welcome to Play This Right Now, the site version of our weekly newsletter in which we celebrate a new game, update, or DLC that we think is well worth checking out. You can <a data-analytics-id="inline-link" href="https://www.pcgamer.com/newsletter/" target="_blank">subscribe to the newsletter</a> at the link if you want to get our thoughts about a new videogame happening direct to your inbox every Thursday.</p></div></div><p>The past is a foreign country, and they do things differently there. At least, this is how I explain PC Gamer of yore's selection of Metal Gear Solid 5 for <a href="https://www.pcgamer.com/pc-gamer-game-of-the-year-awards-2015/">Game of the Year 2015</a>. Meaning no offence to MGS5—a game I spent several hundred hours obtaining every achievement in, just to have an excuse to play more—speaking personally? Nothing's knocking The Witcher 3 off the pedestal of 2015's greatest triumph.</p><p>And now CDPR has gone over the whole thing with a fine brush, tweaking and enhancing it to second-quarter-of-the-21st-century fidelity. You might say, 'Didn't that happen several years ago?' Poor reader, that was merely a "<a href="https://www.pcgamer.com/the-witcher-3s-next-gen-update-polishes-an-rpg-thats-aged-like-a-fine-toussaint-red/">next-gen update</a>." Now is the time of The Witcher 3: Wild Hunt – Remastered.</p><p>There is already discourse, to no one's great surprise. Are the graphical enhancements good? Are they bad? Do they wrench The Witcher 3's beating aesthetic heart from its chest and stomp it into the dirt? I'm not exaggerating; people really are talking like this. Ignore them. It looks excellent. In the course of play I've found myself stopping regularly just to survey a sunset skybox, or the way tender motes of light slip through Geralt's beard. Actually, I've not been doing that second one. Don't put in the article that I'm doing the second one.</p><p>There is a way in which certain game worlds become home. They become actual spaces, fixed in your mind like places from your past. That's The Witcher 3 to me: its battlefields; its main city; and clean, icy Skellige, which arrives towards the game's end like a therapy session after it has spent tens of hours oppressing you with the first two regions. Going back feels like, well, going back—walking streets that were yours as someone younger, looking at nondescript corners and patches of pavement and remembering the specific, personal myths and legends that played out there in now-dead ages.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aNNpuJvJf2euZF2XasqEGA" name="screenshot_14358" alt="Geralt and a Nilfgaardian soldier observe a sunset." src="https://cdn.mos.cms.futurecdn.net/aNNpuJvJf2euZF2XasqEGA-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/aNNpuJvJf2euZF2XasqEGA-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>And it looks excellent, of course. <a href="https://www.pcgamer.com/games/the-witcher/heres-a-gallery-of-the-times-the-witcher-3s-remastered-lighting-had-me-like-damn/">Better than it did</a> before, which means just as good as you remember it. So not only is The Witcher 3  Remastered like going home, it's like going home and finding someone has, in your absence, been in and aired the place out, run a duster around, and reupholstered the furniture. There are some lovely <a href="https://www.pcgamer.com/games/rpg/the-witcher-3-remastered-transmog-unlock/">little additions</a> too—minor new features and mechanics to smooth your way through the world. </p><p>You can, for instance, now see all your myriad quest objectives on the world map, and you can flip between focused quests (and objectives) right there with a squeeze of a gamepad trigger. The HUD is less cluttered, and a new loot feed tells you what stuff you've picked up or been given, which is rather nice for the myriad quests that end with someone telling you 'Here, take this,' without ever telling you what 'this' is.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="phNXMUhWEgvsz5sEa2nx7A" name="screenshot_143550" alt="Geralt and a soldier fight." src="https://cdn.mos.cms.futurecdn.net/phNXMUhWEgvsz5sEa2nx7A-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/phNXMUhWEgvsz5sEa2nx7A-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>There have been changes to the game's combat, too. Some fiddling to sand down some of the old jank. This may be very noticeable to some people, but I confess it's not to me. If, 11 years ago, you fired up The Witcher 3 and bounced off in revulsion at how its swordplay and sign-slinging felt, I don't think you're going to experience a sudden conversion here. That's no bad thing. I'd be upset if The Witcher 3 no longer felt like The Witcher 3, but I do wonder if CDPR was perhaps overegging the pudding with its stated goal of making the game feel, mechanically, <a href="https://www.pcgamer.com/games/the-witcher/cdpr-wants-to-make-the-witcher-3-remastered-feel-like-any-other-game-released-today-its-so-easy-to-get-used-to-these-new-improvements-that-its-hard-to-go-back/">like it released in 2026</a>.</p><p>The Witcher 3 Remastered is a lovely little present and, with a brand-new expansion called <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">Songs of the Past</a> currently pencilled in to arrive some time in 2027, an excellent excuse, especially now both of the other expansions are free. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="R2hLaPUjzDWsoHLAYjG3BA" name="screenshot_135246" alt="Geralt admires a sunset." src="https://cdn.mos.cms.futurecdn.net/R2hLaPUjzDWsoHLAYjG3BA-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/R2hLaPUjzDWsoHLAYjG3BA-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Obviously, I need to generate a new, 100%-complete save to take into the new DLC. And hey, I obviously need to see every inch of the game's newly remastered world. </p><p>What an autumn treat: a series of warm, placid nights await me, curled up on a sofa and making my way through Geralt's Big Adventure again. It's like 2015 never really went away.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="363e73a8-be6d-11f1-ac59-f525c065ae9a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="363e73a8-be6d-11f1-ac59-f525c065ae9a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/forget-what-pc-gamer-said-the-witcher-3-will-always-be-my-2015-goty/</link>
                                                                            <description>
                            <![CDATA[ And now it looks better than ever. ]]>
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                                                                        <pubDate>Sat, 03 Oct 2026 16:39:49 +0000</pubDate>                                                                                                                                <updated>Sat, 03 Oct 2026 16:57:49 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt fights drowners.]]></media:description>                                                            <media:text><![CDATA[Geralt fights drowners.]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt fights drowners.]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Play This Right Now</div><div class="fancy_box_body"><p class="fancy-box__body-text">Welcome to Play This Right Now, the site version of our weekly newsletter in which we celebrate a new game, update, or DLC that we think is well worth checking out. You can <a data-analytics-id="inline-link" href="https://www.pcgamer.com/newsletter/" target="_blank">subscribe to the newsletter</a> at the link if you want to get our thoughts about a new videogame happening direct to your inbox every Thursday.</p></div></div><p>The past is a foreign country, and they do things differently there. At least, this is how I explain PC Gamer of yore's selection of Metal Gear Solid 5 for <a href="https://www.pcgamer.com/pc-gamer-game-of-the-year-awards-2015/">Game of the Year 2015</a>. Meaning no offence to MGS5—a game I spent several hundred hours obtaining every achievement in, just to have an excuse to play more—speaking personally? Nothing's knocking The Witcher 3 off the pedestal of 2015's greatest triumph.</p><p>And now CDPR has gone over the whole thing with a fine brush, tweaking and enhancing it to second-quarter-of-the-21st-century fidelity. You might say, 'Didn't that happen several years ago?' Poor reader, that was merely a "<a href="https://www.pcgamer.com/the-witcher-3s-next-gen-update-polishes-an-rpg-thats-aged-like-a-fine-toussaint-red/">next-gen update</a>." Now is the time of The Witcher 3: Wild Hunt – Remastered.</p><p>There is already discourse, to no one's great surprise. Are the graphical enhancements good? Are they bad? Do they wrench The Witcher 3's beating aesthetic heart from its chest and stomp it into the dirt? I'm not exaggerating; people really are talking like this. Ignore them. It looks excellent. In the course of play I've found myself stopping regularly just to survey a sunset skybox, or the way tender motes of light slip through Geralt's beard. Actually, I've not been doing that second one. Don't put in the article that I'm doing the second one.</p><p>There is a way in which certain game worlds become home. They become actual spaces, fixed in your mind like places from your past. That's The Witcher 3 to me: its battlefields; its main city; and clean, icy Skellige, which arrives towards the game's end like a therapy session after it has spent tens of hours oppressing you with the first two regions. Going back feels like, well, going back—walking streets that were yours as someone younger, looking at nondescript corners and patches of pavement and remembering the specific, personal myths and legends that played out there in now-dead ages.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aNNpuJvJf2euZF2XasqEGA" name="screenshot_14358" alt="Geralt and a Nilfgaardian soldier observe a sunset." src="https://cdn.mos.cms.futurecdn.net/aNNpuJvJf2euZF2XasqEGA-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/aNNpuJvJf2euZF2XasqEGA-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>And it looks excellent, of course. <a href="https://www.pcgamer.com/games/the-witcher/heres-a-gallery-of-the-times-the-witcher-3s-remastered-lighting-had-me-like-damn/">Better than it did</a> before, which means just as good as you remember it. So not only is The Witcher 3  Remastered like going home, it's like going home and finding someone has, in your absence, been in and aired the place out, run a duster around, and reupholstered the furniture. There are some lovely <a href="https://www.pcgamer.com/games/rpg/the-witcher-3-remastered-transmog-unlock/">little additions</a> too—minor new features and mechanics to smooth your way through the world. </p><p>You can, for instance, now see all your myriad quest objectives on the world map, and you can flip between focused quests (and objectives) right there with a squeeze of a gamepad trigger. The HUD is less cluttered, and a new loot feed tells you what stuff you've picked up or been given, which is rather nice for the myriad quests that end with someone telling you 'Here, take this,' without ever telling you what 'this' is.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="phNXMUhWEgvsz5sEa2nx7A" name="screenshot_143550" alt="Geralt and a soldier fight." src="https://cdn.mos.cms.futurecdn.net/phNXMUhWEgvsz5sEa2nx7A-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/phNXMUhWEgvsz5sEa2nx7A-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>There have been changes to the game's combat, too. Some fiddling to sand down some of the old jank. This may be very noticeable to some people, but I confess it's not to me. If, 11 years ago, you fired up The Witcher 3 and bounced off in revulsion at how its swordplay and sign-slinging felt, I don't think you're going to experience a sudden conversion here. That's no bad thing. I'd be upset if The Witcher 3 no longer felt like The Witcher 3, but I do wonder if CDPR was perhaps overegging the pudding with its stated goal of making the game feel, mechanically, <a href="https://www.pcgamer.com/games/the-witcher/cdpr-wants-to-make-the-witcher-3-remastered-feel-like-any-other-game-released-today-its-so-easy-to-get-used-to-these-new-improvements-that-its-hard-to-go-back/">like it released in 2026</a>.</p><p>The Witcher 3 Remastered is a lovely little present and, with a brand-new expansion called <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">Songs of the Past</a> currently pencilled in to arrive some time in 2027, an excellent excuse, especially now both of the other expansions are free. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="R2hLaPUjzDWsoHLAYjG3BA" name="screenshot_135246" alt="Geralt admires a sunset." src="https://cdn.mos.cms.futurecdn.net/R2hLaPUjzDWsoHLAYjG3BA-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/R2hLaPUjzDWsoHLAYjG3BA-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Obviously, I need to generate a new, 100%-complete save to take into the new DLC. And hey, I obviously need to see every inch of the game's newly remastered world. </p><p>What an autumn treat: a series of warm, placid nights await me, curled up on a sofa and making my way through Geralt's Big Adventure again. It's like 2015 never really went away.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="363e73a8-be6d-11f1-ac59-f525c065ae9a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="363e73a8-be6d-11f1-ac59-f525c065ae9a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ More than 450 Witcher 3 mods have already been updated to support the Remastered version ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In the mere two days since The Witcher 3: Remastered released on PC, its Nexus Mods page has been a hive of activity, featuring updates for all sorts of customization packages for the game—<a href="https://www.pcgamer.com/games/the-witcher/great-news-cowards-the-witcher-3s-most-yellow-bellied-mod-is-ready-for-the-remaster/">including ones you'll only install if you're a coward</a>.</p><p>By my count, more than 450 Witcher 3 mods are either newly released or updated since September 29, an overwhelming number if you thought you'd just poke your head in and see what's been going on. One thing that's going on is that a lot of mods are now using AI image generation to create thumbnails that immediately give me the ick. Why create a fake, AI-glazed screenshot for <a href="https://www.nexusmods.com/witcher3/mods/13194?tab=posts&BH=0">your HUD mod</a> when we all know what The Witcher 3 actually looks like? Baffling!</p><p>Another thing that's going on, thankfully, is that some modders with names like GrimReaper2121 are still putting in good work with creations such as <a href="https://www.nexusmods.com/witcher3/mods/13227">De-mastered Geralt</a>. And loads of mods that date back to the 2010s, making them mainstays of The Witcher 3's mod scene, have been updated to play nice with the latest patch.</p><p>Here's a quick list of some notable ones: </p><ul><li><a href="https://www.nexusmods.com/witcher3/mods/2678?tab=description">The Witcher 3 Mod Manager</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/7157">Fast Travel From Anywhere</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/9157">Boat Races</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/2060">No time for Gwent</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/5012">Complete Animations Redux</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/1710">Sort Everything</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/7400">AutoLoot Advanced Settings</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/11234">HUD Scaling Fix (All Aspect Ratios)</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/10008">Enhanced Camera</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/6132">The Stable - Roach-Horse Customization Mod</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/38">Increased Creature Loot</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/819">More Money For Traders</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/4242">Hoods</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/3315">New Clouds</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/659">Jump in Shallow Water</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/816">Disable storybook intro warnings videos</a></li></ul><p>That last mod comes bundled with a perfect example of the kind of pure modder artistry you get when you use good ol' MS Paint for a thumbnail instead of some weird, cursed AI image generator.</p><p>This is the kind of thing we need more of in the world:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WE9Y33pGfBBYB4VqGsWYhh" name="stfu dandelion mod" alt="The Witcher 3 mod "Shut the F Up Dandelion!"" src="https://cdn.mos.cms.futurecdn.net/WE9Y33pGfBBYB4VqGsWYhh-1920-80.webp" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red, Gerchan)</span></figcaption></figure><p>We also should all spend more time jumping in shallow water, preferably with our besties. <a href="https://youtu.be/4WDb2NkcZBg?si=5VGQSgV9KqY57wC2&t=174">That's the good stuff</a>.</p><div class="product"><a data-dimension112="57a7ac40-bdd6-11f1-a155-a7bd4a348916" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="57a7ac40-bdd6-11f1-a155-a7bd4a348916" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/more-than-450-witcher-3-mods-have-already-been-updated-to-support-the-remastered-version/</link>
                                                                            <description>
                            <![CDATA[ That's a lotta mods! ]]>
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                                                                        <pubDate>Thu, 01 Oct 2026 20:26:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ wesley@pcgamer.com (Wes Fenlon) ]]></author>                    <dc:creator><![CDATA[ Wes Fenlon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oLoGHTuSZDFZX6QdzCTj4R-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he&#039;ll always jump at the chance to cover emulation and Japanese games.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;When he&#039;s not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it&#039;s really becoming a problem), he&#039;s probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;His lasting legacy on this earth may be &lt;a href=&quot;https://www.pcgamer.com/ive-somehow-been-wasding-wrong-my-whole-life/&quot; target=&quot;_blank&quot;&gt;using WASD wrong&lt;/a&gt; for his entire life.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red, stefan3372 and b1ackbeat]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Complete Animations mod montage of Geralt doing various actions]]></media:description>                                                            <media:text><![CDATA[Complete Animations mod montage of Geralt doing various actions]]></media:text>
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                                <p>In the mere two days since The Witcher 3: Remastered released on PC, its Nexus Mods page has been a hive of activity, featuring updates for all sorts of customization packages for the game—<a href="https://www.pcgamer.com/games/the-witcher/great-news-cowards-the-witcher-3s-most-yellow-bellied-mod-is-ready-for-the-remaster/">including ones you'll only install if you're a coward</a>.</p><p>By my count, more than 450 Witcher 3 mods are either newly released or updated since September 29, an overwhelming number if you thought you'd just poke your head in and see what's been going on. One thing that's going on is that a lot of mods are now using AI image generation to create thumbnails that immediately give me the ick. Why create a fake, AI-glazed screenshot for <a href="https://www.nexusmods.com/witcher3/mods/13194?tab=posts&BH=0">your HUD mod</a> when we all know what The Witcher 3 actually looks like? Baffling!</p><p>Another thing that's going on, thankfully, is that some modders with names like GrimReaper2121 are still putting in good work with creations such as <a href="https://www.nexusmods.com/witcher3/mods/13227">De-mastered Geralt</a>. And loads of mods that date back to the 2010s, making them mainstays of The Witcher 3's mod scene, have been updated to play nice with the latest patch.</p><p>Here's a quick list of some notable ones: </p><ul><li><a href="https://www.nexusmods.com/witcher3/mods/2678?tab=description">The Witcher 3 Mod Manager</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/7157">Fast Travel From Anywhere</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/9157">Boat Races</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/2060">No time for Gwent</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/5012">Complete Animations Redux</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/1710">Sort Everything</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/7400">AutoLoot Advanced Settings</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/11234">HUD Scaling Fix (All Aspect Ratios)</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/10008">Enhanced Camera</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/6132">The Stable - Roach-Horse Customization Mod</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/38">Increased Creature Loot</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/819">More Money For Traders</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/4242">Hoods</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/3315">New Clouds</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/659">Jump in Shallow Water</a></li><li><a href="https://www.nexusmods.com/witcher3/mods/816">Disable storybook intro warnings videos</a></li></ul><p>That last mod comes bundled with a perfect example of the kind of pure modder artistry you get when you use good ol' MS Paint for a thumbnail instead of some weird, cursed AI image generator.</p><p>This is the kind of thing we need more of in the world:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WE9Y33pGfBBYB4VqGsWYhh" name="stfu dandelion mod" alt="The Witcher 3 mod "Shut the F Up Dandelion!"" src="https://cdn.mos.cms.futurecdn.net/WE9Y33pGfBBYB4VqGsWYhh-1920-80.webp" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red, Gerchan)</span></figcaption></figure><p>We also should all spend more time jumping in shallow water, preferably with our besties. <a href="https://youtu.be/4WDb2NkcZBg?si=5VGQSgV9KqY57wC2&t=174">That's the good stuff</a>.</p><div class="product"><a data-dimension112="57a7ac40-bdd6-11f1-a155-a7bd4a348916" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="57a7ac40-bdd6-11f1-a155-a7bd4a348916" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
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                                                            <title><![CDATA[ Great news, cowards: The Witcher 3's most yellow-bellied mod works with the remaster ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 id="what-happened">What happened</h2><ul><li>The Witcher 3's good (and available early) Griffin armour set is notorious for giving Geralt a 'dadbod' with the silhouette of a jaunty paunch.</li><li>Some people, weak of heart and deficient of spirit, find that objectionable.</li><li>The dadbod armour remains in The Witcher 3's recent remaster.</li><li>Rejoice! <a href="https://www.nexusmods.com/witcher3/mods/5631" target="_blank">A mod to fix it</a> is already remaster-compatible.</li><li>But you will be judged for using it. By me.</li></ul><h2 id="is-it-morally-wrong-to-slim-down-geralt">Is it morally wrong to slim down Geralt?</h2><div class="product"><a data-dimension112="33bb3256-bdaf-11f1-858c-c90ab14ddef9" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="33bb3256-bdaf-11f1-858c-c90ab14ddef9" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/great-news-cowards-the-witcher-3s-most-yellow-bellied-mod-is-ready-for-the-remaster/</link>
                                                                            <description>
                            <![CDATA[ What's the matter? Scared of a little meat on your witcher? ]]>
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                                                                        <pubDate>Thu, 01 Oct 2026 15:46:39 +0000</pubDate>                                                                                                                                <updated>Thu, 01 Oct 2026 15:52:29 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt in Griffin armour.]]></media:description>                                                            <media:text><![CDATA[Geralt in Griffin armour.]]></media:text>
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                                <h2 id="what-happened">What happened</h2><ul><li>The Witcher 3's good (and available early) Griffin armour set is notorious for giving Geralt a 'dadbod' with the silhouette of a jaunty paunch.</li><li>Some people, weak of heart and deficient of spirit, find that objectionable.</li><li>The dadbod armour remains in The Witcher 3's recent remaster.</li><li>Rejoice! <a href="https://www.nexusmods.com/witcher3/mods/5631" target="_blank">A mod to fix it</a> is already remaster-compatible.</li><li>But you will be judged for using it. By me.</li></ul><h2 id="is-it-morally-wrong-to-slim-down-geralt">Is it morally wrong to slim down Geralt?</h2><div class="product"><a data-dimension112="33bb3256-bdaf-11f1-858c-c90ab14ddef9" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="33bb3256-bdaf-11f1-858c-c90ab14ddef9" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ CD Projekt urges Witcher 3 Remastered owners to update their drivers ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/" target="_blank">The Witcher 3 Remastered</a> is out today, a seriously beefy update to one of the greatest RPGs of all time, and if you've noticed that there sure seems to be a lot of negative reviews flooding in on <a href="https://store.steampowered.com/app/292030/The_Witcher_3_Wild_Hunt__Remastered/#app_reviews_hash" target="_blank">Steam</a>, consider that a reminder that it's time to update your drivers.  </p><p>This applies most specifically to owners of AMD GPUs: After hundreds of users dropped negative reviews for the remaster due to technical and performance issues (many of which praised the game effusively otherwise, such is the way with user reviews), CD Projekt said on X that new <a href="https://www.amd.com/en/support/download/drivers.html" target="_blank">AMD GPU drivers</a> have been rolled out and urged users to update before starting the game.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2104948145985835437"><p lang="en" dir="ltr">AMD users: the latest GPU drivers are now available! If you’ve been experiencing visual issues in The Witcher 3: Wild Hunt – Remastered, please make sure to download and install the latest drivers. We recommend updating before jumping into the game.<a href="https://twitter.com/cantworkitout/status/2104948145985835437">September 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Response to the suggestion has been mixed: Updating the drivers appears to have fixed the problem for some, while issues persist for others, and some players just don't care for the <a href="https://www.reddit.com/r/thewitcher3/comments/1wt6vvn/i_just_tried_the_remastered_and_both_sides_of_the/" target="_blank">onslaught of eye candy</a>. (Frankly, that's how I feel about the whole "<a href="https://www.pcgamer.com/games/the-witcher/here-is-your-world-first-comparison-between-original-and-remastered-tub-geralt-in-the-witcher-3/" target="_blank">wetter Geralt</a>" situation.) Ultimately, while there's no such thing as a silver bullet in PC gaming, it is good advice: Having problems? <em>Update your drivers</em>.  </p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cd-projekt-urges-witcher-3-remastered-owners-to-update-their-drivers/</link>
                                                                            <description>
                            <![CDATA[ CD Projekt urges Witcher 3 Remastered owners to update their drivers ]]>
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                                                                        <pubDate>Tue, 29 Sep 2026 19:39:14 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
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                                <p><a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/" target="_blank">The Witcher 3 Remastered</a> is out today, a seriously beefy update to one of the greatest RPGs of all time, and if you've noticed that there sure seems to be a lot of negative reviews flooding in on <a href="https://store.steampowered.com/app/292030/The_Witcher_3_Wild_Hunt__Remastered/#app_reviews_hash" target="_blank">Steam</a>, consider that a reminder that it's time to update your drivers.  </p><p>This applies most specifically to owners of AMD GPUs: After hundreds of users dropped negative reviews for the remaster due to technical and performance issues (many of which praised the game effusively otherwise, such is the way with user reviews), CD Projekt said on X that new <a href="https://www.amd.com/en/support/download/drivers.html" target="_blank">AMD GPU drivers</a> have been rolled out and urged users to update before starting the game.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2104948145985835437"><p lang="en" dir="ltr">AMD users: the latest GPU drivers are now available! If you’ve been experiencing visual issues in The Witcher 3: Wild Hunt – Remastered, please make sure to download and install the latest drivers. We recommend updating before jumping into the game.<a href="https://twitter.com/cantworkitout/status/2104948145985835437">September 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Response to the suggestion has been mixed: Updating the drivers appears to have fixed the problem for some, while issues persist for others, and some players just don't care for the <a href="https://www.reddit.com/r/thewitcher3/comments/1wt6vvn/i_just_tried_the_remastered_and_both_sides_of_the/" target="_blank">onslaught of eye candy</a>. (Frankly, that's how I feel about the whole "<a href="https://www.pcgamer.com/games/the-witcher/here-is-your-world-first-comparison-between-original-and-remastered-tub-geralt-in-the-witcher-3/" target="_blank">wetter Geralt</a>" situation.) Ultimately, while there's no such thing as a silver bullet in PC gaming, it is good advice: Having problems? <em>Update your drivers</em>.  </p>
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                                                            <title><![CDATA[ Which of the Witcher School armor sets is your favorite?🐺 ]]></title>
                                                                                                <dc:content><![CDATA[ <figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k95XDHBF3JGhQnkaSexw5Z" name="witcher-3-forgotten-wolf-gear-1" alt="Witcher 3 - Geralt in Forgotten Wolven gear" src="https://cdn.mos.cms.futurecdn.net/k95XDHBF3JGhQnkaSexw5Z-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/k95XDHBF3JGhQnkaSexw5Z-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><p>With the addition of armor and weapon <a href="https://www.pcgamer.com/games/rpg/the-witcher-3-remastered-transmog-unlock/" target="_blank">transmog</a> in The Witcher 3 Remastered, you can now wear one set for fashion and another for stats, but that begs the question: which of the Witcher School sets is the best?</p><p>There are four in the base game.</p><ul><li><strong>🦅 </strong><a href="https://www.pcgamer.com/games/rpg/the-witcher-3-griffin-armor-witcher-gear" target="_blank"><strong>Griffin</strong></a>: A medium set for signs</li><li><strong>🐈‍⬛ </strong><a href="https://www.pcgamer.com/games/rpg/the-witcher-3-feline-armor-cat-school" target="_blank"><strong>Feline</strong></a>: A light set for glass cannons</li><li><strong>🐻 </strong><a href="https://www.pcgamer.com/games/rpg/the-witcher-3-ursine-armor-bear-school" target="_blank"><strong>Ursine</strong></a>: A heavy set for high defence</li><li><strong>🐺 </strong><a href="https://www.pcgamer.com/games/rpg/the-witcher-3-wolven-armor-wolf-school" target="_blank"><strong>Wolven</strong></a>: A medium all-rounder set</li></ul><p>There's also the Forgotten Wolven set (Henry Cavil's TV show armor), plus two DLC sets, the Viper School gear in Hearts of Stone, and the Manticore School gear in Blood and Wine.</p><p> My personal favorite for stats <em>and</em> fashion is the Bear School, but I do have a soft spot for the Grandmaster Feline set's sneaky hood, too, even if our very own Josh Wolens thinks we should "ban that sick filth".</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0EYMO"></div>                            </div>                            <script src="https://kwizly.com/embed/W0EYMO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/rpg/which-of-the-witcher-school-armor-sets-is-your-favorite/</link>
                                                                            <description>
                            <![CDATA[ Which of the Witcher School armor sets is your favorite?🐺 ]]>
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                                                                        <pubDate>Tue, 29 Sep 2026 10:42:04 +0000</pubDate>                                                                                                                                <updated>Tue, 29 Sep 2026 10:53:23 +0000</updated>
                                                                                                                                            <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Sean Martin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rw7hUY3Y2mxZJtwx3ePdwF-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Witcher 3 - Geralt in Forgotten Wolven gear]]></media:description>                                                            <media:text><![CDATA[Witcher 3 - Geralt in Forgotten Wolven gear]]></media:text>
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                                <figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k95XDHBF3JGhQnkaSexw5Z" name="witcher-3-forgotten-wolf-gear-1" alt="Witcher 3 - Geralt in Forgotten Wolven gear" src="https://cdn.mos.cms.futurecdn.net/k95XDHBF3JGhQnkaSexw5Z-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/k95XDHBF3JGhQnkaSexw5Z-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><p>With the addition of armor and weapon <a href="https://www.pcgamer.com/games/rpg/the-witcher-3-remastered-transmog-unlock/" target="_blank">transmog</a> in The Witcher 3 Remastered, you can now wear one set for fashion and another for stats, but that begs the question: which of the Witcher School sets is the best?</p><p>There are four in the base game.</p><ul><li><strong>🦅 </strong><a href="https://www.pcgamer.com/games/rpg/the-witcher-3-griffin-armor-witcher-gear" target="_blank"><strong>Griffin</strong></a>: A medium set for signs</li><li><strong>🐈‍⬛ </strong><a href="https://www.pcgamer.com/games/rpg/the-witcher-3-feline-armor-cat-school" target="_blank"><strong>Feline</strong></a>: A light set for glass cannons</li><li><strong>🐻 </strong><a href="https://www.pcgamer.com/games/rpg/the-witcher-3-ursine-armor-bear-school" target="_blank"><strong>Ursine</strong></a>: A heavy set for high defence</li><li><strong>🐺 </strong><a href="https://www.pcgamer.com/games/rpg/the-witcher-3-wolven-armor-wolf-school" target="_blank"><strong>Wolven</strong></a>: A medium all-rounder set</li></ul><p>There's also the Forgotten Wolven set (Henry Cavil's TV show armor), plus two DLC sets, the Viper School gear in Hearts of Stone, and the Manticore School gear in Blood and Wine.</p><p> My personal favorite for stats <em>and</em> fashion is the Bear School, but I do have a soft spot for the Grandmaster Feline set's sneaky hood, too, even if our very own Josh Wolens thinks we should "ban that sick filth".</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0EYMO"></div>                            </div>                            <script src="https://kwizly.com/embed/W0EYMO.js" async></script>
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                                                            <title><![CDATA[ Just happy The Witcher 3's back in the news ]]></title>
                                                                                                <dc:content><![CDATA[ <figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2340px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="3ZbPC5LNRVccsePfX2PbM7" name="geralt thumbs up hi res.jpg" alt="Geralt thumbs up" src="https://cdn.mos.cms.futurecdn.net/3ZbPC5LNRVccsePfX2PbM7-1920-80.jpg" mos="" align="middle" fullscreen="" width="2340" height="1316" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><p>The Witcher 3 was the game that made me realize my college laptop was not going to cut it anymore. It was such a <em>good</em> game, I didn't terribly mind playing it at 1920x1200, 20-30 fps, but I knew I wanted to do it justice with more horsepower. The summer after my first playthrough, I built a GTX 1080-powered desktop, and I've refused to live a life without a gaming desktop in it ever since.</p><p>It's a real testament to the game's tech and art that it still looks so good, and has taken multiple <a href="https://www.pcgamer.com/games/the-witcher/heres-a-gallery-of-the-times-the-witcher-3s-remastered-lighting-had-me-like-damn/" target="_blank">graphical retrofits</a> so well. I am once again, however, quietly mourning CD Projekt's decision to trade its proprietary RED engine for Unreal.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/rpg/just-happy-the-witcher-3s-back-in-the-news/</link>
                                                                            <description>
                            <![CDATA[ Just happy The Witcher 3's back in the news ]]>
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                                                                        <pubDate>Mon, 28 Sep 2026 20:26:46 +0000</pubDate>                                                                                                                                <updated>Mon, 28 Sep 2026 20:27:42 +0000</updated>
                                                                                                                                            <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8DyQVBz7FCynDY9QiJyH9D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt gives a thumbs up.]]></media:description>                                                            <media:text><![CDATA[Geralt gives a thumbs up.]]></media:text>
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                                <figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2340px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="3ZbPC5LNRVccsePfX2PbM7" name="geralt thumbs up hi res.jpg" alt="Geralt thumbs up" src="https://cdn.mos.cms.futurecdn.net/3ZbPC5LNRVccsePfX2PbM7-1920-80.jpg" mos="" align="middle" fullscreen="" width="2340" height="1316" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><p>The Witcher 3 was the game that made me realize my college laptop was not going to cut it anymore. It was such a <em>good</em> game, I didn't terribly mind playing it at 1920x1200, 20-30 fps, but I knew I wanted to do it justice with more horsepower. The summer after my first playthrough, I built a GTX 1080-powered desktop, and I've refused to live a life without a gaming desktop in it ever since.</p><p>It's a real testament to the game's tech and art that it still looks so good, and has taken multiple <a href="https://www.pcgamer.com/games/the-witcher/heres-a-gallery-of-the-times-the-witcher-3s-remastered-lighting-had-me-like-damn/" target="_blank">graphical retrofits</a> so well. I am once again, however, quietly mourning CD Projekt's decision to trade its proprietary RED engine for Unreal.</p>
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                                                            <title><![CDATA[ CD Projekt lays out why you should play The Witcher 3 Remastered ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/" target="_blank">The Witcher 3 Remastered</a> is coming out on September 29, which is tomorrow. That doesn't leave you a lot of time to make up your mind about whether you want to jump back in. So I, with a certain amount of assistance from CD Projekt Red, am here to help.</p><p>To begin, we must answer a question:</p><h2 id="have-you-played-the-witcher-3-wild-hunt">HAVE YOU PLAYED THE WITCHER 3: WILD HUNT?</h2><p>If you answered no, and you have any appreciation for RPGs at all, then your situation just got a whole lot easier because, resoundingly, <em>yes. Yes, you do want to jump in</em>. With that out of the way, I will refer you to our guide to <a href="https://www.pcgamer.com/games/rpg/witcher-3-remastered-release-date-launch-times/" target="_blank">Witcher 3 Remastered release times around the world</a>, so you can get on it.</p><p>If you answered yes, on the other hand, it gets a bit more complicated. We've already covered the lighting that <a href="https://www.pcgamer.com/games/the-witcher/heres-a-gallery-of-the-times-the-witcher-3s-remastered-lighting-had-me-like-damn/" target="_blank">had us like, 'Damn,'</a> and <a href="https://www.pcgamer.com/games/the-witcher/here-is-your-world-first-comparison-between-original-and-remastered-tub-geralt-in-the-witcher-3/" target="_blank">wetter Tub Geralt</a>, surely a compelling argument in favor. But if it's details you're after, here's the lowdown on what CD Projekt says are "the most important changes" coming to the new game.</p><p>Actually, before we get to that, we've also now got full and detailed system specs for a range of systems—CD Projekt revealed the new minimum spec <a href="https://www.pcgamer.com/games/the-witcher/the-witcher-3-reveals-new-system-requirements-and-its-now-windows-11-or-nothing/" target="_blank">earlier this year</a>, but this new listing goes all the way up to the very high end. Note one change from the previously announced minimum: 60GB of SSD drive space is required instead of the previously indicated 70GB, but you'll need 95GB if you get The Witcher 3 Remastered on the Epic Games Store. (I don't know why, sorry.)</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="psgDCaYYNEUGAirdawjQUi" name="bbb3386d3b2ebba3ffa8200e4375ebc3" alt="The Witcher 3 Remastered detailed system requirements" src="https://cdn.mos.cms.futurecdn.net/psgDCaYYNEUGAirdawjQUi-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/psgDCaYYNEUGAirdawjQUi-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>As far as the rest of the rundown on "important changes," there's a lot going on here and it's not just a visual glow-up. A handful o' highlights:</p><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/bpayvibbWkHVA6rHSHyEaL.jpg" alt="Geralt jumps out of the water"></p></div><div class="card__content"><h3 class="card__title">Skills</h3><div class="card__description-wrapper"><div class="card__description"><p>Skills are now organized into a skill tree and each skill has three  ranks. Unlocking new skills now requires having the necessary  prerequisite skills rather than spending a set number of skill points. </p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/HwXcUy3ouHg6iWMWtw7hEA.png" alt="Geralt fights drowners."></p></div><div class="card__content"><h3 class="card__title">Monsters</h3><div class="card__description-wrapper"><div class="card__description"><p>Polished the combat behavior of many non-boss monsters, including their  attack patterns, counterattacks, movement, reactions, flight and the  application of effects.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/U9jGNecDBBeVoDEBGvD7FA.png" alt="Geralt dazzles a horse."></p></div><div class="card__content"><h3 class="card__title">Moves</h3><div class="card__description-wrapper"><div class="card__description"><p>New idle and finisher animations, and improved ledge climbing, ladder climbing and vaulting animations for more responsive, fluid movement.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/JxM3dHWBxJYEeu8vdAaFCA.png" alt="Geralt pursues a sheep."></p></div><div class="card__content"><h3 class="card__title">Views</h3><div class="card__description-wrapper"><div class="card__description"><p>Added new exploration and dynamic combat cameras, to make it easier to see what's going on no matter what's going on.</p></div></div></div></div><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/IGk17XQ7IrQ" allowfullscreen></iframe></div></div><p>Of particular note are the new Accessibility options, including the new "Bard's Ballad" preset that aims to "reduce cognitive load for players who experience mental fatigue or have difficulty concentrating" by streamlining or disabling certain mechanics and features "for a smoother, more focused adventure." </p><p>I think this is a great idea: I generally like The Witcher's fussy systems (don't forget to brew your potions before a big fight!) but I can also easily understand why some people would want to just get to the good stuff without having to futz around.</p><p>Also note, for veteran Witcher-players who are still on the fence, that all of this is free for existing owners—consider yourselves nudged in the direction of <em>do it</em>.</p><p>Anyway, finally, here it is: Every change in The Witcher 3 Remastered that CD Projekt felt was important enough to write down.</p><h2 id="visual-and-rendering">Visual and Rendering</h2><ul><li>Implemented an improved shading model.</li><li>Updated multiple textures and models based on assets from<em> The Witcher 3 HD Reworked Project</em>.</li><li>Improved lighting and shading for grass and foliage.</li><li>Updated the visual effects of Signs, including their upgrade versions.</li><li>Added new visual effects for skills.</li><li>The game now features native DirectX 12 rendering with multithreading for better performance and visuals.</li><li>Updated tone mapping for improved colors, lighting, contrast and detail.</li><li>Added GTAO (Ground Truth Ambient Occlusion) as a new Screen Space Ambient Occlusion option.</li><li>Added Ray-Traced Local Shadows.</li><li>Updated Screen Space Reflections.</li><li>Updated Screen Space Shadows.</li><li>Updated the HDR calibration panel by adding new options and other improvements.</li><li>Improved Motion Blur with a higher-quality, more cinematic look.</li><li>Updated Subsurface Scattering for more natural skin rendering.</li><li>Improved terrain and material rendering for more natural lighting, shadows, reflections, and highlights.</li><li>Implemented new Image-Based Lighting (IBL) for improved ambient lighting and reflections across different environments.</li><li>Reworked Bloom for more improved lighting effects across different environments.</li></ul><h2 id="gameplay">Gameplay</h2><ul><li>Improved the skill system. Skills are now organized into a skill  tree and each skill has three ranks. Unlocking new skills now requires  having the necessary prerequisite skills rather than spending a set  number of skill points. <strong>IMPORTANT:</strong> As a result of these changes, your skill points have been reset.</li><li>Rebalanced the skill tree by refining skill bonus values, effects and synergies.</li><li>Renamed some skills to better reflect their effects.</li><li>You  can now Reforge your equipment to change its appearance without  affecting its stats. Only master craftsmen (Yoana and Hattori) offer  this service. Unlock appearances by adding new equipment and crafting  diagrams to your inventory. Dyes from <em>Blood and Wine</em> applied to equipment will carry over to the reforged item.</li><li>Polished  the combat behavior of many non-boss monsters, including their attack  patterns, counterattacks, movement, reactions, flight and the  application of effects.</li><li>Added a new "Horse control input sensitivity" slider in Settings → Controls.</li><li>Improved Roach's and Geralt's movement, player control and animations:</li><li>Refined  Geralt's jumping animation so that it feels more natural and polished.  Note: This doesn't affect jump distance and height.</li><li>Added new finisher animations for Geralt.</li><li>Added new idle animations for Geralt.</li><li>Improved  Geralt's ledge climbing, ladder climbing and vaulting animations as  well as his speed for more responsive, fluid movement.</li><li>Improved Geralt's gap closing animations in combat for smoother gameplay.</li><li>Added a new exploration camera with increased FOV.</li><li>Added a new dynamic combat camera to increase visibility when fighting enemies.</li><li>Improved target-lock switching when moving the camera in combat.</li><li>Updated collision avoidance when riding Roach.</li><li>Polished animations for mounting and dismounting Roach, as well as cantering and galloping.</li></ul><h2 id="ui-ux">UI/UX</h2><ul><li>Meditation now features a timelapse instead of a UI screen for a more immersive feel.</li><li>The skill screen is now reorganized into a more intuitive skill tree layout.</li><li>Updated  the map screen to make switching between tracked quests easier.  Untracked quests now have a distinct marker and can be tracked by  selecting it.</li><li>Increased the number of maximum markers on the map.</li><li>Added new map markers.</li><li>You can now hide herbs, boats and corpses on the minimap in Settings → Video → Interface for a cleaner, less distracting view.</li><li>Improved quest notifications by combining quest updates into a single HUD notification.</li><li>Nearby  loot can now be grouped into a single window, so you no longer need to  browse through multiple loot windows. You can enable this feature in  Settings → Gameplay.</li><li>Added a loot feed that displays recently  collected items on the left side of the screen. You can disable it in  Settings → Gameplay.</li><li>Added item tooltips to the loot window, allowing you to preview an item's details before picking it up.</li><li>Renamed the "HUD Configuration" section in Settings to "Interface".</li><li>Updated the CD PROJEKT RED Account connection, My Rewards and telemetry consent menus.</li></ul><h2 id="photo-mode">Photo Mode</h2><ul><li>Updated the Photo Mode UI and vastly expanded its features and options:</li><li>You can now choose from multiple different characters to place in your shot.</li><li>Added a selection of poses and expressions for Geralt and placeable characters.</li><li>Added a confirmation prompt before exiting Photo Mode to help prevent accidental exits.</li><li>You can now lock the camera position in Photo Mode to make sure you capture the perfect shot.</li><li>Added the option to apply different environment presets to your scene.</li><li>Added the option to save camera presets, allowing you to save and reuse camera positions and angles.</li><li>You can now change the aspect ratio of your screenshot.</li><li>Added the option to toggle a first-person camera mode so you can see the world through Geralt's eyes.</li><li>You can now enable or disable camera collisions with objects and walls.</li><li>Set the perfect scene by changing the weather and time of day.</li><li>Adjust the intensity of weather effects like rain or storms.</li><li>Added an option to toggle Rule of Thirds lines in various aspect ratios, with optional cinematic black bars.</li><li>Camera coordinates will now be visible in the UI.</li><li>Added an option to hide surrounding NPCs.</li><li>Added placeable props, giving you even more ways to create the perfect scene. Just don't ask where they all came from.</li><li>The cursor is now visible in Photo Mode on PC when using a mouse.</li></ul><h2 id="accessibility">Accessibility</h2><ul><li>Added a new Accessibility section to the Settings menu. Moved existing accessibility-related options there.</li><li>Added  the Bard's Ballad preset. You can enable it when starting a new game on  the Just the Story difficulty or during the game in the Accessibility  section. It is designed to reduce cognitive load for players who  experience mental fatigue or have difficulty concentrating. It  streamlines gameplay by simplifying certain mechanics and disabling  select features for a smoother, more focused adventure. You can enable  the preset in the Accessibility tab and customize it by enabling or  disabling the following options:</li><li>Vitality  Regeneration Boost - Gives the possibility to adjust its activation  threshold ("Activates below (%) Vitality") and the rate at which  Vitality increases ("Regeneration Intensity").</li><li>Infinite Breath - Geralt can't run out of oxygen while swimming and diving.</li><li>Unlimited Item Durability - Your gear will never wear down, so there's no need to visit craftsmen for repairs.</li><li>Unlimited Boat Durability - Boats are indestructible, making jagged rocks and sirens no longer a concern.</li><li>Ignore Item Weight - Travel the Path carrying as much as you want.</li><li>Faster Boats - Sail faster across the seas. The seas around Skellige just got a little bit smaller.</li><li>Toggle Witcher Sense - Toggle on and off without having to hold the button.</li></ul><h2 id="quality-of-life">Quality of Life</h2><ul><li>Streamlined tutorials to keep them concise and focused on teaching core game mechanics. We think Vesemir would approve.</li><li>Added  an option to quickly disengage from combat. Hold the dodge button  (Alt/〇/B) to unlock from your target, then press the sprint button (L  Shift/X/A) to run away.</li><li>You can now collect loot without dismounting Roach.</li></ul><h2 id="modding">Modding</h2><ul><li>Added Cross Platform Mod Support, an in-game tool powered by mod.io  that allows you to easily browse and install player-created mods to  customize your game. You can find it in the game's main menu in Mods.  Log in with your CD PROJEKT RED Account, connect it to mod.io and start  browsing. You can find more information about the Mod Manager <a href="https://support.cdprojektred.com/witcher-3/pc/gameplay/issue/3001/cross-platform-mod-support-how-to" target="_blank">here</a>.</li><li>Various  engine, UI and other improvements for REDkit, making it easier for  modders to create, manage and customize their content.</li></ul><h2 id="fixes">Fixes</h2><ul><li>Fixed an issue where it wasn't possible to change Right Stick  Sensitivity if the settings were accessed directly from the main menu.</li><li>It's now possible to set Stick Sensitivity to the value of 0.69.</li><li>Fixed an issue where HDR settings would sometimes not appear on consoles.</li><li><em>In the Eternal Fire's Shadow</em> - Fixed an issue where the Forgotten Wolf School Gear Diagrams weren't displayed in the UI after being received as a reward.</li><li><em>Wine is Sacred</em>  – Fixed an issue where fast traveling out of Toussaint during the  "Search the wine cellar with Anna Henrietta" objective could block quest  progression. This fix is not retroactive, so players who encountered  this issue will need to load a save from before it occurred.</li></ul><h2 id="other">Other</h2><ul><li>Added Ukrainian text localization.</li><li>Added support for Xbox Play Anywhere.</li></ul><h2 id="pc-specific">PC-specific</h2><ul><li><strong>IMPORTANT:</strong> Make sure you have the latest graphics drivers installed. Grab them here: <a href="https://www.nvidia.com/Download/index.aspx" target="_blank">NVIDIA</a>, <a href="https://www.amd.com/en/support" target="_blank">AMD</a>, <a href="https://www.intel.com/content/www/us/en/download-center/home.html" target="_blank">Intel</a>.<ul><li>Added support for Path Tracing.</li><li>Added support for NVIDIA DLSS 4.5, together with Ray Reconstruction.</li><li>Added  support for AMD FSR 4, including Frame Generation and Anti-Lag 2. FSR 4  is supported on AMD Radeon RX 7000 Series and newer graphics cards. On  unsupported GPUs, the game will use FSR 2 instead.</li><li>Added support for Intel XeSS 2.0, together with Frame Generation and Low Latency.</li><li>Added Ray-Traced HairWorks for improved lighting and shading on hair.</li><li>Added support for DualSense controller haptic feedback.</li></ul></li></ul><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="b192c6fe-bb6f-11f1-8277-2777cbb98817" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="b192c6fe-bb6f-11f1-8277-2777cbb98817" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cd-projekt-lays-out-why-you-should-play-the-witcher-3-remastered/</link>
                                                                            <description>
                            <![CDATA[ There's an awful lot new in Geralt's overhauled big adventure. ]]>
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                                                                        <pubDate>Mon, 28 Sep 2026 19:31:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt in the tub (remastered).]]></media:description>                                                            <media:text><![CDATA[Geralt in the tub (remastered).]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt in the tub (remastered).]]></media:title>
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                                <p><a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/" target="_blank">The Witcher 3 Remastered</a> is coming out on September 29, which is tomorrow. That doesn't leave you a lot of time to make up your mind about whether you want to jump back in. So I, with a certain amount of assistance from CD Projekt Red, am here to help.</p><p>To begin, we must answer a question:</p><h2 id="have-you-played-the-witcher-3-wild-hunt">HAVE YOU PLAYED THE WITCHER 3: WILD HUNT?</h2><p>If you answered no, and you have any appreciation for RPGs at all, then your situation just got a whole lot easier because, resoundingly, <em>yes. Yes, you do want to jump in</em>. With that out of the way, I will refer you to our guide to <a href="https://www.pcgamer.com/games/rpg/witcher-3-remastered-release-date-launch-times/" target="_blank">Witcher 3 Remastered release times around the world</a>, so you can get on it.</p><p>If you answered yes, on the other hand, it gets a bit more complicated. We've already covered the lighting that <a href="https://www.pcgamer.com/games/the-witcher/heres-a-gallery-of-the-times-the-witcher-3s-remastered-lighting-had-me-like-damn/" target="_blank">had us like, 'Damn,'</a> and <a href="https://www.pcgamer.com/games/the-witcher/here-is-your-world-first-comparison-between-original-and-remastered-tub-geralt-in-the-witcher-3/" target="_blank">wetter Tub Geralt</a>, surely a compelling argument in favor. But if it's details you're after, here's the lowdown on what CD Projekt says are "the most important changes" coming to the new game.</p><p>Actually, before we get to that, we've also now got full and detailed system specs for a range of systems—CD Projekt revealed the new minimum spec <a href="https://www.pcgamer.com/games/the-witcher/the-witcher-3-reveals-new-system-requirements-and-its-now-windows-11-or-nothing/" target="_blank">earlier this year</a>, but this new listing goes all the way up to the very high end. Note one change from the previously announced minimum: 60GB of SSD drive space is required instead of the previously indicated 70GB, but you'll need 95GB if you get The Witcher 3 Remastered on the Epic Games Store. (I don't know why, sorry.)</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="psgDCaYYNEUGAirdawjQUi" name="bbb3386d3b2ebba3ffa8200e4375ebc3" alt="The Witcher 3 Remastered detailed system requirements" src="https://cdn.mos.cms.futurecdn.net/psgDCaYYNEUGAirdawjQUi-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/psgDCaYYNEUGAirdawjQUi-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>As far as the rest of the rundown on "important changes," there's a lot going on here and it's not just a visual glow-up. A handful o' highlights:</p><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/bpayvibbWkHVA6rHSHyEaL.jpg" alt="Geralt jumps out of the water"></p></div><div class="card__content"><h3 class="card__title">Skills</h3><div class="card__description-wrapper"><div class="card__description"><p>Skills are now organized into a skill tree and each skill has three  ranks. Unlocking new skills now requires having the necessary  prerequisite skills rather than spending a set number of skill points. </p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/HwXcUy3ouHg6iWMWtw7hEA.png" alt="Geralt fights drowners."></p></div><div class="card__content"><h3 class="card__title">Monsters</h3><div class="card__description-wrapper"><div class="card__description"><p>Polished the combat behavior of many non-boss monsters, including their  attack patterns, counterattacks, movement, reactions, flight and the  application of effects.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/U9jGNecDBBeVoDEBGvD7FA.png" alt="Geralt dazzles a horse."></p></div><div class="card__content"><h3 class="card__title">Moves</h3><div class="card__description-wrapper"><div class="card__description"><p>New idle and finisher animations, and improved ledge climbing, ladder climbing and vaulting animations for more responsive, fluid movement.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/JxM3dHWBxJYEeu8vdAaFCA.png" alt="Geralt pursues a sheep."></p></div><div class="card__content"><h3 class="card__title">Views</h3><div class="card__description-wrapper"><div class="card__description"><p>Added new exploration and dynamic combat cameras, to make it easier to see what's going on no matter what's going on.</p></div></div></div></div><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/IGk17XQ7IrQ" allowfullscreen></iframe></div></div><p>Of particular note are the new Accessibility options, including the new "Bard's Ballad" preset that aims to "reduce cognitive load for players who experience mental fatigue or have difficulty concentrating" by streamlining or disabling certain mechanics and features "for a smoother, more focused adventure." </p><p>I think this is a great idea: I generally like The Witcher's fussy systems (don't forget to brew your potions before a big fight!) but I can also easily understand why some people would want to just get to the good stuff without having to futz around.</p><p>Also note, for veteran Witcher-players who are still on the fence, that all of this is free for existing owners—consider yourselves nudged in the direction of <em>do it</em>.</p><p>Anyway, finally, here it is: Every change in The Witcher 3 Remastered that CD Projekt felt was important enough to write down.</p><h2 id="visual-and-rendering">Visual and Rendering</h2><ul><li>Implemented an improved shading model.</li><li>Updated multiple textures and models based on assets from<em> The Witcher 3 HD Reworked Project</em>.</li><li>Improved lighting and shading for grass and foliage.</li><li>Updated the visual effects of Signs, including their upgrade versions.</li><li>Added new visual effects for skills.</li><li>The game now features native DirectX 12 rendering with multithreading for better performance and visuals.</li><li>Updated tone mapping for improved colors, lighting, contrast and detail.</li><li>Added GTAO (Ground Truth Ambient Occlusion) as a new Screen Space Ambient Occlusion option.</li><li>Added Ray-Traced Local Shadows.</li><li>Updated Screen Space Reflections.</li><li>Updated Screen Space Shadows.</li><li>Updated the HDR calibration panel by adding new options and other improvements.</li><li>Improved Motion Blur with a higher-quality, more cinematic look.</li><li>Updated Subsurface Scattering for more natural skin rendering.</li><li>Improved terrain and material rendering for more natural lighting, shadows, reflections, and highlights.</li><li>Implemented new Image-Based Lighting (IBL) for improved ambient lighting and reflections across different environments.</li><li>Reworked Bloom for more improved lighting effects across different environments.</li></ul><h2 id="gameplay">Gameplay</h2><ul><li>Improved the skill system. Skills are now organized into a skill  tree and each skill has three ranks. Unlocking new skills now requires  having the necessary prerequisite skills rather than spending a set  number of skill points. <strong>IMPORTANT:</strong> As a result of these changes, your skill points have been reset.</li><li>Rebalanced the skill tree by refining skill bonus values, effects and synergies.</li><li>Renamed some skills to better reflect their effects.</li><li>You  can now Reforge your equipment to change its appearance without  affecting its stats. Only master craftsmen (Yoana and Hattori) offer  this service. Unlock appearances by adding new equipment and crafting  diagrams to your inventory. Dyes from <em>Blood and Wine</em> applied to equipment will carry over to the reforged item.</li><li>Polished  the combat behavior of many non-boss monsters, including their attack  patterns, counterattacks, movement, reactions, flight and the  application of effects.</li><li>Added a new "Horse control input sensitivity" slider in Settings → Controls.</li><li>Improved Roach's and Geralt's movement, player control and animations:</li><li>Refined  Geralt's jumping animation so that it feels more natural and polished.  Note: This doesn't affect jump distance and height.</li><li>Added new finisher animations for Geralt.</li><li>Added new idle animations for Geralt.</li><li>Improved  Geralt's ledge climbing, ladder climbing and vaulting animations as  well as his speed for more responsive, fluid movement.</li><li>Improved Geralt's gap closing animations in combat for smoother gameplay.</li><li>Added a new exploration camera with increased FOV.</li><li>Added a new dynamic combat camera to increase visibility when fighting enemies.</li><li>Improved target-lock switching when moving the camera in combat.</li><li>Updated collision avoidance when riding Roach.</li><li>Polished animations for mounting and dismounting Roach, as well as cantering and galloping.</li></ul><h2 id="ui-ux">UI/UX</h2><ul><li>Meditation now features a timelapse instead of a UI screen for a more immersive feel.</li><li>The skill screen is now reorganized into a more intuitive skill tree layout.</li><li>Updated  the map screen to make switching between tracked quests easier.  Untracked quests now have a distinct marker and can be tracked by  selecting it.</li><li>Increased the number of maximum markers on the map.</li><li>Added new map markers.</li><li>You can now hide herbs, boats and corpses on the minimap in Settings → Video → Interface for a cleaner, less distracting view.</li><li>Improved quest notifications by combining quest updates into a single HUD notification.</li><li>Nearby  loot can now be grouped into a single window, so you no longer need to  browse through multiple loot windows. You can enable this feature in  Settings → Gameplay.</li><li>Added a loot feed that displays recently  collected items on the left side of the screen. You can disable it in  Settings → Gameplay.</li><li>Added item tooltips to the loot window, allowing you to preview an item's details before picking it up.</li><li>Renamed the "HUD Configuration" section in Settings to "Interface".</li><li>Updated the CD PROJEKT RED Account connection, My Rewards and telemetry consent menus.</li></ul><h2 id="photo-mode">Photo Mode</h2><ul><li>Updated the Photo Mode UI and vastly expanded its features and options:</li><li>You can now choose from multiple different characters to place in your shot.</li><li>Added a selection of poses and expressions for Geralt and placeable characters.</li><li>Added a confirmation prompt before exiting Photo Mode to help prevent accidental exits.</li><li>You can now lock the camera position in Photo Mode to make sure you capture the perfect shot.</li><li>Added the option to apply different environment presets to your scene.</li><li>Added the option to save camera presets, allowing you to save and reuse camera positions and angles.</li><li>You can now change the aspect ratio of your screenshot.</li><li>Added the option to toggle a first-person camera mode so you can see the world through Geralt's eyes.</li><li>You can now enable or disable camera collisions with objects and walls.</li><li>Set the perfect scene by changing the weather and time of day.</li><li>Adjust the intensity of weather effects like rain or storms.</li><li>Added an option to toggle Rule of Thirds lines in various aspect ratios, with optional cinematic black bars.</li><li>Camera coordinates will now be visible in the UI.</li><li>Added an option to hide surrounding NPCs.</li><li>Added placeable props, giving you even more ways to create the perfect scene. Just don't ask where they all came from.</li><li>The cursor is now visible in Photo Mode on PC when using a mouse.</li></ul><h2 id="accessibility">Accessibility</h2><ul><li>Added a new Accessibility section to the Settings menu. Moved existing accessibility-related options there.</li><li>Added  the Bard's Ballad preset. You can enable it when starting a new game on  the Just the Story difficulty or during the game in the Accessibility  section. It is designed to reduce cognitive load for players who  experience mental fatigue or have difficulty concentrating. It  streamlines gameplay by simplifying certain mechanics and disabling  select features for a smoother, more focused adventure. You can enable  the preset in the Accessibility tab and customize it by enabling or  disabling the following options:</li><li>Vitality  Regeneration Boost - Gives the possibility to adjust its activation  threshold ("Activates below (%) Vitality") and the rate at which  Vitality increases ("Regeneration Intensity").</li><li>Infinite Breath - Geralt can't run out of oxygen while swimming and diving.</li><li>Unlimited Item Durability - Your gear will never wear down, so there's no need to visit craftsmen for repairs.</li><li>Unlimited Boat Durability - Boats are indestructible, making jagged rocks and sirens no longer a concern.</li><li>Ignore Item Weight - Travel the Path carrying as much as you want.</li><li>Faster Boats - Sail faster across the seas. The seas around Skellige just got a little bit smaller.</li><li>Toggle Witcher Sense - Toggle on and off without having to hold the button.</li></ul><h2 id="quality-of-life">Quality of Life</h2><ul><li>Streamlined tutorials to keep them concise and focused on teaching core game mechanics. We think Vesemir would approve.</li><li>Added  an option to quickly disengage from combat. Hold the dodge button  (Alt/〇/B) to unlock from your target, then press the sprint button (L  Shift/X/A) to run away.</li><li>You can now collect loot without dismounting Roach.</li></ul><h2 id="modding">Modding</h2><ul><li>Added Cross Platform Mod Support, an in-game tool powered by mod.io  that allows you to easily browse and install player-created mods to  customize your game. You can find it in the game's main menu in Mods.  Log in with your CD PROJEKT RED Account, connect it to mod.io and start  browsing. You can find more information about the Mod Manager <a href="https://support.cdprojektred.com/witcher-3/pc/gameplay/issue/3001/cross-platform-mod-support-how-to" target="_blank">here</a>.</li><li>Various  engine, UI and other improvements for REDkit, making it easier for  modders to create, manage and customize their content.</li></ul><h2 id="fixes">Fixes</h2><ul><li>Fixed an issue where it wasn't possible to change Right Stick  Sensitivity if the settings were accessed directly from the main menu.</li><li>It's now possible to set Stick Sensitivity to the value of 0.69.</li><li>Fixed an issue where HDR settings would sometimes not appear on consoles.</li><li><em>In the Eternal Fire's Shadow</em> - Fixed an issue where the Forgotten Wolf School Gear Diagrams weren't displayed in the UI after being received as a reward.</li><li><em>Wine is Sacred</em>  – Fixed an issue where fast traveling out of Toussaint during the  "Search the wine cellar with Anna Henrietta" objective could block quest  progression. This fix is not retroactive, so players who encountered  this issue will need to load a save from before it occurred.</li></ul><h2 id="other">Other</h2><ul><li>Added Ukrainian text localization.</li><li>Added support for Xbox Play Anywhere.</li></ul><h2 id="pc-specific">PC-specific</h2><ul><li><strong>IMPORTANT:</strong> Make sure you have the latest graphics drivers installed. Grab them here: <a href="https://www.nvidia.com/Download/index.aspx" target="_blank">NVIDIA</a>, <a href="https://www.amd.com/en/support" target="_blank">AMD</a>, <a href="https://www.intel.com/content/www/us/en/download-center/home.html" target="_blank">Intel</a>.<ul><li>Added support for Path Tracing.</li><li>Added support for NVIDIA DLSS 4.5, together with Ray Reconstruction.</li><li>Added  support for AMD FSR 4, including Frame Generation and Anti-Lag 2. FSR 4  is supported on AMD Radeon RX 7000 Series and newer graphics cards. On  unsupported GPUs, the game will use FSR 2 instead.</li><li>Added support for Intel XeSS 2.0, together with Frame Generation and Low Latency.</li><li>Added Ray-Traced HairWorks for improved lighting and shading on hair.</li><li>Added support for DualSense controller haptic feedback.</li></ul></li></ul><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="b192c6fe-bb6f-11f1-8277-2777cbb98817" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="b192c6fe-bb6f-11f1-8277-2777cbb98817" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
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                                                            <title><![CDATA[ The writer of The Witcher 3's best quest has returned to CD Projekt after a decade away ]]></title>
                                                                                                <dc:content><![CDATA[ <p>That the quest 'Family Matters' stands out as <a href="https://www.pcgamer.com/how-the-witcher-3s-best-quest-was-made/" target="_blank">the best quest in The Witcher 3</a>—a game filled with great storytelling and characters—is a true testament to the skill of its creators. That's why it's so exciting that one of the main forces behind it, writer Karolina Stachyra, has returned to CD Projekt after a decade away.</p><p>Stachyra's <a href="https://www.linkedin.com/in/karolina-wiktoria-stachyra/" target="_blank">LinkedIn profile</a> indicates that she's been working with the studio as a freelance consultant since February, and returned as a full-time writer in August. The quiet comeback went unnoticed until the weekend, though, when b0ysbrokenheart posted about it on <a href="https://x.com/b0ysbrokenheart/status/2104002851664257360" target="_blank">X</a>.</p><p>And here's the good stuff:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:36.82%;"><img id="PTBWJYWDHcocBj8PejBuQh" name="karo" alt="LinkedIn image revealing Karolina Stachyra's return to CD Projekt Red" src="https://cdn.mos.cms.futurecdn.net/PTBWJYWDHcocBj8PejBuQh-1920-80.png" mos="" align="middle" fullscreen="1" width="1920" height="707" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/PTBWJYWDHcocBj8PejBuQh-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Karolina Stachyra (LinkedIn))</span></figcaption></figure><p>CD Projekt confirmed that Stachyra is indeed back in the fold, but declined to comment on what she's currently working on.</p><h2 id="why-are-people-excited">WHY ARE PEOPLE EXCITED?</h2><p>We laid it out in 2015: What appears to be a simple missing persons job for Geralt slowly, painfully unwinds into "The Witcher 3’s most emotional and disturbing quest," driven by the conflicted, compelling, and deeply tragic character of the Bloody Baron. As we put it back when all this was new:</p><p><em>"It takes very real, important subjects—alcoholism and domestic abuse—and deals with them in a brutal, heartbreaking, and honest way. But, thanks to the blood-curdling botchling, it still feels like part of The Witcher’s dark fantasy world. It’s superbly written, brilliantly acted, and the branching paths make it well worth replaying. It’s The Witcher 3 and developer CD Projekt RED at their absolute best, and was the highlight of the game for many players."</em></p><p>As the writer of the dialog and cutscenes in Family Matters, not to mention her work elsewhere in the game and on the Hearts of Stone and Blood and Wine expansions, Stachyra's return to CD Projekt—following turns as narrative director at Techland and GSC Game World—is great news for RPG fans, regardless of what game she's working on.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4E4Dc9gjBAvDfoSCduaYkR" name="bbc" alt="The Bloody Baron and Ciri" src="https://cdn.mos.cms.futurecdn.net/4E4Dc9gjBAvDfoSCduaYkR-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/4E4Dc9gjBAvDfoSCduaYkR-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>And since we're left to speculate on that, consider this: Ciri, the lead of the upcoming <a href="https://www.pcgamer.com/the-witcher-4/">The Witcher 4</a>, was a central character in the Family Matters quest and key to demonstrating the depth and nuance of the Bloody Baron, who treated her like a surrogate daughter. Might an adoptive family reunion be in the works? It's not the worst idea I've ever heard.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="ddae724e-bb54-11f1-9e6f-759c861a5f9e" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="ddae724e-bb54-11f1-9e6f-759c861a5f9e" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-writer-of-the-witcher-3s-best-quest-has-returned-to-cd-projekt-after-a-decade-away/</link>
                                                                            <description>
                            <![CDATA[ After stops at Techland and GSC Game World, Karolina Stachyra is back to where it all began. ]]>
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                                                                        <pubDate>Mon, 28 Sep 2026 17:22:38 +0000</pubDate>                                                                                                                                <updated>Mon, 28 Sep 2026 22:02:12 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Bloody Baron]]></media:description>                                                            <media:text><![CDATA[The Bloody Baron]]></media:text>
                                <media:title type="plain"><![CDATA[The Bloody Baron]]></media:title>
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                                <p>That the quest 'Family Matters' stands out as <a href="https://www.pcgamer.com/how-the-witcher-3s-best-quest-was-made/" target="_blank">the best quest in The Witcher 3</a>—a game filled with great storytelling and characters—is a true testament to the skill of its creators. That's why it's so exciting that one of the main forces behind it, writer Karolina Stachyra, has returned to CD Projekt after a decade away.</p><p>Stachyra's <a href="https://www.linkedin.com/in/karolina-wiktoria-stachyra/" target="_blank">LinkedIn profile</a> indicates that she's been working with the studio as a freelance consultant since February, and returned as a full-time writer in August. The quiet comeback went unnoticed until the weekend, though, when b0ysbrokenheart posted about it on <a href="https://x.com/b0ysbrokenheart/status/2104002851664257360" target="_blank">X</a>.</p><p>And here's the good stuff:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:36.82%;"><img id="PTBWJYWDHcocBj8PejBuQh" name="karo" alt="LinkedIn image revealing Karolina Stachyra's return to CD Projekt Red" src="https://cdn.mos.cms.futurecdn.net/PTBWJYWDHcocBj8PejBuQh-1920-80.png" mos="" align="middle" fullscreen="1" width="1920" height="707" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/PTBWJYWDHcocBj8PejBuQh-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Karolina Stachyra (LinkedIn))</span></figcaption></figure><p>CD Projekt confirmed that Stachyra is indeed back in the fold, but declined to comment on what she's currently working on.</p><h2 id="why-are-people-excited">WHY ARE PEOPLE EXCITED?</h2><p>We laid it out in 2015: What appears to be a simple missing persons job for Geralt slowly, painfully unwinds into "The Witcher 3’s most emotional and disturbing quest," driven by the conflicted, compelling, and deeply tragic character of the Bloody Baron. As we put it back when all this was new:</p><p><em>"It takes very real, important subjects—alcoholism and domestic abuse—and deals with them in a brutal, heartbreaking, and honest way. But, thanks to the blood-curdling botchling, it still feels like part of The Witcher’s dark fantasy world. It’s superbly written, brilliantly acted, and the branching paths make it well worth replaying. It’s The Witcher 3 and developer CD Projekt RED at their absolute best, and was the highlight of the game for many players."</em></p><p>As the writer of the dialog and cutscenes in Family Matters, not to mention her work elsewhere in the game and on the Hearts of Stone and Blood and Wine expansions, Stachyra's return to CD Projekt—following turns as narrative director at Techland and GSC Game World—is great news for RPG fans, regardless of what game she's working on.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4E4Dc9gjBAvDfoSCduaYkR" name="bbc" alt="The Bloody Baron and Ciri" src="https://cdn.mos.cms.futurecdn.net/4E4Dc9gjBAvDfoSCduaYkR-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/4E4Dc9gjBAvDfoSCduaYkR-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>And since we're left to speculate on that, consider this: Ciri, the lead of the upcoming <a href="https://www.pcgamer.com/the-witcher-4/">The Witcher 4</a>, was a central character in the Family Matters quest and key to demonstrating the depth and nuance of the Bloody Baron, who treated her like a surrogate daughter. Might an adoptive family reunion be in the works? It's not the worst idea I've ever heard.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="ddae724e-bb54-11f1-9e6f-759c861a5f9e" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="ddae724e-bb54-11f1-9e6f-759c861a5f9e" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
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                                                            <title><![CDATA[ Here's a gallery of the times The Witcher 3's remastered lighting had me like, 'Damn' ]]></title>
                                                                                                <dc:content><![CDATA[ <figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/R2hLaPUjzDWsoHLAYjG3BA-1920-80.png" alt="Geralt admires a sunset." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wipEoau5fSNp79LF6JBAGA-1920-80.png" alt="Geralt fights drowners." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ByGJVYXKzrzcV7FKeKBV3A-1920-80.png" alt="Geralt, moonlit." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zACfHkjTkMyzJgkgp74vDA-1920-80.png" alt="Geralt and a Nilfgaardian soldier observe a sunset." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qRKHcBdwWF48PazS2oYB6A-1920-80.png" alt="Geralt pursues a goose." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/phNXMUhWEgvsz5sEa2nx7A-1920-80.png" alt="Geralt and a soldier fight." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KPcStKrfFReJJiiZctqkGA-1920-80.png" alt="Geralt in light-dappled nature." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/U9jGNecDBBeVoDEBGvD7FA-1920-80.png" alt="Geralt dazzles a horse." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oQvwVxh3oRCxrdiZDfrnNA-1920-80.png" alt="A soldier chases Geralt." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UZgrfPEL27fzGAZJmDEz6A-1920-80.png" alt="Geralt stunts on a goose." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HwXcUy3ouHg6iWMWtw7hEA-1920-80.png" alt="Geralt fights drowners." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JxM3dHWBxJYEeu8vdAaFCA-1920-80.png" alt="Geralt pursues a sheep." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/aNNpuJvJf2euZF2XasqEGA-1920-80.png" alt="Geralt and a Nilfgaardian soldier observe a sunset." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TbtiAuDJeUBiXSkEHk72PA-1920-80.png" alt="Geralt next to a cow." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure></figure><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="804e5bd6-bb50-11f1-9de7-7939ae598060" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="804e5bd6-bb50-11f1-9de7-7939ae598060" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/heres-a-gallery-of-the-times-the-witcher-3s-remastered-lighting-had-me-like-damn/</link>
                                                                            <description>
                            <![CDATA[ It simply looks rather nice. ]]>
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                                                                        <pubDate>Mon, 28 Sep 2026 15:23:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt admires a sunset.]]></media:description>                                                            <media:text><![CDATA[Geralt admires a sunset.]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt admires a sunset.]]></media:title>
                                                    </media:content>
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                                <figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/R2hLaPUjzDWsoHLAYjG3BA-1920-80.png" alt="Geralt admires a sunset." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wipEoau5fSNp79LF6JBAGA-1920-80.png" alt="Geralt fights drowners." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ByGJVYXKzrzcV7FKeKBV3A-1920-80.png" alt="Geralt, moonlit." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zACfHkjTkMyzJgkgp74vDA-1920-80.png" alt="Geralt and a Nilfgaardian soldier observe a sunset." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qRKHcBdwWF48PazS2oYB6A-1920-80.png" alt="Geralt pursues a goose." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/phNXMUhWEgvsz5sEa2nx7A-1920-80.png" alt="Geralt and a soldier fight." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KPcStKrfFReJJiiZctqkGA-1920-80.png" alt="Geralt in light-dappled nature." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/U9jGNecDBBeVoDEBGvD7FA-1920-80.png" alt="Geralt dazzles a horse." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oQvwVxh3oRCxrdiZDfrnNA-1920-80.png" alt="A soldier chases Geralt." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UZgrfPEL27fzGAZJmDEz6A-1920-80.png" alt="Geralt stunts on a goose." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HwXcUy3ouHg6iWMWtw7hEA-1920-80.png" alt="Geralt fights drowners." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JxM3dHWBxJYEeu8vdAaFCA-1920-80.png" alt="Geralt pursues a sheep." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/aNNpuJvJf2euZF2XasqEGA-1920-80.png" alt="Geralt and a Nilfgaardian soldier observe a sunset." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TbtiAuDJeUBiXSkEHk72PA-1920-80.png" alt="Geralt next to a cow." /><figcaption><small role="credit">CD Projekt Red</small></figcaption></figure></figure><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="804e5bd6-bb50-11f1-9de7-7939ae598060" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="804e5bd6-bb50-11f1-9de7-7939ae598060" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
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                                                            <title><![CDATA[ Here's a few minutes of me being bad at The Witcher 3's remastered combat ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/A3kjSKf-Z_c" allowfullscreen></iframe></div></div><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="902ae270-bb43-11f1-b4fb-83194700cce4" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="902ae270-bb43-11f1-b4fb-83194700cce4" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/heres-a-few-minutes-of-me-being-bad-at-the-witcher-3s-remastered-combat/</link>
                                                                            <description>
                            <![CDATA[ At least I didn't accidentally whip out my lantern this time. ]]>
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                                                                        <pubDate>Mon, 28 Sep 2026 13:50:31 +0000</pubDate>                                                                                                                                <updated>Mon, 28 Sep 2026 21:29:10 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt fights drowners.]]></media:description>                                                            <media:text><![CDATA[Geralt fights drowners.]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt fights drowners.]]></media:title>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/A3kjSKf-Z_c" allowfullscreen></iframe></div></div><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="902ae270-bb43-11f1-b4fb-83194700cce4" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="902ae270-bb43-11f1-b4fb-83194700cce4" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
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                                                            <title><![CDATA[ Here is your world-first comparison between original and remastered Tub Geralt in The Witcher 3 ]]></title>
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background-color: #ffffff !important;padding: 1.5rem 1.5rem 2rem !important; border-radius: 0.5rem !important;box-shadow: 0 1px 3px rgba(0, 0, 0, 0.1) !important;margin: 1rem 0 !important; display: flex !important; flex-direction: column !important;overflow: hidden !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-inner-wrapper.fv-no-header.fv-is-image-compare {padding-top: 0 !important;}#fv-chart-1790604003522-ob4jbbx5n.fv-full-bleed {width: 100vw !important;margin-left: calc(50% - 50vw) !important;}body {overflow-x: clip !important;}#fv-chart-1790604003522-ob4jbbx5n.fv-full-bleed .fv-inner-wrapper {padding: 0 !important;border-radius: 0 !important;box-shadow: none !important;margin: 0 !important;background-color: transparent !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-inner-wrapper.fv-is-shop-the-look {padding: 0 !important;border-radius: 0 !important;box-shadow: none !important;margin: 0 !important;background-color: transparent !important;}#fv-chart-1790604003522-ob4jbbx5n-slideshow {position: relative !important;width: 100% !important;margin: 1rem 0 !important;--riv-primary: #AA1124;}#fv-chart-1790604003522-ob4jbbx5n-slideshow .fv-slides-wrapper {position: relative !important;width: 100% !important;}#fv-chart-1790604003522-ob4jbbx5n-slideshow .fv-slide {width: 100% !important;animation: fv-fade-in 0.3s ease-in-out;}@keyframes fv-fade-in {from { opacity: 0; 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border-radius: 0.25rem !important; padding: 0.5rem !important; cursor: pointer !important; z-index: 20 !important; display: flex !important; align-items: center !important; justify-content: center !important; backdrop-filter: blur(4px) !important; transition: background-color 0.2s !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-expand-btn:hover, #fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-close-btn:hover { background-color: rgba(0, 0, 0, 0.7) !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-close-btn { display: none !important; top: 1rem !important; bottom: auto !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-wrapper.fv-image-compare-fullscreen { position: fixed !important; top: 0 !important; left: 0 !important; right: 0 !important; bottom: 0 !important; width: 100% !important; height: 100% !important; z-index: 999999 !important; display: flex !important; align-items: center !important; justify-content: center !important; background-color: rgba(0, 0, 0, 0.9) !important; margin: 0 !important; touch-action: none !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-inner { width: 100% !important; height: 100% !important; display: flex !important; align-items: center !important; justify-content: center !important; cursor: grab !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-inner:active { cursor: grabbing !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-bg { position: absolute !important; top: 0 !important; left: 0 !important; max-width: 100% !important; max-height: 100% !important; width: 100% !important; height: 100% !important; object-fit: contain !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-fg { max-width: 100% !important; max-height: 100% !important; width: 100% !important; height: 100% !important; object-fit: contain !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-expand-btn { display: none !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-close-btn { display: flex !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-label-right { right: 4rem !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bottom-bar { display: flex !important; flex-direction: column !important; align-items: center !important; margin-top: 0.5rem !important; gap: 1rem !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-footer-content { text-align: center !important; width: 100% !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-logo {display: block !important;margin: 0 auto !important;width: 120px !important;min-width: 120px !important;max-width: 120px !important;height: auto !important;object-fit: contain !important;flex-shrink: 0 !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-dropdown-wrapper { text-align: center !important; margin-bottom: 16px !important; margin-top: 0 !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-dropdown-title-container { position: relative !important; display: inline-block !important; max-width: 100% !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-dropdown-title {appearance: none !important;-webkit-appearance: none !important;-moz-appearance: none !important;background: transparent !important;border: none !important;font-size: 18px !important;font-weight: 600 !important;color: var(--riv-primary) !important;padding-right: 28px !important;padding-left: 10px !important;cursor: pointer !important;text-align: center !important;text-align-last: center !important;width: auto !important;max-width: 100% !important;font-family: 'Open Sans', sans-serif !important;line-height: 1.3 !important;margin: 0 !important;text-overflow: ellipsis !important;overflow: hidden !important;white-space: nowrap !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-dropdown-title:focus { outline: none !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-dropdown-title::-ms-expand { display: none !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-dropdown-chevron {position: absolute !important;right: 0 !important;top: 50% !important;transform: translateY(-50%) !important;pointer-events: none !important;color: var(--riv-primary) !important;display: flex !important;align-items: center !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-carousel-title-controls { display: flex !important; justify-content: space-between !important; align-items: center !important; margin-bottom: 16px !important; width: 100% !important; gap: 12px !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-carousel-nav-btn {background: transparent !important; border: 1px solid #d1d5db !important; border-radius: 6px !important; padding: 6px 10px !important;cursor: pointer !important; font-size: 14px !important; color: #374151 !important; display: flex !important; align-items: center !important; gap: 4px !important; font-family: 'Open Sans', sans-serif !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-carousel-nav-btn:hover { border-color: #9ca3af !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-carousel-counter { font-size: 14px !important; color: #374151 !important; text-align: center !important; margin-top: 1rem !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-legend { display: flex !important; justify-content: center !important; flex-wrap: wrap !important; gap: 8px 16px !important; margin: 0 !important; padding: 0 !important; margin-top: 1rem !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-legend-item { display: flex !important; align-items: center !important; gap: 6px !important; font-size: 14px !important; color: #374151 !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-legend-color { width: 12px !important; height: 12px !important; border-radius: 3px !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-multi-value-legend {display: flex !important;justify-content: center !important;flex-wrap: wrap !important;gap: 12px 24px !important;margin-bottom: 1.5rem !important;padding: 0 !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-multi-legend-item { display: flex !important; align-items: center !important; gap: 8px !important; font-size: 14px !important; color: #374151 !important; font-weight: 500 !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-multi-legend-swatch { width: 16px !important; height: 16px !important; border-radius: 3px !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-benchmark-group { margin-bottom: 1rem !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-benchmark-title {font-size: 18px !important; font-weight: 600 !important; margin-bottom: 16px !important; margin-top: 0 !important; padding: 0 !important;text-align: center !important; color: var(--riv-primary) !important; flex: 1 !important; min-width: 0 !important;font-family: 'Open Sans', sans-serif !important; line-height: 1.3 !important;text-transform: none !important;white-space: normal !important;overflow-wrap: break-word !important;word-wrap: break-word !important;max-width: 100% !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-bar-row, #fv-chart-1790604003522-ob4jbbx5n .fv-stacked-product { display: flex !important; align-items: center !important; width: 100% !important; margin-bottom: 0.75rem !important; position: relative !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-label { width: 150px !important; flex-shrink: 0 !important; font-size: 14px !important; color: #374151 !important; padding-right: 10px !important; text-align: right !important; font-weight: 500 !important; display: block !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-container { flex-grow: 1 !important; background-color: #E5E7EB !important; border-radius: 4px !important; min-height: 25px !important; border: 1px solid #D1D5DB !important; position: relative !important; display: flex !important; align-items: center !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-commentary-inline { display: none !important; position: absolute !important; left: 150px !important; top: 0 !important; bottom: 0 !important; right: 0 !important; width: calc(100% - 150px) !important; margin: 0 !important; padding: 0 8px !important; font-size: 13px !important; color: #fff !important; background: rgba(0,0,0,0.8) !important; border-radius: 4px !important; line-height: 1.4 !important; font-weight: normal !important; text-transform: none !important; word-wrap: break-word !important; z-index: 10 !important; align-items: center !important; overflow-y: auto !important; }#fv-chart-1790604003522-ob4jbbx5n.preview-wrapper .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1790604003522-ob4jbbx5n.preview-wrapper .fv-bar-commentary-inline:focus, #fv-chart-1790604003522-ob4jbbx5n.preview-wrapper .fv-bar-commentary-inline:focus-within, #fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-commentary-inline:focus, #fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-commentary-inline:focus-within { display: flex !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar { height: 100% !important; border-radius: 3px !important; display: flex !important; align-items: center !important; transition: opacity 0.2s ease, width 0.8s ease-out !important; min-height: 23px !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar:hover { opacity: 0.8 !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-inner-content { display: flex !important; justify-content: space-between !important; align-items: center !important; width: 100% !important; height: 100% !important; padding: 0 8px !important; font-size: 14px !important; font-weight: bold !important; overflow: hidden !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-inner-label { white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; padding-right: 8px !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-inner-value { flex-shrink: 0 !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-value-outside { padding-left: 8px !important; font-size: 14px !important; font-weight: bold !important; color: #374151 !important; white-space: nowrap !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-label.fv-primary-product { font-weight: bold !important; color: var(--riv-primary) !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-multi-bar-container { flex-direction: column !important; padding: 4px !important; align-items: stretch !important; gap: 4px !important; height: auto !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-multi-bar-item { display: flex !important; align-items: center !important; height: 25px !important; width: 100% !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-stacked-bar { display: flex !important; overflow: hidden !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-stacked-segment { height: 100% !important; display: flex !important; align-items: center !important; justify-content: flex-end !important; padding-right: 8px !important; border-right: 1px solid rgba(255,255,255,0.3) !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-stacked-segment:last-child { border-right: none !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-segment-value { font-size: 14px !important; font-weight: bold !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-grouped-bar-product { display: flex !important; flex-direction: column !important; width: 100% !important; margin-bottom: 1.25rem !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-grouped-product-title-wrapper { padding-left: 150px !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.5rem !important; font-weight: 700 !important; font-size: 14px !important; color: #374151 !important; text-transform: none !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-cluster { width: 100% !important; flex-grow: 1 !important; display: flex !important; flex-direction: column !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-cluster .fv-bar-row { margin-bottom: 3px !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-cluster .fv-bar-container { height: 20px !important; }#fv-chart-1790604003522-ob4jbbx5n .riv-grid line {stroke: #D1D5DB !important;stroke-dasharray: 3 3 !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-wrapper { display: flex !important; width: 100% !important; margin-top: 0.5rem !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-label-space { width: 150px !important; padding-right: 10px !important; flex-shrink: 0 !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-chart-space { flex-grow: 1 !important; padding-right: 8px !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-wrapper.fv-grouped-x-axis { margin-left: 0 !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-line { border-top: 1px solid #D1D5DB !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-ticks { display: flex !important; justify-content: space-between !important; padding-top: 4px !important; font-size: 13px !important; color: #374151 !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-ticks span { position: relative !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-ticks span::before { content: '' !important; position: absolute !important; top: -6px !important; left: 50% !important; transform: translateX(-50%) !important; width: 2px !important; height: 4px !important; background-color: #D1D5DB !important; border-radius: 1px !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-unit { text-align: center !important; font-size: 14px !important; color: #374151 !important; margin-top: 8px !important; display: block !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-title { text-align: center !important; font-size: 15px !important; color: #374151 !important; margin-top: 8px !important; margin-bottom: 16px !important; line-height: 1.5 !important; padding: 0 1rem !important; display: block !important; font-weight: bold !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-y-axis-title {font-size: 15px !important;color: #374151 !important;line-height: 1.5 !important;text-align: left !important;padding-left: 5.83% !important;margin-bottom: 4px !important;display: block !important;font-weight: bold !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-pie-container,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-pie-container {flex-direction: column !important; gap: 1rem !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-grouped-product-title-wrapper,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-grouped-product-title-wrapper {padding-left: 0 !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-row,#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-stacked-product,#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-grouped-bar-product,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-row,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-stacked-product,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-grouped-bar-product {flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-label:not(.fv-grouped-product-title),#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-label:not(.fv-grouped-product-title) {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-label,#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-grouped-product-title,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-label,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-grouped-product-title {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-container,#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-cluster,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-container,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-cluster {width: 100% !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-row .fv-bar-commentary-inline,#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline,#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-row .fv-bar-commentary-inline:focus,#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-row .fv-bar-commentary-inline:focus-within,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-row .fv-bar-commentary-inline,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-row:hover .fv-bar-commentary-inline,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-row .fv-bar-commentary-inline:focus,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-row .fv-bar-commentary-inline:focus-within {position: static !important; display: block !important; width: 100% !important; margin: 4px 0 0 0 !important; padding: 0 !important; background: transparent !important; color: #6B7280 !important; font-size: 12px !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-x-axis-wrapper,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-x-axis-wrapper {margin-left: 0 !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-x-axis-label-space,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-x-axis-label-space {display: none !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-x-axis-chart-space,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-x-axis-chart-space {padding-right: 0 !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-benchmark-title,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-benchmark-title {font-size: 16px !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-dropdown-title,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-dropdown-title {font-size: 16px !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-carousel-nav-btn,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-carousel-nav-btn {padding: 8px 12px !important; font-size: 14px !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-chart-title,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-chart-title {padding: 0 8px !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-chart-subhead,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-chart-subhead {padding: 0 8px !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-versus-header,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-versus-header {flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-versus-select-wrapper,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-versus-select-wrapper {flex: 1 !important; min-width: 0 !important; width: 100% !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-versus-select-wrapper.fv-left,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-versus-select-wrapper.fv-left {text-align: center !important; padding-right: 0 !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-versus-select-wrapper.fv-right,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-versus-select-wrapper.fv-right {text-align: center !important; padding-left: 0 !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-versus-select.fv-select-left,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-versus-select.fv-select-left {text-align: center !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-versus-select.fv-select-right,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-versus-select.fv-select-right {text-align: center !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-versus-vs,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-versus-vs {text-align: center !important; padding: 0.25rem 0 !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-versus-select-container,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-versus-select-container {max-width: 100% !important; width: 100% !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-versus-select,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-versus-select {font-size: 14px !important; width: 100% !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-stl-shop-all-btn,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-stl-shop-all-btn {bottom: 0.5rem !important; right: 0.5rem !important; height: 2rem !important; font-size: 0.75rem !important; padding: 0 0.75rem 0 2.5rem !important; max-width: calc(100% - 1rem) !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-stl-shop-all-logo,#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-stl-shop-all-icon,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-stl-shop-all-logo,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-stl-shop-all-icon {width: 2rem !important; height: 2rem !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-stl-shop-all-icon svg,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-stl-shop-all-icon svg {width: 14px !important; height: 14px !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-commentary-inline,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-commentary-inline {display: block !important; margin-left: 0 !important; width: 100% !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-y-axis-title { padding-left: 5% !important; 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text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-bar-container,#fv-chart-1790604003522-ob4jbbx5n .fv-bar-cluster {width: 100% !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-bar-row .fv-bar-commentary-inline,#fv-chart-1790604003522-ob4jbbx5n .fv-bar-row:hover .fv-bar-commentary-inline,#fv-chart-1790604003522-ob4jbbx5n .fv-bar-row .fv-bar-commentary-inline:focus,#fv-chart-1790604003522-ob4jbbx5n .fv-bar-row .fv-bar-commentary-inline:focus-within {position: static !important; display: block !important; width: 100% !important; margin: 4px 0 0 0 !important; padding: 0 !important; background: transparent !important; color: #6B7280 !important; font-size: 12px !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-wrapper {margin-left: 0 !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-label-space {display: none !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-chart-space {padding-right: 0 !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-benchmark-title {font-size: 16px !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-dropdown-title {font-size: 16px !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-carousel-nav-btn {padding: 8px 12px !important; 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'0' : '') + n; };var updateCountdown = function() {var difference = +targetDate - +new Date();var d = 0, h = 0, m = 0, s = 0;if (difference > 0) {d = Math.floor(difference / (1000 * 60 * 60 * 24));h = Math.floor((difference / (1000 * 60 * 60)) % 24);m = Math.floor((difference / 1000 / 60) % 60);s = Math.floor((difference / 1000) % 60);}var daysEl = countdownContainer.querySelector('[data-time="days"]');var hoursEl = countdownContainer.querySelector('[data-time="hours"]');var minsEl = countdownContainer.querySelector('[data-time="minutes"]');var secsEl = countdownContainer.querySelector('[data-time="seconds"]');if (daysEl) daysEl.textContent = d;if (hoursEl) hoursEl.textContent = pad(h);if (minsEl) minsEl.textContent = pad(m);if (secsEl) secsEl.textContent = pad(s);};updateCountdown();setInterval(updateCountdown, 1000);}}}if (false) {var slideshowContainer = document.getElementById(uniqueId + '-slideshow');if (slideshowContainer) {var slides = slideshowContainer.querySelectorAll('.fv-slide');slides.forEach(function(slide) {setupWrapper(slide.querySelector('.fv-chart-wrapper'));});}} else {setupWrapper(root);}}if (document.readyState === 'loading') {document.addEventListener('DOMContentLoaded', function() { initialize('fv-chart-1790604003522-ob4jbbx5n', false); });} else {initialize('fv-chart-1790604003522-ob4jbbx5n', false);}})();</script></div><p>Let's cut to the chase: you come to this site for one reason and so do I—to examine photos of Geralt of Rivia in the bath. The <a href="https://www.pcgamer.com/games/rpg/witcher-3-remastered-release-date-launch-times/">Witcher 3's remaster launches tomorrow</a>, so here is the most important before and after you will see on a videogames website.</p><p>You know? I do think he looks better now. Shinier, anyway. Isn't that the point of a good soak, to shine yourself up?</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="5d7a059e-bb3f-11f1-9bb6-ad4c97337df6" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="5d7a059e-bb3f-11f1-9bb6-ad4c97337df6" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/here-is-your-world-first-comparison-between-original-and-remastered-tub-geralt-in-the-witcher-3/</link>
                                                                            <description>
                            <![CDATA[ Geralt now 600% more damp. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 28 Sep 2026 13:38:13 +0000</pubDate>                                                                                                                                <updated>Mon, 28 Sep 2026 22:02:12 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Split image of tub Geralt in his original and remastered forms.]]></media:description>                                                            <media:text><![CDATA[Split image of tub Geralt in his original and remastered forms.]]></media:text>
                                <media:title type="plain"><![CDATA[Split image of tub Geralt in his original and remastered forms.]]></media:title>
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}to { opacity: 1; }}#fv-chart-1790604003522-ob4jbbx5n-slideshow .fv-slideshow-nav-row {position: relative !important;display: flex !important;justify-content: space-between !important;align-items: center !important;padding: 0 0 16px 0 !important;width: 100% !important;z-index: 20 !important;}#fv-chart-1790604003522-ob4jbbx5n-slideshow .fv-nav-btn {background-color: var(--riv-primary) !important;color: #ffffff !important;border: none !important;border-radius: 4px !important;padding: 8px 16px !important;font-size: 14px !important;font-weight: 700 !important;cursor: pointer !important;display: flex !important;align-items: center !important;justify-content: center !important;gap: 6px !important;transition: opacity 0.2s, background-color 0.2s !important;height: 36px !important;text-transform: none !important;box-shadow: 0 1px 2px rgba(0,0,0,0.1) !important;}#fv-chart-1790604003522-ob4jbbx5n-slideshow .fv-nav-btn svg {width: 18px !important;height: 18px !important;stroke-width: 3px !important;filter: none !important;}#fv-chart-1790604003522-ob4jbbx5n-slideshow .fv-nav-btn:hover {opacity: 0.9 !important;transform: translateY(-1px) !important;}#fv-chart-1790604003522-ob4jbbx5n-slideshow .fv-nav-btn.disabled {background-color: #E5E7EB !important;color: #9CA3AF !important;cursor: default !important;pointer-events: none !important;box-shadow: none !important;}#fv-chart-1790604003522-ob4jbbx5n-slideshow .fv-slide-counter {font-family: 'Poppins', sans-serif !important;font-size: 14px !important;font-weight: 600 !important;color: #374151 !important;text-align: center !important;min-width: 40px !important;background-color: rgba(255,255,255,0.8) !important;padding: 2px 8px !important;border-radius: 10px !important;}#fv-chart-1790604003522-ob4jbbx5n-slideshow .fv-slideshow-select {position: absolute !important;top: 10px !important;right: 10px !important;z-index: 20 !important;appearance: none !important;-webkit-appearance: none !important;-moz-appearance: none !important;background-color: white !important;border: 1px solid #d1d5db !important;color: #1F2937 !important;font-family: 'Open Sans', sans-serif !important;font-size: 14px !important;font-weight: 600 !important;padding: 6px 32px 6px 12px !important;border-radius: 4px !important;cursor: pointer !important;box-shadow: 0 1px 2px rgba(0,0,0,0.05) !important;background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' fill='none' viewBox='0 0 20 20'%3e%3cpath stroke='%236b7280' stroke-linecap='round' stroke-linejoin='round' stroke-width='1.5' d='M6 8l4 4 4-4'/%3e%3c/svg%3e") !important;background-position: right 0.5rem center !important;background-repeat: no-repeat !important;background-size: 1.5em 1.5em !important;}#fv-chart-1790604003522-ob4jbbx5n-slideshow .fv-slideshow-select:focus {outline: 2px solid #AA1124 !important;border-color: #AA1124 !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-chart-title {font-weight: bold !important;text-align: center !important;margin-bottom: 0.5rem !important;color: var(--riv-primary) !important;font-size: 20px !important;line-height: 1.2 !important;font-family: 'Open Sans', sans-serif !important;text-transform: none !important;white-space: normal !important;overflow-wrap: break-word !important;padding: 0 20px !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-chart-subhead {font-size: 18px !important;font-weight: 500 !important;text-align: center !important;margin-bottom: 2rem !important;color: #374151 !important;line-height: 1.7 !important;font-family: 'Open Sans', sans-serif !important;display: block !important;text-transform: none !important;padding: 0 20px !important;}#fv-chart-1790604003522-ob4jbbx5n .rv-chart-caption { font-size: 15px !important; color: #374151 !important; text-align: center !important; font-style: normal !important; font-weight: normal !important; line-height: 1.7 !important; font-family: 'Open Sans', sans-serif !important; display: block !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-chart { display: flex; flex-direction: column; width: 100%; margin-top: 1rem; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-header { display: flex; justify-content: space-between; align-items: center; margin-bottom: 1.5rem; padding: 0 1rem; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-select-wrapper { flex: 1; min-width: 0; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-select-wrapper.fv-left { text-align: center; padding-right: 1rem; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-select-wrapper.fv-right { text-align: center; padding-left: 1rem; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-select-container { position: relative; display: inline-block; max-width: 100%; width: 100%; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-chevron { position: absolute; top: 50%; transform: translateY(-50%); pointer-events: none; width: 16px; height: 16px; flex-shrink: 0; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-select-wrapper.fv-left .fv-versus-chevron { right: 0; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-select-wrapper.fv-right .fv-versus-chevron { right: 0; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-select { background: transparent; border: none; border-bottom: 2px solid; font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; padding: 0.25rem 0; cursor: pointer; outline: none; appearance: none; -webkit-appearance: none; -moz-appearance: none; max-width: 100%; width: 100%; text-overflow: ellipsis; overflow: hidden; white-space: nowrap; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-select.fv-select-left { text-align: center; direction: ltr; padding-right: 1.25rem; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-select.fv-select-right { text-align: center; padding-right: 1.25rem; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-select option { font-family: 'Open Sans', sans-serif; font-weight: 400; font-size: 14px; color: #374151; direction: ltr; text-align: left; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-vs { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; color: #374151; letter-spacing: 0.1em; padding: 0 1rem; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-body { display: flex; flex-direction: column; gap: 1.5rem; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-row { position: relative; height: auto; padding-top: 20px; margin-bottom: 0.25rem; display: block; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-bar-container { position: relative; height: 32px; display: flex; align-items: center; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-bar-left-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-end; align-items: center; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-bar-right-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-start; align-items: center; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-bar { height: 32px; width: var(--target-width); transition: width 0.8s ease-out; animation: fv-grow-max-width 0.8s ease-out forwards; display: flex; align-items: center; overflow: hidden; color: #ffffff; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-bar-left { border-radius: 4px 0 0 4px; justify-content: flex-end; padding: 0 8px; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-bar-right { border-radius: 0 4px 4px 0; justify-content: flex-start; padding: 0 8px; }@keyframes fv-grow-max-width {from { max-width: 0; }to { max-width: 100%; }}#fv-chart-1790604003522-ob4jbbx5n .fv-versus-center-line { position: absolute; left: 50%; top: 0; bottom: 0; width: 4px; background-color: #ffffff; transform: translateX(-50%); z-index: 1; }#fv-chart-1790604003522-ob4jbbx5n .fv-inside-left { white-space: nowrap; flex-shrink: 0; }#fv-chart-1790604003522-ob4jbbx5n .fv-inside-right { white-space: nowrap; flex-shrink: 0; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-val-text { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-pct-diff { font-size: 12px; font-weight: 600; }#fv-chart-1790604003522-ob4jbbx5n .fv-versus-label { position: absolute; left: 50%; transform: translateX(-50%); top: 0; background-color: transparent; border: none; box-shadow: none; padding: 0; font-family: 'Open Sans', sans-serif; font-weight: 700; font-size: 14px; color: #374151; white-space: nowrap; }#fv-chart-1790604003522-ob4jbbx5n .sr-only { position: absolute !important; width: 1px !important; height: 1px !important; padding: 0 !important; margin: -1px !important; overflow: hidden !important; clip: rect(0,0,0,0) !important; white-space: nowrap !important; border: 0 !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-container { width: auto !important; margin-left: -1.5rem !important; margin-right: -1.5rem !important; margin-bottom: 2rem !important; }#fv-chart-1790604003522-ob4jbbx5n.fv-full-bleed .fv-image-compare-container { width: 100% !important; max-width: none !important; margin: 0 auto !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-wrapper { position: relative !important; width: 100% !important; overflow: hidden !important; border-radius: 0 !important; background-color: #000 !important; touch-action: pan-y !important; user-select: none !important; -webkit-user-select: none !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-inner { position: relative !important; width: 100% !important; height: 100% !important; display: block !important; transform-origin: center center !important; transition: transform 0.1s ease-out !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-bg { display: block !important; width: 100% !important; height: auto !important; pointer-events: none !important; user-select: none !important; -webkit-user-select: none !important; -webkit-user-drag: none !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-fg { position: absolute !important; top: 0 !important; left: 0 !important; width: 100% !important; height: 100% !important; object-fit: cover !important; clip-path: polygon(0 0, 50% 0, 50% 100%, 0 100%) !important; pointer-events: none !important; user-select: none !important; -webkit-user-select: none !important; -webkit-user-drag: none !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-slider { position: absolute !important; top: 0 !important; bottom: 0 !important; left: 50% !important; width: 32px !important; transform: translateX(-50%) !important; cursor: ew-resize !important; z-index: 10 !important; user-select: none !important; -webkit-user-select: none !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-slider-line { position: absolute !important; top: 0 !important; bottom: 0 !important; left: 50% !important; width: 4px !important; background-color: white !important; transform: translateX(-50%) !important; box-shadow: 0 0 10px rgba(0,0,0,0.5) !important; pointer-events: none !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-handle { position: absolute !important; top: 50% !important; left: 50% !important; transform: translate(-50%, -50%) !important; width: 32px !important; height: 32px !important; background-color: white !important; border-radius: 50% !important; box-shadow: 0 2px 6px rgba(0,0,0,0.3) !important; display: flex !important; align-items: center !important; justify-content: center !important; gap: 4px !important; pointer-events: none !important; z-index: 11 !important; overflow: hidden !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-handle.fv-image-compare-handle-square { border-radius: 6px !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-arrow-left { width: 0 !important; height: 0 !important; border-top: 4px solid transparent !important; border-bottom: 4px solid transparent !important; border-right: 4px solid #4b5563 !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-arrow-right { width: 0 !important; height: 0 !important; border-top: 4px solid transparent !important; border-bottom: 4px solid transparent !important; border-left: 4px solid #4b5563 !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-label { position: absolute !important; top: 1rem !important; background-color: rgba(0, 0, 0, 0.5) !important; color: white !important; padding: 0.25rem 0.75rem !important; border-radius: 0.25rem !important; font-size: 0.875rem !important; font-weight: 500 !important; pointer-events: none !important; backdrop-filter: blur(4px) !important; z-index: 5 !important; transition: right 0.3s ease, opacity 0.2s ease !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-label-left { left: 1rem !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-label-right { right: 1rem !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-expand-btn, #fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-close-btn { position: absolute !important; bottom: 1rem !important; right: 1rem !important; background-color: rgba(0, 0, 0, 0.5) !important; color: white !important; border: none !important; border-radius: 0.25rem !important; padding: 0.5rem !important; cursor: pointer !important; z-index: 20 !important; display: flex !important; align-items: center !important; justify-content: center !important; backdrop-filter: blur(4px) !important; transition: background-color 0.2s !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-expand-btn:hover, #fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-close-btn:hover { background-color: rgba(0, 0, 0, 0.7) !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-close-btn { display: none !important; top: 1rem !important; bottom: auto !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-wrapper.fv-image-compare-fullscreen { position: fixed !important; top: 0 !important; left: 0 !important; right: 0 !important; bottom: 0 !important; width: 100% !important; height: 100% !important; z-index: 999999 !important; display: flex !important; align-items: center !important; justify-content: center !important; background-color: rgba(0, 0, 0, 0.9) !important; margin: 0 !important; touch-action: none !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-inner { width: 100% !important; height: 100% !important; display: flex !important; align-items: center !important; justify-content: center !important; cursor: grab !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-inner:active { cursor: grabbing !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-bg { position: absolute !important; top: 0 !important; left: 0 !important; max-width: 100% !important; max-height: 100% !important; width: 100% !important; height: 100% !important; object-fit: contain !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-fg { max-width: 100% !important; max-height: 100% !important; width: 100% !important; height: 100% !important; object-fit: contain !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-expand-btn { display: none !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-close-btn { display: flex !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-label-right { right: 4rem !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bottom-bar { display: flex !important; flex-direction: column !important; align-items: center !important; margin-top: 0.5rem !important; gap: 1rem !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-footer-content { text-align: center !important; width: 100% !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-logo {display: block !important;margin: 0 auto !important;width: 120px !important;min-width: 120px !important;max-width: 120px !important;height: auto !important;object-fit: contain !important;flex-shrink: 0 !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-dropdown-wrapper { text-align: center !important; margin-bottom: 16px !important; margin-top: 0 !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-dropdown-title-container { position: relative !important; display: inline-block !important; max-width: 100% !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-dropdown-title {appearance: none !important;-webkit-appearance: none !important;-moz-appearance: none !important;background: transparent !important;border: none !important;font-size: 18px !important;font-weight: 600 !important;color: var(--riv-primary) !important;padding-right: 28px !important;padding-left: 10px !important;cursor: pointer !important;text-align: center !important;text-align-last: center !important;width: auto !important;max-width: 100% !important;font-family: 'Open Sans', sans-serif !important;line-height: 1.3 !important;margin: 0 !important;text-overflow: ellipsis !important;overflow: hidden !important;white-space: nowrap !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-dropdown-title:focus { outline: none !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-dropdown-title::-ms-expand { display: none !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-dropdown-chevron {position: absolute !important;right: 0 !important;top: 50% !important;transform: translateY(-50%) !important;pointer-events: none !important;color: var(--riv-primary) !important;display: flex !important;align-items: center !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-carousel-title-controls { display: flex !important; justify-content: space-between !important; align-items: center !important; margin-bottom: 16px !important; width: 100% !important; gap: 12px !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-carousel-nav-btn {background: transparent !important; border: 1px solid #d1d5db !important; border-radius: 6px !important; padding: 6px 10px !important;cursor: pointer !important; font-size: 14px !important; color: #374151 !important; display: flex !important; align-items: center !important; gap: 4px !important; font-family: 'Open Sans', sans-serif !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-carousel-nav-btn:hover { border-color: #9ca3af !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-carousel-counter { font-size: 14px !important; color: #374151 !important; text-align: center !important; margin-top: 1rem !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-legend { display: flex !important; justify-content: center !important; flex-wrap: wrap !important; gap: 8px 16px !important; margin: 0 !important; padding: 0 !important; margin-top: 1rem !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-legend-item { display: flex !important; align-items: center !important; gap: 6px !important; font-size: 14px !important; color: #374151 !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-legend-color { width: 12px !important; height: 12px !important; border-radius: 3px !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-multi-value-legend {display: flex !important;justify-content: center !important;flex-wrap: wrap !important;gap: 12px 24px !important;margin-bottom: 1.5rem !important;padding: 0 !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-multi-legend-item { display: flex !important; align-items: center !important; gap: 8px !important; font-size: 14px !important; color: #374151 !important; font-weight: 500 !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-multi-legend-swatch { width: 16px !important; height: 16px !important; border-radius: 3px !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-benchmark-group { margin-bottom: 1rem !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-benchmark-title {font-size: 18px !important; font-weight: 600 !important; margin-bottom: 16px !important; margin-top: 0 !important; padding: 0 !important;text-align: center !important; color: var(--riv-primary) !important; flex: 1 !important; min-width: 0 !important;font-family: 'Open Sans', sans-serif !important; line-height: 1.3 !important;text-transform: none !important;white-space: normal !important;overflow-wrap: break-word !important;word-wrap: break-word !important;max-width: 100% !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-bar-row, #fv-chart-1790604003522-ob4jbbx5n .fv-stacked-product { display: flex !important; align-items: center !important; width: 100% !important; margin-bottom: 0.75rem !important; position: relative !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-label { width: 150px !important; flex-shrink: 0 !important; font-size: 14px !important; color: #374151 !important; padding-right: 10px !important; text-align: right !important; font-weight: 500 !important; display: block !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-container { flex-grow: 1 !important; background-color: #E5E7EB !important; border-radius: 4px !important; min-height: 25px !important; border: 1px solid #D1D5DB !important; position: relative !important; display: flex !important; align-items: center !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-commentary-inline { display: none !important; position: absolute !important; left: 150px !important; top: 0 !important; bottom: 0 !important; right: 0 !important; width: calc(100% - 150px) !important; margin: 0 !important; padding: 0 8px !important; font-size: 13px !important; color: #fff !important; background: rgba(0,0,0,0.8) !important; border-radius: 4px !important; line-height: 1.4 !important; font-weight: normal !important; text-transform: none !important; word-wrap: break-word !important; z-index: 10 !important; align-items: center !important; overflow-y: auto !important; }#fv-chart-1790604003522-ob4jbbx5n.preview-wrapper .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1790604003522-ob4jbbx5n.preview-wrapper .fv-bar-commentary-inline:focus, #fv-chart-1790604003522-ob4jbbx5n.preview-wrapper .fv-bar-commentary-inline:focus-within, #fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-commentary-inline:focus, #fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-commentary-inline:focus-within { display: flex !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar { height: 100% !important; border-radius: 3px !important; display: flex !important; align-items: center !important; transition: opacity 0.2s ease, width 0.8s ease-out !important; min-height: 23px !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar:hover { opacity: 0.8 !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-inner-content { display: flex !important; justify-content: space-between !important; align-items: center !important; width: 100% !important; height: 100% !important; padding: 0 8px !important; font-size: 14px !important; font-weight: bold !important; overflow: hidden !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-inner-label { white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; padding-right: 8px !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-inner-value { flex-shrink: 0 !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-value-outside { padding-left: 8px !important; font-size: 14px !important; font-weight: bold !important; color: #374151 !important; white-space: nowrap !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-label.fv-primary-product { font-weight: bold !important; color: var(--riv-primary) !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-multi-bar-container { flex-direction: column !important; padding: 4px !important; align-items: stretch !important; gap: 4px !important; height: auto !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-multi-bar-item { display: flex !important; align-items: center !important; height: 25px !important; width: 100% !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-stacked-bar { display: flex !important; overflow: hidden !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-stacked-segment { height: 100% !important; display: flex !important; align-items: center !important; justify-content: flex-end !important; padding-right: 8px !important; border-right: 1px solid rgba(255,255,255,0.3) !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-stacked-segment:last-child { border-right: none !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-segment-value { font-size: 14px !important; font-weight: bold !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-grouped-bar-product { display: flex !important; flex-direction: column !important; width: 100% !important; margin-bottom: 1.25rem !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-grouped-product-title-wrapper { padding-left: 150px !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.5rem !important; font-weight: 700 !important; font-size: 14px !important; color: #374151 !important; text-transform: none !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-cluster { width: 100% !important; flex-grow: 1 !important; display: flex !important; flex-direction: column !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-cluster .fv-bar-row { margin-bottom: 3px !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-bar-cluster .fv-bar-container { height: 20px !important; }#fv-chart-1790604003522-ob4jbbx5n .riv-grid line {stroke: #D1D5DB !important;stroke-dasharray: 3 3 !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-wrapper { display: flex !important; width: 100% !important; margin-top: 0.5rem !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-label-space { width: 150px !important; padding-right: 10px !important; flex-shrink: 0 !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-chart-space { flex-grow: 1 !important; padding-right: 8px !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-wrapper.fv-grouped-x-axis { margin-left: 0 !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-line { border-top: 1px solid #D1D5DB !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-ticks { display: flex !important; justify-content: space-between !important; padding-top: 4px !important; font-size: 13px !important; color: #374151 !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-ticks span { position: relative !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-ticks span::before { content: '' !important; position: absolute !important; top: -6px !important; left: 50% !important; transform: translateX(-50%) !important; width: 2px !important; height: 4px !important; background-color: #D1D5DB !important; border-radius: 1px !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-unit { text-align: center !important; font-size: 14px !important; color: #374151 !important; margin-top: 8px !important; display: block !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-x-axis-title { text-align: center !important; font-size: 15px !important; color: #374151 !important; margin-top: 8px !important; margin-bottom: 16px !important; line-height: 1.5 !important; padding: 0 1rem !important; display: block !important; font-weight: bold !important; }#fv-chart-1790604003522-ob4jbbx5n .fv-y-axis-title {font-size: 15px !important;color: #374151 !important;line-height: 1.5 !important;text-align: left !important;padding-left: 5.83% !important;margin-bottom: 4px !important;display: block !important;font-weight: bold !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-pie-container,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-pie-container {flex-direction: column !important; gap: 1rem !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-grouped-product-title-wrapper,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-grouped-product-title-wrapper {padding-left: 0 !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-row,#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-stacked-product,#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-grouped-bar-product,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-row,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-stacked-product,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-grouped-bar-product {flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-label:not(.fv-grouped-product-title),#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-label:not(.fv-grouped-product-title) {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-label,#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-grouped-product-title,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-label,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-grouped-product-title {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-container,#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-cluster,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-container,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-cluster {width: 100% !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-row .fv-bar-commentary-inline,#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline,#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-row .fv-bar-commentary-inline:focus,#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-row .fv-bar-commentary-inline:focus-within,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-row .fv-bar-commentary-inline,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-row:hover .fv-bar-commentary-inline,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-row .fv-bar-commentary-inline:focus,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-row .fv-bar-commentary-inline:focus-within {position: static !important; display: block !important; width: 100% !important; margin: 4px 0 0 0 !important; padding: 0 !important; background: transparent !important; color: #6B7280 !important; font-size: 12px !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-x-axis-wrapper,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-x-axis-wrapper {margin-left: 0 !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-x-axis-label-space,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-x-axis-label-space {display: none !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-x-axis-chart-space,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-x-axis-chart-space {padding-right: 0 !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-benchmark-title,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-benchmark-title {font-size: 16px !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-dropdown-title,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-dropdown-title {font-size: 16px !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-carousel-nav-btn,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-carousel-nav-btn {padding: 8px 12px !important; font-size: 14px !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-chart-title,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-chart-title {padding: 0 8px !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-chart-subhead,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-chart-subhead {padding: 0 8px !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-versus-header,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-versus-header {flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-versus-select-wrapper,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-versus-select-wrapper {flex: 1 !important; min-width: 0 !important; width: 100% !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-versus-select-wrapper.fv-left,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-versus-select-wrapper.fv-left {text-align: center !important; padding-right: 0 !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-versus-select-wrapper.fv-right,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-versus-select-wrapper.fv-right {text-align: center !important; padding-left: 0 !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-versus-select.fv-select-left,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-versus-select.fv-select-left {text-align: center !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-versus-select.fv-select-right,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-versus-select.fv-select-right {text-align: center !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-versus-vs,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-versus-vs {text-align: center !important; padding: 0.25rem 0 !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-versus-select-container,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-versus-select-container {max-width: 100% !important; width: 100% !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-versus-select,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-versus-select {font-size: 14px !important; width: 100% !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-stl-shop-all-btn,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-stl-shop-all-btn {bottom: 0.5rem !important; right: 0.5rem !important; height: 2rem !important; font-size: 0.75rem !important; padding: 0 0.75rem 0 2.5rem !important; max-width: calc(100% - 1rem) !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-stl-shop-all-logo,#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-stl-shop-all-icon,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-stl-shop-all-logo,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-stl-shop-all-icon {width: 2rem !important; height: 2rem !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-stl-shop-all-icon svg,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-stl-shop-all-icon svg {width: 14px !important; height: 14px !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-bar-commentary-inline,#fv-chart-1790604003522-ob4jbbx5n.labels-on-top .fv-bar-commentary-inline {display: block !important; margin-left: 0 !important; width: 100% !important;}#fv-chart-1790604003522-ob4jbbx5n.mobile-view .fv-y-axis-title { padding-left: 5% !important;  }#fv-chart-1790604003522-ob4jbbx5n.mobile-view.fv-contains-line-chart .fv-footer-content {margin-left: -1rem !important;margin-right: -1rem !important;}@media (max-width: 599px) {#fv-chart-1790604003522-ob4jbbx5n .fv-pie-container {flex-direction: column !important; gap: 1rem !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-grouped-product-title-wrapper {padding-left: 0 !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-bar-row,#fv-chart-1790604003522-ob4jbbx5n .fv-stacked-product,#fv-chart-1790604003522-ob4jbbx5n .fv-grouped-bar-product {flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-bar-label:not(.fv-grouped-product-title) {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1790604003522-ob4jbbx5n .fv-bar-label,#fv-chart-1790604003522-ob4jbbx5n .fv-grouped-product-title {width: 100% !important; 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chartWrapper.querySelector('.fv-countdown-container');if (countdownContainer) {var targetDateAttr = countdownContainer.getAttribute('data-target-date');if (targetDateAttr) {var targetDate = new Date(targetDateAttr);var primaryColor = countdownContainer.getAttribute('data-primary-color') || '#f97316';var subheadColor = countdownContainer.getAttribute('data-subhead-color') || '#ffffff';var pad = function(n) { return (n < 10 ? '0' : '') + n; };var updateCountdown = function() {var difference = +targetDate - +new Date();var d = 0, h = 0, m = 0, s = 0;if (difference > 0) {d = Math.floor(difference / (1000 * 60 * 60 * 24));h = Math.floor((difference / (1000 * 60 * 60)) % 24);m = Math.floor((difference / 1000 / 60) % 60);s = Math.floor((difference / 1000) % 60);}var daysEl = countdownContainer.querySelector('[data-time="days"]');var hoursEl = countdownContainer.querySelector('[data-time="hours"]');var minsEl = countdownContainer.querySelector('[data-time="minutes"]');var secsEl = countdownContainer.querySelector('[data-time="seconds"]');if (daysEl) daysEl.textContent = d;if (hoursEl) hoursEl.textContent = pad(h);if (minsEl) minsEl.textContent = pad(m);if (secsEl) secsEl.textContent = pad(s);};updateCountdown();setInterval(updateCountdown, 1000);}}}if (false) {var slideshowContainer = document.getElementById(uniqueId + '-slideshow');if (slideshowContainer) {var slides = slideshowContainer.querySelectorAll('.fv-slide');slides.forEach(function(slide) {setupWrapper(slide.querySelector('.fv-chart-wrapper'));});}} else {setupWrapper(root);}}if (document.readyState === 'loading') {document.addEventListener('DOMContentLoaded', function() { initialize('fv-chart-1790604003522-ob4jbbx5n', false); });} else {initialize('fv-chart-1790604003522-ob4jbbx5n', false);}})();</script></div><p>Let's cut to the chase: you come to this site for one reason and so do I—to examine photos of Geralt of Rivia in the bath. The <a href="https://www.pcgamer.com/games/rpg/witcher-3-remastered-release-date-launch-times/">Witcher 3's remaster launches tomorrow</a>, so here is the most important before and after you will see on a videogames website.</p><p>You know? I do think he looks better now. Shinier, anyway. Isn't that the point of a good soak, to shine yourself up?</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="5d7a059e-bb3f-11f1-9bb6-ad4c97337df6" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="5d7a059e-bb3f-11f1-9bb6-ad4c97337df6" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
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                                                            <title><![CDATA[ Here's The Witcher 3 Remastered release time for your region ]]></title>
                                                                                                <dc:content><![CDATA[ <figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="G2HMLrFEQ89f4eXMdZvarN" name="witcher-3-remastered-release-times" alt="Witcher 3 Remastered release times" src="https://cdn.mos.cms.futurecdn.net/G2HMLrFEQ89f4eXMdZvarN-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/G2HMLrFEQ89f4eXMdZvarN-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Key deets</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>🐺 </strong>The Witcher 3 Remastered releases on September 29.<br><strong>🐺 </strong>There is no preload since it's an update.<br><strong>🐺 </strong>The update size is about 45GB.</p></div></div><p>The Witcher 3 Remastered releases this week, bringing updated visuals, a tonne of quality of life tweaks, and even some new features like armor transmog, to the 10-year-old RPG.</p><p>The update arrives on September 29 everywhere, with a rolling release time throughout the day that's the same for both PC and console. Here's exactly when you can play:</p><ul><li><strong>West Coast US</strong>: 3 am PDT</li><li><strong>East Coast US</strong>: 6 am EDT</li><li><strong>UK</strong>: 11 am BST</li><li><strong>Europe</strong>: 12 pm CEST</li><li><strong>Australia</strong>: 8 pm AEST</li><li><strong>New Zealand</strong>: 11 pm NZDT</li></ul><p>You can see the other times in the image above. Since this is an update to a pre-existing version of the game, there is no preload, except apparently from Battlenet, since it's coming to that platform for the first time. The update is around 45GB. </p><h2 id="what-does-the-witcher-3-remastered-add">What does The Witcher 3 Remastered add?</h2><ul><li>Improved visuals</li><li>Reimagined skill system</li><li>Expanded photo mode</li><li>Improved combat</li><li>Transmog</li><li>Other upgrades and QoL tweaks</li></ul><div class="product"><a data-dimension112="d821780a-bb2a-11f1-bfc7-ed43047890d4" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="d821780a-bb2a-11f1-bfc7-ed43047890d4" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/rpg/witcher-3-remastered-release-date-launch-times/</link>
                                                                            <description>
                            <![CDATA[ Return to the path 10 years later. ]]>
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                                                                        <pubDate>Mon, 28 Sep 2026 11:12:49 +0000</pubDate>                                                                                                                                <updated>Tue, 29 Sep 2026 17:33:12 +0000</updated>
                                                                                                                                            <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Sean Martin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rw7hUY3Y2mxZJtwx3ePdwF-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Witcher 3 Remastered release times - Geralt and some Foglets]]></media:description>                                                            <media:text><![CDATA[Witcher 3 Remastered release times - Geralt and some Foglets]]></media:text>
                                <media:title type="plain"><![CDATA[Witcher 3 Remastered release times - Geralt and some Foglets]]></media:title>
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                                <figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="G2HMLrFEQ89f4eXMdZvarN" name="witcher-3-remastered-release-times" alt="Witcher 3 Remastered release times" src="https://cdn.mos.cms.futurecdn.net/G2HMLrFEQ89f4eXMdZvarN-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/G2HMLrFEQ89f4eXMdZvarN-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Key deets</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>🐺 </strong>The Witcher 3 Remastered releases on September 29.<br><strong>🐺 </strong>There is no preload since it's an update.<br><strong>🐺 </strong>The update size is about 45GB.</p></div></div><p>The Witcher 3 Remastered releases this week, bringing updated visuals, a tonne of quality of life tweaks, and even some new features like armor transmog, to the 10-year-old RPG.</p><p>The update arrives on September 29 everywhere, with a rolling release time throughout the day that's the same for both PC and console. Here's exactly when you can play:</p><ul><li><strong>West Coast US</strong>: 3 am PDT</li><li><strong>East Coast US</strong>: 6 am EDT</li><li><strong>UK</strong>: 11 am BST</li><li><strong>Europe</strong>: 12 pm CEST</li><li><strong>Australia</strong>: 8 pm AEST</li><li><strong>New Zealand</strong>: 11 pm NZDT</li></ul><p>You can see the other times in the image above. Since this is an update to a pre-existing version of the game, there is no preload, except apparently from Battlenet, since it's coming to that platform for the first time. The update is around 45GB. </p><h2 id="what-does-the-witcher-3-remastered-add">What does The Witcher 3 Remastered add?</h2><ul><li>Improved visuals</li><li>Reimagined skill system</li><li>Expanded photo mode</li><li>Improved combat</li><li>Transmog</li><li>Other upgrades and QoL tweaks</li></ul><div class="product"><a data-dimension112="d821780a-bb2a-11f1-bfc7-ed43047890d4" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="d821780a-bb2a-11f1-bfc7-ed43047890d4" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Kibble & Locust Pizza ]]></title>
                                                                                                <dc:content><![CDATA[ <figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1206px;"><p class="vanilla-image-block" style="padding-top:121.81%;"><img id="vsAU4WB6tPBXfpYvMqm8Qb" name="signal-2026-09-26-143233" alt="Post on the cyberpunkgame subreddit showing off "Homemade kibble and locust pizza"" src="https://cdn.mos.cms.futurecdn.net/vsAU4WB6tPBXfpYvMqm8Qb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1206" height="1469" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://www.reddit.com/r/cyberpunkgame/comments/1wp3b8l/homemade_kibble_and_locust_pizza/" target="_blank">Villager97liam on Reddit</a>)</span></figcaption></figure><p>Just want to do an enthusiastic PC Gamer shout out to <a href="https://www.reddit.com/r/cyberpunkgame/comments/1wp3b8l/homemade_kibble_and_locust_pizza/" target="_blank">Villager97liam</a> on the cyberpunkgame subreddit. They painstakingly recreated one of the dystopic foods of R. Talsorian Games' grim future: kibble and locust pizza.</p><p>The nasty, processed treats I found strewn across Night City in Cyberpunk 2077 were always one of my favorite bits of worldbuilding, and Villager97liam went to painstaking lengths to approximate one of the most stomach-roiling in our own, slightly less dark future: Dehydrated locusts ordered online, an Aldi frozen pie, and homemade tofu-kombu-plankton "kibble."</p><p>"I brought it to my friend's and my Cyberpunk Red game, and they hated it, as did I!"</p><p>I love when people do little 4D experiential touches for their tabletop games—tea-soaked and singed "parchment" maps, physical coins, incense, music, silly voices—but homemade kibble and locust pizza is a new all-time champion in my book.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/fps/kibble-and-locust-pizza/</link>
                                                                            <description>
                            <![CDATA[ Kibble & Locust Pizza ]]>
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                                                                        <pubDate>Sun, 27 Sep 2026 18:02:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8DyQVBz7FCynDY9QiJyH9D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cyberpunk 2077]]></media:description>                                                            <media:text><![CDATA[Cyberpunk 2077]]></media:text>
                                <media:title type="plain"><![CDATA[Cyberpunk 2077]]></media:title>
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                                <figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1206px;"><p class="vanilla-image-block" style="padding-top:121.81%;"><img id="vsAU4WB6tPBXfpYvMqm8Qb" name="signal-2026-09-26-143233" alt="Post on the cyberpunkgame subreddit showing off "Homemade kibble and locust pizza"" src="https://cdn.mos.cms.futurecdn.net/vsAU4WB6tPBXfpYvMqm8Qb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1206" height="1469" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://www.reddit.com/r/cyberpunkgame/comments/1wp3b8l/homemade_kibble_and_locust_pizza/" target="_blank">Villager97liam on Reddit</a>)</span></figcaption></figure><p>Just want to do an enthusiastic PC Gamer shout out to <a href="https://www.reddit.com/r/cyberpunkgame/comments/1wp3b8l/homemade_kibble_and_locust_pizza/" target="_blank">Villager97liam</a> on the cyberpunkgame subreddit. They painstakingly recreated one of the dystopic foods of R. Talsorian Games' grim future: kibble and locust pizza.</p><p>The nasty, processed treats I found strewn across Night City in Cyberpunk 2077 were always one of my favorite bits of worldbuilding, and Villager97liam went to painstaking lengths to approximate one of the most stomach-roiling in our own, slightly less dark future: Dehydrated locusts ordered online, an Aldi frozen pie, and homemade tofu-kombu-plankton "kibble."</p><p>"I brought it to my friend's and my Cyberpunk Red game, and they hated it, as did I!"</p><p>I love when people do little 4D experiential touches for their tabletop games—tea-soaked and singed "parchment" maps, physical coins, incense, music, silly voices—but homemade kibble and locust pizza is a new all-time champion in my book.</p>
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                                                            <title><![CDATA[ CD Projekt says abandoning its in-house engine for The Witcher 4 had nothing to do with Cyberpunk 2077's technical woes: 'The dream of the company was actually never to make technology' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We still don't know a huge amount about<a href="https://www.pcgamer.com/uk/the-witcher-4/"> The Witcher 4</a>. But we do know it represents two big changes for the series thus far. The first change is, of course, that Ciri will replace Geralt as the lead character. The second is that CD Projekk will replace its in-house REDengine with Unreal Engine 5.</p><p>There's been considerable speculation as to why CDP is abandoning tech that's delivered some of the most cutting-edge visuals of the last decade, with some fans suggesting that<a href="https://www.pcgamer.com/uk/cyberpunk-2077/"> Cyberpunk 2077</a>'s difficult development and compromised initial release might be a factor. But the studio's co-CEO Michał Nowakowski has formally dismissed this suggestion, stating the decision had more to do with CD Projekt's general ambitions than Cyberpunk specifically.</p><p>Speaking on the<a href="https://www.deconstructoroffun.com/blog/why-none-of-us-saw-cyberpunk-coming-apart" target="_blank"> Deconstructor of Fun</a> podcast (via<a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-abandons-cd-projekt-reds-in-house-tech-for-unreal-engine-5-but-studio-lead-says-its-not-because-of-issues-with-cyberpunk-2077/" target="_blank"> GamesRadar+</a>), Nowakowski addressed the claim that Cyberpunk was the straw that broke REDengine's back: "A lot of people think like this, but this is a bit of a false assumption," he explained. "Because the issue with Cyberpunk was not really REDengine itself.</p><p>Instead, Nowakowski said that CD Projekt never really wanted to be an engine developer in the first place, stating that. "The dream of the company was actually never to make technology." He conceded that CD Projekt <em>did </em>want to make "visually and technically cutting edge games", for which in-house tech seemed to be the optimal solution for the studio. But what ultimately drives the company is "telling the stories in the most convincing and immersive way."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/lOAiB3GZOQo" allowfullscreen></iframe></div></div><p>Hence, when CD Projekt's leadership saw<a href="https://www.pcgamer.com/matrix-awakens-pc/"> The Matrix Awakens</a> demo of Unreal Engine 5, they decided that adopting third-party tech would be preferable to continuing building their own tech. "If we form a relationship with Unreal and if we work on certain things which are specifically required to make games of the size and scope and certain technicalities about it that we need for games, it could actually work."</p><p>With this in mind, CD Projekt pitched a "strategic collaboration" to Epic, where they would not simply license the tech but influence its direction from the inside. "We're actually, I think, the only team in the world outside of Epic that deals with the inside of the 'black box' that the engine is. Nobody else is doing that except for us and them, which we do through collaborative efforts together," Nowakowski remarked.</p><p>It'll be interesting to see what impact CD Projekt's input has on Unreal Engine 5 going forward, since the tech has thus far gained a reputation for being a <a href="https://www.pcgamer.com/hardware/graphics-cards/stutters-and-hitches-in-unreal-engine-5-games-should-become-rarer-over-time-due-to-epics-continuous-updates-but-well-still-see-them-for-a-while-because-of-the-way-games-are-made/">stuttering mess</a>. I'm also intrigued as to whether CD Projekt's input is limited to Unreal Engine 5, or whether the studio's voice carries through to the AI-heavy<a href="https://www.pcgamer.com/gaming-industry/epic-reveals-first-unreal-engine-6-game-and-its-not-fortnite/"> Unreal Engine 6</a>—given Nowakowski's<a href="https://www.pcgamer.com/gaming-industry/game-development/cd-projekt-red-isnt-planning-to-rely-on-ai-making-complete-games-and-will-still-be-predominantly-using-people-for-the-witcher-4-and-beyond/"> previous statement</a> that the company isn't "planning to rely on AI making complete games".</p><div class="product"><a data-dimension112="2d05fffa-b41c-11f1-a69e-174d36228ee2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="2d05fffa-b41c-11f1-a69e-174d36228ee2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cd-projekt-says-abandoning-its-in-house-engine-for-the-witcher-4-had-nothing-to-do-with-cyberpunk-2077s-technical-woes-the-dream-of-the-company-was-actually-never-to-make-technology/</link>
                                                                            <description>
                            <![CDATA[ "The issue with Cyberpunk was not really REDengine itself." ]]>
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                                                                        <pubDate>Sat, 19 Sep 2026 11:21:27 +0000</pubDate>                                                                                                                                <updated>Sat, 19 Sep 2026 11:22:07 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad&#039;s home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website &lt;a href=&quot;http://bit-tech.net/&quot; target=&quot;_blank&quot;&gt;bit-tech.net&lt;/a&gt;. But he&#039;s always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he&#039;ll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ciri smiling in the Witcher 4 tech demo.]]></media:description>                                                            <media:text><![CDATA[Ciri smiling in the Witcher 4 tech demo.]]></media:text>
                                <media:title type="plain"><![CDATA[Ciri smiling in the Witcher 4 tech demo.]]></media:title>
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                                <p>We still don't know a huge amount about<a href="https://www.pcgamer.com/uk/the-witcher-4/"> The Witcher 4</a>. But we do know it represents two big changes for the series thus far. The first change is, of course, that Ciri will replace Geralt as the lead character. The second is that CD Projekk will replace its in-house REDengine with Unreal Engine 5.</p><p>There's been considerable speculation as to why CDP is abandoning tech that's delivered some of the most cutting-edge visuals of the last decade, with some fans suggesting that<a href="https://www.pcgamer.com/uk/cyberpunk-2077/"> Cyberpunk 2077</a>'s difficult development and compromised initial release might be a factor. But the studio's co-CEO Michał Nowakowski has formally dismissed this suggestion, stating the decision had more to do with CD Projekt's general ambitions than Cyberpunk specifically.</p><p>Speaking on the<a href="https://www.deconstructoroffun.com/blog/why-none-of-us-saw-cyberpunk-coming-apart" target="_blank"> Deconstructor of Fun</a> podcast (via<a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-abandons-cd-projekt-reds-in-house-tech-for-unreal-engine-5-but-studio-lead-says-its-not-because-of-issues-with-cyberpunk-2077/" target="_blank"> GamesRadar+</a>), Nowakowski addressed the claim that Cyberpunk was the straw that broke REDengine's back: "A lot of people think like this, but this is a bit of a false assumption," he explained. "Because the issue with Cyberpunk was not really REDengine itself.</p><p>Instead, Nowakowski said that CD Projekt never really wanted to be an engine developer in the first place, stating that. "The dream of the company was actually never to make technology." He conceded that CD Projekt <em>did </em>want to make "visually and technically cutting edge games", for which in-house tech seemed to be the optimal solution for the studio. But what ultimately drives the company is "telling the stories in the most convincing and immersive way."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/lOAiB3GZOQo" allowfullscreen></iframe></div></div><p>Hence, when CD Projekt's leadership saw<a href="https://www.pcgamer.com/matrix-awakens-pc/"> The Matrix Awakens</a> demo of Unreal Engine 5, they decided that adopting third-party tech would be preferable to continuing building their own tech. "If we form a relationship with Unreal and if we work on certain things which are specifically required to make games of the size and scope and certain technicalities about it that we need for games, it could actually work."</p><p>With this in mind, CD Projekt pitched a "strategic collaboration" to Epic, where they would not simply license the tech but influence its direction from the inside. "We're actually, I think, the only team in the world outside of Epic that deals with the inside of the 'black box' that the engine is. Nobody else is doing that except for us and them, which we do through collaborative efforts together," Nowakowski remarked.</p><p>It'll be interesting to see what impact CD Projekt's input has on Unreal Engine 5 going forward, since the tech has thus far gained a reputation for being a <a href="https://www.pcgamer.com/hardware/graphics-cards/stutters-and-hitches-in-unreal-engine-5-games-should-become-rarer-over-time-due-to-epics-continuous-updates-but-well-still-see-them-for-a-while-because-of-the-way-games-are-made/">stuttering mess</a>. I'm also intrigued as to whether CD Projekt's input is limited to Unreal Engine 5, or whether the studio's voice carries through to the AI-heavy<a href="https://www.pcgamer.com/gaming-industry/epic-reveals-first-unreal-engine-6-game-and-its-not-fortnite/"> Unreal Engine 6</a>—given Nowakowski's<a href="https://www.pcgamer.com/gaming-industry/game-development/cd-projekt-red-isnt-planning-to-rely-on-ai-making-complete-games-and-will-still-be-predominantly-using-people-for-the-witcher-4-and-beyond/"> previous statement</a> that the company isn't "planning to rely on AI making complete games".</p><div class="product"><a data-dimension112="2d05fffa-b41c-11f1-a69e-174d36228ee2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="2d05fffa-b41c-11f1-a69e-174d36228ee2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ The Witcher 3 producer says it's scary to work with another studio on the game's expansion: 'I also think twice about leaving my baby with someone' ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/games/rpg/the-witcher/">The Witcher</a> 3 is getting an expansion, Songs of the Past, over a decade after its release—along with a pretty hefty remaster. And you might think hey, how is CD Projekt Red working on all of this <em>and </em>The Witcher 4 at the same time? The answer, like many studios, is that it's not doing it alone.</p><p>The studio's partnering up with Fool's Theory, a studio led by former CDPR folks, in a sort of cousinly collaboration. When speaking to PC Gamer's Joshua Wolens, Jakub Kutrzuba, an executive producer at CDPR, was asked if it was at all intimidating or scary to share The Witcher 3 with outside studios:</p><p>"Yes, yes it is, because we care very much about what we are doing here. Using this analogy of a baby? This is very correct. As a parent, I also think twice about leaving my baby with someone. But I know that there are people over there who are not me, who take the best care ever of them, and I think this is the case here. "</p><p>It helps that, as mentioned, Fool's Theory has former CDPR developers on its leadership (the studio was founded by Jakub Rokosz, a senior quest designer at the company). Kutrzuba says: "the fact that we have a really long history with many people from Fool's Theory … that helped a lot, because it's not like we needed to really understand the mindset and philosophy, make sure that we operate on the same level and we have the same aspirations. </p><p>"That was [already] clear, so that helped a lot. But it's never easy. Especially when we are thinking about collaborating on something where there is a lot of creative work, we are looking at these studios and the talent from the perspective of the narration. It's not an easy thing to tell a good story … but we would say this is what we want, right?"</p><p>In terms of searching for future partners for more projects—which'll be a necessity if they continue to broaden their scope—Kutrzuba says it's all a matter of making sure they've all got some basic assumptions down:</p><p>"There are studios over there like us who care about players, who care about what they are doing. It's not just a business for them. They want to do art. We want to do art, yeah? We consider games as art, and not everyone [does] over there.</p><p>"We know that having someone who operates in the same mindset is very helpful, because it helps us to be on the same page quicker. So we are also looking for some familiarity here and there, but I think that final part—and this can be maybe even the most important part—is the common understanding of quality. </p><p>"Because usually we are aiming very high, and it's so much easier to work with someone when you know that we have the same understanding of some abstract common words like what quality is, what high quality is, what CDPR quality is, what is a good story."</p><p>That understanding of story and art really is the main pillar, Kutrzuba insists: "If you don't have that, if you have a different understanding of the same terms, it creates a lot of tension during the development. So we are trying to make sure that before we start, we are partnering with people who understand these basic terms the same way as us."</p><div class="product"><a data-dimension112="851cf1b2-b1d3-11f1-b430-1f2b800110b6" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="851cf1b2-b1d3-11f1-b430-1f2b800110b6" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-3-producer-says-its-scary-to-work-with-another-studio-on-the-games-expansion-i-also-think-twice-about-leaving-my-baby-with-someone/</link>
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                            <![CDATA[ But, "there are people over there who are not me who take the best care ever of them." ]]>
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                                                                        <pubDate>Wed, 16 Sep 2026 13:35:48 +0000</pubDate>                                                                                                                                <updated>Wed, 16 Sep 2026 16:57:55 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Joshua Wolens ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 next gen update release times - Ciri and Geralt sitting]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 next gen update release times - Ciri and Geralt sitting]]></media:text>
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                                <p><a href="https://www.pcgamer.com/games/rpg/the-witcher/">The Witcher</a> 3 is getting an expansion, Songs of the Past, over a decade after its release—along with a pretty hefty remaster. And you might think hey, how is CD Projekt Red working on all of this <em>and </em>The Witcher 4 at the same time? The answer, like many studios, is that it's not doing it alone.</p><p>The studio's partnering up with Fool's Theory, a studio led by former CDPR folks, in a sort of cousinly collaboration. When speaking to PC Gamer's Joshua Wolens, Jakub Kutrzuba, an executive producer at CDPR, was asked if it was at all intimidating or scary to share The Witcher 3 with outside studios:</p><p>"Yes, yes it is, because we care very much about what we are doing here. Using this analogy of a baby? This is very correct. As a parent, I also think twice about leaving my baby with someone. But I know that there are people over there who are not me, who take the best care ever of them, and I think this is the case here. "</p><p>It helps that, as mentioned, Fool's Theory has former CDPR developers on its leadership (the studio was founded by Jakub Rokosz, a senior quest designer at the company). Kutrzuba says: "the fact that we have a really long history with many people from Fool's Theory … that helped a lot, because it's not like we needed to really understand the mindset and philosophy, make sure that we operate on the same level and we have the same aspirations. </p><p>"That was [already] clear, so that helped a lot. But it's never easy. Especially when we are thinking about collaborating on something where there is a lot of creative work, we are looking at these studios and the talent from the perspective of the narration. It's not an easy thing to tell a good story … but we would say this is what we want, right?"</p><p>In terms of searching for future partners for more projects—which'll be a necessity if they continue to broaden their scope—Kutrzuba says it's all a matter of making sure they've all got some basic assumptions down:</p><p>"There are studios over there like us who care about players, who care about what they are doing. It's not just a business for them. They want to do art. We want to do art, yeah? We consider games as art, and not everyone [does] over there.</p><p>"We know that having someone who operates in the same mindset is very helpful, because it helps us to be on the same page quicker. So we are also looking for some familiarity here and there, but I think that final part—and this can be maybe even the most important part—is the common understanding of quality. </p><p>"Because usually we are aiming very high, and it's so much easier to work with someone when you know that we have the same understanding of some abstract common words like what quality is, what high quality is, what CDPR quality is, what is a good story."</p><p>That understanding of story and art really is the main pillar, Kutrzuba insists: "If you don't have that, if you have a different understanding of the same terms, it creates a lot of tension during the development. So we are trying to make sure that before we start, we are partnering with people who understand these basic terms the same way as us."</p><div class="product"><a data-dimension112="851cf1b2-b1d3-11f1-b430-1f2b800110b6" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="851cf1b2-b1d3-11f1-b430-1f2b800110b6" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
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                                                            <title><![CDATA[ The Witcher 3 'is not untouchable,' story director says of the upcoming expansion and remaster: 'I still find some places that I think maybe nowadays, I would do it differently' ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/" target="_blank">The Witcher 3</a> is the perfect videogame. Is that hyperbolic? Maybe a bit. But it's unquestionably one of the greatest RPGs of all time, a game that arrived with a <a href="https://www.pcgamer.com/the-witcher-3-review/" target="_blank">92% review score</a> and somehow got better through years of fixes, upgrades, and expansions, the last of which provided a perfectly satisfying conclusion to the epic of Geralt (and an even higher <a href="https://www.pcgamer.com/the-witcher-3-blood-and-wine-review/" target="_blank">review score</a>).</p><p>In his review for that brilliant denouement, former PC Gamer editor Tom Senior committed himself: "If one of these expansions came out every year I'd still be playing The Witcher 3 in 2020." Good news for Tom, then, because a surprise third expansion, <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/" target="_blank">Songs of the Past</a>, is on the way in 2027, and a full remaster of the base game and first two expansions is set to drop ahead of that—later this month, in fact. CD Projekt Red has big ambitions for that remaster, aiming to make it not just look and run better, but to <a href="https://www.pcgamer.com/games/the-witcher/cdpr-wants-to-make-the-witcher-3-remastered-feel-like-any-other-game-released-today-its-so-easy-to-get-used-to-these-new-improvements-that-its-hard-to-go-back/" target="_blank"><em>feel </em>better</a> too—like a new game, rather than a 2015 release with a fresh coat of paint.</p><p>There's clearly a lot going on, and it invites a question: Given the esteem in which The Witcher 3 is held, and the hard-earned ending it granted Geralt, is there any worry about messing with it? For CD Projekt's vice president of narration Marcin Blacha, who served as the <a href="https://www.mobygames.com/person/291930/marcin-blacha/credits/" target="_blank">lead writer of The Witcher 3</a> and story director on its two expansions, the answer is an easy 'no.'</p><p>"For me, The Witcher 3 is not a monument and is not untouchable," Blacha told us in a recent interview. "It is still vivid in my memory, and it is still something that is not maybe a point of reference, but something that still may be improved. When I'm playing The Witcher 3, I still find some places that I think maybe nowadays, I would do it differently. </p><p>"So, you know, adding a new expansion is not such a huge deal. In fact, discovering we still have it, you know, we have this thing, and we are still able to create a story that fits not only vanilla Witcher 3 but also Hearts of Stone and Blood and Wine. It is still a very uplifting feeling—a time machine that brings me 10 years back, when I was younger and maybe more passionate and more enthusiastic."</p><p>The remastered update is focused on visual and gameplay tweaks, but if he were going to fiddle with narrative elements, what sort of things would Blacha do differently? "Maybe some things I would make more nuanced," he continued, like adjusting Dandelion to make him a bit wiser and more supportive rather than just comedy relief, or adding more choices and consequences in Geralt's dealings with the world around him. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/IGk17XQ7IrQ" allowfullscreen></iframe></div></div><p>But Blacha also acknowledged that some of those changes would arise not from any problems or shortcoming in the game, but simply because—rather like Geralt—he's changed over the years.</p><p>"It may be as well, my process of aging, when I see some things from a different perspective. Maybe the problem is not in the game but in me, looking at the game with a different eye," Blacha said. That doesn't mean Songs of the Past will be the videogame equivalent of a grumpy old man sitting on his porch yelling at the kids, though.</p><p>"We have a crew that has both veterans from The Witcher 3, but also developers that joined Fool's Theory or the project quite recently," Blacha said. "So I hope it is not a geriatric expansion. It will be fueled very much by the passion of writers and quest designers and developers of Fool's Theory in general."</p><p>The Witcher 3's remastered update is set to launch on September 29, and will be free for anyone who owns the base game. The Songs of the Past expansion is currently slated for a 2027 launch.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="4d6b94c2-b123-11f1-940d-9d23fe79838f" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="4d6b94c2-b123-11f1-940d-9d23fe79838f" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-3-is-not-untouchable-story-director-says-of-changes-in-the-upcoming-remaster-i-still-find-some-places-that-i-think-maybe-nowadays-i-would-do-it-differently/</link>
                                                                            <description>
                            <![CDATA[ CD Projekt is remastering its RPG masterpiece and rolling out a new expansion in 2027, and that means changes are coming. ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 16:44:17 +0000</pubDate>                                                                                                                                <updated>Tue, 15 Sep 2026 20:16:00 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Joshua Wolens ]]></dc:contributor>
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                                                            <media:credit><![CDATA[CD Projetk Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt fighting a big monster]]></media:description>                                                            <media:text><![CDATA[Geralt fighting a big monster]]></media:text>
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                                <p><a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/" target="_blank">The Witcher 3</a> is the perfect videogame. Is that hyperbolic? Maybe a bit. But it's unquestionably one of the greatest RPGs of all time, a game that arrived with a <a href="https://www.pcgamer.com/the-witcher-3-review/" target="_blank">92% review score</a> and somehow got better through years of fixes, upgrades, and expansions, the last of which provided a perfectly satisfying conclusion to the epic of Geralt (and an even higher <a href="https://www.pcgamer.com/the-witcher-3-blood-and-wine-review/" target="_blank">review score</a>).</p><p>In his review for that brilliant denouement, former PC Gamer editor Tom Senior committed himself: "If one of these expansions came out every year I'd still be playing The Witcher 3 in 2020." Good news for Tom, then, because a surprise third expansion, <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/" target="_blank">Songs of the Past</a>, is on the way in 2027, and a full remaster of the base game and first two expansions is set to drop ahead of that—later this month, in fact. CD Projekt Red has big ambitions for that remaster, aiming to make it not just look and run better, but to <a href="https://www.pcgamer.com/games/the-witcher/cdpr-wants-to-make-the-witcher-3-remastered-feel-like-any-other-game-released-today-its-so-easy-to-get-used-to-these-new-improvements-that-its-hard-to-go-back/" target="_blank"><em>feel </em>better</a> too—like a new game, rather than a 2015 release with a fresh coat of paint.</p><p>There's clearly a lot going on, and it invites a question: Given the esteem in which The Witcher 3 is held, and the hard-earned ending it granted Geralt, is there any worry about messing with it? For CD Projekt's vice president of narration Marcin Blacha, who served as the <a href="https://www.mobygames.com/person/291930/marcin-blacha/credits/" target="_blank">lead writer of The Witcher 3</a> and story director on its two expansions, the answer is an easy 'no.'</p><p>"For me, The Witcher 3 is not a monument and is not untouchable," Blacha told us in a recent interview. "It is still vivid in my memory, and it is still something that is not maybe a point of reference, but something that still may be improved. When I'm playing The Witcher 3, I still find some places that I think maybe nowadays, I would do it differently. </p><p>"So, you know, adding a new expansion is not such a huge deal. In fact, discovering we still have it, you know, we have this thing, and we are still able to create a story that fits not only vanilla Witcher 3 but also Hearts of Stone and Blood and Wine. It is still a very uplifting feeling—a time machine that brings me 10 years back, when I was younger and maybe more passionate and more enthusiastic."</p><p>The remastered update is focused on visual and gameplay tweaks, but if he were going to fiddle with narrative elements, what sort of things would Blacha do differently? "Maybe some things I would make more nuanced," he continued, like adjusting Dandelion to make him a bit wiser and more supportive rather than just comedy relief, or adding more choices and consequences in Geralt's dealings with the world around him. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/IGk17XQ7IrQ" allowfullscreen></iframe></div></div><p>But Blacha also acknowledged that some of those changes would arise not from any problems or shortcoming in the game, but simply because—rather like Geralt—he's changed over the years.</p><p>"It may be as well, my process of aging, when I see some things from a different perspective. Maybe the problem is not in the game but in me, looking at the game with a different eye," Blacha said. That doesn't mean Songs of the Past will be the videogame equivalent of a grumpy old man sitting on his porch yelling at the kids, though.</p><p>"We have a crew that has both veterans from The Witcher 3, but also developers that joined Fool's Theory or the project quite recently," Blacha said. "So I hope it is not a geriatric expansion. It will be fueled very much by the passion of writers and quest designers and developers of Fool's Theory in general."</p><p>The Witcher 3's remastered update is set to launch on September 29, and will be free for anyone who owns the base game. The Songs of the Past expansion is currently slated for a 2027 launch.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="4d6b94c2-b123-11f1-940d-9d23fe79838f" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="4d6b94c2-b123-11f1-940d-9d23fe79838f" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
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                                                            <title><![CDATA[ The Witcher 3's story director says an ideal quest is 'constructed in such a way that the player puts the controller away, stands up, and starts walking' ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/games/rpg/the-witcher/">The Witcher 3</a>, being one of the best RPGs of its era, naturally has a lot of very good quests—<a href="https://www.pcgamer.com/games/rpg/remembering-the-witcher-3s-toughest-choices-and-the-objectively-correct-answers/">quests with weighty, significant choices</a> that give you pause to think. In speaking with PC Gamer's Joshua Wolens, story director Marcin Blacha says that pause is a sign that he and his team have done something right in a story choice.</p><p>"First of all, the choice has to make you think," Blacha says, "So it cannot be obvious. You cannot simply go after one of the choices by simply pressing A all the time, so that's the first thing. Second of all, in addition to having this balance, it needs to have its own gravitas. It must be serious. It must make you think about either life or humans or this particular problem or the difficulties that the characters may have right now.</p><p>"I always repeat that when you have a really big choice in The Witcher 3, it must be constructed in such a way that the player puts the controller away, stands up, and starts walking, thinking about the choice, and then goes back, and then the player picks one of the choices."</p><p>Which tracks—when I think back to the most impactful choices of the RPGs I've played, there's usually at least been a jarring, 'sit back and think' moment that's knocked me back into my chair, if not off it entirely: </p><p>"So it is about thinking," Blacha continues. "It is about making the player immersed into the game and the problems that characters have, but also saying something about either who we are or how the world works, or how difficult life can sometimes be."</p><p>In regards to the <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">upcoming DLC, Songs of the Past</a>, and whether it'll have any hard choices to make? "Obviously. I mean, we are not trying to avoid difficult choices, and we are not avoiding making players uncomfortable. So I can promise that you will have both in Songs of the Past, and sometimes you will regret [your choice] and you will need to load the game to repeat your choice."</p><div class="product"><a data-dimension112="4730d37a-b118-11f1-8c5e-735701311dbf" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="4730d37a-b118-11f1-8c5e-735701311dbf" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-3s-story-director-says-an-ideal-quest-is-constructed-in-such-a-way-that-the-player-puts-the-controller-away-stands-up-and-starts-walking/</link>
                                                                            <description>
                            <![CDATA[ "Then [the player] goes back, and then the player picks one of the choices." ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 15:23:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Joshua Wolens ]]></dc:contributor>
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                            <![CDATA[
                            <article>
                                <p><a href="https://www.pcgamer.com/games/rpg/the-witcher/">The Witcher 3</a>, being one of the best RPGs of its era, naturally has a lot of very good quests—<a href="https://www.pcgamer.com/games/rpg/remembering-the-witcher-3s-toughest-choices-and-the-objectively-correct-answers/">quests with weighty, significant choices</a> that give you pause to think. In speaking with PC Gamer's Joshua Wolens, story director Marcin Blacha says that pause is a sign that he and his team have done something right in a story choice.</p><p>"First of all, the choice has to make you think," Blacha says, "So it cannot be obvious. You cannot simply go after one of the choices by simply pressing A all the time, so that's the first thing. Second of all, in addition to having this balance, it needs to have its own gravitas. It must be serious. It must make you think about either life or humans or this particular problem or the difficulties that the characters may have right now.</p><p>"I always repeat that when you have a really big choice in The Witcher 3, it must be constructed in such a way that the player puts the controller away, stands up, and starts walking, thinking about the choice, and then goes back, and then the player picks one of the choices."</p><p>Which tracks—when I think back to the most impactful choices of the RPGs I've played, there's usually at least been a jarring, 'sit back and think' moment that's knocked me back into my chair, if not off it entirely: </p><p>"So it is about thinking," Blacha continues. "It is about making the player immersed into the game and the problems that characters have, but also saying something about either who we are or how the world works, or how difficult life can sometimes be."</p><p>In regards to the <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">upcoming DLC, Songs of the Past</a>, and whether it'll have any hard choices to make? "Obviously. I mean, we are not trying to avoid difficult choices, and we are not avoiding making players uncomfortable. So I can promise that you will have both in Songs of the Past, and sometimes you will regret [your choice] and you will need to load the game to repeat your choice."</p><div class="product"><a data-dimension112="4730d37a-b118-11f1-8c5e-735701311dbf" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="4730d37a-b118-11f1-8c5e-735701311dbf" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
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                                                            <title><![CDATA[ CDPR wants to make The Witcher 3 Remastered feel like any other game released today: 'It's so easy to get used to these new improvements that it's hard to go back' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As if September wasn't busy enough, <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/" target="_blank">The Witcher 3 is calling us again</a>. CDPR's remaster will be launching as a free update on September 29. The studio's goal with this new version is to make it feel like a 2026 game, rather than a 2015 game that's been dusted off. And while this is the second time it's had a glow up, the team has been focusing on different things. </p><p>"The next gen update a few years ago, it was quite a substantial update," executive producer Jakub Kutrzuba tells us. "At the same time, it was driven by the new generation of consoles, so there was a specific need. We wanted to bring the game to the new generation, and it was very much technical oriented." With the remaster, however, CDPR's brief has been a lot broader.</p><p>"With the remaster, it is even bigger and it's also quite heavy, maybe even heavier on the technical level," says Kutrzuba, though <a href="https://www.pcgamer.com/games/the-witcher/the-witcher-3-remastered-should-run-just-fine-on-the-steam-deck-say-devs/" target="_blank">it should still run fine on Steam Deck</a>. "But what is more important is that we are touching these aspects of the game which weren't touched since we launched it. I'm talking about the animation. I'm talking about the gameplay. I'm talking about the quality of life, how you actually play the game."</p><p>CDPR realised that only doing another technical update "would probably not be enough". The team wanted to make it "shine again" and give both veterans and new players an experience that wouldn't contain any "bad surprises" or anything that would make them think that The Witcher 3 got old. </p><p>"We wanted to make it [comparable] with any other game which is launching these days," says Kutrzuba. </p><p>This meant that CDPR had to change the animation system, the camera work, enemy behaviour in combat, pathfinding, and then add all sorts of small quality of life improvements. Anywhere the team identified the potential for frustration, it made changes. Anything that could be done without "rebuilding the game from scratch", basically. </p><p>Kutrzuba says the best evidence that CDPR has succeeded is that the team can't go back to the old version of the game. "It's so easy to get used to these new improvements that it's hard to go back." </p><p>I can't deny I'm excited. But also, I don't have time to play all the brand new games coming out, so I definitely won't be replaying The Witcher 3 in 2026. Next year when the <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/" target="_blank">new expansion arrives</a>, though? Yeah, I'm gonna be all over that. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="d92ce790-b10f-11f1-9ca1-17a8475bae7c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="d92ce790-b10f-11f1-9ca1-17a8475bae7c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cdpr-wants-to-make-the-witcher-3-remastered-feel-like-any-other-game-released-today-its-so-easy-to-get-used-to-these-new-improvements-that-its-hard-to-go-back/</link>
                                                                            <description>
                            <![CDATA[ Geralt's glow up. ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 14:15:44 +0000</pubDate>                                                                                                                                <updated>Tue, 15 Sep 2026 17:08:26 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Fraser Brown ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wKNKbq8mrKbjjBvak9oDSh-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Joshua Wolens ]]></dc:contributor>
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                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 Remastered]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 Remastered]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3 Remastered]]></media:title>
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                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/FpYVPNMtRkP6nQBEq3NhZb-1920-80.png" />
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                            <article>
                                <p>As if September wasn't busy enough, <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/" target="_blank">The Witcher 3 is calling us again</a>. CDPR's remaster will be launching as a free update on September 29. The studio's goal with this new version is to make it feel like a 2026 game, rather than a 2015 game that's been dusted off. And while this is the second time it's had a glow up, the team has been focusing on different things. </p><p>"The next gen update a few years ago, it was quite a substantial update," executive producer Jakub Kutrzuba tells us. "At the same time, it was driven by the new generation of consoles, so there was a specific need. We wanted to bring the game to the new generation, and it was very much technical oriented." With the remaster, however, CDPR's brief has been a lot broader.</p><p>"With the remaster, it is even bigger and it's also quite heavy, maybe even heavier on the technical level," says Kutrzuba, though <a href="https://www.pcgamer.com/games/the-witcher/the-witcher-3-remastered-should-run-just-fine-on-the-steam-deck-say-devs/" target="_blank">it should still run fine on Steam Deck</a>. "But what is more important is that we are touching these aspects of the game which weren't touched since we launched it. I'm talking about the animation. I'm talking about the gameplay. I'm talking about the quality of life, how you actually play the game."</p><p>CDPR realised that only doing another technical update "would probably not be enough". The team wanted to make it "shine again" and give both veterans and new players an experience that wouldn't contain any "bad surprises" or anything that would make them think that The Witcher 3 got old. </p><p>"We wanted to make it [comparable] with any other game which is launching these days," says Kutrzuba. </p><p>This meant that CDPR had to change the animation system, the camera work, enemy behaviour in combat, pathfinding, and then add all sorts of small quality of life improvements. Anywhere the team identified the potential for frustration, it made changes. Anything that could be done without "rebuilding the game from scratch", basically. </p><p>Kutrzuba says the best evidence that CDPR has succeeded is that the team can't go back to the old version of the game. "It's so easy to get used to these new improvements that it's hard to go back." </p><p>I can't deny I'm excited. But also, I don't have time to play all the brand new games coming out, so I definitely won't be replaying The Witcher 3 in 2026. Next year when the <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/" target="_blank">new expansion arrives</a>, though? Yeah, I'm gonna be all over that. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="d92ce790-b10f-11f1-9ca1-17a8475bae7c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="d92ce790-b10f-11f1-9ca1-17a8475bae7c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ CD Projekt wanted to put a chain weapon in The Witcher 3 years ago, but it's taken until Songs of the Past because it was 'impossible to do at the time' ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/">The Witcher 3</a>'s recently revealed expansion<a href="https://www.pcgamer.com/games/the-witcher/the-witcher-3-song-of-the-past-expansion-is-out-next-year-heres-the-trailer/"> Songs of the Past</a> will bring more to CD Projekt's acclaimed fantasy adventure than a new region to explore and quests to pursue, it will also introduce a new weapon for Geralt of Rivia to wield—a gnarly silver chain. Well, "new" might not be a wholly appropriate term for it. Geralt's chain weapon—which appears in the novels—was originally seen in the<a href="https://www.youtube.com/watch?v=vCsu1CueLgo" target="_blank"> opening cinematic</a> for 2007's The Witcher, making it one of the earliest things players see in the trilogy. But it hasn't appeared as a tool players can use until now.</p><p>Apparently though, CD Projekt has previously considered introducing the chain, having discussed it more than a decade ago during The Witcher 3's original development: "We were talking about implementing the chain even during the original Witcher 3." Jakob Rokosz, Songs of the Past's Game Director, told<a href="https://www.youtube.com/watch?v=fsKrLr2hRIk" target="_blank"> BBC News</a> (via <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-was-meant-to-give-geralt-a-chain-weapon-11-years-ago-songs-of-the-past-just-made-it-possible-today-for-various-technological-reasons/" target="_blank">GamesRadar+</a>). "But it was impossible to do at the time for various technological reasons and challenges,</p><p>Rokosz didn't go into detail about what those challenges were. But reading between the lines, it sounds like they had to do with the chain's animations or physics engine. "A few things had to click together, because we were actually able to address those challenges and issues," Rokosz explained, noting that they did this during the remastering process for The Witcher 3. "Then we were able to implement a weapon that just feels natural and very fluid and basically realises the fantasy you either read in the books or have seen in the trailer."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/N4L73ph_oC0" allowfullscreen></iframe></div></div><p>But the chain isn't appearing solely<em> </em>because CD Projekt can do it. Senior quest designer Despoina Anetaki, who was also being interviewed by the BBC, explained that the weapon "fits with the narrative theming" of Songs of the Past. "It fits with the new enemies that work with the chain," she continued. "We were able to do crowd control with the swarmions that swarm you and you have to keep them away from you."</p><p>Swarmions, I should point out, are a somewhat unimaginatively named new enemy-type coming to Songs of the Past. It also sounds like the chain will act as an alternative to (or outright replacement for) the crossbow introduced in The Witcher 3. Anetaki describes it as "a very cool weapon for players who might be sick of the crossbow by now," suggesting it's designed to play a similar role.</p><p>If you want to know more about Geralt's silver chain, our own Joshua Wolens<a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/"> saw the weapon in action</a> at Gamescom last month. Like the crossbow, the chain slows down time when you use it and lets you target specific body parts. Joshua had plenty else to say about Songs of the Past too, like how it focuses on Geralt's friendship with Dandelion, and how much livelier its new region feels than those of the base game and its expansions.</p><div class="product"><a data-dimension112="4443b858-aeac-11f1-b9c1-ab1e34f1cd9b" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="4443b858-aeac-11f1-b9c1-ab1e34f1cd9b" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cd-projekt-wanted-to-put-a-chain-weapon-in-the-witcher-3-years-ago-but-its-taken-until-songs-of-the-past-because-it-was-impossible-to-do-at-the-time/</link>
                                                                            <description>
                            <![CDATA[ "A few things had to click together." ]]>
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                                                                        <pubDate>Sat, 12 Sep 2026 13:21:15 +0000</pubDate>                                                                                                                                <updated>Sat, 12 Sep 2026 13:23:24 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad&#039;s home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website &lt;a href=&quot;http://bit-tech.net/&quot; target=&quot;_blank&quot;&gt;bit-tech.net&lt;/a&gt;. But he&#039;s always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he&#039;ll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt&#039;s silver chain, partially wrapped around his arm, lashes out at a trio of undead enemies as they approach him on a gloomy night.]]></media:description>                                                            <media:text><![CDATA[Geralt&#039;s silver chain, partially wrapped around his arm, lashes out at a trio of undead enemies as they approach him on a gloomy night.]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt&#039;s silver chain, partially wrapped around his arm, lashes out at a trio of undead enemies as they approach him on a gloomy night.]]></media:title>
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                                <p><a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/">The Witcher 3</a>'s recently revealed expansion<a href="https://www.pcgamer.com/games/the-witcher/the-witcher-3-song-of-the-past-expansion-is-out-next-year-heres-the-trailer/"> Songs of the Past</a> will bring more to CD Projekt's acclaimed fantasy adventure than a new region to explore and quests to pursue, it will also introduce a new weapon for Geralt of Rivia to wield—a gnarly silver chain. Well, "new" might not be a wholly appropriate term for it. Geralt's chain weapon—which appears in the novels—was originally seen in the<a href="https://www.youtube.com/watch?v=vCsu1CueLgo" target="_blank"> opening cinematic</a> for 2007's The Witcher, making it one of the earliest things players see in the trilogy. But it hasn't appeared as a tool players can use until now.</p><p>Apparently though, CD Projekt has previously considered introducing the chain, having discussed it more than a decade ago during The Witcher 3's original development: "We were talking about implementing the chain even during the original Witcher 3." Jakob Rokosz, Songs of the Past's Game Director, told<a href="https://www.youtube.com/watch?v=fsKrLr2hRIk" target="_blank"> BBC News</a> (via <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-was-meant-to-give-geralt-a-chain-weapon-11-years-ago-songs-of-the-past-just-made-it-possible-today-for-various-technological-reasons/" target="_blank">GamesRadar+</a>). "But it was impossible to do at the time for various technological reasons and challenges,</p><p>Rokosz didn't go into detail about what those challenges were. But reading between the lines, it sounds like they had to do with the chain's animations or physics engine. "A few things had to click together, because we were actually able to address those challenges and issues," Rokosz explained, noting that they did this during the remastering process for The Witcher 3. "Then we were able to implement a weapon that just feels natural and very fluid and basically realises the fantasy you either read in the books or have seen in the trailer."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/N4L73ph_oC0" allowfullscreen></iframe></div></div><p>But the chain isn't appearing solely<em> </em>because CD Projekt can do it. Senior quest designer Despoina Anetaki, who was also being interviewed by the BBC, explained that the weapon "fits with the narrative theming" of Songs of the Past. "It fits with the new enemies that work with the chain," she continued. "We were able to do crowd control with the swarmions that swarm you and you have to keep them away from you."</p><p>Swarmions, I should point out, are a somewhat unimaginatively named new enemy-type coming to Songs of the Past. It also sounds like the chain will act as an alternative to (or outright replacement for) the crossbow introduced in The Witcher 3. Anetaki describes it as "a very cool weapon for players who might be sick of the crossbow by now," suggesting it's designed to play a similar role.</p><p>If you want to know more about Geralt's silver chain, our own Joshua Wolens<a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/"> saw the weapon in action</a> at Gamescom last month. Like the crossbow, the chain slows down time when you use it and lets you target specific body parts. Joshua had plenty else to say about Songs of the Past too, like how it focuses on Geralt's friendship with Dandelion, and how much livelier its new region feels than those of the base game and its expansions.</p><div class="product"><a data-dimension112="4443b858-aeac-11f1-b9c1-ab1e34f1cd9b" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="4443b858-aeac-11f1-b9c1-ab1e34f1cd9b" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
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                                                            <title><![CDATA[ Attendees will be able to check out a demo of The Witcher 3 DLC Songs of the Past behind closed doors at PAX Australia ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I'm looking forward to an expansion for a game from 2015 more than I am for pretty much any new game coming up. The Songs of the Past add-on for The Witcher 3, which will be out next year, promises to let us explore a whole new region and get to know Dandelion better than ever. I'm more interested in a brand new chunk of world than intimate moments with the bard, but more Witcher 3 is more Witcher 3 even if the focus isn't on everyone's actual favorite character. (Johnny the Godling, of course.)</p><p>Songs of the Past was shown off at Gamescom, where our Joshua Wolens <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">had a peek and said it looked real good</a>. The rest of us will have to wait for other opportunities, like the one that's been announced as part of the PAX Australia schedule reveal. On Saturday, October 11, attendees will be able to join members of CD Projekt and DLC developer Fool's Theory for a behind-closed-doors live demo of Songs of the Past, and a panel discussion to follow.</p><p>Other events planned for the three-day event include Storytime with World of Warcraft executive producer Holly Longdale, Final Fantasy 14 veterans Koji Fox and Toshio 'Foxclon' Murouchi suffering through a hot-sauce interview in "A Realm Reburned", and Saros' creative director Gregory Louden talking about a career that's included work on games like Control and Returnal.</p><p>The tabletop side of gaming will also be well covered with Jasmine 'ThatBronzeGirl' Bhullar, Dungeon Master of the <a href="https://www.pcgamer.com/games/rpg/wizards-of-the-coasts-official-d-and-d-actual-play-series-will-feature-neil-newbon-and-devora-wilde-from-baldurs-gate-3-among-its-players/">official Dungeons & Dragons liveplay</a> and Dimension 20's Coffin Run, talking about the art of storytelling, and fellow Dimension 20 alumnus Ify Nwadiwe taking part in a D&D one-shot with <a href="https://www.youtube.com/@deerstalkerpictures/videos">Deerstalker Pictures</a>.</p><p>Other guests include composer Mick Gordon and fantasy author Isobelle Carmody. PAX Australia runs from October 9–11 at the Melbourne Convention and Exhibition Centre, and the <a href="https://aus.paxsite.com/en-us/schedule.html">full schedule</a> is online at the PAX website now.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="a3202bfe-acbd-11f1-b2c4-e9b4190a37af" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="a3202bfe-acbd-11f1-b2c4-e9b4190a37af" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/events-conferences/attendees-will-be-able-to-check-out-a-demo-of-the-witcher-3-dlc-songs-of-the-past-behind-closed-doors-at-pax-australia/</link>
                                                                            <description>
                            <![CDATA[ It's not that far away, come on. ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 02:19:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Events & Conferences]]></category>
                                                    <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jody Macgregor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3SnLWZBtqUMSAffCn6DvAD-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jody&#039;s first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia&#039;s first radio show about videogames, &lt;a href=&quot;https://zedgamesau.net/tag/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Zed Games&lt;/a&gt;. He&#039;s written for &lt;a href=&quot;https://www.rockpapershotgun.com/authors/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Rock Paper Shotgun&lt;/a&gt;, The Big Issue, &lt;a href=&quot;https://www.gamesradar.com/author/jody-macgregor/&quot; target=&quot;_blank&quot;&gt;GamesRadar&lt;/a&gt;, &lt;a href=&quot;http://www.zam.com/author/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Zam&lt;/a&gt;, &lt;a href=&quot;https://web.archive.org/web/20170606042647/http://www.glixel.com/contributor/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Glixel&lt;/a&gt;, &lt;a href=&quot;https://fiveoutoftenmagazine.com/downloads/issue-16-identity/&quot; target=&quot;_blank&quot;&gt;Five Out of Ten Magazine&lt;/a&gt;, and &lt;a href=&quot;https://web.archive.org/web/20171009125722/https://www.playboy.com/authors/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Playboy.com&lt;/a&gt;, whose cheques with the bunny logo made for fun conversations at the bank. Jody&#039;s first article for PC Gamer was about the &lt;a href=&quot;https://www.pcgamer.com/the-audio-of-alien-isolation/&quot;&gt;audio of Alien Isolation&lt;/a&gt;, published in 2015, and since then he&#039;s written about &lt;a href=&quot;https://www.pcgamer.com/why-silent-hill-belongs-on-pc/&quot;&gt;why Silent Hill belongs on PC&lt;/a&gt;, &lt;a href=&quot;https://www.pcgamer.com/10-years-on-recettear-an-item-shops-tale-is-still-the-best-fantasy-shopkeeper-tycoon-game/&quot;&gt;why Recettear: An Item Shop&#039;s Tale is the best fantasy shopkeeper tycoon game&lt;/a&gt;, and &lt;a href=&quot;https://www.pcgamer.com/there-is-so-so-much-weird-shit-in-lost-ark/&quot;&gt;how weird Lost Ark can get&lt;/a&gt;. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[PAX Australia]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A crowd of people at PAX Australia]]></media:description>                                                            <media:text><![CDATA[A crowd of people at PAX Australia]]></media:text>
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                                <p>I'm looking forward to an expansion for a game from 2015 more than I am for pretty much any new game coming up. The Songs of the Past add-on for The Witcher 3, which will be out next year, promises to let us explore a whole new region and get to know Dandelion better than ever. I'm more interested in a brand new chunk of world than intimate moments with the bard, but more Witcher 3 is more Witcher 3 even if the focus isn't on everyone's actual favorite character. (Johnny the Godling, of course.)</p><p>Songs of the Past was shown off at Gamescom, where our Joshua Wolens <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">had a peek and said it looked real good</a>. The rest of us will have to wait for other opportunities, like the one that's been announced as part of the PAX Australia schedule reveal. On Saturday, October 11, attendees will be able to join members of CD Projekt and DLC developer Fool's Theory for a behind-closed-doors live demo of Songs of the Past, and a panel discussion to follow.</p><p>Other events planned for the three-day event include Storytime with World of Warcraft executive producer Holly Longdale, Final Fantasy 14 veterans Koji Fox and Toshio 'Foxclon' Murouchi suffering through a hot-sauce interview in "A Realm Reburned", and Saros' creative director Gregory Louden talking about a career that's included work on games like Control and Returnal.</p><p>The tabletop side of gaming will also be well covered with Jasmine 'ThatBronzeGirl' Bhullar, Dungeon Master of the <a href="https://www.pcgamer.com/games/rpg/wizards-of-the-coasts-official-d-and-d-actual-play-series-will-feature-neil-newbon-and-devora-wilde-from-baldurs-gate-3-among-its-players/">official Dungeons & Dragons liveplay</a> and Dimension 20's Coffin Run, talking about the art of storytelling, and fellow Dimension 20 alumnus Ify Nwadiwe taking part in a D&D one-shot with <a href="https://www.youtube.com/@deerstalkerpictures/videos">Deerstalker Pictures</a>.</p><p>Other guests include composer Mick Gordon and fantasy author Isobelle Carmody. PAX Australia runs from October 9–11 at the Melbourne Convention and Exhibition Centre, and the <a href="https://aus.paxsite.com/en-us/schedule.html">full schedule</a> is online at the PAX website now.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="a3202bfe-acbd-11f1-b2c4-e9b4190a37af" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="a3202bfe-acbd-11f1-b2c4-e9b4190a37af" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
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                                                            <title><![CDATA[ CD Projekt Red isn't 'planning to rely on AI making complete games', and will still be 'predominantly using people' for The Witcher 4 and beyond ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Generative AI in videogame development, despite the looming potentiality of a <a href="https://www.pcgamer.com/software/ai/meta-will-need-to-reduce-or-possibly-stop-ai-investment-in-datacenters-as-it-already-has-excess-capacity-the-ai-infrastructure-bubble-feels-the-heat/">bubble popping</a>, has continued to be a hot-button topic pelted at developers during earning calls, despite <a href="https://www.pcgamer.com/software/ai/palworld-studio-says-gamers-dont-want-ai-in-their-games-it-feels-like-everyone-who-is-super-gung-ho-about-it-isnt-from-the-industry/">most of them recognising</a> that there's not much use for it beyond mundane busywork. </p><p>Sure, it's <a href="https://www.pcgamer.com/software/ai/87-percent-of-game-developers-are-already-using-ai-agents-and-over-a-third-use-ai-for-creative-elements-like-level-design-and-dialogue-according-to-a-new-google-survey/">being used commonly</a>, but rarely for the actual making of the videogame itself. Filling in the roles that procedural generation might or, like, resizing shoulderpads—or for <a href="https://www.pcgamer.com/gaming-industry/poll-finds-100-percent-of-japanese-online-game-developers-are-using-ai-though-mostly-for-user-preference-analysis-and-user-behavior-prediction/">"user preference analysis"</a>. Not exactly the kind of stuff that revolutionises an industry, and certainly not enough to justify reducing labour en masse.</p><p>This also seems to be the view of joint CD Projekt Red CEO Michał Nowakowski, who was asked such a question during an <a href="https://youtu.be/MqL4uw3QFzY" target="_blank">earnings conference</a> yesterday, and <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-says-its-not-using-generative-ai-on-the-witcher-4-because-its-quite-tricky-when-it-comes-to-legal-ip-ownership/">once more</a> found himself required to emphasise that they're using people to make videogames like The Witcher 4: "AI is definitely becoming a thing in games development as well. We are still predominantly using people and this is our plan—to make games where we're not walking away from that."</p><p>That's not to say that AI tools aren't <a href="https://www.pcgamer.com/games/rpg/cyberpunks-quest-director-says-cd-projekt-red-has-experimented-with-generative-ai-but-theres-still-a-gigantic-really-long-way-to-go-before-ai-npcs-are-as-good-as-scripted-characters/">being experimented with</a>, they're just nowhere near a focal or vital part of development for the studio:  "AI, if anything, is a tool like many others that's helping in places that can maybe become more helpful in the future but we're not planning to rely on AI making complete games."</p><p>Part of that, Nowakowski emphasises, is because the kind of games they make are so complex that it wouldn't make a lick of sense to leave the careful craftsmanship of them up to an LLM or vibe coding: "especially with very complex games like ours, I don't even think this is the right or ethical path to follow. </p><p>"So whether this is true for the whole industry, I'm not the person to make those statements. I think everybody has to make those judgments on their own."</p><p>Even if you scrap the <a href="https://www.pcgamer.com/software/ai/palworld-studio-says-gamers-dont-want-ai-in-their-games-it-feels-like-everyone-who-is-super-gung-ho-about-it-isnt-from-the-industry/">general distaste</a> for AI slop, it's not like going all-in on the tech is risk free. From a legal standpoint, anti-AI clauses are <a href="https://www.pcgamer.com/gaming-industry/game-development/videogame-lawyer-says-its-become-just-boilerplate-this-year-to-include-no-ai-clauses-in-contracts-its-not-worth-the-legal-liability/">quickly becoming boilerplate</a> for videogame publishers, at least when it comes to the creative work you'd need to prove you own in a court of law. </p><div class="product"><a data-dimension112="d265ac5c-a783-11f1-a116-a1d50367b894" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="d265ac5c-a783-11f1-a116-a1d50367b894" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/game-development/cd-projekt-red-isnt-planning-to-rely-on-ai-making-complete-games-and-will-still-be-predominantly-using-people-for-the-witcher-4-and-beyond/</link>
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                            <![CDATA[ "I think everybody has to make those judgments on their own." ]]>
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                                                                        <pubDate>Thu, 03 Sep 2026 10:40:20 +0000</pubDate>                                                                                                                                <updated>Thu, 03 Sep 2026 10:40:32 +0000</updated>
                                                                                                                                            <category><![CDATA[Game Development]]></category>
                                                    <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ciri casts an offensive magic sign in a fight with a monstrous spider.]]></media:description>                                                            <media:text><![CDATA[Ciri casts an offensive magic sign in a fight with a monstrous spider.]]></media:text>
                                <media:title type="plain"><![CDATA[Ciri casts an offensive magic sign in a fight with a monstrous spider.]]></media:title>
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                                <p>Generative AI in videogame development, despite the looming potentiality of a <a href="https://www.pcgamer.com/software/ai/meta-will-need-to-reduce-or-possibly-stop-ai-investment-in-datacenters-as-it-already-has-excess-capacity-the-ai-infrastructure-bubble-feels-the-heat/">bubble popping</a>, has continued to be a hot-button topic pelted at developers during earning calls, despite <a href="https://www.pcgamer.com/software/ai/palworld-studio-says-gamers-dont-want-ai-in-their-games-it-feels-like-everyone-who-is-super-gung-ho-about-it-isnt-from-the-industry/">most of them recognising</a> that there's not much use for it beyond mundane busywork. </p><p>Sure, it's <a href="https://www.pcgamer.com/software/ai/87-percent-of-game-developers-are-already-using-ai-agents-and-over-a-third-use-ai-for-creative-elements-like-level-design-and-dialogue-according-to-a-new-google-survey/">being used commonly</a>, but rarely for the actual making of the videogame itself. Filling in the roles that procedural generation might or, like, resizing shoulderpads—or for <a href="https://www.pcgamer.com/gaming-industry/poll-finds-100-percent-of-japanese-online-game-developers-are-using-ai-though-mostly-for-user-preference-analysis-and-user-behavior-prediction/">"user preference analysis"</a>. Not exactly the kind of stuff that revolutionises an industry, and certainly not enough to justify reducing labour en masse.</p><p>This also seems to be the view of joint CD Projekt Red CEO Michał Nowakowski, who was asked such a question during an <a href="https://youtu.be/MqL4uw3QFzY" target="_blank">earnings conference</a> yesterday, and <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-says-its-not-using-generative-ai-on-the-witcher-4-because-its-quite-tricky-when-it-comes-to-legal-ip-ownership/">once more</a> found himself required to emphasise that they're using people to make videogames like The Witcher 4: "AI is definitely becoming a thing in games development as well. We are still predominantly using people and this is our plan—to make games where we're not walking away from that."</p><p>That's not to say that AI tools aren't <a href="https://www.pcgamer.com/games/rpg/cyberpunks-quest-director-says-cd-projekt-red-has-experimented-with-generative-ai-but-theres-still-a-gigantic-really-long-way-to-go-before-ai-npcs-are-as-good-as-scripted-characters/">being experimented with</a>, they're just nowhere near a focal or vital part of development for the studio:  "AI, if anything, is a tool like many others that's helping in places that can maybe become more helpful in the future but we're not planning to rely on AI making complete games."</p><p>Part of that, Nowakowski emphasises, is because the kind of games they make are so complex that it wouldn't make a lick of sense to leave the careful craftsmanship of them up to an LLM or vibe coding: "especially with very complex games like ours, I don't even think this is the right or ethical path to follow. </p><p>"So whether this is true for the whole industry, I'm not the person to make those statements. I think everybody has to make those judgments on their own."</p><p>Even if you scrap the <a href="https://www.pcgamer.com/software/ai/palworld-studio-says-gamers-dont-want-ai-in-their-games-it-feels-like-everyone-who-is-super-gung-ho-about-it-isnt-from-the-industry/">general distaste</a> for AI slop, it's not like going all-in on the tech is risk free. From a legal standpoint, anti-AI clauses are <a href="https://www.pcgamer.com/gaming-industry/game-development/videogame-lawyer-says-its-become-just-boilerplate-this-year-to-include-no-ai-clauses-in-contracts-its-not-worth-the-legal-liability/">quickly becoming boilerplate</a> for videogame publishers, at least when it comes to the creative work you'd need to prove you own in a court of law. </p><div class="product"><a data-dimension112="d265ac5c-a783-11f1-a116-a1d50367b894" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="d265ac5c-a783-11f1-a116-a1d50367b894" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
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                                                            <title><![CDATA[ CD Projekt mystery games update: Yes, they're still happening, and no, not any time soon ]]></title>
                                                                                                <dc:content><![CDATA[ <p>CD Projekt has a lot going on these days: <a href="https://www.pcgamer.com/the-witcher-4/" target="_blank">The Witcher 4</a>, <a href="https://www.pcgamer.com/games/rpg/cyberpunk-2-which-is-now-officially-called-cyberpunk-2-has-entered-pre-production-but-dont-expect-it-out-before-2030/" target="_blank">Cyberpunk 2</a>, a new <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/" target="_blank">Witcher 3 expansion</a> and <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/" target="_blank">remaster</a>, a <a href="https://www.pcgamer.com/games/the-witcher/original-witcher-dev-says-remaking-it-as-an-open-world-wont-be-easy-as-a-player-i-might-be-happy-about-that-but-as-a-designer-im-starting-to-get-gray/" target="_blank">remake of the original Witcher</a>, probably some other stuff I've either forgotten or don't know about, and a couple of long-simmering mystery projects that are still only known by their codenames, Sirius and Hadar. </p><p>You'd be forgiven for forgetting about them, given their low profile and drawn-out development times, but in today's <a href="https://www.youtube.com/watch?v=MqL4uw3QFzY" target="_blank">H1 investors call</a>, CD Projekt's vice president of investor relations Karolina Gnaś reassured everyone that they're still happening—just not anytime soon.</p><p>Asked about Sirius, Gnaś mentioned the recent <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-cuts-more-than-20-percent-of-the-witcher-spinoff-development-team-to-reflect-the-projects-needs-at-this-stage-of-development/" target="_blank">cuts to the development team</a>, saying—as CD Projekt did when the layoffs happened—that the changes were made to meet "the current needs of the project."</p><p>"Pre-production is ongoing, and at this stage we are focused on testing different solutions and ideas we develop," Gnaś said. "This project is very different from our other projects because it's focused on multiplayer. So there's a lot of learning and testing in this particular one."</p><p>Sirius first came to light in 2021, when <a href="https://www.pcgamer.com/the-flame-in-the-flood-studio-joins-cd-projekt-to-work-on-an-ambitious-new-game/" target="_blank">CD Projekt acquired The Molasses Flood</a>, known for <a href="https://www.pcgamer.com/the-flame-in-the-flood/" target="_blank">The Flame in the Flood</a>, to work on a new game eventually revealed to be based on The Witcher. But the project ran into trouble a couple years later, and was paused and <a href="https://www.pcgamer.com/cd-projekts-witcher-spinoff-game-is-back-on-track-with-an-updated-direction/" target="_blank">rebooted</a>; in 2025, CD Projekt's plan to maintain The Molasses Flood as an effectively independent studio also <a href="https://www.pcgamer.com/gaming-industry/its-the-end-of-an-era-four-years-after-saying-the-studio-would-keep-its-identity-cd-projekt-has-fully-absorbed-the-molasses-flood-but-its-still-working-on-the-witcher-spinoff-project-sirius/" target="_blank">came to an end</a>.</p><p>Despite how little we know about Sirius, we know even less about Hadar. It's an all-new property, not based on The Witcher or Cyberpunk, although it will be similar to the extent that it aims to deliver "<a href="https://www.pcgamer.com/games/rpg/cd-projekt-reds-mysterious-project-hadar-will-be-an-emotional-open-world-experience-similar-to-the-witcher-3-and-cyberpunk/" target="_blank">an emotional, open world experience</a>." But aside from that? It's "<a href="https://www.pcgamer.com/gaming-industry/cd-projekts-mysterious-hadar-is-progressing-dynamically-which-means-were-at-least-one-step-closer-to-finding-out-what-it-is/" target="_blank">progressing dynamically</a>," whatever that means, but it's definitely not progressing rapidly: It too has been <a href="https://www.pcgamer.com/cd-projekt-is-also-working-on-something-brand-new-that-it-created-from-scratch/" target="_blank">in the works since 2021</a>, and Gnaś said it remains "in the concept phase," essentially where it was five years ago.</p><p>But it does sound like things might be ready to start picking up speed. "We currently have over 30 people and expect to hire more, up to 50 developers by the end of this year," Gnaś continued. "Right now the team is mostly focused on testing different approaches and ideas, and prototyping some gameplay elements." And then, with an amusing note of finality: "This is it."</p><p>Frankly, I'm not too bothered. I am genuinely curious about Hadar, because it's an original thing; Sirius, not so much, because multiplayer's not really my bag and a Witcher game that not <em>all Geralt all the time</em> is fundamentally less interesting to me anyway. But CD Projekt's got enough big stuff cooking I already know about, so if it wants to horse around with these other things until 2033 (or whatever—I have no insights here, 2033 is just suitably far off), that's fine by me.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="0110d3ae-a71d-11f1-a4b5-5f3606af7793" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="0110d3ae-a71d-11f1-a4b5-5f3606af7793" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cd-projekt-mystery-games-update-yes-theyre-still-happening-and-no-not-any-time-soon/</link>
                                                                            <description>
                            <![CDATA[ Maybe someday we'll find out what's going on with Sirius and Hadar, but it is not this day. ]]>
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                                                                        <pubDate>Wed, 02 Sep 2026 22:29:13 +0000</pubDate>                                                                                                                                <updated>Wed, 02 Sep 2026 23:49:46 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt wearing a hood in The Witcher 2: Assassins of Kings]]></media:description>                                                            <media:text><![CDATA[Geralt wearing a hood in The Witcher 2: Assassins of Kings]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt wearing a hood in The Witcher 2: Assassins of Kings]]></media:title>
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                                <p>CD Projekt has a lot going on these days: <a href="https://www.pcgamer.com/the-witcher-4/" target="_blank">The Witcher 4</a>, <a href="https://www.pcgamer.com/games/rpg/cyberpunk-2-which-is-now-officially-called-cyberpunk-2-has-entered-pre-production-but-dont-expect-it-out-before-2030/" target="_blank">Cyberpunk 2</a>, a new <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/" target="_blank">Witcher 3 expansion</a> and <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/" target="_blank">remaster</a>, a <a href="https://www.pcgamer.com/games/the-witcher/original-witcher-dev-says-remaking-it-as-an-open-world-wont-be-easy-as-a-player-i-might-be-happy-about-that-but-as-a-designer-im-starting-to-get-gray/" target="_blank">remake of the original Witcher</a>, probably some other stuff I've either forgotten or don't know about, and a couple of long-simmering mystery projects that are still only known by their codenames, Sirius and Hadar. </p><p>You'd be forgiven for forgetting about them, given their low profile and drawn-out development times, but in today's <a href="https://www.youtube.com/watch?v=MqL4uw3QFzY" target="_blank">H1 investors call</a>, CD Projekt's vice president of investor relations Karolina Gnaś reassured everyone that they're still happening—just not anytime soon.</p><p>Asked about Sirius, Gnaś mentioned the recent <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-cuts-more-than-20-percent-of-the-witcher-spinoff-development-team-to-reflect-the-projects-needs-at-this-stage-of-development/" target="_blank">cuts to the development team</a>, saying—as CD Projekt did when the layoffs happened—that the changes were made to meet "the current needs of the project."</p><p>"Pre-production is ongoing, and at this stage we are focused on testing different solutions and ideas we develop," Gnaś said. "This project is very different from our other projects because it's focused on multiplayer. So there's a lot of learning and testing in this particular one."</p><p>Sirius first came to light in 2021, when <a href="https://www.pcgamer.com/the-flame-in-the-flood-studio-joins-cd-projekt-to-work-on-an-ambitious-new-game/" target="_blank">CD Projekt acquired The Molasses Flood</a>, known for <a href="https://www.pcgamer.com/the-flame-in-the-flood/" target="_blank">The Flame in the Flood</a>, to work on a new game eventually revealed to be based on The Witcher. But the project ran into trouble a couple years later, and was paused and <a href="https://www.pcgamer.com/cd-projekts-witcher-spinoff-game-is-back-on-track-with-an-updated-direction/" target="_blank">rebooted</a>; in 2025, CD Projekt's plan to maintain The Molasses Flood as an effectively independent studio also <a href="https://www.pcgamer.com/gaming-industry/its-the-end-of-an-era-four-years-after-saying-the-studio-would-keep-its-identity-cd-projekt-has-fully-absorbed-the-molasses-flood-but-its-still-working-on-the-witcher-spinoff-project-sirius/" target="_blank">came to an end</a>.</p><p>Despite how little we know about Sirius, we know even less about Hadar. It's an all-new property, not based on The Witcher or Cyberpunk, although it will be similar to the extent that it aims to deliver "<a href="https://www.pcgamer.com/games/rpg/cd-projekt-reds-mysterious-project-hadar-will-be-an-emotional-open-world-experience-similar-to-the-witcher-3-and-cyberpunk/" target="_blank">an emotional, open world experience</a>." But aside from that? It's "<a href="https://www.pcgamer.com/gaming-industry/cd-projekts-mysterious-hadar-is-progressing-dynamically-which-means-were-at-least-one-step-closer-to-finding-out-what-it-is/" target="_blank">progressing dynamically</a>," whatever that means, but it's definitely not progressing rapidly: It too has been <a href="https://www.pcgamer.com/cd-projekt-is-also-working-on-something-brand-new-that-it-created-from-scratch/" target="_blank">in the works since 2021</a>, and Gnaś said it remains "in the concept phase," essentially where it was five years ago.</p><p>But it does sound like things might be ready to start picking up speed. "We currently have over 30 people and expect to hire more, up to 50 developers by the end of this year," Gnaś continued. "Right now the team is mostly focused on testing different approaches and ideas, and prototyping some gameplay elements." And then, with an amusing note of finality: "This is it."</p><p>Frankly, I'm not too bothered. I am genuinely curious about Hadar, because it's an original thing; Sirius, not so much, because multiplayer's not really my bag and a Witcher game that not <em>all Geralt all the time</em> is fundamentally less interesting to me anyway. But CD Projekt's got enough big stuff cooking I already know about, so if it wants to horse around with these other things until 2033 (or whatever—I have no insights here, 2033 is just suitably far off), that's fine by me.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="0110d3ae-a71d-11f1-a4b5-5f3606af7793" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="0110d3ae-a71d-11f1-a4b5-5f3606af7793" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
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                                                            <title><![CDATA[ CD Projekt says it never considered charging Witcher 3 owners for the remastered edition: 'It was never a question we asked ourselves' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>These are big days for <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/" target="_blank">The Witcher 3</a>: It's not only getting a full-on <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/" target="_blank">story expansion</a> in 2027, a <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/" target="_blank">remaster of the base game</a> is also coming later this month. Even better, anyone who owns the original Witcher 3 will get the remaster for free. That's pretty generous as these things go, but in an interview with <a href="https://www.thegamebusiness.com/p/cd-projekt-red-if-you-want-a-cost" target="_blank">The Game Business</a>, CD Projekt co-CEO Michał Nowakowski said there was never any thought of doing it differently.</p><p>"It was never a question we asked ourselves," Nowakowski said. "We were going deeper into the development of Songs of the Past with Fool's Theory, and we started chatting: 'Why don't we make the game more modern? Everything felt like it was developed 10 years ago.' Because it was developed more than 10 years ago.</p><p>"We started chatting about what we could do to improve it. It started with small things and then it turned into this larger project, and we suddenly realized we had a remaster on our hands."</p><p>There's little doubt that existing Witcher 3 owners would've been willing to pony up for a modernized version of the game, especially with a new expansion on the way, but "we never thought about it this way," Nowakowski said. The Songs of the Past expansion is where CD Projekt will make money, but as far as the remaster goes, "we really felt this is the CDPR way to gift it to the players who already own it. It was just never a question we asked ourselves.”</p><p>CD Projekt doesn't exactly need the money—the company shared its <a href="https://www.youtube.com/watch?v=YNSRIFAKoFY" target="_blank">H1 financials</a> today, which saw revenues up nearly 25% over the same period in 2025 and an even bigger bump in profits from ongoing operation—but even so it's a nice move, particularly given that the remaster will include the Hearts of Stone and Blood and Wine expansions, making them free for anyone who only has the base game.</p><p>Full details on the remaster haven't been shared yet, but based on <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/" target="_blank">what we do know</a> it sounds extensive, covering everything from visual improvements to "enhanced combat" and new finishers, new monster behaviors, a revamped skill tree, and my personal favorite, "immersive meditation." It's set to go live on September 29, and will replace The Witcher 3: Complete Edition on digital storefronts.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="dc51947e-a715-11f1-b0d6-89d3482ec57c" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="dc51947e-a715-11f1-b0d6-89d3482ec57c" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cd-projekt-says-it-never-considered-charging-witcher-3-owners-for-the-remastered-edition-it-was-never-a-question-we-asked-ourselves/</link>
                                                                            <description>
                            <![CDATA[ The Songs of the Past expansion will make money, but the remastered Witcher 3 is a gift. ]]>
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                                                                        <pubDate>Wed, 02 Sep 2026 21:34:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt claps his hands]]></media:description>                                                            <media:text><![CDATA[Geralt claps his hands]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt claps his hands]]></media:title>
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                                <p>These are big days for <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/" target="_blank">The Witcher 3</a>: It's not only getting a full-on <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/" target="_blank">story expansion</a> in 2027, a <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/" target="_blank">remaster of the base game</a> is also coming later this month. Even better, anyone who owns the original Witcher 3 will get the remaster for free. That's pretty generous as these things go, but in an interview with <a href="https://www.thegamebusiness.com/p/cd-projekt-red-if-you-want-a-cost" target="_blank">The Game Business</a>, CD Projekt co-CEO Michał Nowakowski said there was never any thought of doing it differently.</p><p>"It was never a question we asked ourselves," Nowakowski said. "We were going deeper into the development of Songs of the Past with Fool's Theory, and we started chatting: 'Why don't we make the game more modern? Everything felt like it was developed 10 years ago.' Because it was developed more than 10 years ago.</p><p>"We started chatting about what we could do to improve it. It started with small things and then it turned into this larger project, and we suddenly realized we had a remaster on our hands."</p><p>There's little doubt that existing Witcher 3 owners would've been willing to pony up for a modernized version of the game, especially with a new expansion on the way, but "we never thought about it this way," Nowakowski said. The Songs of the Past expansion is where CD Projekt will make money, but as far as the remaster goes, "we really felt this is the CDPR way to gift it to the players who already own it. It was just never a question we asked ourselves.”</p><p>CD Projekt doesn't exactly need the money—the company shared its <a href="https://www.youtube.com/watch?v=YNSRIFAKoFY" target="_blank">H1 financials</a> today, which saw revenues up nearly 25% over the same period in 2025 and an even bigger bump in profits from ongoing operation—but even so it's a nice move, particularly given that the remaster will include the Hearts of Stone and Blood and Wine expansions, making them free for anyone who only has the base game.</p><p>Full details on the remaster haven't been shared yet, but based on <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/" target="_blank">what we do know</a> it sounds extensive, covering everything from visual improvements to "enhanced combat" and new finishers, new monster behaviors, a revamped skill tree, and my personal favorite, "immersive meditation." It's set to go live on September 29, and will replace The Witcher 3: Complete Edition on digital storefronts.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="dc51947e-a715-11f1-b0d6-89d3482ec57c" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="dc51947e-a715-11f1-b0d6-89d3482ec57c" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
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                                                            <title><![CDATA[ Doug Cockle believes Dandelion is Geralt's real soulmate in The Witcher 3, but 'in a very platonic way' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I don't like waging into gaming romance wars—things <a href="https://www.pcgamer.com/games/resident-evil/half-the-fans-would-want-to-hang-me-leon-kennedys-voice-actor-wont-say-whether-hes-team-ada-or-team-claire-but-he-does-point-to-all-that-ada-has-done-for-leon/">got a bit dicey</a> with Ada and Claire—but it seems that I am yet to learn my lesson because here I am again with the news that Geralt's one true love isn't Yennifer or Triss, it's his trusty and talkative bard, Dandelion. At least Geralt's gaming voice actor Doug Cockle believes there's something special between the two. </p><p>During a chat with PC Gamer's Joshua Wolens at Gamescom last week (where he also saw <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">Songs of the Past in action</a>) Geralt's voice actor Doug Cockle revealed that, yes, he thinks Dandelion may in fact be his character's better half, but there's a catch: "I would say yes, but in a very platonic way.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1691px;"><p class="vanilla-image-block" style="padding-top:53.05%;"><img id="shv2x9VnnY5L5FsPzPgK5M" name="witcher dandelion 2.jpg" alt="Dandelion from The Witcher 3" src="https://cdn.mos.cms.futurecdn.net/shv2x9VnnY5L5FsPzPgK5M-1920-80.jpg" mos="" align="middle" fullscreen="" width="1691" height="897" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><p>Cockle says he doesn't want to liken their relationship to the cliche that is "bros over hoes" because "it's a horrible phrase" but there is a seed of truth to it in how Geralt prioritises Dandelion over some of the other characters in <a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/">The Witcher 3</a>. </p><p>"I think there is a bit of that in  Geralt's and Dandelion's relationship that you know," Cockle says. "Whenever Dandelion is in trouble, Geralt drops everything, and he's off to save him."</p><p>Just look to The Wild Hunt's first main quest in Act 1, Poet Under Pressure, in which Geralt has to track Dandelion down, kill the Witch Hunter, and free him as he's tied to a chair in a halflings' hut. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1364px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="H9LzfRi87J6kmd5DKT5sBL" name="Triss.jpg" alt="The Witcher 3 romance - Triss" src="https://cdn.mos.cms.futurecdn.net/H9LzfRi87J6kmd5DKT5sBL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1364" height="768" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CDProjekt)</span></figcaption></figure><p>"Depending on your choices in The Witcher 3, I think [Geralt] does drop Yen or Triss or somebody," Cockle adds. "Yes, it's one of his romantic interests. You know, at the drop of a hat, just goes. I gotta go [and save Dandelion]." </p><p>The quest that comes to mind here is Count Reuven's Treasure where Geralt has to ignore the sounds of Triss being tortured to get information on Dandelion's whereabouts. Although there are other reasons as to why this is the best decision, and Triss can certainly hold her own. </p><p>With all of this in mind Dandelion's voice actor John Schwab is eager to point out that just because Geralt is always around to aid Dandelion "that doesn't mean that Geralt is like 'Yay! It's saving Dandelion time again'." To which Cockle adds "yeah, it's 'awe he's in trouble again' you know". Imagine that said in a somewhat exasperated tone—it shouldn't be too hard to do so.  </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="277647a0-a6ea-11f1-b8ae-6de3677d4304" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="277647a0-a6ea-11f1-b8ae-6de3677d4304" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/doug-cockle-believes-dandelion-is-geralts-real-soulmate-in-the-witcher-3-but-in-a-very-platonic-way/</link>
                                                                            <description>
                            <![CDATA[ Geralt x Dandelion ship = Gerdelion. ]]>
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                                                                        <pubDate>Wed, 02 Sep 2026 16:32:19 +0000</pubDate>                                                                                                                                <updated>Wed, 02 Sep 2026 16:32:34 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Elie Gould ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5HPuSiRgqza2PQESSqE7gG-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they&#039;re not screaming or hiding, there&#039;s a good chance you&#039;ll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Joshua Wolens ]]></dc:contributor>
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                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dandelion from The Witcher 3]]></media:description>                                                            <media:text><![CDATA[Dandelion from The Witcher 3]]></media:text>
                                <media:title type="plain"><![CDATA[Dandelion from The Witcher 3]]></media:title>
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                                <p>I don't like waging into gaming romance wars—things <a href="https://www.pcgamer.com/games/resident-evil/half-the-fans-would-want-to-hang-me-leon-kennedys-voice-actor-wont-say-whether-hes-team-ada-or-team-claire-but-he-does-point-to-all-that-ada-has-done-for-leon/">got a bit dicey</a> with Ada and Claire—but it seems that I am yet to learn my lesson because here I am again with the news that Geralt's one true love isn't Yennifer or Triss, it's his trusty and talkative bard, Dandelion. At least Geralt's gaming voice actor Doug Cockle believes there's something special between the two. </p><p>During a chat with PC Gamer's Joshua Wolens at Gamescom last week (where he also saw <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">Songs of the Past in action</a>) Geralt's voice actor Doug Cockle revealed that, yes, he thinks Dandelion may in fact be his character's better half, but there's a catch: "I would say yes, but in a very platonic way.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1691px;"><p class="vanilla-image-block" style="padding-top:53.05%;"><img id="shv2x9VnnY5L5FsPzPgK5M" name="witcher dandelion 2.jpg" alt="Dandelion from The Witcher 3" src="https://cdn.mos.cms.futurecdn.net/shv2x9VnnY5L5FsPzPgK5M-1920-80.jpg" mos="" align="middle" fullscreen="" width="1691" height="897" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><p>Cockle says he doesn't want to liken their relationship to the cliche that is "bros over hoes" because "it's a horrible phrase" but there is a seed of truth to it in how Geralt prioritises Dandelion over some of the other characters in <a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/">The Witcher 3</a>. </p><p>"I think there is a bit of that in  Geralt's and Dandelion's relationship that you know," Cockle says. "Whenever Dandelion is in trouble, Geralt drops everything, and he's off to save him."</p><p>Just look to The Wild Hunt's first main quest in Act 1, Poet Under Pressure, in which Geralt has to track Dandelion down, kill the Witch Hunter, and free him as he's tied to a chair in a halflings' hut. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1364px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="H9LzfRi87J6kmd5DKT5sBL" name="Triss.jpg" alt="The Witcher 3 romance - Triss" src="https://cdn.mos.cms.futurecdn.net/H9LzfRi87J6kmd5DKT5sBL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1364" height="768" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CDProjekt)</span></figcaption></figure><p>"Depending on your choices in The Witcher 3, I think [Geralt] does drop Yen or Triss or somebody," Cockle adds. "Yes, it's one of his romantic interests. You know, at the drop of a hat, just goes. I gotta go [and save Dandelion]." </p><p>The quest that comes to mind here is Count Reuven's Treasure where Geralt has to ignore the sounds of Triss being tortured to get information on Dandelion's whereabouts. Although there are other reasons as to why this is the best decision, and Triss can certainly hold her own. </p><p>With all of this in mind Dandelion's voice actor John Schwab is eager to point out that just because Geralt is always around to aid Dandelion "that doesn't mean that Geralt is like 'Yay! It's saving Dandelion time again'." To which Cockle adds "yeah, it's 'awe he's in trouble again' you know". Imagine that said in a somewhat exasperated tone—it shouldn't be too hard to do so.  </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="277647a0-a6ea-11f1-b8ae-6de3677d4304" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="277647a0-a6ea-11f1-b8ae-6de3677d4304" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Was Geralt's voice actor inspired by Henry Cavill's take on him in The Witcher series? 'No, because we were first' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's often said that good artists borrow, and great artists steal. And given Doug Cockle, the voice actor for Geralt of Rivia in <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/">The Witcher 3</a>, has been in the rare position of getting to see a character he's played for years in videogames debut on streamed TV, portrayed for a stint by Henry Cavill (and now <a href="https://www.pcgamer.com/movies-tv/liam-hemsworth-is-so-cautiously-not-awful-as-geralt-of-rivia-that-hes-basically-invisible-in-the-witcher-season-4/">Liam Hemsworth</a>), you might wonder if he has taken any notes.</p><p>"No," he tells PC Gamer's Joshua Wolens at <a href="https://www.pcgamer.com/gaming-industry/live/news/gamescom-2026-live-hub-the-latest-news-and-previews-from-the-biggest-gaming-event-of-the-year/">Gamescom 2026</a>. "Because we were first." </p><p>John Schwab, voice actor for the longtime friend of Geralt, Dandelion, joins in with some friendly ribbing of Netflix: "And I still haven't got a call for a cameo. Have you?" he asks Cockle. "No!" Cockle replies, to which Schwab emphatically says: "Come on, guys!"</p><p>Cockle does say that he's asked the showrunners—though it's unclear if this is a joke or not—to "bring me in every episode. Just put me in the background. Pull a Stan Lee or something, y'know? Pull a Stan Lee. But did they do it? No."</p><p>Despite the friendly elbows going on, though, Schwab is quick to give his compliments: "I like Dandelion, I like Jaskier, he's a fun guy. I really think [Joey Batey] has really done a good job in finding the depths, and it's gone a completely different way. </p><p>"But just like—you know, Doug, did you play Benedick in Much Ado [About Nothing]? Doug wasn't the first person to play that part. So you kind of created <em>your </em>Geralt," to which he pins on: "I think they stole stuff from you—come on, let's be fair."</p><p>Doug responds: "Well—mmn," as Schwab quite literally snickers in the background. "Henry is on record saying that my performance as Geralt—I can't remember if he used 'informed' or 'inspired' his approach to how he did it, as well. He didn't <em>copy </em>me, he went 'Doug's Geralt is cool, I want to do something like that', and then he turned it into his own. Which is what all artists do and should do, anyways. And he did a fantastic job of it."</p><p>We're going to get Cockle do his own, bespoke fantastic job in The Witcher 3's upcoming DLC, Songs of the Past, <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">which Josh saw in action</a>.</p><div class="product"><a data-dimension112="480b8c0a-a6d6-11f1-a1ec-c3d1dc96cd1f" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="480b8c0a-a6d6-11f1-a1ec-c3d1dc96cd1f" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/was-geralts-voice-actor-inspired-by-henry-cavills-take-on-him-in-the-witcher-series-no-because-we-were-first/</link>
                                                                            <description>
                            <![CDATA[ "I still haven't got a call for a cameo," says Dandelion VA John Schwab. ]]>
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                                                                        <pubDate>Wed, 02 Sep 2026 14:01:26 +0000</pubDate>                                                                                                                                <updated>Thu, 03 Sep 2026 09:17:39 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Joshua Wolens ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Netflix / CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A split image showing Henry Cavill from Netflix&#039;s The Witcher series, juxtaposed with Geralt from The Witcher 3 Remastered.]]></media:description>                                                            <media:text><![CDATA[A split image showing Henry Cavill from Netflix&#039;s The Witcher series, juxtaposed with Geralt from The Witcher 3 Remastered.]]></media:text>
                                <media:title type="plain"><![CDATA[A split image showing Henry Cavill from Netflix&#039;s The Witcher series, juxtaposed with Geralt from The Witcher 3 Remastered.]]></media:title>
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                                <p>It's often said that good artists borrow, and great artists steal. And given Doug Cockle, the voice actor for Geralt of Rivia in <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/">The Witcher 3</a>, has been in the rare position of getting to see a character he's played for years in videogames debut on streamed TV, portrayed for a stint by Henry Cavill (and now <a href="https://www.pcgamer.com/movies-tv/liam-hemsworth-is-so-cautiously-not-awful-as-geralt-of-rivia-that-hes-basically-invisible-in-the-witcher-season-4/">Liam Hemsworth</a>), you might wonder if he has taken any notes.</p><p>"No," he tells PC Gamer's Joshua Wolens at <a href="https://www.pcgamer.com/gaming-industry/live/news/gamescom-2026-live-hub-the-latest-news-and-previews-from-the-biggest-gaming-event-of-the-year/">Gamescom 2026</a>. "Because we were first." </p><p>John Schwab, voice actor for the longtime friend of Geralt, Dandelion, joins in with some friendly ribbing of Netflix: "And I still haven't got a call for a cameo. Have you?" he asks Cockle. "No!" Cockle replies, to which Schwab emphatically says: "Come on, guys!"</p><p>Cockle does say that he's asked the showrunners—though it's unclear if this is a joke or not—to "bring me in every episode. Just put me in the background. Pull a Stan Lee or something, y'know? Pull a Stan Lee. But did they do it? No."</p><p>Despite the friendly elbows going on, though, Schwab is quick to give his compliments: "I like Dandelion, I like Jaskier, he's a fun guy. I really think [Joey Batey] has really done a good job in finding the depths, and it's gone a completely different way. </p><p>"But just like—you know, Doug, did you play Benedick in Much Ado [About Nothing]? Doug wasn't the first person to play that part. So you kind of created <em>your </em>Geralt," to which he pins on: "I think they stole stuff from you—come on, let's be fair."</p><p>Doug responds: "Well—mmn," as Schwab quite literally snickers in the background. "Henry is on record saying that my performance as Geralt—I can't remember if he used 'informed' or 'inspired' his approach to how he did it, as well. He didn't <em>copy </em>me, he went 'Doug's Geralt is cool, I want to do something like that', and then he turned it into his own. Which is what all artists do and should do, anyways. And he did a fantastic job of it."</p><p>We're going to get Cockle do his own, bespoke fantastic job in The Witcher 3's upcoming DLC, Songs of the Past, <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">which Josh saw in action</a>.</p><div class="product"><a data-dimension112="480b8c0a-a6d6-11f1-a1ec-c3d1dc96cd1f" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="480b8c0a-a6d6-11f1-a1ec-c3d1dc96cd1f" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
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                                                            <title><![CDATA[ The Witcher 3 Remastered should run just fine on the Steam Deck, say devs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As is the case with a lot of older games (I regret to inform you that <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/">The Witcher 3</a> is 11 years old) that get the remaster treatment, there's been some anxiety over whether <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/">The Witcher 3 Remastered</a> will run properly on the Steam Deck—especially given <a href="https://www.pcgamer.com/games/the-witcher/the-witcher-3-remastered-announced-another-huge-free-update-and-its-coming-soon/">it'll be a free update</a>. It's always frustrating when some new glossy graphics pack messes with your hardware.</p><p>Well, fear not—speaking to PC Gamer's Joshua Wolens ahead of <a href="https://www.pcgamer.com/gaming-industry/live/news/gamescom-2026-live-hub-the-latest-news-and-previews-from-the-biggest-gaming-event-of-the-year/">Gamescom 2026</a>, CD Projekt Red's executive producer of external projects Jakub Kutrzuba has told us that The Witcher 3 Remastered will run just as well on your Steam Deck, thanks to general optimisation improvements with the new rendering engine.</p><p>"When it comes to Steam Deck, based on what we see, the game will work the same way, but look much much better. Because from one side we are bringing all these improvements, we are bringing new content, we are upgrading the assets, but [we also have] the new rendering features."</p><p>These features, Kutrzuba says, give the game more hardware budget for all those fancy spangled new assets and textures: "With the newer rendering engine, many of the systems just work faster. So we are just capable of showing a more beautiful image with the same cost, and this is also the case for the Nintendo Switch 2, which is coming together with the Remaster as well."</p><p>So, no, the Remaster isn't some monster that'll eat all of your Steam Deck's RAM. In general, CD Projekt seems to've learned its lesson after the horror show of Cyberpunk 2077, with its developers boasting <a href="https://www.pcgamer.com/games/the-witcher/after-the-debacle-of-cyberpunk-2077-cd-projekt-says-the-witcher-4-is-already-running-on-pc-and-consoles-promises-its-going-to-run-on-all-target-platforms/">solid performance out of The Witcher 4</a>, as well. You'll be able to engage in some cosy, lo-fi monster slaying in the windswept, freshly-beautified White Orchard without fretting about frame drops. </p><p>Which is good, because given Wolens' stellar impression of the <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">Remaster's graphical update</a>, you'll want to.</p><div class="product"><a data-dimension112="fe584604-a606-11f1-b172-b71594626879" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="fe584604-a606-11f1-b172-b71594626879" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-3-remastered-should-run-just-fine-on-the-steam-deck-say-devs/</link>
                                                                            <description>
                            <![CDATA[ "This is also the case for the Nintendo Switch 2." ]]>
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                                                                        <pubDate>Tue, 01 Sep 2026 13:14:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Joshua Wolens ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 Remastered trailer]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 Remastered trailer]]></media:text>
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                                <p>As is the case with a lot of older games (I regret to inform you that <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/">The Witcher 3</a> is 11 years old) that get the remaster treatment, there's been some anxiety over whether <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/">The Witcher 3 Remastered</a> will run properly on the Steam Deck—especially given <a href="https://www.pcgamer.com/games/the-witcher/the-witcher-3-remastered-announced-another-huge-free-update-and-its-coming-soon/">it'll be a free update</a>. It's always frustrating when some new glossy graphics pack messes with your hardware.</p><p>Well, fear not—speaking to PC Gamer's Joshua Wolens ahead of <a href="https://www.pcgamer.com/gaming-industry/live/news/gamescom-2026-live-hub-the-latest-news-and-previews-from-the-biggest-gaming-event-of-the-year/">Gamescom 2026</a>, CD Projekt Red's executive producer of external projects Jakub Kutrzuba has told us that The Witcher 3 Remastered will run just as well on your Steam Deck, thanks to general optimisation improvements with the new rendering engine.</p><p>"When it comes to Steam Deck, based on what we see, the game will work the same way, but look much much better. Because from one side we are bringing all these improvements, we are bringing new content, we are upgrading the assets, but [we also have] the new rendering features."</p><p>These features, Kutrzuba says, give the game more hardware budget for all those fancy spangled new assets and textures: "With the newer rendering engine, many of the systems just work faster. So we are just capable of showing a more beautiful image with the same cost, and this is also the case for the Nintendo Switch 2, which is coming together with the Remaster as well."</p><p>So, no, the Remaster isn't some monster that'll eat all of your Steam Deck's RAM. In general, CD Projekt seems to've learned its lesson after the horror show of Cyberpunk 2077, with its developers boasting <a href="https://www.pcgamer.com/games/the-witcher/after-the-debacle-of-cyberpunk-2077-cd-projekt-says-the-witcher-4-is-already-running-on-pc-and-consoles-promises-its-going-to-run-on-all-target-platforms/">solid performance out of The Witcher 4</a>, as well. You'll be able to engage in some cosy, lo-fi monster slaying in the windswept, freshly-beautified White Orchard without fretting about frame drops. </p><p>Which is good, because given Wolens' stellar impression of the <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">Remaster's graphical update</a>, you'll want to.</p><div class="product"><a data-dimension112="fe584604-a606-11f1-b172-b71594626879" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="fe584604-a606-11f1-b172-b71594626879" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
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                                                            <title><![CDATA[ After the debacle of Cyberpunk 2077, CD Projekt says The Witcher 4 is already running on PC and consoles, promises 'it's going to run' on all target platforms ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Cyberpunk 2077 <em>now </em>is one of the best RPGs money can buy. But Cyberpunk 2077 <em>then</em>, which is to say when it was new, was not. It was <a href="https://www.pcgamer.com/cyberpunk-2077-review/" target="_blank">pretty okay on PC</a>, aside from a horde of bugs, but it was such a performance catastrophe on the PlayStation 4 that Sony literally <a href="https://www.pcgamer.com/sony-has-removed-cyberpunk-2077-from-the-playstation-store/" target="_blank">booted it off the PlayStation Store</a>. Even when it was allowed back in the building six months later, Sony slapped a notice on it warning people that it was still <a href="https://www.pcgamer.com/despite-sonys-warning-cyberpunk-2077-is-still-massively-popular-on-the-playstation-4/" target="_blank">potentially dodgy</a>.</p><p>Speaking to <a href="https://www.gamedeveloper.com/production/cd-projekt-red-has-the-witcher-4-running-on-all-target-platforms-after-cyberpunk-2077-lesson" target="_blank">Game Developer</a>, CD Projekt Red co-CEO Michał Nowakowski said that failure arose from the studio's ambitions for the game, which led it to develop on PC first. "We want[ed] to push the boundaries of what is doable in terms of cinematic feeling and whatnot [in Cyberpunk 2077], and PC was just the best suited rig for that," Nowakowski said. "There was this, as it turned out, false belief that toning it down to whatever was the current gen is not going to be that much of a challenge."</p><p>There was also a little bit of belief in a Polish take on the ol' <a href="https://www.pcgamer.com/former-dragon-age-producer-mark-darrah-says-bioware-magic-is-bullshit/" target="_blank">Bioware magic</a>: Nowakowski said the studio "got a bit lucky here and there" with The Witcher 3, leading it to believe that Cyberpunk would ultimately be fine too.</p><p>Of course, Cyberpunk 2077 was most definitely not fine, and with that humiliation firmly burned into its collective consciousness, CD Projekt Red is approaching The Witcher 4 with a little more care and consideration to ensure the new game runs properly on all platforms it's coming to. If development hits a snag on any single platform, for instance, the studio stops to fix it rather than simply pressing ahead and coming back to clean it up later.</p><p>"For example, technically, we should hit, let's say, 10 checkmarks," Nowakowski said. "Back in the past, if we missed one or two, we were like, 'we're gonna catch up with that later on.' Sometimes we did, but sometimes we didn't, and then two milestones or three milestones down the road, you have like four or five missing checkmarks and it's not that easy."</p><p>The net result is parity right from the get-go: "You come to the studio, you launch Witcher 4 right now. You can launch it on PC. You can launch it on PS5. You can launch it on Xbox Series X, and it's going to run," Nowakowski said.</p><p><em>'We're doing our best to ensure our game runs'</em> is a low bar, sure, but given how poorly Cyberpunk 2077 went at launch it's not surprising that CD Projekt is making the point—and so, here's hoping it's able to pull it off. The Witcher 4 still doesn't have a release date (and probably won't for a good long time yet) but is currently<a href="https://www.pcgamer.com/games/the-witcher/the-witcher-4-is-targeting-a-2028-release/" target="_blank"> "targeting" a 2028 release</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="f3c931d2-a582-11f1-9bd3-69f8a1ab5be0" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="f3c931d2-a582-11f1-9bd3-69f8a1ab5be0" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/after-the-debacle-of-cyberpunk-2077-cd-projekt-says-the-witcher-4-is-already-running-on-pc-and-consoles-promises-its-going-to-run-on-all-target-platforms/</link>
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                            <![CDATA[ Sure, it's a low bar, but after the Cyberpunk 2077 fiasco you can understand why CD Projekt Red would want to make the point. ]]>
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                                                                        <pubDate>Mon, 31 Aug 2026 21:43:46 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 17:41:06 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Witcher 4 lady heading out for lunch]]></media:description>                                                            <media:text><![CDATA[Witcher 4 lady heading out for lunch]]></media:text>
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                                <p>Cyberpunk 2077 <em>now </em>is one of the best RPGs money can buy. But Cyberpunk 2077 <em>then</em>, which is to say when it was new, was not. It was <a href="https://www.pcgamer.com/cyberpunk-2077-review/" target="_blank">pretty okay on PC</a>, aside from a horde of bugs, but it was such a performance catastrophe on the PlayStation 4 that Sony literally <a href="https://www.pcgamer.com/sony-has-removed-cyberpunk-2077-from-the-playstation-store/" target="_blank">booted it off the PlayStation Store</a>. Even when it was allowed back in the building six months later, Sony slapped a notice on it warning people that it was still <a href="https://www.pcgamer.com/despite-sonys-warning-cyberpunk-2077-is-still-massively-popular-on-the-playstation-4/" target="_blank">potentially dodgy</a>.</p><p>Speaking to <a href="https://www.gamedeveloper.com/production/cd-projekt-red-has-the-witcher-4-running-on-all-target-platforms-after-cyberpunk-2077-lesson" target="_blank">Game Developer</a>, CD Projekt Red co-CEO Michał Nowakowski said that failure arose from the studio's ambitions for the game, which led it to develop on PC first. "We want[ed] to push the boundaries of what is doable in terms of cinematic feeling and whatnot [in Cyberpunk 2077], and PC was just the best suited rig for that," Nowakowski said. "There was this, as it turned out, false belief that toning it down to whatever was the current gen is not going to be that much of a challenge."</p><p>There was also a little bit of belief in a Polish take on the ol' <a href="https://www.pcgamer.com/former-dragon-age-producer-mark-darrah-says-bioware-magic-is-bullshit/" target="_blank">Bioware magic</a>: Nowakowski said the studio "got a bit lucky here and there" with The Witcher 3, leading it to believe that Cyberpunk would ultimately be fine too.</p><p>Of course, Cyberpunk 2077 was most definitely not fine, and with that humiliation firmly burned into its collective consciousness, CD Projekt Red is approaching The Witcher 4 with a little more care and consideration to ensure the new game runs properly on all platforms it's coming to. If development hits a snag on any single platform, for instance, the studio stops to fix it rather than simply pressing ahead and coming back to clean it up later.</p><p>"For example, technically, we should hit, let's say, 10 checkmarks," Nowakowski said. "Back in the past, if we missed one or two, we were like, 'we're gonna catch up with that later on.' Sometimes we did, but sometimes we didn't, and then two milestones or three milestones down the road, you have like four or five missing checkmarks and it's not that easy."</p><p>The net result is parity right from the get-go: "You come to the studio, you launch Witcher 4 right now. You can launch it on PC. You can launch it on PS5. You can launch it on Xbox Series X, and it's going to run," Nowakowski said.</p><p><em>'We're doing our best to ensure our game runs'</em> is a low bar, sure, but given how poorly Cyberpunk 2077 went at launch it's not surprising that CD Projekt is making the point—and so, here's hoping it's able to pull it off. The Witcher 4 still doesn't have a release date (and probably won't for a good long time yet) but is currently<a href="https://www.pcgamer.com/games/the-witcher/the-witcher-4-is-targeting-a-2028-release/" target="_blank"> "targeting" a 2028 release</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="f3c931d2-a582-11f1-9bd3-69f8a1ab5be0" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="f3c931d2-a582-11f1-9bd3-69f8a1ab5be0" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
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                                                            <title><![CDATA[ The Witcher 3 Remastered makes the original's best HD mod obsolete, but only because that same modder's been working on the real deal ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's been a long road, but a mod we called <a href="https://www.pcgamer.com/the-witcher-3s-best-graphics-overhaul-mod-is-getting-even-better/">The Witcher 3's best graphics overhaul</a> will no longer be needed—and for once, I can talk about a mod becoming obsolete with a smile on my face, because the reasons involved here are all good ones.</p><p><a href="https://www.nexusmods.com/witcher3/mods/9963" target="_blank">The Witcher 3 HD Reworked</a> is a cornerstone of the game's modding scene. We're talking over 325,000 unique downloads (725,000 in total), and that's just the version that was uploaded back in 2024. <a href="https://www.nexusmods.com/witcher3/mods/1021?tab=posts" target="_blank">The "OldGen" version</a>, uploaded in 2015, has an eye-melting 1.7 million unique downloads (5.8 million in total). It's a frankly astonishing upscaling and remodelling project that effects thousands of textures, models, and so on in CD Projekt Red's classic.</p><p>It's so impressive, in fact, that CDPR just snapped the guy up for <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/">The Witcher 3 Remastered</a>. <a href="https://www.nexusmods.com/witcher3/mods/9963?tab=posts" target="_blank">HalkHogan writes</a>: "It's been a while since the last news and I would like to clarify any questions and confirm that I am cooperating with CDPR on The Witcher 3 Remaster, and my work will be officially available in the game on September 29 (on PC and consoles). HDRP will no longer be needed.</p><p>"Almost all in-game characters, monsters, animals, vegetation, armors and equipment for Geralt & Roach and a large part of the environment have been reworked, and I've put a lot of effort into ensuring the highest quality. Thanks and see you later!"</p><p>This means that you're not gonna need The Witcher 3 HD Reworked anymore because, well, the guy who made it worked on the remaster. Our own Joshua Wolens spoke to executive producer Jakub Kutrzuba about it earlier this month: "We are integrating the most popular mod on Nexus mod, the HDD Rework mod, with tons of upgraded textures, meshes. [It's] something which is bringing great visual improvement across the whole game."</p><p>As for how it turned out, he <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">took a peek</a> more recently during Gamescom 2026, where he wrote: "It's something else now. Letten is gorgeous from all angles, whether you're watching the sunrise crest the hills or stepping into the oppressive darkness of its sinister woods." </p><div class="product"><a data-dimension112="f05907b0-a218-11f1-af73-bb803fb1ba80" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="f05907b0-a218-11f1-af73-bb803fb1ba80" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-3-remastered-makes-the-originals-best-hd-mod-obsolete-but-only-because-that-same-modders-been-working-on-the-real-deal/</link>
                                                                            <description>
                            <![CDATA[ Making it to the big leagues. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 13:12:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 Remastered trailer]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 Remastered trailer]]></media:text>
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                                <p>It's been a long road, but a mod we called <a href="https://www.pcgamer.com/the-witcher-3s-best-graphics-overhaul-mod-is-getting-even-better/">The Witcher 3's best graphics overhaul</a> will no longer be needed—and for once, I can talk about a mod becoming obsolete with a smile on my face, because the reasons involved here are all good ones.</p><p><a href="https://www.nexusmods.com/witcher3/mods/9963" target="_blank">The Witcher 3 HD Reworked</a> is a cornerstone of the game's modding scene. We're talking over 325,000 unique downloads (725,000 in total), and that's just the version that was uploaded back in 2024. <a href="https://www.nexusmods.com/witcher3/mods/1021?tab=posts" target="_blank">The "OldGen" version</a>, uploaded in 2015, has an eye-melting 1.7 million unique downloads (5.8 million in total). It's a frankly astonishing upscaling and remodelling project that effects thousands of textures, models, and so on in CD Projekt Red's classic.</p><p>It's so impressive, in fact, that CDPR just snapped the guy up for <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/">The Witcher 3 Remastered</a>. <a href="https://www.nexusmods.com/witcher3/mods/9963?tab=posts" target="_blank">HalkHogan writes</a>: "It's been a while since the last news and I would like to clarify any questions and confirm that I am cooperating with CDPR on The Witcher 3 Remaster, and my work will be officially available in the game on September 29 (on PC and consoles). HDRP will no longer be needed.</p><p>"Almost all in-game characters, monsters, animals, vegetation, armors and equipment for Geralt & Roach and a large part of the environment have been reworked, and I've put a lot of effort into ensuring the highest quality. Thanks and see you later!"</p><p>This means that you're not gonna need The Witcher 3 HD Reworked anymore because, well, the guy who made it worked on the remaster. Our own Joshua Wolens spoke to executive producer Jakub Kutrzuba about it earlier this month: "We are integrating the most popular mod on Nexus mod, the HDD Rework mod, with tons of upgraded textures, meshes. [It's] something which is bringing great visual improvement across the whole game."</p><p>As for how it turned out, he <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">took a peek</a> more recently during Gamescom 2026, where he wrote: "It's something else now. Letten is gorgeous from all angles, whether you're watching the sunrise crest the hills or stepping into the oppressive darkness of its sinister woods." </p><div class="product"><a data-dimension112="f05907b0-a218-11f1-af73-bb803fb1ba80" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="f05907b0-a218-11f1-af73-bb803fb1ba80" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
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                                                            <title><![CDATA[ The Witcher 3 Remastered: Everything new coming in the big free upgrade ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/IGk17XQ7IrQ" allowfullscreen></iframe></div></div><p>After 11 years, The Witcher 3 is getting a new story expansion <em>and</em> a remaster. CD Projekt Red has announced The Witcher 3: Wild Hunt – Remastered, which is coming in 2026 and will be a free upgrade for all current owners of the game, paving the way for the shiny new DLC coming next year. It isn't just a technical update, either: CDPR is making changes to The Witcher 3's combat, skill system, and hey, transmogs!</p><h2 class="article-body__section" id="section-witcher-3-remastered-release-date"><span>Witcher 3 Remastered release date</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iwc6CtEicWdj4zU2x4MzoE" name="witcher 3 remaster trailer shot" alt="The Witcher 3 Remastered trailer" src="https://cdn.mos.cms.futurecdn.net/iwc6CtEicWdj4zU2x4MzoE-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/iwc6CtEicWdj4zU2x4MzoE-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h3 id="the-witcher-3-remastered-release-date">The Witcher 3 Remastered release date</h3><p><strong>The Witcher 3: Wild Hunt – Remastered launches on September 29, 2026</strong>. That's only a month away from the day it was announced, which is a treat! It was revealed just before the teaser trailer for the new expansion Songs of the Past, but that's not coming until 2027.</p><h3 id="the-remaster-is-a-free-update-and-the-original-dlcs-are-now-free">The remaster is a free update and the original DLCs are now free</h3><p>The Witcher 3 Remastered will replace the current "Complete Edition" on storefronts when it launches in September. It will also be a free upgrade for anyone who already owns the base game The Witcher 3: Wild Hunt. The original two story expansions Hearts of Stone and Blood and Wine <a href="https://press.cdprojektred.com/en/news/1839/the-witcher-3-wild-hunt-remastered-announced-songs-of-the-past-gets-first-look"><u>have also been made free</u></a> for all base game owners in an update the same day as the remaster announcement.</p><p>There's a good chance you do already have those expansions either from the Game of the Year edition years back or the more recent Complete Edition that's been the default version for sale since 2022. If not though, they're yours now!</p><h2 class="article-body__section" id="section-witcher-3-remastered-features"><span>Witcher 3 Remastered features</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3335px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y3sNEtEAviYCPthyVp3F5F" name="witcher 3 remaster combat" alt="The Witcher 3 Remastered trailer" src="https://cdn.mos.cms.futurecdn.net/y3sNEtEAviYCPthyVp3F5F-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3335" height="1876" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/y3sNEtEAviYCPthyVp3F5F-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h3 id="here-39-s-what-cdpr-told-pc-gamer-about-the-remaster">Here's what CDPR told PC Gamer about the remaster</h3><p>Our own Josh Wolens got to see The Witcher 3 Remastered (and the <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">Songs of the Past expansion</a>) played at Gamescom in August and talked with CDPR about the upgrades a bit.</p><p>CDPR's executive producer of external projects Jakub Kutrzuba told Josh that it wanted to think about what The Witcher 3 would play like if it were launching in 2026.</p><p>"We put a lot of our time into how the game actually plays," says Kutrzuba. "So, the animation system, the camera work, small quality of life improvements, accessibility changes, enemy behaviour in combat, maybe the pathfinding for the roads, etcetera—these are areas of the game which we know could cause some frustration here and there.</p><p>"We went through all of them and asked ourselves, 'What can we do about it, without rebuilding the game from scratch?' And we have changed a lot… the game just plays smoother, you know? There's no immersion-breakers anymore, I would say."</p><div class="product"><a data-dimension112="ca92fe66-a19e-11f1-a74e-4337fb8e0277" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="ca92fe66-a19e-11f1-a74e-4337fb8e0277" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3340px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="nKAdYeAnRa24BkFDvLWw4F" name="witcher 3 remaster lighting" alt="The Witcher 3 Remastered trailer" src="https://cdn.mos.cms.futurecdn.net/nKAdYeAnRa24BkFDvLWw4F-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3340" height="1879" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/nKAdYeAnRa24BkFDvLWw4F-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h3 id="what-39-s-new-in-the-remaster">What's new in the remaster?</h3><p>At the end of its announcement trailer, CDPR listed a ton of changes coming in the remaster. A lot of the inscrutable acronyms here are graphics tech to do with making the game prettier, which is great, but does pad out the list with relatively minor changes like "improved motion blur." </p><ul><li>Enhanced combat</li><li>Improved traversal and movement</li><li>New Witcher signs FX</li><li>Revamped mount handling</li><li>Enhanced monster behaviors</li><li>Skill tree revamp</li><li>Armor transmogrification</li><li>New combat finishers</li><li>Expanded photo mode</li><li>Cross platform mod support</li><li>Immersive meditation</li><li>Refined animations</li><li>New quest tracking</li><li>UI improvements</li><li>Looting rework</li><li>Refreshed motion blur</li><li>New accessibility features</li><li>Updated textures</li><li>Foliage shading rework</li><li>Tutorial modernization</li><li>HDR improvements</li><li>GTAO</li><li>Improved menu navigation</li><li>Ray tracing improvements</li><li>Global lighting rework</li><li>New shading model</li><li>Subsurface scattering</li><li>New tone mapper</li><li>PlayStation 5 Pro support</li><li>Xbox Play Anywhere support</li><li>Nintendo Switch 2 exclusive features</li><li>Nvidia DLSS 4.5</li><li>AMD FSR 4</li><li>Intel XESS 2.0</li><li>Path tracing on PC</li><li>Ray reconstruction on PC</li><li>Raytraced hair</li><li>Native DX12</li><li>Rendering parallelization</li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/</link>
                                                                            <description>
                            <![CDATA[ Get psyched for armor transmogs, folks. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 19:57:31 +0000</pubDate>                                                                                                                                <updated>Fri, 28 Aug 2026 05:26:24 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ lauren@pcgamer.com (Lauren Morton) ]]></author>                    <dc:creator><![CDATA[ Lauren Morton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/CoudgUkKX2WLFCPMbGjoX5-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 Remastered trailer]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 Remastered trailer]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3 Remastered trailer]]></media:title>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/IGk17XQ7IrQ" allowfullscreen></iframe></div></div><p>After 11 years, The Witcher 3 is getting a new story expansion <em>and</em> a remaster. CD Projekt Red has announced The Witcher 3: Wild Hunt – Remastered, which is coming in 2026 and will be a free upgrade for all current owners of the game, paving the way for the shiny new DLC coming next year. It isn't just a technical update, either: CDPR is making changes to The Witcher 3's combat, skill system, and hey, transmogs!</p><h2 class="article-body__section" id="section-witcher-3-remastered-release-date"><span>Witcher 3 Remastered release date</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iwc6CtEicWdj4zU2x4MzoE" name="witcher 3 remaster trailer shot" alt="The Witcher 3 Remastered trailer" src="https://cdn.mos.cms.futurecdn.net/iwc6CtEicWdj4zU2x4MzoE-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/iwc6CtEicWdj4zU2x4MzoE-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h3 id="the-witcher-3-remastered-release-date">The Witcher 3 Remastered release date</h3><p><strong>The Witcher 3: Wild Hunt – Remastered launches on September 29, 2026</strong>. That's only a month away from the day it was announced, which is a treat! It was revealed just before the teaser trailer for the new expansion Songs of the Past, but that's not coming until 2027.</p><h3 id="the-remaster-is-a-free-update-and-the-original-dlcs-are-now-free">The remaster is a free update and the original DLCs are now free</h3><p>The Witcher 3 Remastered will replace the current "Complete Edition" on storefronts when it launches in September. It will also be a free upgrade for anyone who already owns the base game The Witcher 3: Wild Hunt. The original two story expansions Hearts of Stone and Blood and Wine <a href="https://press.cdprojektred.com/en/news/1839/the-witcher-3-wild-hunt-remastered-announced-songs-of-the-past-gets-first-look"><u>have also been made free</u></a> for all base game owners in an update the same day as the remaster announcement.</p><p>There's a good chance you do already have those expansions either from the Game of the Year edition years back or the more recent Complete Edition that's been the default version for sale since 2022. If not though, they're yours now!</p><h2 class="article-body__section" id="section-witcher-3-remastered-features"><span>Witcher 3 Remastered features</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3335px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y3sNEtEAviYCPthyVp3F5F" name="witcher 3 remaster combat" alt="The Witcher 3 Remastered trailer" src="https://cdn.mos.cms.futurecdn.net/y3sNEtEAviYCPthyVp3F5F-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3335" height="1876" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/y3sNEtEAviYCPthyVp3F5F-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h3 id="here-39-s-what-cdpr-told-pc-gamer-about-the-remaster">Here's what CDPR told PC Gamer about the remaster</h3><p>Our own Josh Wolens got to see The Witcher 3 Remastered (and the <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">Songs of the Past expansion</a>) played at Gamescom in August and talked with CDPR about the upgrades a bit.</p><p>CDPR's executive producer of external projects Jakub Kutrzuba told Josh that it wanted to think about what The Witcher 3 would play like if it were launching in 2026.</p><p>"We put a lot of our time into how the game actually plays," says Kutrzuba. "So, the animation system, the camera work, small quality of life improvements, accessibility changes, enemy behaviour in combat, maybe the pathfinding for the roads, etcetera—these are areas of the game which we know could cause some frustration here and there.</p><p>"We went through all of them and asked ourselves, 'What can we do about it, without rebuilding the game from scratch?' And we have changed a lot… the game just plays smoother, you know? There's no immersion-breakers anymore, I would say."</p><div class="product"><a data-dimension112="ca92fe66-a19e-11f1-a74e-4337fb8e0277" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="ca92fe66-a19e-11f1-a74e-4337fb8e0277" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3340px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="nKAdYeAnRa24BkFDvLWw4F" name="witcher 3 remaster lighting" alt="The Witcher 3 Remastered trailer" src="https://cdn.mos.cms.futurecdn.net/nKAdYeAnRa24BkFDvLWw4F-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3340" height="1879" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/nKAdYeAnRa24BkFDvLWw4F-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h3 id="what-39-s-new-in-the-remaster">What's new in the remaster?</h3><p>At the end of its announcement trailer, CDPR listed a ton of changes coming in the remaster. A lot of the inscrutable acronyms here are graphics tech to do with making the game prettier, which is great, but does pad out the list with relatively minor changes like "improved motion blur." </p><ul><li>Enhanced combat</li><li>Improved traversal and movement</li><li>New Witcher signs FX</li><li>Revamped mount handling</li><li>Enhanced monster behaviors</li><li>Skill tree revamp</li><li>Armor transmogrification</li><li>New combat finishers</li><li>Expanded photo mode</li><li>Cross platform mod support</li><li>Immersive meditation</li><li>Refined animations</li><li>New quest tracking</li><li>UI improvements</li><li>Looting rework</li><li>Refreshed motion blur</li><li>New accessibility features</li><li>Updated textures</li><li>Foliage shading rework</li><li>Tutorial modernization</li><li>HDR improvements</li><li>GTAO</li><li>Improved menu navigation</li><li>Ray tracing improvements</li><li>Global lighting rework</li><li>New shading model</li><li>Subsurface scattering</li><li>New tone mapper</li><li>PlayStation 5 Pro support</li><li>Xbox Play Anywhere support</li><li>Nintendo Switch 2 exclusive features</li><li>Nvidia DLSS 4.5</li><li>AMD FSR 4</li><li>Intel XESS 2.0</li><li>Path tracing on PC</li><li>Ray reconstruction on PC</li><li>Raytraced hair</li><li>Native DX12</li><li>Rendering parallelization</li></ul>
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                                                            <title><![CDATA[ We saw The Witcher 3 – Songs of the Past in action, and the full-game remaster that's coming this year too ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">In Print</div><div class="fancy_box_body"><p class="fancy-box__body-text">This is a shorter version of an exclusive Witcher 3 – Songs of the Past cover feature that will go out in the <a data-analytics-id="inline-link" href="https://www.magazinesdirect.com/row/pc-gamer-uk-edition-subscription/dp/eaf57fc1" target="_blank">next issue of PC Gamer magazine</a>. Keep your eyes peeled!</p></div></div><p>Surprise! Songs of the Past, <a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/">The Witcher 3's</a> third expansion, isn't kicked off by some Ciri-centric weft in the space-time continuum, nor another curt and urgent letter from Yennefer. As for Triss, well, I didn't spot a single red hair of her in the hands-off demo that CD Projekt Red and Fool's Theory gave us.</p><p>It's Dandelion. Geralt's lute-plucking biographer has gone missing, and who better to find him than his best pal in the whole wide world? So when Songs of the Past releases next year, he'll be back on the path in a region of The Witcher's world we've never seen before—Dandelion's family home of Letten, in the kingdom of Redania.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/oqYR0kiq_KA" allowfullscreen></iframe></div></div><p>And he's got another surprise for you, too: a full Witcher 3 remaster that aims to make the 2015 classic feel like it released in the modern era, due for release on September 29.</p><p>Over a decade since The Witcher 3's last expansion, the boys are back in town.</p><h2 id="there-39-s-no-place-like">There's No Place Like</h2><p>Where better to get a glimpse of Dandelion's true face than his family home? Dandelion's real name is Julian Alfred Pankratz, Viscount de Lettenhove, and it's to Lettenhove he invites Geralt for Songs of the Past's opening—to the sumptuous manor that marks the seat of power for his blue-blood forebears. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4354px;"><p class="vanilla-image-block" style="padding-top:42.81%;"><img id="6cyp4NU7LGwe6oKG9xWNaB" name="Letten_ConceptArt" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/6cyp4NU7LGwe6oKG9xWNaB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="4354" height="1864" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/6cyp4NU7LGwe6oKG9xWNaB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>To hear the devs tell it, this is a Dandelion-centric expansion all the way through: the focus is on Geralt and the bard's relationship—their "bromance," as multiple people I spoke to put it—and not so much on, oh I don't know, Ciri, for example.</p><p>"[Letten is] a completely new region in northern Redania, where Dandelion comes from," says Karolina Kuzia, Songs of the Past's vision director. "We visit because of personal matters that put a toll on him, so he needs his best friend at his side. Imagine you enter a lush green valley, hidden in a mountain range."</p><p>"This place was never touched by war, never ravaged like the rest of the continent," continues Kuzia. "People here are peaceful. They live their lives together with nature."</p><p>Not too peaceful, though. "Letten, albeit a land of plenty, has a dark underbelly," says game director Jakub Rokosz. "It wouldn't be a Witcher adventure if Geralt didn't have anything to do."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6xx6QPJ9wquSJ8XfVCv6zB" name="SotP_Lettenhove" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/6xx6QPJ9wquSJ8XfVCv6zB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/6xx6QPJ9wquSJ8XfVCv6zB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h2 id="the-morning-after">The morning after</h2><p>That dark underbelly was there from the jump in my time with Songs of the Past. Geralt awakens, hungover and far from home, in the aftermath of the local Belleteyn celebrations—a kind of Easter-style celebration—but in the party's afterglow, Dandelion is nowhere to be found. </p><p>A pretty walk later and the witcher is sat at a long mahogany table in Lettenhove itself, playing mediator between two of his best friend's most fearsome relatives, his grandmama and his cousin Lilla, as they argue over whether Dandelion is truly missing at all and, if so, what to do about it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7o4VPFiEEH9GaeXUDGK5nB" name="SotP_Garden_of_Thorns_1" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/7o4VPFiEEH9GaeXUDGK5nB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/7o4VPFiEEH9GaeXUDGK5nB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Yes, we absolutely asked if you can romance grandmama, and I'm sorry to say it sounds like the answer is no.</p><p>Anyway, it's not long before Geralt's Belleteyn turns into a busman's holiday. He and the almost-definitely-romanceable Lilla venture out into Letten's gnarled, dark, and foreboding woods on the trail of a de Lettenhove family legend: the curse of Dandelion's ancestor, the mad Count Humbert de Lettenhove.</p><p>Given that it's been a while since The Witcher 3 last got an expansion, it might be worth saying something obvious: this is still The Witcher 3 at its core, with the loops and mechanics you remember. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JFCtKrQ2PjVqaGrZYbiEzB" name="TW3RE_City_Vista" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/JFCtKrQ2PjVqaGrZYbiEzB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/JFCtKrQ2PjVqaGrZYbiEzB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Soon after starting, the dev playing the demo I saw was dropping into his witcher senses to find lost items and people, and the expansion's first contretemps—an argument between Geralt and a bearded Letten-ite who had snaffled Dandelion's lute—let the player choose between trying to negotiate a peaceful settlement or resorting to the diplomacy of fists. We picked the latter.</p><p>"I wouldn't say that [Songs of the Past] will feel different," says Rokosz, "simply because Witcher 3 aged really well, as a game. It's still very relevant—it became a staple for RPGs back in the day when it came out, and even now, when you replay it, you don't really feel it's an old game."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jRKGoCQDQEuYFLpWCYoEfB" name="SotP_Geralt_fighting" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/jRKGoCQDQEuYFLpWCYoEfB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/jRKGoCQDQEuYFLpWCYoEfB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h2 id="chain-reaction">Chain reaction</h2><p>But while it's still The Witcher 3, it quite literally has some new tricks up its sleeve. Geralt picks up a new weapon in the course of his time in Letten: a silver chain that wraps around his arm and can be used to handle crowds of enemies. You might recognise it. In The Witcher 1's intro cinematic (and in the first book), Geralt used exactly this weapon to fight off a monstrous striga.</p><p>And if you don't remember that, you might recall this: Ciri wields an identical weapon in cinematic trailers for The Witcher 4. Cue raised eyebrows.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xn3oWMpy5EJtr7KoWkKBzB" name="TW3RE_Nature_Vista_1" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/xn3oWMpy5EJtr7KoWkKBzB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/xn3oWMpy5EJtr7KoWkKBzB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>How does it work? I saw Geralt make use of his new weapon against a couple of different enemies in my time with him. First up, swarmions, a new enemy type and example <em>par excellence</em> of nominative determinism. They're big on swarming, you see, which means having a long chain to handle them with—yanking individual foes from the pack to deal with mano a mano, or whipping it around to keep foes at bay—comes in useful. </p><p>The chain is selected much like a sign or bomb in combat, and can either be quickly deployed with a button press or, if you want to give someone special treatment, you can manually zoom in to target specific body parts on your enemies, an action which slows down time to give you time to aim, much like the base game's crossbow.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Mm6SQooFki9yagZDumwLzB" name="TW3RE_Geralt on_a_Horseback" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/Mm6SQooFki9yagZDumwLzB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Mm6SQooFki9yagZDumwLzB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>I also saw the chain used in my demo's concluding boss fight. Having hacked their way through centipedes, swarmions, and a few other nasties, Lilla and Geralt finally come to a mystical well that seems intricately tied to Dandelion's disappearance and the de Lettenhove curse. First things first, though, Geralt has to put down the Slumbering Knight guarding the place, which means plenty of familiar fancy footwork while, at the same time, using your new toy to break the boss's guard and get some licks in.</p><h2 id="re-master-witcher">(Re)master Witcher</h2><p>That familiar fancy footwork isn't <em>too</em> familiar, mind you. A new expansion isn't the only work being done on CDPR's masterpiece—the studio is preceding Songs of the Past with a full-on remaster too. It's not just a graphical gussy-up, the devs are reworking parts of the game to smooth out the little points of aggravation that might drive players away.</p><p>When it comes to gameplay changes, "We're mostly thinking about new players, you know?" says Jakub Kutrzuba, CDPR's executive producer of external projects. "We're looking at The Witcher from that perspective—so what would be the biggest pain points? What would a player expect to be changed in order to enjoy the game?" What would The Witcher 3 look like "if it was a game which released in 2026"? </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uJmU2osA5R22vmBN4Ma7fB" name="SotP_Garden_of_Thorns_2" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/uJmU2osA5R22vmBN4Ma7fB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/uJmU2osA5R22vmBN4Ma7fB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>In practice, that means working on The Witcher 3's combat, movement, and animations to make the whole thing feel more responsive and dynamic and less, well, janky. </p><p>"The remaster includes so many improvements, so many fixes, so many changes and gameplay improvements," says Badowski. "All the improvements make the combat much more smooth, much more natural. You can change target while playing the animation or performing strikes, and it gives the game a kind of freshness."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VD3TfR3Zn5MaJ2ryEFQpjB" name="SotP_Letten_Vista" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/VD3TfR3Zn5MaJ2ryEFQpjB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/VD3TfR3Zn5MaJ2ryEFQpjB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>"We put a lot of our time into how the game actually plays," says Kutrzuba. "So, the animation system, the camera work, small quality of life improvements, accessibility changes, enemy behaviour in combat, maybe the pathfinding for the roads, etcetera—these are areas of the game which we know could cause some frustration here and there."</p><p>"We went through all of them and asked ourselves, 'What can we do about it, without rebuilding the game from scratch?' And we have changed a lot… the game just plays smoother, you know? There's no immersion-breakers anymore, I would say."</p><p>I can't verify that without playing myself, but I <em>can</em> verify that it looks killer. The Witcher 3 was never an ugly game, and it looks better than ever after its 2022 next-gen update, but it's something else now. Letten is gorgeous from all angles, whether you're watching the sunrise crest the hills or stepping into the oppressive darkness of its sinister woods. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="27JXeh6iRXApDb2h2tgMzB" name="TW3RE_Nature_Vista_2" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/27JXeh6iRXApDb2h2tgMzB-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>But it's the more technical, nitty-gritty simulation stuff that really appeals to me. Geralt's stroll to Lettenhove at the beginning of my demo felt lively in a way that few places in the original Witcher 3 did. People were, simply, up to stuff. Shepherds guided sheep across roads, carts trundled around, a child played on a high railing to the chagrin of their parents, and all around life seemed, in general, to proceed.</p><p>"When you think about the remaster features that we apply in Letten," says Rokosz, it concerns in large part "how our community behaves, what you can do, what can they do. They can now use boats, they can drive carts, this is all to bolster the feeling of the area where you are, in Letten."</p><p>"We wanted to make it compare with any other game which is launching these days," says Kutrzuba. "We are touching aspects of the game which haven't been touched since we launched it." From what I've seen, it pays off.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5AzpW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5AzpW.js" async></script><div class="product"><a data-dimension112="069c942a-a119-11f1-aef8-d3d92008e98d" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="069c942a-a119-11f1-aef8-d3d92008e98d" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/</link>
                                                                            <description>
                            <![CDATA[ Just when he thought he was out, Songs of the Past pulls Geralt back in. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 08:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 26 Aug 2026 13:41:58 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Witcher 3 – Songs of the Past]]></media:description>                                                            <media:text><![CDATA[Witcher 3 – Songs of the Past]]></media:text>
                                <media:title type="plain"><![CDATA[Witcher 3 – Songs of the Past]]></media:title>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">In Print</div><div class="fancy_box_body"><p class="fancy-box__body-text">This is a shorter version of an exclusive Witcher 3 – Songs of the Past cover feature that will go out in the <a data-analytics-id="inline-link" href="https://www.magazinesdirect.com/row/pc-gamer-uk-edition-subscription/dp/eaf57fc1" target="_blank">next issue of PC Gamer magazine</a>. Keep your eyes peeled!</p></div></div><p>Surprise! Songs of the Past, <a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/">The Witcher 3's</a> third expansion, isn't kicked off by some Ciri-centric weft in the space-time continuum, nor another curt and urgent letter from Yennefer. As for Triss, well, I didn't spot a single red hair of her in the hands-off demo that CD Projekt Red and Fool's Theory gave us.</p><p>It's Dandelion. Geralt's lute-plucking biographer has gone missing, and who better to find him than his best pal in the whole wide world? So when Songs of the Past releases next year, he'll be back on the path in a region of The Witcher's world we've never seen before—Dandelion's family home of Letten, in the kingdom of Redania.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/oqYR0kiq_KA" allowfullscreen></iframe></div></div><p>And he's got another surprise for you, too: a full Witcher 3 remaster that aims to make the 2015 classic feel like it released in the modern era, due for release on September 29.</p><p>Over a decade since The Witcher 3's last expansion, the boys are back in town.</p><h2 id="there-39-s-no-place-like">There's No Place Like</h2><p>Where better to get a glimpse of Dandelion's true face than his family home? Dandelion's real name is Julian Alfred Pankratz, Viscount de Lettenhove, and it's to Lettenhove he invites Geralt for Songs of the Past's opening—to the sumptuous manor that marks the seat of power for his blue-blood forebears. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4354px;"><p class="vanilla-image-block" style="padding-top:42.81%;"><img id="6cyp4NU7LGwe6oKG9xWNaB" name="Letten_ConceptArt" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/6cyp4NU7LGwe6oKG9xWNaB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="4354" height="1864" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/6cyp4NU7LGwe6oKG9xWNaB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>To hear the devs tell it, this is a Dandelion-centric expansion all the way through: the focus is on Geralt and the bard's relationship—their "bromance," as multiple people I spoke to put it—and not so much on, oh I don't know, Ciri, for example.</p><p>"[Letten is] a completely new region in northern Redania, where Dandelion comes from," says Karolina Kuzia, Songs of the Past's vision director. "We visit because of personal matters that put a toll on him, so he needs his best friend at his side. Imagine you enter a lush green valley, hidden in a mountain range."</p><p>"This place was never touched by war, never ravaged like the rest of the continent," continues Kuzia. "People here are peaceful. They live their lives together with nature."</p><p>Not too peaceful, though. "Letten, albeit a land of plenty, has a dark underbelly," says game director Jakub Rokosz. "It wouldn't be a Witcher adventure if Geralt didn't have anything to do."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6xx6QPJ9wquSJ8XfVCv6zB" name="SotP_Lettenhove" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/6xx6QPJ9wquSJ8XfVCv6zB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/6xx6QPJ9wquSJ8XfVCv6zB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h2 id="the-morning-after">The morning after</h2><p>That dark underbelly was there from the jump in my time with Songs of the Past. Geralt awakens, hungover and far from home, in the aftermath of the local Belleteyn celebrations—a kind of Easter-style celebration—but in the party's afterglow, Dandelion is nowhere to be found. </p><p>A pretty walk later and the witcher is sat at a long mahogany table in Lettenhove itself, playing mediator between two of his best friend's most fearsome relatives, his grandmama and his cousin Lilla, as they argue over whether Dandelion is truly missing at all and, if so, what to do about it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7o4VPFiEEH9GaeXUDGK5nB" name="SotP_Garden_of_Thorns_1" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/7o4VPFiEEH9GaeXUDGK5nB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/7o4VPFiEEH9GaeXUDGK5nB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Yes, we absolutely asked if you can romance grandmama, and I'm sorry to say it sounds like the answer is no.</p><p>Anyway, it's not long before Geralt's Belleteyn turns into a busman's holiday. He and the almost-definitely-romanceable Lilla venture out into Letten's gnarled, dark, and foreboding woods on the trail of a de Lettenhove family legend: the curse of Dandelion's ancestor, the mad Count Humbert de Lettenhove.</p><p>Given that it's been a while since The Witcher 3 last got an expansion, it might be worth saying something obvious: this is still The Witcher 3 at its core, with the loops and mechanics you remember. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JFCtKrQ2PjVqaGrZYbiEzB" name="TW3RE_City_Vista" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/JFCtKrQ2PjVqaGrZYbiEzB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/JFCtKrQ2PjVqaGrZYbiEzB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Soon after starting, the dev playing the demo I saw was dropping into his witcher senses to find lost items and people, and the expansion's first contretemps—an argument between Geralt and a bearded Letten-ite who had snaffled Dandelion's lute—let the player choose between trying to negotiate a peaceful settlement or resorting to the diplomacy of fists. We picked the latter.</p><p>"I wouldn't say that [Songs of the Past] will feel different," says Rokosz, "simply because Witcher 3 aged really well, as a game. It's still very relevant—it became a staple for RPGs back in the day when it came out, and even now, when you replay it, you don't really feel it's an old game."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jRKGoCQDQEuYFLpWCYoEfB" name="SotP_Geralt_fighting" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/jRKGoCQDQEuYFLpWCYoEfB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/jRKGoCQDQEuYFLpWCYoEfB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h2 id="chain-reaction">Chain reaction</h2><p>But while it's still The Witcher 3, it quite literally has some new tricks up its sleeve. Geralt picks up a new weapon in the course of his time in Letten: a silver chain that wraps around his arm and can be used to handle crowds of enemies. You might recognise it. In The Witcher 1's intro cinematic (and in the first book), Geralt used exactly this weapon to fight off a monstrous striga.</p><p>And if you don't remember that, you might recall this: Ciri wields an identical weapon in cinematic trailers for The Witcher 4. Cue raised eyebrows.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xn3oWMpy5EJtr7KoWkKBzB" name="TW3RE_Nature_Vista_1" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/xn3oWMpy5EJtr7KoWkKBzB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/xn3oWMpy5EJtr7KoWkKBzB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>How does it work? I saw Geralt make use of his new weapon against a couple of different enemies in my time with him. First up, swarmions, a new enemy type and example <em>par excellence</em> of nominative determinism. They're big on swarming, you see, which means having a long chain to handle them with—yanking individual foes from the pack to deal with mano a mano, or whipping it around to keep foes at bay—comes in useful. </p><p>The chain is selected much like a sign or bomb in combat, and can either be quickly deployed with a button press or, if you want to give someone special treatment, you can manually zoom in to target specific body parts on your enemies, an action which slows down time to give you time to aim, much like the base game's crossbow.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Mm6SQooFki9yagZDumwLzB" name="TW3RE_Geralt on_a_Horseback" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/Mm6SQooFki9yagZDumwLzB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Mm6SQooFki9yagZDumwLzB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>I also saw the chain used in my demo's concluding boss fight. Having hacked their way through centipedes, swarmions, and a few other nasties, Lilla and Geralt finally come to a mystical well that seems intricately tied to Dandelion's disappearance and the de Lettenhove curse. First things first, though, Geralt has to put down the Slumbering Knight guarding the place, which means plenty of familiar fancy footwork while, at the same time, using your new toy to break the boss's guard and get some licks in.</p><h2 id="re-master-witcher">(Re)master Witcher</h2><p>That familiar fancy footwork isn't <em>too</em> familiar, mind you. A new expansion isn't the only work being done on CDPR's masterpiece—the studio is preceding Songs of the Past with a full-on remaster too. It's not just a graphical gussy-up, the devs are reworking parts of the game to smooth out the little points of aggravation that might drive players away.</p><p>When it comes to gameplay changes, "We're mostly thinking about new players, you know?" says Jakub Kutrzuba, CDPR's executive producer of external projects. "We're looking at The Witcher from that perspective—so what would be the biggest pain points? What would a player expect to be changed in order to enjoy the game?" What would The Witcher 3 look like "if it was a game which released in 2026"? </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uJmU2osA5R22vmBN4Ma7fB" name="SotP_Garden_of_Thorns_2" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/uJmU2osA5R22vmBN4Ma7fB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/uJmU2osA5R22vmBN4Ma7fB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>In practice, that means working on The Witcher 3's combat, movement, and animations to make the whole thing feel more responsive and dynamic and less, well, janky. </p><p>"The remaster includes so many improvements, so many fixes, so many changes and gameplay improvements," says Badowski. "All the improvements make the combat much more smooth, much more natural. You can change target while playing the animation or performing strikes, and it gives the game a kind of freshness."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VD3TfR3Zn5MaJ2ryEFQpjB" name="SotP_Letten_Vista" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/VD3TfR3Zn5MaJ2ryEFQpjB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/VD3TfR3Zn5MaJ2ryEFQpjB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>"We put a lot of our time into how the game actually plays," says Kutrzuba. "So, the animation system, the camera work, small quality of life improvements, accessibility changes, enemy behaviour in combat, maybe the pathfinding for the roads, etcetera—these are areas of the game which we know could cause some frustration here and there."</p><p>"We went through all of them and asked ourselves, 'What can we do about it, without rebuilding the game from scratch?' And we have changed a lot… the game just plays smoother, you know? There's no immersion-breakers anymore, I would say."</p><p>I can't verify that without playing myself, but I <em>can</em> verify that it looks killer. The Witcher 3 was never an ugly game, and it looks better than ever after its 2022 next-gen update, but it's something else now. Letten is gorgeous from all angles, whether you're watching the sunrise crest the hills or stepping into the oppressive darkness of its sinister woods. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="27JXeh6iRXApDb2h2tgMzB" name="TW3RE_Nature_Vista_2" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/27JXeh6iRXApDb2h2tgMzB-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>But it's the more technical, nitty-gritty simulation stuff that really appeals to me. Geralt's stroll to Lettenhove at the beginning of my demo felt lively in a way that few places in the original Witcher 3 did. People were, simply, up to stuff. Shepherds guided sheep across roads, carts trundled around, a child played on a high railing to the chagrin of their parents, and all around life seemed, in general, to proceed.</p><p>"When you think about the remaster features that we apply in Letten," says Rokosz, it concerns in large part "how our community behaves, what you can do, what can they do. They can now use boats, they can drive carts, this is all to bolster the feeling of the area where you are, in Letten."</p><p>"We wanted to make it compare with any other game which is launching these days," says Kutrzuba. "We are touching aspects of the game which haven't been touched since we launched it." From what I've seen, it pays off.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5AzpW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5AzpW.js" async></script><div class="product"><a data-dimension112="069c942a-a119-11f1-aef8-d3d92008e98d" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="069c942a-a119-11f1-aef8-d3d92008e98d" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
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                                                            <title><![CDATA[ The Witcher 4 is 'targeting' a 2028 release ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We've still got more than a year to wait for The Witcher 4. In a video ahead of this year's Gamescom show, CD Projekt co-CEO Michał Nowakowski spoke a bit about the upcoming Witcher 3 expansion as well as the game's long-awaited sequel.</p><p>"We have more than 500 incredibly talented developers working to create something truly special for you," he said. "The Witcher 4 features a huge and immersive open world, intense and action-packed gameplay, and a deep impactful story that we hope will stay with you for a long time. Simply put, this is our biggest, boldest, and most ambitious game to date."</p><p>But <em>when</em>? When when when? Well... not super soon, as you may not be shocked to hear.</p><p>"That's the question we're hearing from you all the time," Nowakowski said. "We're not ready to share an exact date, I can tell you this: The Witcher 4 is targeting a 2028 release window." </p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:lnyrs3z3222ccs2w2krdeek3/app.bsky.feed.post/3mttmertey22y" data-bluesky-cid="bafyreidmq7v7cjte5vpotuwipeh5yh7y6fg5omymmn6m3wxakf6cqg6jcy" cite="https://bsky.app/profile/thewitcher.com/post/3mttmertey22y"><p lang="en">To our beloved fans, players, and community:As we near #gamescom in just a few days, CD PROJEKT RED Joint-CEO Michał Nowakowski would like to personally invite YOU to join us there, and hear about the future of The Witcher franchise!</p>— @thewitcher.com (<a href="https://bsky.app/profile/did:plc:lnyrs3z3222ccs2w2krdeek3?ref_src=embed">@thewitcher.com.bsky.social</a>) <a href="https://bsky.app/profile/thewitcher.com/post/3mttmertey22y">2026-08-24T16:12:27.004Z</a></blockquote><p>"Targeting" there certainly gives CD Projekt plenty of wiggle room for the eventual release date, a lesson no doubt learned from The Witcher 3 and Cyberpunk 2077's multiple delays.</p><p>"I know it's a bit of a wait, but let the team cook," Nowakowski said. "It will be worth the wait."</p><div class="product"><a data-dimension112="8889d2ac-9fd6-11f1-8afc-9f1f682f51b7" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="8889d2ac-9fd6-11f1-8afc-9f1f682f51b7" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-4-is-targeting-a-2028-release/</link>
                                                                            <description>
                            <![CDATA[ CD Projekt dropped a few details ahead of Gamescom's Opening Night Live. ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 16:11:59 +0000</pubDate>                                                                                                                                <updated>Mon, 24 Aug 2026 16:42:12 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ wesley@pcgamer.com (Wes Fenlon) ]]></author>                    <dc:creator><![CDATA[ Wes Fenlon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oLoGHTuSZDFZX6QdzCTj4R-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he&#039;ll always jump at the chance to cover emulation and Japanese games.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;When he&#039;s not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it&#039;s really becoming a problem), he&#039;s probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;His lasting legacy on this earth may be &lt;a href=&quot;https://www.pcgamer.com/ive-somehow-been-wasding-wrong-my-whole-life/&quot; target=&quot;_blank&quot;&gt;using WASD wrong&lt;/a&gt; for his entire life.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CDPR / Epic]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ciri smiles while looking up.]]></media:description>                                                            <media:text><![CDATA[Ciri smiles while looking up.]]></media:text>
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                                <p>We've still got more than a year to wait for The Witcher 4. In a video ahead of this year's Gamescom show, CD Projekt co-CEO Michał Nowakowski spoke a bit about the upcoming Witcher 3 expansion as well as the game's long-awaited sequel.</p><p>"We have more than 500 incredibly talented developers working to create something truly special for you," he said. "The Witcher 4 features a huge and immersive open world, intense and action-packed gameplay, and a deep impactful story that we hope will stay with you for a long time. Simply put, this is our biggest, boldest, and most ambitious game to date."</p><p>But <em>when</em>? When when when? Well... not super soon, as you may not be shocked to hear.</p><p>"That's the question we're hearing from you all the time," Nowakowski said. "We're not ready to share an exact date, I can tell you this: The Witcher 4 is targeting a 2028 release window." </p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:lnyrs3z3222ccs2w2krdeek3/app.bsky.feed.post/3mttmertey22y" data-bluesky-cid="bafyreidmq7v7cjte5vpotuwipeh5yh7y6fg5omymmn6m3wxakf6cqg6jcy" cite="https://bsky.app/profile/thewitcher.com/post/3mttmertey22y"><p lang="en">To our beloved fans, players, and community:As we near #gamescom in just a few days, CD PROJEKT RED Joint-CEO Michał Nowakowski would like to personally invite YOU to join us there, and hear about the future of The Witcher franchise!</p>— @thewitcher.com (<a href="https://bsky.app/profile/did:plc:lnyrs3z3222ccs2w2krdeek3?ref_src=embed">@thewitcher.com.bsky.social</a>) <a href="https://bsky.app/profile/thewitcher.com/post/3mttmertey22y">2026-08-24T16:12:27.004Z</a></blockquote><p>"Targeting" there certainly gives CD Projekt plenty of wiggle room for the eventual release date, a lesson no doubt learned from The Witcher 3 and Cyberpunk 2077's multiple delays.</p><p>"I know it's a bit of a wait, but let the team cook," Nowakowski said. "It will be worth the wait."</p><div class="product"><a data-dimension112="8889d2ac-9fd6-11f1-8afc-9f1f682f51b7" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="8889d2ac-9fd6-11f1-8afc-9f1f682f51b7" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
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                                                            <title><![CDATA[ Witcher 3 designer says it wasn't easy to convince players its NPC simulation wasn't 'just fakery': 'People nowadays are interested in those kinds of details, and it really came to haunt us' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It might seem silly to ask in our <a href="https://aftermath.site/podcasts/you-are-error-horses-red-dead-redemption-2-horse-testicles/" target="_blank">post-Red Dead horse testicles world</a>, but how much exacting detail is too much? How much is not enough? Gamedev can go on forever if you don't prioritize the things that players actually notice, but if you're making an immersive fantasy RPG, it's critical that the intended illusions—bustling towns, lively taverns, festering dungeons, and so on—not shatter. </p><p>This tightrope walk is something CDPR has gotten better at over the years, but it loomed over The Witcher 3's development, as CD Projekt Red's Philipp Weber told Edge Magazine (via <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-lead-says-designing-for-player-curiosity-really-came-to-haunt-us-when-making-sure-it-felt-like-people-truly-exist-in-the-rpgs-villages/" target="_blank">Gamesradar</a>). The reason why is simple: wherever possible, gamers love to try and peek behind the curtain.</p><p>"If a village only has eight houses, people will want to see if the people truly exist in the world or if it's just fakery," Weber told Edge. "Lots of people nowadays are interested in those kinds of details, and it really came to haunt us."</p><p>"Today, if you said 'give me a Witcher 3 village that has eight houses', I could give you that in two hours," he said. But there was a time that "when it came to actually reacting to the player, there wasn't that much detail." </p><p>An example case named in the article is that when the player starts using combat moves in the middle of town, NPCs were programmed to drop whatever they were holding and scram. This mostly worked, except for the fact that mothers swaddling their babies would do the same: "For a few weeks, women were just dropping their babies, left and right."</p><p>A big component of believability is just giving the NPCs apropos things to do, and cycling between those unpredictably. "We don't give them specific paths," Weber said. "We give them spots of interest that are available and then they're the ones doing the pathfinding ... for the 50 sailors at Novigrad harbour, for example, we made 200 possible spots, so even if all 50 were active at the same time, they would have options."</p><p>It seems like the human touch goes a long way here. Cyberpunk 2077's stylish and detailed NPCs are <a href="https://www.pcgamer.com/faces-of-night-city-a-closer-look-at-cyberpunk-2077s-weird-wonderful-npcs/">a great case study</a> showing the value of a hand-crafted moment here and there. And while systems-driven simulation is a big part of why these digital nobodies are believable in the first place, CD Projekt <a href="https://www.pcgamer.com/games/rpg/cyberpunks-quest-director-says-cd-projekt-red-has-experimented-with-generative-ai-but-theres-still-a-gigantic-really-long-way-to-go-before-ai-npcs-are-as-good-as-scripted-characters/">has said in the past</a> that the quality gap between manually programmed NPCs and <a href="https://www.pcgamer.com/gaming-industry/game-development/the-bigwigs-who-want-ai-generated-npcs-and-writing-think-youre-too-dumb-to-appreciate-a-good-story-dont-prove-them-right/">their controversial AI counterparts</a> is "like a canyon."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV5JO"></div>                            </div>                            <script src="https://kwizly.com/embed/exV5JO.js" async></script><div class="product"><a data-dimension112="f0371706-98ca-11f1-a7d9-31a70c97d4ac" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="f0371706-98ca-11f1-a7d9-31a70c97d4ac" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/witcher-3-designer-says-it-wasnt-easy-to-convince-players-its-npc-simulation-wasnt-just-fakery-people-nowadays-are-interested-in-those-kinds-of-details-and-it-really-came-to-haunt-us/</link>
                                                                            <description>
                            <![CDATA[ "Today, if you said 'give me a Witcher 3 village that has eight houses', I could give you that in two hours." ]]>
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                                                                        <pubDate>Sat, 15 Aug 2026 17:04:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt gives a thumbs up.]]></media:description>                                                            <media:text><![CDATA[Geralt gives a thumbs up.]]></media:text>
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                                <p>It might seem silly to ask in our <a href="https://aftermath.site/podcasts/you-are-error-horses-red-dead-redemption-2-horse-testicles/" target="_blank">post-Red Dead horse testicles world</a>, but how much exacting detail is too much? How much is not enough? Gamedev can go on forever if you don't prioritize the things that players actually notice, but if you're making an immersive fantasy RPG, it's critical that the intended illusions—bustling towns, lively taverns, festering dungeons, and so on—not shatter. </p><p>This tightrope walk is something CDPR has gotten better at over the years, but it loomed over The Witcher 3's development, as CD Projekt Red's Philipp Weber told Edge Magazine (via <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-lead-says-designing-for-player-curiosity-really-came-to-haunt-us-when-making-sure-it-felt-like-people-truly-exist-in-the-rpgs-villages/" target="_blank">Gamesradar</a>). The reason why is simple: wherever possible, gamers love to try and peek behind the curtain.</p><p>"If a village only has eight houses, people will want to see if the people truly exist in the world or if it's just fakery," Weber told Edge. "Lots of people nowadays are interested in those kinds of details, and it really came to haunt us."</p><p>"Today, if you said 'give me a Witcher 3 village that has eight houses', I could give you that in two hours," he said. But there was a time that "when it came to actually reacting to the player, there wasn't that much detail." </p><p>An example case named in the article is that when the player starts using combat moves in the middle of town, NPCs were programmed to drop whatever they were holding and scram. This mostly worked, except for the fact that mothers swaddling their babies would do the same: "For a few weeks, women were just dropping their babies, left and right."</p><p>A big component of believability is just giving the NPCs apropos things to do, and cycling between those unpredictably. "We don't give them specific paths," Weber said. "We give them spots of interest that are available and then they're the ones doing the pathfinding ... for the 50 sailors at Novigrad harbour, for example, we made 200 possible spots, so even if all 50 were active at the same time, they would have options."</p><p>It seems like the human touch goes a long way here. Cyberpunk 2077's stylish and detailed NPCs are <a href="https://www.pcgamer.com/faces-of-night-city-a-closer-look-at-cyberpunk-2077s-weird-wonderful-npcs/">a great case study</a> showing the value of a hand-crafted moment here and there. And while systems-driven simulation is a big part of why these digital nobodies are believable in the first place, CD Projekt <a href="https://www.pcgamer.com/games/rpg/cyberpunks-quest-director-says-cd-projekt-red-has-experimented-with-generative-ai-but-theres-still-a-gigantic-really-long-way-to-go-before-ai-npcs-are-as-good-as-scripted-characters/">has said in the past</a> that the quality gap between manually programmed NPCs and <a href="https://www.pcgamer.com/gaming-industry/game-development/the-bigwigs-who-want-ai-generated-npcs-and-writing-think-youre-too-dumb-to-appreciate-a-good-story-dont-prove-them-right/">their controversial AI counterparts</a> is "like a canyon."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV5JO"></div>                            </div>                            <script src="https://kwizly.com/embed/exV5JO.js" async></script><div class="product"><a data-dimension112="f0371706-98ca-11f1-a7d9-31a70c97d4ac" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="f0371706-98ca-11f1-a7d9-31a70c97d4ac" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ CD Projekt cuts more than 20% of The Witcher spinoff development team 'to reflect the project's needs at this stage of development' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>CD Projekt has confirmed that nine employees working on The Witcher spinoff Project Sirius have been laid off, saying it has "adjusted the size of the Sirius team to reflect the project's needs at this stage of development."</p><p>"As a result, four people in Boston and five in Warsaw are leaving the company, while nine others have been invited to internal recruitment processes for potential roles on other CD Projekt Red projects," a rep said of the cuts, first reported by <a href="https://kotaku.com/witcher-multiplayer-project-suffers-another-round-of-layoffs-2000723777" target="_blank">Kotaku</a>.</p><p>It hasn't been a smooth ride for Project Sirius, which we first learned about in 2021 when CD Projekt <a href="https://www.pcgamer.com/the-flame-in-the-flood-studio-joins-cd-projekt-to-work-on-an-ambitious-new-game/" target="_blank">acquired The Molasses Flood</a> to work on an "ambitious project" based on one of CDPR's existing properties. The plan at the time was to keep The Molasses Flood operating as a distinct entity with its own "identity," but that fell to the wayside in 2025 when CD Projekt <a href="https://www.pcgamer.com/gaming-industry/its-the-end-of-an-era-four-years-after-saying-the-studio-would-keep-its-identity-cd-projekt-has-fully-absorbed-the-molasses-flood-but-its-still-working-on-the-witcher-spinoff-project-sirius/" target="_blank">fully absorbed the studio</a> into its own structure.</p><p>That move followed trouble with Sirius that ultimately led to a reboot and "<a href="https://www.pcgamer.com/cd-projekts-witcher-spinoff-game-is-back-on-track-with-an-updated-direction/" target="_blank">updated direction</a>" for the game. Five years after The Molasses Flood acquisition, we still know virtually nothing about the game—its proper title hasn't even been revealed yet.</p><p>And while the number of people being laid off is small compared to the massive cuts at companies like <a href="https://www.pcgamer.com/gaming-industry/xbox-is-laying-off-3-200-people-and-dumping-4-studios/" target="_blank">Xbox</a> and <a href="https://www.pcgamer.com/gaming-industry/after-laying-off-battlefield-6-developers-ea-pays-its-ceo-usd38-million-because-battlefield-6-did-so-well/" target="_blank">Electronic Arts</a>, 18 employees represents a significant chunk of the Sirius development team. CD Projekt said in its Q1 2026 <a href="https://www.cdprojekt.com/en/wp-content/uploads-en/2026/05/cd-projekt-group-presentation-q1-2026.pdf" target="_blank">financial report</a> that 83 people were working on the game, meaning that more than 20% of the team has been cut.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3254px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="hvZUePobqk2qCTves9ZGEM" name="cdpr" alt="Development teams engaged in ongoing projects as of April 2026" src="https://cdn.mos.cms.futurecdn.net/hvZUePobqk2qCTves9ZGEM-1920-80.png" mos="" align="middle" fullscreen="1" width="3254" height="1829" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/hvZUePobqk2qCTves9ZGEM-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV5JO"></div>                            </div>                            <script src="https://kwizly.com/embed/exV5JO.js" async></script><div class="product"><a data-dimension112="553f130c-9681-11f1-b86b-653d5428c27a" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="553f130c-9681-11f1-b86b-653d5428c27a" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cd-projekt-cuts-more-than-20-percent-of-the-witcher-spinoff-development-team-to-reflect-the-projects-needs-at-this-stage-of-development/</link>
                                                                            <description>
                            <![CDATA[ 18 people have been taken off the still-unrevealed Witcher spinoff Project Sirius, which isn't a huge number but does represent a significant percentage. ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 19:13:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                <p>CD Projekt has confirmed that nine employees working on The Witcher spinoff Project Sirius have been laid off, saying it has "adjusted the size of the Sirius team to reflect the project's needs at this stage of development."</p><p>"As a result, four people in Boston and five in Warsaw are leaving the company, while nine others have been invited to internal recruitment processes for potential roles on other CD Projekt Red projects," a rep said of the cuts, first reported by <a href="https://kotaku.com/witcher-multiplayer-project-suffers-another-round-of-layoffs-2000723777" target="_blank">Kotaku</a>.</p><p>It hasn't been a smooth ride for Project Sirius, which we first learned about in 2021 when CD Projekt <a href="https://www.pcgamer.com/the-flame-in-the-flood-studio-joins-cd-projekt-to-work-on-an-ambitious-new-game/" target="_blank">acquired The Molasses Flood</a> to work on an "ambitious project" based on one of CDPR's existing properties. The plan at the time was to keep The Molasses Flood operating as a distinct entity with its own "identity," but that fell to the wayside in 2025 when CD Projekt <a href="https://www.pcgamer.com/gaming-industry/its-the-end-of-an-era-four-years-after-saying-the-studio-would-keep-its-identity-cd-projekt-has-fully-absorbed-the-molasses-flood-but-its-still-working-on-the-witcher-spinoff-project-sirius/" target="_blank">fully absorbed the studio</a> into its own structure.</p><p>That move followed trouble with Sirius that ultimately led to a reboot and "<a href="https://www.pcgamer.com/cd-projekts-witcher-spinoff-game-is-back-on-track-with-an-updated-direction/" target="_blank">updated direction</a>" for the game. Five years after The Molasses Flood acquisition, we still know virtually nothing about the game—its proper title hasn't even been revealed yet.</p><p>And while the number of people being laid off is small compared to the massive cuts at companies like <a href="https://www.pcgamer.com/gaming-industry/xbox-is-laying-off-3-200-people-and-dumping-4-studios/" target="_blank">Xbox</a> and <a href="https://www.pcgamer.com/gaming-industry/after-laying-off-battlefield-6-developers-ea-pays-its-ceo-usd38-million-because-battlefield-6-did-so-well/" target="_blank">Electronic Arts</a>, 18 employees represents a significant chunk of the Sirius development team. CD Projekt said in its Q1 2026 <a href="https://www.cdprojekt.com/en/wp-content/uploads-en/2026/05/cd-projekt-group-presentation-q1-2026.pdf" target="_blank">financial report</a> that 83 people were working on the game, meaning that more than 20% of the team has been cut.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3254px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="hvZUePobqk2qCTves9ZGEM" name="cdpr" alt="Development teams engaged in ongoing projects as of April 2026" src="https://cdn.mos.cms.futurecdn.net/hvZUePobqk2qCTves9ZGEM-1920-80.png" mos="" align="middle" fullscreen="1" width="3254" height="1829" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/hvZUePobqk2qCTves9ZGEM-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV5JO"></div>                            </div>                            <script src="https://kwizly.com/embed/exV5JO.js" async></script><div class="product"><a data-dimension112="553f130c-9681-11f1-b86b-653d5428c27a" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="553f130c-9681-11f1-b86b-653d5428c27a" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
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                                                            <title><![CDATA[ The Witcher 3's expansion reveal is scheduled for next month ]]></title>
                                                                                                <dc:content><![CDATA[ <p>CD Projekt Red sent us all scurrying for our calendars when it announced, last May, that 2015's The Witcher 3 would be getting a brand-new expansion in the year of our lord 2027. It's called Songs of the Past, it's set to be "a little bit closer to Blood and Wine" in terms of size, and it's being co-developed alongside Fool's Theory, the studio that's also remaking the first Witcher.</p><p>And that, for now, is pretty much all we know. But take heart, because 'knowing perhaps a small amount more' is just around the corner. <a href="https://x.com/thewitcher/status/2079516856419848385" target="_blank">In a post on X</a>, CDPR announced that Songs of the Past would show its face as part of Gamescom's Opening Night Live event—the secret third Geoff Keighley annual thing which I forget about every year—on August 25.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2079516856419848385"><p lang="en" dir="ltr">Our Path to #gamescom 2026 starts with #OpeningNightLive. On August 25, catch a glimpse of The Witcher 3: Wild Hunt - Songs of the Past during the show!🗓️ Mark your calendars: watch ONL on August 25 at 11am PT / 2pm ET / 8pm CEST pic.twitter.com/6nCKo9ETbk<a href="https://twitter.com/cantworkitout/status/2079516856419848385">July 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>I think I might be more intrigued by this than any other upcoming release, which is either a damning indictment of the release calendar, or a hearty testament to CDPR's games (it is both, I think). It is simply <em>kind of cool</em> to pull a 10+ year old game out of retirement, dust it off, and jam a whole bunch of new stuff into it, and I am very eager to see just what form that new stuff takes.</p><p>So far, the biggest indication as to what the expansion will look like has come from CDPR co-CEO Michał Nowakowksi. Speaking in May, Nowakowski told investors that "It really depends on how you're going to play, what's your playthrough. But we're definitely making a proper big expansion, is the message I would send out there." </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0Rm7X"></div>                            </div>                            <script src="https://kwizly.com/embed/W0Rm7X.js" async></script><p>He also hinted that it might not be the only Witcher 3 thing CDPR is brewing: "Our early plans assumed that Songs of the Past could be released this year. However, we decided that it will be launching in 2027. We obviously have some other content currently at an advanced production phase as well. And while it's obviously not on the same scale as the major expansion, we will plan to release it this year."</p><p>You heard it here first: 80 new beard styles for Geralt confirmed.</p><div class="product"><a data-dimension112="1b7f7d84-850e-11f1-8ecf-531ba4cab06e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="1b7f7d84-850e-11f1-8ecf-531ba4cab06e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-3s-expansion-reveal-is-scheduled-for-next-month/</link>
                                                                            <description>
                            <![CDATA[ And other headlines that could come from 2026 or 2015. ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 14:11:49 +0000</pubDate>                                                                                                                                <updated>Tue, 21 Jul 2026 14:19:18 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt gives a thumbs up.]]></media:description>                                                            <media:text><![CDATA[Geralt gives a thumbs up.]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt gives a thumbs up.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>CD Projekt Red sent us all scurrying for our calendars when it announced, last May, that 2015's The Witcher 3 would be getting a brand-new expansion in the year of our lord 2027. It's called Songs of the Past, it's set to be "a little bit closer to Blood and Wine" in terms of size, and it's being co-developed alongside Fool's Theory, the studio that's also remaking the first Witcher.</p><p>And that, for now, is pretty much all we know. But take heart, because 'knowing perhaps a small amount more' is just around the corner. <a href="https://x.com/thewitcher/status/2079516856419848385" target="_blank">In a post on X</a>, CDPR announced that Songs of the Past would show its face as part of Gamescom's Opening Night Live event—the secret third Geoff Keighley annual thing which I forget about every year—on August 25.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2079516856419848385"><p lang="en" dir="ltr">Our Path to #gamescom 2026 starts with #OpeningNightLive. On August 25, catch a glimpse of The Witcher 3: Wild Hunt - Songs of the Past during the show!🗓️ Mark your calendars: watch ONL on August 25 at 11am PT / 2pm ET / 8pm CEST pic.twitter.com/6nCKo9ETbk<a href="https://twitter.com/cantworkitout/status/2079516856419848385">July 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>I think I might be more intrigued by this than any other upcoming release, which is either a damning indictment of the release calendar, or a hearty testament to CDPR's games (it is both, I think). It is simply <em>kind of cool</em> to pull a 10+ year old game out of retirement, dust it off, and jam a whole bunch of new stuff into it, and I am very eager to see just what form that new stuff takes.</p><p>So far, the biggest indication as to what the expansion will look like has come from CDPR co-CEO Michał Nowakowksi. Speaking in May, Nowakowski told investors that "It really depends on how you're going to play, what's your playthrough. But we're definitely making a proper big expansion, is the message I would send out there." </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0Rm7X"></div>                            </div>                            <script src="https://kwizly.com/embed/W0Rm7X.js" async></script><p>He also hinted that it might not be the only Witcher 3 thing CDPR is brewing: "Our early plans assumed that Songs of the Past could be released this year. However, we decided that it will be launching in 2027. We obviously have some other content currently at an advanced production phase as well. And while it's obviously not on the same scale as the major expansion, we will plan to release it this year."</p><p>You heard it here first: 80 new beard styles for Geralt confirmed.</p><div class="product"><a data-dimension112="1b7f7d84-850e-11f1-8ecf-531ba4cab06e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="1b7f7d84-850e-11f1-8ecf-531ba4cab06e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Original Witcher dev says remaking it as an open world won't be easy: 'As a player, I might be happy about that, but as a designer, I'm starting to get gray' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The original Witcher, released in 2007, was a fairly linear affair, with individual maps to explore but overall progression, from point to point to point, relatively tied down. The remake, in development at Fool's Theory, is taking a very different approach: It's a "modern reimagining" of that game as an "<a href="https://www.pcgamer.com/the-witcher-remake-will-be-an-open-world-reimagining/" target="_blank">open-world RPG</a>." Simple enough—just make it like Witcher 3, right?</p><p>It's really not that simple at all, as Witcher and Witcher 2 designer Artur Ganszyniec explained to Polish site Chip. Going open world means there's more space that has to be filled with things for players to do, and developers also have to figure out how to make all that new content work with the old content, while simultaneously figuring out how to make the old content work in ways it was never meant to.</p><p>"In The Witcher 1, many things worked because we knew exactly where the player would be at any given moment," Ganszyniec said (Google translated). "We could trigger a trigger, launch a scene, or insert Alvin between the fields and the village. In an open world, this would have to be handled completely differently."</p><p>("<a href="https://witcher.fandom.com/wiki/Alvin" target="_blank">Alvin</a>," for the record, is not a machine translation botch: He's an NPC who plays a significant role in both the game's major events and Geralt's ongoing problems with the ladies.)</p><p>In an open world, developers don't have that luxury: Players are able to approach locations, monsters, and puzzles in ways that don't follow the intended progression, and developers have to prepare for that or everything falls apart. It's a problem maybe most aptly illustrated by the classic "square hole" video:</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/dmohsez6fck" allowfullscreen></iframe></div></div><p>Ganszyniec's words provide a little bit of insight into why, four years after The Witcher remake was announced, we still don't have any concrete information on it beyond the fact that it's happening: It's a do-over that's changing the fundamental nature of the game, and that kind of ambition is not easy to execute.</p><p>That's not just speculation on his part. Aside from the fact that he worked on the first two Witcher games, Ganszyniec's most recent credit on <a href="https://www.mobygames.com/person/291928/artur-ganszyniec/credits/" target="_blank">Moby</a> is as a narrative and story consultant on <a href="https://www.pcgamer.com/games/rpg/the-thaumaturge-review/" target="_blank">The Thaumaturge</a>, a very good RPG developed by Fool's Theory—The Witcher remake studio—that came out on 2024.</p><p>And despite his history with CD Projekt's groundbreaking RPG series, it does sound just a little bit like Ganszyniec is happy that he doesn't have to deal with this one. </p><p>"When everything falls into place on the map around Lake Vizima in the fifth act, one might ask a simple question: if this were an open world, would I have a boat?" Ganszyniec asked rhetorically about one of The Witcher's pivotal late-game moments. "What's stopping me from getting on a boat on the outskirts of Vizima and sailing straight to the old manor? As a player, I might be happy about that, but as a designer, I'm starting to get gray."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwqNAX"></div>                            </div>                            <script src="https://kwizly.com/embed/WwqNAX.js" async></script><div class="product"><a data-dimension112="8dbf3ade-808a-11f1-8b88-654f4d07213c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="8dbf3ade-808a-11f1-8b88-654f4d07213c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/original-witcher-dev-says-remaking-it-as-an-open-world-wont-be-easy-as-a-player-i-might-be-happy-about-that-but-as-a-designer-im-starting-to-get-gray/</link>
                                                                            <description>
                            <![CDATA[ There might be a good reason The Witcher 1 remake announced in 2022 is taking so long. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 15 Jul 2026 21:02:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[CD Projekt RED]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher - game opening cinematic of Geralt drinking a potion before a fight]]></media:description>                                                            <media:text><![CDATA[The Witcher - game opening cinematic of Geralt drinking a potion before a fight]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher - game opening cinematic of Geralt drinking a potion before a fight]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The original Witcher, released in 2007, was a fairly linear affair, with individual maps to explore but overall progression, from point to point to point, relatively tied down. The remake, in development at Fool's Theory, is taking a very different approach: It's a "modern reimagining" of that game as an "<a href="https://www.pcgamer.com/the-witcher-remake-will-be-an-open-world-reimagining/" target="_blank">open-world RPG</a>." Simple enough—just make it like Witcher 3, right?</p><p>It's really not that simple at all, as Witcher and Witcher 2 designer Artur Ganszyniec explained to Polish site Chip. Going open world means there's more space that has to be filled with things for players to do, and developers also have to figure out how to make all that new content work with the old content, while simultaneously figuring out how to make the old content work in ways it was never meant to.</p><p>"In The Witcher 1, many things worked because we knew exactly where the player would be at any given moment," Ganszyniec said (Google translated). "We could trigger a trigger, launch a scene, or insert Alvin between the fields and the village. In an open world, this would have to be handled completely differently."</p><p>("<a href="https://witcher.fandom.com/wiki/Alvin" target="_blank">Alvin</a>," for the record, is not a machine translation botch: He's an NPC who plays a significant role in both the game's major events and Geralt's ongoing problems with the ladies.)</p><p>In an open world, developers don't have that luxury: Players are able to approach locations, monsters, and puzzles in ways that don't follow the intended progression, and developers have to prepare for that or everything falls apart. It's a problem maybe most aptly illustrated by the classic "square hole" video:</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/dmohsez6fck" allowfullscreen></iframe></div></div><p>Ganszyniec's words provide a little bit of insight into why, four years after The Witcher remake was announced, we still don't have any concrete information on it beyond the fact that it's happening: It's a do-over that's changing the fundamental nature of the game, and that kind of ambition is not easy to execute.</p><p>That's not just speculation on his part. Aside from the fact that he worked on the first two Witcher games, Ganszyniec's most recent credit on <a href="https://www.mobygames.com/person/291928/artur-ganszyniec/credits/" target="_blank">Moby</a> is as a narrative and story consultant on <a href="https://www.pcgamer.com/games/rpg/the-thaumaturge-review/" target="_blank">The Thaumaturge</a>, a very good RPG developed by Fool's Theory—The Witcher remake studio—that came out on 2024.</p><p>And despite his history with CD Projekt's groundbreaking RPG series, it does sound just a little bit like Ganszyniec is happy that he doesn't have to deal with this one. </p><p>"When everything falls into place on the map around Lake Vizima in the fifth act, one might ask a simple question: if this were an open world, would I have a boat?" Ganszyniec asked rhetorically about one of The Witcher's pivotal late-game moments. "What's stopping me from getting on a boat on the outskirts of Vizima and sailing straight to the old manor? As a player, I might be happy about that, but as a designer, I'm starting to get gray."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwqNAX"></div>                            </div>                            <script src="https://kwizly.com/embed/WwqNAX.js" async></script><div class="product"><a data-dimension112="8dbf3ade-808a-11f1-8b88-654f4d07213c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="8dbf3ade-808a-11f1-8b88-654f4d07213c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ CD Projekt Red thanks 6000 Edgerunners 2 advance viewers for not spoiling the show in stunning display of opsec: 'Thank you so much for keeping your promise properly' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>First reported by <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-first-reactions-say-its-truly-special-as-cd-projekt-red-thanks-6000-fans-for-not-leaking-the-episode/" target="_blank">GamesRadar</a>, CD Projekt Red has thanked thousands of fans for doing something exceedingly rare in today's entertainment space: Not spoiling a hotly anticipated new show even though they got advance access.</p><p>6,000 fans showed up to the advance premiere of Cyberpunk: Edgerunners 2 at LA's Crypto.com Arena (lol) as part of Anime Expo 2026, where they got to see the first episode of Studio Trigger's follow-up to its explosively popular 2022 anime hit. And while there are almost certainly descriptions of the plot <em>somewhere</em> out there on the internet, CD Projekt Red was sufficiently satisfied with the lack of spoilers and footage on the World Wide Web.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2073319690420588699"><p lang="en" dir="ltr">We really appreciate everyone’s understanding and for helping us keep the Cyberpunk: Edgerunners 2 episode one screening at Anime Expo spoiler-free by not recording any footage. 💛 Let’s all experience it and the rest of the season together when the show launches this fall! https://t.co/8Tk7x1E8qF<a href="https://twitter.com/cantworkitout/status/2073319690420588699">July 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"So far, the first episode streamed at Anime Expo hasn't leaked," wrote CD Projekt Red's Japanese associate country director, Satoru Homma, on <a href="https://x.com/homma_force/status/2073298452448989383?s=20" target="_blank">Twitter</a>. "Thank you so much for keeping your promise properly."</p><p>CDPR global PR director Radek Grabowski concurred. "We really appreciate everyone’s understanding and for helping us keep the Cyberpunk: Edgerunners 2 episode one screening at Anime Expo spoiler-free by not recording any footage," <a href="https://x.com/gamebowski/status/2073319690420588699?s=20" target="_blank">he wrote</a>. "Let’s all experience it and the rest of the season together when the show launches this fall!"</p><p>Edgerunners was at least as much of a phenomenon as the game it was based on, and even a stepped-on cam rip of the second season's first episode with a watermark for a gambling website would prove a hot commodity. If there really isn't one out there on the information superhighway, you gotta respect the Anime Expo attendees' restraint on the matter.</p><p>As for the rest of us, we have to wait until the fall to get a load of Edgerunners 2. It seems like it will be worth the wait: I <a href="https://www.pcgamer.com/games/rpg/we-finally-got-our-first-good-look-at-cyberpunk-edgerunners-2-and-i-hate-to-break-it-to-you-but-i-dont-think-this-ones-gonna-have-a-happy-ending-either/" target="_blank">seriously dug Edgerunners 2's first trailer</a>, while its story and character previews tickle the Cyberpunk lore-loving parts of my brain.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqv5ZX"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqv5ZX.js" async></script><div class="product"><a data-dimension112="030e6ff6-17de-4176-a669-f570aea986a0" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="030e6ff6-17de-4176-a669-f570aea986a0" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/rpg/cd-projekt-red-thanks-6000-edgerunners-2-advance-viewers-for-not-spoiling-the-show-in-stunning-display-of-opsec-thank-you-so-much-for-keeping-your-promise-properly/</link>
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                            <![CDATA[ Arasaka-level discipline ]]>
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                                                                        <pubDate>Mon, 06 Jul 2026 21:36:02 +0000</pubDate>                                                                                                                                <updated>Mon, 06 Jul 2026 21:52:16 +0000</updated>
                                                                                                                                            <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8DyQVBz7FCynDY9QiJyH9D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red, Studio Trigger]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Edgerunners anime character looking at the camera nonplussed.]]></media:description>                                                            <media:text><![CDATA[Edgerunners anime character looking at the camera nonplussed.]]></media:text>
                                <media:title type="plain"><![CDATA[Edgerunners anime character looking at the camera nonplussed.]]></media:title>
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                                <p>First reported by <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-first-reactions-say-its-truly-special-as-cd-projekt-red-thanks-6000-fans-for-not-leaking-the-episode/" target="_blank">GamesRadar</a>, CD Projekt Red has thanked thousands of fans for doing something exceedingly rare in today's entertainment space: Not spoiling a hotly anticipated new show even though they got advance access.</p><p>6,000 fans showed up to the advance premiere of Cyberpunk: Edgerunners 2 at LA's Crypto.com Arena (lol) as part of Anime Expo 2026, where they got to see the first episode of Studio Trigger's follow-up to its explosively popular 2022 anime hit. And while there are almost certainly descriptions of the plot <em>somewhere</em> out there on the internet, CD Projekt Red was sufficiently satisfied with the lack of spoilers and footage on the World Wide Web.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2073319690420588699"><p lang="en" dir="ltr">We really appreciate everyone’s understanding and for helping us keep the Cyberpunk: Edgerunners 2 episode one screening at Anime Expo spoiler-free by not recording any footage. 💛 Let’s all experience it and the rest of the season together when the show launches this fall! https://t.co/8Tk7x1E8qF<a href="https://twitter.com/cantworkitout/status/2073319690420588699">July 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"So far, the first episode streamed at Anime Expo hasn't leaked," wrote CD Projekt Red's Japanese associate country director, Satoru Homma, on <a href="https://x.com/homma_force/status/2073298452448989383?s=20" target="_blank">Twitter</a>. "Thank you so much for keeping your promise properly."</p><p>CDPR global PR director Radek Grabowski concurred. "We really appreciate everyone’s understanding and for helping us keep the Cyberpunk: Edgerunners 2 episode one screening at Anime Expo spoiler-free by not recording any footage," <a href="https://x.com/gamebowski/status/2073319690420588699?s=20" target="_blank">he wrote</a>. "Let’s all experience it and the rest of the season together when the show launches this fall!"</p><p>Edgerunners was at least as much of a phenomenon as the game it was based on, and even a stepped-on cam rip of the second season's first episode with a watermark for a gambling website would prove a hot commodity. If there really isn't one out there on the information superhighway, you gotta respect the Anime Expo attendees' restraint on the matter.</p><p>As for the rest of us, we have to wait until the fall to get a load of Edgerunners 2. It seems like it will be worth the wait: I <a href="https://www.pcgamer.com/games/rpg/we-finally-got-our-first-good-look-at-cyberpunk-edgerunners-2-and-i-hate-to-break-it-to-you-but-i-dont-think-this-ones-gonna-have-a-happy-ending-either/" target="_blank">seriously dug Edgerunners 2's first trailer</a>, while its story and character previews tickle the Cyberpunk lore-loving parts of my brain.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqv5ZX"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqv5ZX.js" async></script><div class="product"><a data-dimension112="030e6ff6-17de-4176-a669-f570aea986a0" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="030e6ff6-17de-4176-a669-f570aea986a0" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Cyberpunk 2077 has now sold more than 40 million copies, 'a testament to what CD Projekt does best' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's hard to imagine now, but <a href="https://www.pcgamer.com/cyberpunk-2077/" target="_blank">Cyberpunk 2077</a> was an unmitigated disaster when it launched back in 2020. The PC version wasn't <em>too </em>bad, relatively speaking, but the console version was so <a href="https://www.pcgamer.com/to-our-friends-playing-cyberpunk-2077-on-the-ps4-or-xbox-one-were-here-for-you/" target="_blank">wretched</a> that Sony literally <a href="https://www.pcgamer.com/sony-has-removed-cyberpunk-2077-from-the-playstation-store/" target="_blank">kicked it off the PlayStation Store</a>. It was so far gone that several months after launch, with CD Projekt just beginning to start the work of cleaning up the mess it made, we recommended that it just <a href="https://www.pcgamer.com/cdpr-should-fix-cyberpunk-2077s-bugs-then-move-on/" target="_blank">fix the bugs and move on</a>. <em>Whoops</em>.</p><p>I mention all this because that was then and this is now, and <em>now </em>Cyberpunk 2077—which these days sits comfortably with a "very positive" user rating on <a href="https://store.steampowered.com/app/1091500/Cyberpunk_2077/" target="_blank">Steam</a>—has surpassed 40 million copies sold.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:ybc5ilk7l5ch5h3zzvlskvfe/app.bsky.feed.post/3mpqfx6cqhs2p" data-bluesky-cid="bafyreihmt5f7kk4egeafdeil5f5af5mjmby32q4q22bjhknvsprbooj52m" cite="https://bsky.app/profile/cyberpunk.net/post/3mpqfx6cqhs2p"><p lang="en">Night City population: 40 million dreamers 🌃Thank you all for helping us reach this amazing milestone! 💛</p>— @cyberpunk.net (<a href="https://bsky.app/profile/did:plc:ybc5ilk7l5ch5h3zzvlskvfe?ref_src=embed">@cyberpunk.net.bsky.social</a>) <a href="https://bsky.app/profile/cyberpunk.net/post/3mpqfx6cqhs2p">2026-07-03T17:23:36.711Z</a></blockquote><p>"40 million copies sold shows the incredible, lasting strength of Cyberpunk 2077 and is a testament to what CD Projekt does best—creating high-quality, immersive stories that keep players returning for years," co-CEO Michał Nowakowski <a href="https://x.com/CDPROJEKTRED_IR/status/2073001139050615217" target="_blank">said</a>. "It's a great foundation for our upcoming projects in this universe, including the Cyberpunk: Edgerunners 2 anime arriving this fall,"</p><p>It's a fairly typical <em>corpo rah-rah</em> statement, but you gotta hand it to him: It's also true. In an industry where companies typically opt to cut their losses when a new game faceplants off the starting line, CD Projekt kept hammering on it, ultimately turning Cyberpunk 2077 into a <a href="https://www.pcgamer.com/how-cyberpunk-2077-clawed-its-way-back-from-disaster-to-complete-one-of-the-greatest-redemption-arcs-in-gaming-history/" target="_blank">genuinely outstanding game</a> and then capping it off with a <a href="https://www.pcgamer.com/cyberpunk-2077-phantom-liberty-review/" target="_blank">brilliantly devastating expansion</a>. More than once we declared the game's redemption arc complete, but CD Projekt <a href="https://www.pcgamer.com/games/rpg/cdpr-returns-to-the-fridge-for-one-more-cyberpunk-patch-somehow-makes-its-autodrive-less-berserk-while-also-making-it-ignore-traffic-lights/" target="_blank">kept going</a>—maybe in part because studio leadership still doesn't entirely believe it.</p><p>"I'm not 100 per cent convinced we went through the full redemption arc," Nowakowski <a href="https://www.pcgamer.com/games/rpg/cd-projekt-red-boss-believes-some-fans-were-forever-burned-by-cyberpunk-2077s-disastrous-launch-im-convinced-that-we-lost-the-faith-of-some-people-indefinitely/" target="_blank">said in June</a>. "I'm convinced that we lost the faith of some people indefinitely, and that's a fair thing. But I do hope we will be able to make it back—if not with The Witcher 4, then with whatever comes next."</p><p>A big chunk of Cyberpunk 2077's sales came via the power of pre-release hype—despite its multitudinous troubles, Cyberpunk 2077 sold <a href="https://www.pcgamer.com/cyberpunk-2077-has-already-sold-more-than-13-million-copies/" target="_blank">13 million copies</a> in just 10 days, and maybe there's a lesson in that but probably not—and it's still well off The Witcher 3, which recently sailed past <a href="https://www.pcgamer.com/games/the-witcher/the-witcher-3-sold-another-5-million-copies-over-the-last-year-this-cements-its-place-among-the-best-selling-videogames-in-history/" target="_blank">65 million copies</a> sold. </p><p>Be that as it may, you can't argue with numbers, and 40 million copies sold is a hell of an achievement, especially for a game that once looked doomed to end up like <a href="https://www.pcgamer.com/bioware-is-dropping-support-for-mass-effect-andromedas-single-player/" target="_blank">Mass Effect: Andromeda</a>: A nice idea gone horribly wrong that we'd all just rather forget.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqv5ZX"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqv5ZX.js" async></script><div class="product"><a data-dimension112="d4a70e43-e5fa-49e3-953a-2ca184a43183" data-action="Deal Block" data-label="Cyberpunk 2077 romances" data-dimension48="Cyberpunk 2077 romances" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:300px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7r4EstyuZZcAWhqRKV7aDU" name="square-cyberpunk-2077.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/7r4EstyuZZcAWhqRKV7aDU-1920-80.jpg" mos="" align="middle" fullscreen="" width="300" height="300" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/all-cyberpunk-2077-romance-options-nudity/" data-dimension112="d4a70e43-e5fa-49e3-953a-2ca184a43183" data-action="Deal Block" data-label="Cyberpunk 2077 romances" data-dimension48="Cyberpunk 2077 romances" data-dimension25=""><strong>Cyberpunk 2077 romances</strong></a>: Who you can choose<br><a href="https://www.pcgamer.com/how-to-cyberpunk-2077-meredith-stout-romance/" target="_blank"><strong>Cyberpunk 2077 Meredith romance</strong></a>: Business or pleasure<br><a href="https://www.pcgamer.com/cyberpunk-2077-panam-palmer-romance-riders-on-the-storm/" target="_blank"><strong>Cyberpunk 2077 Panam romance</strong></a>: Ride or die<br><a href="https://www.pcgamer.com/all-cyberpunk-2077-joytoy-locations/" target="_blank"><strong>Cyberpunk 2077 joytoy locations</strong></a>: No strings flings<br><a href="https://www.pcgamer.com/the-best-settings-for-cyberpunk-2077/" target="_blank"><strong>Cyberpunk 2077 best settings</strong></a>: As of 2.0</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/rpg/cyberpunk-2077-has-now-sold-more-than-40-million-copies-a-testament-to-what-cd-projekt-does-best/</link>
                                                                            <description>
                            <![CDATA[ Cyberpunk 2077 has now sold more than 40 million copies, 'a testament to what CD Projekt does best' ]]>
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                                                                        <pubDate>Fri, 03 Jul 2026 17:24:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Johnny Silverhand riding shotgun in Cyberpunk 2077 2.2 update]]></media:description>                                                            <media:text><![CDATA[Johnny Silverhand riding shotgun in Cyberpunk 2077 2.2 update]]></media:text>
                                <media:title type="plain"><![CDATA[Johnny Silverhand riding shotgun in Cyberpunk 2077 2.2 update]]></media:title>
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                                <p>It's hard to imagine now, but <a href="https://www.pcgamer.com/cyberpunk-2077/" target="_blank">Cyberpunk 2077</a> was an unmitigated disaster when it launched back in 2020. The PC version wasn't <em>too </em>bad, relatively speaking, but the console version was so <a href="https://www.pcgamer.com/to-our-friends-playing-cyberpunk-2077-on-the-ps4-or-xbox-one-were-here-for-you/" target="_blank">wretched</a> that Sony literally <a href="https://www.pcgamer.com/sony-has-removed-cyberpunk-2077-from-the-playstation-store/" target="_blank">kicked it off the PlayStation Store</a>. It was so far gone that several months after launch, with CD Projekt just beginning to start the work of cleaning up the mess it made, we recommended that it just <a href="https://www.pcgamer.com/cdpr-should-fix-cyberpunk-2077s-bugs-then-move-on/" target="_blank">fix the bugs and move on</a>. <em>Whoops</em>.</p><p>I mention all this because that was then and this is now, and <em>now </em>Cyberpunk 2077—which these days sits comfortably with a "very positive" user rating on <a href="https://store.steampowered.com/app/1091500/Cyberpunk_2077/" target="_blank">Steam</a>—has surpassed 40 million copies sold.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:ybc5ilk7l5ch5h3zzvlskvfe/app.bsky.feed.post/3mpqfx6cqhs2p" data-bluesky-cid="bafyreihmt5f7kk4egeafdeil5f5af5mjmby32q4q22bjhknvsprbooj52m" cite="https://bsky.app/profile/cyberpunk.net/post/3mpqfx6cqhs2p"><p lang="en">Night City population: 40 million dreamers 🌃Thank you all for helping us reach this amazing milestone! 💛</p>— @cyberpunk.net (<a href="https://bsky.app/profile/did:plc:ybc5ilk7l5ch5h3zzvlskvfe?ref_src=embed">@cyberpunk.net.bsky.social</a>) <a href="https://bsky.app/profile/cyberpunk.net/post/3mpqfx6cqhs2p">2026-07-03T17:23:36.711Z</a></blockquote><p>"40 million copies sold shows the incredible, lasting strength of Cyberpunk 2077 and is a testament to what CD Projekt does best—creating high-quality, immersive stories that keep players returning for years," co-CEO Michał Nowakowski <a href="https://x.com/CDPROJEKTRED_IR/status/2073001139050615217" target="_blank">said</a>. "It's a great foundation for our upcoming projects in this universe, including the Cyberpunk: Edgerunners 2 anime arriving this fall,"</p><p>It's a fairly typical <em>corpo rah-rah</em> statement, but you gotta hand it to him: It's also true. In an industry where companies typically opt to cut their losses when a new game faceplants off the starting line, CD Projekt kept hammering on it, ultimately turning Cyberpunk 2077 into a <a href="https://www.pcgamer.com/how-cyberpunk-2077-clawed-its-way-back-from-disaster-to-complete-one-of-the-greatest-redemption-arcs-in-gaming-history/" target="_blank">genuinely outstanding game</a> and then capping it off with a <a href="https://www.pcgamer.com/cyberpunk-2077-phantom-liberty-review/" target="_blank">brilliantly devastating expansion</a>. More than once we declared the game's redemption arc complete, but CD Projekt <a href="https://www.pcgamer.com/games/rpg/cdpr-returns-to-the-fridge-for-one-more-cyberpunk-patch-somehow-makes-its-autodrive-less-berserk-while-also-making-it-ignore-traffic-lights/" target="_blank">kept going</a>—maybe in part because studio leadership still doesn't entirely believe it.</p><p>"I'm not 100 per cent convinced we went through the full redemption arc," Nowakowski <a href="https://www.pcgamer.com/games/rpg/cd-projekt-red-boss-believes-some-fans-were-forever-burned-by-cyberpunk-2077s-disastrous-launch-im-convinced-that-we-lost-the-faith-of-some-people-indefinitely/" target="_blank">said in June</a>. "I'm convinced that we lost the faith of some people indefinitely, and that's a fair thing. But I do hope we will be able to make it back—if not with The Witcher 4, then with whatever comes next."</p><p>A big chunk of Cyberpunk 2077's sales came via the power of pre-release hype—despite its multitudinous troubles, Cyberpunk 2077 sold <a href="https://www.pcgamer.com/cyberpunk-2077-has-already-sold-more-than-13-million-copies/" target="_blank">13 million copies</a> in just 10 days, and maybe there's a lesson in that but probably not—and it's still well off The Witcher 3, which recently sailed past <a href="https://www.pcgamer.com/games/the-witcher/the-witcher-3-sold-another-5-million-copies-over-the-last-year-this-cements-its-place-among-the-best-selling-videogames-in-history/" target="_blank">65 million copies</a> sold. </p><p>Be that as it may, you can't argue with numbers, and 40 million copies sold is a hell of an achievement, especially for a game that once looked doomed to end up like <a href="https://www.pcgamer.com/bioware-is-dropping-support-for-mass-effect-andromedas-single-player/" target="_blank">Mass Effect: Andromeda</a>: A nice idea gone horribly wrong that we'd all just rather forget.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqv5ZX"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqv5ZX.js" async></script><div class="product"><a data-dimension112="d4a70e43-e5fa-49e3-953a-2ca184a43183" data-action="Deal Block" data-label="Cyberpunk 2077 romances" data-dimension48="Cyberpunk 2077 romances" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:300px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7r4EstyuZZcAWhqRKV7aDU" name="square-cyberpunk-2077.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/7r4EstyuZZcAWhqRKV7aDU-1920-80.jpg" mos="" align="middle" fullscreen="" width="300" height="300" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/all-cyberpunk-2077-romance-options-nudity/" data-dimension112="d4a70e43-e5fa-49e3-953a-2ca184a43183" data-action="Deal Block" data-label="Cyberpunk 2077 romances" data-dimension48="Cyberpunk 2077 romances" data-dimension25=""><strong>Cyberpunk 2077 romances</strong></a>: Who you can choose<br><a href="https://www.pcgamer.com/how-to-cyberpunk-2077-meredith-stout-romance/" target="_blank"><strong>Cyberpunk 2077 Meredith romance</strong></a>: Business or pleasure<br><a href="https://www.pcgamer.com/cyberpunk-2077-panam-palmer-romance-riders-on-the-storm/" target="_blank"><strong>Cyberpunk 2077 Panam romance</strong></a>: Ride or die<br><a href="https://www.pcgamer.com/all-cyberpunk-2077-joytoy-locations/" target="_blank"><strong>Cyberpunk 2077 joytoy locations</strong></a>: No strings flings<br><a href="https://www.pcgamer.com/the-best-settings-for-cyberpunk-2077/" target="_blank"><strong>Cyberpunk 2077 best settings</strong></a>: As of 2.0</p></div>
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                                                            <title><![CDATA[ We finally got our first good look at Cyberpunk: Edgerunners 2, and I hate to break it to you but I don't think this one's gonna have a happy ending either ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A day after revealing that Cyberpunk: Edgerunners 2 is <a href="https://www.pcgamer.com/games/rpg/after-a-4-year-wait-netflix-announces-cyberpunk-edgerunners-2-is-coming-this-fall/" target="_blank">finally coming this fall</a>, Netflix has dropped the <a href="https://www.youtube.com/watch?v=HdwAiyfrMO8" target="_blank">first real trailer</a> for the anime's second season. It has all the gnarly neon action I was hoping for, plus enough shocked-looking, crying, or mid-cyberpsychosis main characters to have me thinking we're in for <a href="https://www.pcgamer.com/movies-tv/i-wasnt-convinced-cyberpunk-edgerunners-could-have-a-sadder-ending-until-i-read-its-writers-other-pitches-and-boy-did-we-get-off-easy/" target="_blank">another bummer of an ending⁠</a>—but at least we'll have fun along the way.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qrKQ1SmxS0Q" allowfullscreen></iframe></div></div><p>This may be "Teaser 2," but Teaser 1 was entirely composed of shots from Edgerunners' first season, so I don't know if that counts. The action on display has the same vibrant, gory, kinetic quality that set the original Edgerunners apart, and I love the touch of having 4:3, scanline-laden footage from the character Roman, who looks set to film much of the series' events on a little retro-futuristic camcorder.</p><p>The trailer is pure vibes, but <a href="https://www.cyberpunk.net/en/edgerunners2" target="_blank">Edgerunners 2's official website</a> has more context for everything going on. "Weak, a washed-up cyberpunk legend, is now forced to live without chrome as he searches for a sense of purpose in a world that's passed him by," reads the site's story synopsis. "Meanwhile, the deadly nomad D sets out on a path to revenge that brings him close to corpo secrets never meant to be found."</p><p>Alongside those two, there's also Talia, a member of Cyberpunk 2077's Maelstrom gang⁠—basically nasty cyborg orcs. In the proud tradition of orc sexual dimorphism, she appears to be some kind of sexy waif in contrast to the real freaky boys like <a href="https://cyberpunk.fandom.com/wiki/Simon_Randall" target="_blank">Royce</a> we saw in-game. Rounding out the revealed cast is Roman, the aforementioned boy wonder video journalist. I'm sure nothing bad will happen to him.</p><p>It's nice to get pulled back into this world, especially with such a long wait in the cards for Cyberpunk 2, CD Projekt Red's next game in the setting. This Edgerunners 2 build-up is making me want to reinstall 2077 and finally replay it for the first time since <a href="https://www.pcgamer.com/cyberpunk-2077-phantom-liberty-review/" target="_blank">reviewing Phantom Liberty</a>, though I'm holding out hope CDPR might have a free DLC tie-in in the works⁠—there's precedent in both <a href="https://www.pcgamer.com/cyberpunk-2077-20s-new-edgerunners-easter-eggs-just-hit-me-with-an-existential-crisis-all-over-again/" target="_blank">Cyberpunk itself</a> and <a href="https://www.pcgamer.com/the-witcher-3-forgotten-wolf-armor-netflix/" target="_blank">The Witcher 3</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqv5ZX"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqv5ZX.js" async></script><div class="product"><a data-dimension112="2f770b98-9c22-41c2-9b89-118b77cc6dcd" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="2f770b98-9c22-41c2-9b89-118b77cc6dcd" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/rpg/we-finally-got-our-first-good-look-at-cyberpunk-edgerunners-2-and-i-hate-to-break-it-to-you-but-i-dont-think-this-ones-gonna-have-a-happy-ending-either/</link>
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                            <![CDATA[ Looking preem, choom. ]]>
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                                                                        <pubDate>Mon, 29 Jun 2026 18:51:10 +0000</pubDate>                                                                                                                                <updated>Mon, 29 Jun 2026 21:34:14 +0000</updated>
                                                                                                                                            <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8DyQVBz7FCynDY9QiJyH9D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Netflix, CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cyborg woman with pink hair and open shirt pointing gun at camera.]]></media:description>                                                            <media:text><![CDATA[Cyborg woman with pink hair and open shirt pointing gun at camera.]]></media:text>
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                                <p>A day after revealing that Cyberpunk: Edgerunners 2 is <a href="https://www.pcgamer.com/games/rpg/after-a-4-year-wait-netflix-announces-cyberpunk-edgerunners-2-is-coming-this-fall/" target="_blank">finally coming this fall</a>, Netflix has dropped the <a href="https://www.youtube.com/watch?v=HdwAiyfrMO8" target="_blank">first real trailer</a> for the anime's second season. It has all the gnarly neon action I was hoping for, plus enough shocked-looking, crying, or mid-cyberpsychosis main characters to have me thinking we're in for <a href="https://www.pcgamer.com/movies-tv/i-wasnt-convinced-cyberpunk-edgerunners-could-have-a-sadder-ending-until-i-read-its-writers-other-pitches-and-boy-did-we-get-off-easy/" target="_blank">another bummer of an ending⁠</a>—but at least we'll have fun along the way.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qrKQ1SmxS0Q" allowfullscreen></iframe></div></div><p>This may be "Teaser 2," but Teaser 1 was entirely composed of shots from Edgerunners' first season, so I don't know if that counts. The action on display has the same vibrant, gory, kinetic quality that set the original Edgerunners apart, and I love the touch of having 4:3, scanline-laden footage from the character Roman, who looks set to film much of the series' events on a little retro-futuristic camcorder.</p><p>The trailer is pure vibes, but <a href="https://www.cyberpunk.net/en/edgerunners2" target="_blank">Edgerunners 2's official website</a> has more context for everything going on. "Weak, a washed-up cyberpunk legend, is now forced to live without chrome as he searches for a sense of purpose in a world that's passed him by," reads the site's story synopsis. "Meanwhile, the deadly nomad D sets out on a path to revenge that brings him close to corpo secrets never meant to be found."</p><p>Alongside those two, there's also Talia, a member of Cyberpunk 2077's Maelstrom gang⁠—basically nasty cyborg orcs. In the proud tradition of orc sexual dimorphism, she appears to be some kind of sexy waif in contrast to the real freaky boys like <a href="https://cyberpunk.fandom.com/wiki/Simon_Randall" target="_blank">Royce</a> we saw in-game. Rounding out the revealed cast is Roman, the aforementioned boy wonder video journalist. I'm sure nothing bad will happen to him.</p><p>It's nice to get pulled back into this world, especially with such a long wait in the cards for Cyberpunk 2, CD Projekt Red's next game in the setting. This Edgerunners 2 build-up is making me want to reinstall 2077 and finally replay it for the first time since <a href="https://www.pcgamer.com/cyberpunk-2077-phantom-liberty-review/" target="_blank">reviewing Phantom Liberty</a>, though I'm holding out hope CDPR might have a free DLC tie-in in the works⁠—there's precedent in both <a href="https://www.pcgamer.com/cyberpunk-2077-20s-new-edgerunners-easter-eggs-just-hit-me-with-an-existential-crisis-all-over-again/" target="_blank">Cyberpunk itself</a> and <a href="https://www.pcgamer.com/the-witcher-3-forgotten-wolf-armor-netflix/" target="_blank">The Witcher 3</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqv5ZX"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqv5ZX.js" async></script><div class="product"><a data-dimension112="2f770b98-9c22-41c2-9b89-118b77cc6dcd" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="2f770b98-9c22-41c2-9b89-118b77cc6dcd" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ I wasn't convinced Cyberpunk: Edgerunners could have a sadder ending until I read its writer's other pitches—and boy did we get off easy ]]></title>
                                                                                                <dc:content><![CDATA[ <p>This article will contain <strong>spoilers for Cyberpunk: Edgerunners.</strong></p><p>Cyberpunk: Edgerunners is an excellent anime, and it's also very sad—its ending does a great job of reaching into your chest, busting past your ribs, grabbing your heart and ripping it out. It's a genuinely thoughtful examination of the cyberpunk genre's dystopia, the corrupt ideas of success and legacy we can get in a society that views people as disposable. </p><p>David's fate at the end of it (along with the unceremonious stomping of Rebecca mid heart-to-heart) is a prime example of that—there aren't any happy endings in Night City, just a staving off of entropy and cyberpsychosis, or a meaningless life in a dead-end gutter somewhere.</p><p>Basically, its ending is heartbreaking. But did you know it could be even <em>worse? </em>That's per an <a href="https://animecorner.me/interview-bartosz-sztybor-on-cyberpunk-edgerunners-working-with-studio-trigger-and-happy-endings/" target="_blank">animecorner interview</a> with the show's writer and producer, Bartosz Sztybor, who spoke to the publication about its potential endings: </p><p>"There was never a happy ending," Sztybor says, then follows up that light jab with the haymaker: "There were even worse endings. There was one ending in which David doesn’t die entirely. Arasaka gets him and [he] ends up fighting in Africa or South America in corporate wars as a robot."</p><p>The word 'grim' feels like an understatement. The idea of David's consciousness being torn off his dead body and placed inside a military robot to fight some corporate war for capital, all while his love is powerless to stop it—or worse, the idea that he might become some sort of reprogrammed Adam Smasher cyborg? </p><p>That's a bad ending that would've turned Edgerunners from a Shakespearian tragedy into a straight-up existential horror, even if it would've been deeply setting-appropriate. Good thing we aren't tainting the memories of deceased people with <a href="https://www.pcgamer.com/software/ai/in-its-brave-quest-to-never-learn-a-single-thing-from-science-fiction-meta-has-patented-a-literally-ghoulish-ai-that-keeps-you-posting-long-after-youre-dead-and-gone/">AI facsimiles in real life</a>. That'd totally never happen. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqv5ZX"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqv5ZX.js" async></script><p>Either way, Sztybor's adamant about keeping David dead and buried: "Yeah, I think it would be disappointing. If David is resurrected, finds Lucy and has seven babies, people would be like 'you destroyed those feelings.'"</p><p>Anyway—we're going to be getting round 2 of emotional devastation in Night City <a href="https://www.pcgamer.com/games/rpg/after-a-4-year-wait-netflix-announces-cyberpunk-edgerunners-2-is-coming-this-fall/">coming this fall</a>, so Sztybor has plenty of other opportunities to roundhouse kick our little hearts into even mushier pulps. </p><div class="product"><a data-dimension112="2e0ce6a2-cedf-4210-9377-d9ddcab9d682" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="2e0ce6a2-cedf-4210-9377-d9ddcab9d682" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/movies-tv/i-wasnt-convinced-cyberpunk-edgerunners-could-have-a-sadder-ending-until-i-read-its-writers-other-pitches-and-boy-did-we-get-off-easy/</link>
                                                                            <description>
                            <![CDATA[ Counting my cyber-blessings. ]]>
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                                                                        <pubDate>Mon, 29 Jun 2026 14:52:54 +0000</pubDate>                                                                                                                                <updated>Mon, 29 Jun 2026 21:29:04 +0000</updated>
                                                                                                                                            <category><![CDATA[Movies & TV]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Netflix / CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[David from Cyberpunk Edgerunners has a 1,000-yard stare.]]></media:description>                                                            <media:text><![CDATA[David from Cyberpunk Edgerunners has a 1,000-yard stare.]]></media:text>
                                <media:title type="plain"><![CDATA[David from Cyberpunk Edgerunners has a 1,000-yard stare.]]></media:title>
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                                <p>This article will contain <strong>spoilers for Cyberpunk: Edgerunners.</strong></p><p>Cyberpunk: Edgerunners is an excellent anime, and it's also very sad—its ending does a great job of reaching into your chest, busting past your ribs, grabbing your heart and ripping it out. It's a genuinely thoughtful examination of the cyberpunk genre's dystopia, the corrupt ideas of success and legacy we can get in a society that views people as disposable. </p><p>David's fate at the end of it (along with the unceremonious stomping of Rebecca mid heart-to-heart) is a prime example of that—there aren't any happy endings in Night City, just a staving off of entropy and cyberpsychosis, or a meaningless life in a dead-end gutter somewhere.</p><p>Basically, its ending is heartbreaking. But did you know it could be even <em>worse? </em>That's per an <a href="https://animecorner.me/interview-bartosz-sztybor-on-cyberpunk-edgerunners-working-with-studio-trigger-and-happy-endings/" target="_blank">animecorner interview</a> with the show's writer and producer, Bartosz Sztybor, who spoke to the publication about its potential endings: </p><p>"There was never a happy ending," Sztybor says, then follows up that light jab with the haymaker: "There were even worse endings. There was one ending in which David doesn’t die entirely. Arasaka gets him and [he] ends up fighting in Africa or South America in corporate wars as a robot."</p><p>The word 'grim' feels like an understatement. The idea of David's consciousness being torn off his dead body and placed inside a military robot to fight some corporate war for capital, all while his love is powerless to stop it—or worse, the idea that he might become some sort of reprogrammed Adam Smasher cyborg? </p><p>That's a bad ending that would've turned Edgerunners from a Shakespearian tragedy into a straight-up existential horror, even if it would've been deeply setting-appropriate. Good thing we aren't tainting the memories of deceased people with <a href="https://www.pcgamer.com/software/ai/in-its-brave-quest-to-never-learn-a-single-thing-from-science-fiction-meta-has-patented-a-literally-ghoulish-ai-that-keeps-you-posting-long-after-youre-dead-and-gone/">AI facsimiles in real life</a>. That'd totally never happen. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqv5ZX"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqv5ZX.js" async></script><p>Either way, Sztybor's adamant about keeping David dead and buried: "Yeah, I think it would be disappointing. If David is resurrected, finds Lucy and has seven babies, people would be like 'you destroyed those feelings.'"</p><p>Anyway—we're going to be getting round 2 of emotional devastation in Night City <a href="https://www.pcgamer.com/games/rpg/after-a-4-year-wait-netflix-announces-cyberpunk-edgerunners-2-is-coming-this-fall/">coming this fall</a>, so Sztybor has plenty of other opportunities to roundhouse kick our little hearts into even mushier pulps. </p><div class="product"><a data-dimension112="2e0ce6a2-cedf-4210-9377-d9ddcab9d682" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="2e0ce6a2-cedf-4210-9377-d9ddcab9d682" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ CD Projekt rebrand makes things simultaneously simpler and more confusing ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I confess, even after several years writing about videogames for money, I still have to pause sometimes and remember which CD Projekt is which. I use this handy mnemonic rhyme: If CD Projekt Red you see, that's the folks who made The Witcher 3. If CD Projekt alone you view, that's the parent company. Doo bee doo.</p><p>But I guess it's time for me to throw that rhyme out, because CD Projekt is rebranding itself as CD Projekt Red, bringing the whole enchilada under the same brand. "In the opinion of the Management Board, the new company name will ensure full brand consistency and facilitate the identification of the Company with its products on the global market," quoth the company in the <a href="https://www.cdprojekt.com/en/wp-content/uploads-en/2026/05/20260623-draft-general-meeting-resolutions.pdf" target="_blank">relevant resolution</a>. </p><p>Which does mean that, in the future, I will now have an even harder time distinguishing between actions undertaken by CD Projekt Red (née CD Projekt) and, uh, CD Projekt Red (the games people). See? It's already happening. How could Marcin Iwiński do this to me?</p><p>I grudgingly admit it makes sense, though. To many of us, CD Projekt <em>is</em> CD Projekt Red. I am a lot more concerned with Cyberpunk 2 and The Witcher 4—both operations that fall under the company's game-dev rubric—than I am with the wider company's broad corporate machinations. To the public, this company is a game-development studio with some other stuff attached, even if the nitty-gritty of its corporate structure is the reverse.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqv5ZX"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqv5ZX.js" async></script><p>So, hey, makes sense. But I need a new rhyme. If broader corporate decisions they're making, that's the corporate arm that used to be CD Projekt, and no mistaking. If designing Geralt's new beard they be, that's the game-dev arm. Fiddle de dee.</p><div class="product"><a data-dimension112="da34fb48-b199-47b2-b594-22d32245e948" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="da34fb48-b199-47b2-b594-22d32245e948" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/cd-projekt-has-rebranded-to-make-things-simultaneously-simpler-and-more-confusing/</link>
                                                                            <description>
                            <![CDATA[ Please, CD Projekt was my father, call me and my brother CD Projekt Red. ]]>
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                                                                        <pubDate>Mon, 29 Jun 2026 11:14:25 +0000</pubDate>                                                                                                                                <updated>Mon, 29 Jun 2026 11:15:31 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Patrick T. Fallon/Bloomberg (Getty Images)]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[CD Projekt Red SA signage is displayed as attendees wait for a demonstration during the E3 Electronic Entertainment Expo in Los Angeles, California, U.S., on Wednesday, June 12, 2019.]]></media:description>                                                            <media:text><![CDATA[CD Projekt Red SA signage is displayed as attendees wait for a demonstration during the E3 Electronic Entertainment Expo in Los Angeles, California, U.S., on Wednesday, June 12, 2019.]]></media:text>
                                <media:title type="plain"><![CDATA[CD Projekt Red SA signage is displayed as attendees wait for a demonstration during the E3 Electronic Entertainment Expo in Los Angeles, California, U.S., on Wednesday, June 12, 2019.]]></media:title>
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                            <![CDATA[
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                                <p>I confess, even after several years writing about videogames for money, I still have to pause sometimes and remember which CD Projekt is which. I use this handy mnemonic rhyme: If CD Projekt Red you see, that's the folks who made The Witcher 3. If CD Projekt alone you view, that's the parent company. Doo bee doo.</p><p>But I guess it's time for me to throw that rhyme out, because CD Projekt is rebranding itself as CD Projekt Red, bringing the whole enchilada under the same brand. "In the opinion of the Management Board, the new company name will ensure full brand consistency and facilitate the identification of the Company with its products on the global market," quoth the company in the <a href="https://www.cdprojekt.com/en/wp-content/uploads-en/2026/05/20260623-draft-general-meeting-resolutions.pdf" target="_blank">relevant resolution</a>. </p><p>Which does mean that, in the future, I will now have an even harder time distinguishing between actions undertaken by CD Projekt Red (née CD Projekt) and, uh, CD Projekt Red (the games people). See? It's already happening. How could Marcin Iwiński do this to me?</p><p>I grudgingly admit it makes sense, though. To many of us, CD Projekt <em>is</em> CD Projekt Red. I am a lot more concerned with Cyberpunk 2 and The Witcher 4—both operations that fall under the company's game-dev rubric—than I am with the wider company's broad corporate machinations. To the public, this company is a game-development studio with some other stuff attached, even if the nitty-gritty of its corporate structure is the reverse.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqv5ZX"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqv5ZX.js" async></script><p>So, hey, makes sense. But I need a new rhyme. If broader corporate decisions they're making, that's the corporate arm that used to be CD Projekt, and no mistaking. If designing Geralt's new beard they be, that's the game-dev arm. Fiddle de dee.</p><div class="product"><a data-dimension112="da34fb48-b199-47b2-b594-22d32245e948" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="da34fb48-b199-47b2-b594-22d32245e948" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ After a 4-year wait, Netflix announces Cyberpunk: Edgerunners 2 is coming this fall ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As reported by <a href="https://www.polygon.com/cybepunk-edgerunners-2-release-window-new-characters/" target="_blank">Polygon</a>, we now have a release window for the second season of Cyberpunk: Edgerunners. We'll finally see more episodes of the explosively popular anime adaptation of Mike Pondsmith's tabletop setting and CD Projekt's 2020 RPG <a href="https://x.com/edgerunners/status/2071171753724846181?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2071171753724846181%7Ctwgr%5E45421181d7c31abb55fa9c8f1674cdf5133f6c62%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.polygon.com%2Fcybepunk-edgerunners-2-release-window-new-characters%2F" target="_blank">sometime this fall</a>.</p><p>I had to do a double take when I noticed it's been a whole year since <a href="https://www.pcgamer.com/movies-tv/cyberpunk-edgerunners-2-announced/" target="_blank">Edgerunners season two was first announced</a>, but Netflix has finally begun spinning up the marketing machine for the highly anticipated continuation. The series is taking an anthology approach, following a new cast of characters after the events of the first season.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2071171753724846181"><p lang="en" dir="ltr">From corpo towers to the chrome-forged edge. 🦾[CREW UPDATE] // +1 EDGERUNNER // TALIA YANG█ [FEED INITIALIZING]█FALL 2026 pic.twitter.com/zWOjh9aO4V<a href="https://twitter.com/cantworkitout/status/2071171753724846181">June 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Edgerunners played a big part in Cyberpunk 2077's redemption arc: I've long maintained that, before the game's 2.0 update actually transformed its systems for the better in 2023, the universal goodwill around the Edgerunners anime led players to approach the game with a more open mind⁠</p><p>The power of anime is greater than that of memes about bugs and console framerates, apparently. CDPR had already done some tweaking and bug fixing by the time of Edgerunners' 2022 release, but it was sheer good vibes that got people to realize Cyberpunk 2077 was always good.</p><p>I'm curious to see when this new story will be set. I'm less familiar with where R. Talsorian Games has taken things in sourcebooks, but this could be the first new story in the chronology since Cyberpunk 2077. The Phantom Liberty expansion takes place contemporaneously with the main game, but does have one potential ending set many years in the future.</p><p>Edgerunners' first season, meanwhile, took place before Cyberpunk 2077 and is referenced ingame⁠—it's equally likely that Edgerunners season two will be a pre- or interquel of some form. CD Projekt, meanwhile, is firmly in a Witcher epoch: The Witcher 4 is on its way soon, and we probably can't expect Cyberpunk 2 <a href="https://www.pcgamer.com/games/rpg/cyberpunk-2-which-is-now-officially-called-cyberpunk-2-has-entered-pre-production-but-dont-expect-it-out-before-2030/" target="_blank">any sooner than 2030</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORV41O"></div>                            </div>                            <script src="https://kwizly.com/embed/ORV41O.js" async></script><div class="product"><a data-dimension112="683c114e-efdc-4145-804e-90e97ccaa594" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="683c114e-efdc-4145-804e-90e97ccaa594" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/rpg/after-a-4-year-wait-netflix-announces-cyberpunk-edgerunners-2-is-coming-this-fall/</link>
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                            <![CDATA[ I really want to stay at your house. Again. ]]>
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                                                                        <pubDate>Sun, 28 Jun 2026 21:40:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8DyQVBz7FCynDY9QiJyH9D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Lucy from Cyberpunk: Edgerunners]]></media:description>                                                            <media:text><![CDATA[Lucy from Cyberpunk: Edgerunners]]></media:text>
                                <media:title type="plain"><![CDATA[Lucy from Cyberpunk: Edgerunners]]></media:title>
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                                <p>As reported by <a href="https://www.polygon.com/cybepunk-edgerunners-2-release-window-new-characters/" target="_blank">Polygon</a>, we now have a release window for the second season of Cyberpunk: Edgerunners. We'll finally see more episodes of the explosively popular anime adaptation of Mike Pondsmith's tabletop setting and CD Projekt's 2020 RPG <a href="https://x.com/edgerunners/status/2071171753724846181?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2071171753724846181%7Ctwgr%5E45421181d7c31abb55fa9c8f1674cdf5133f6c62%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.polygon.com%2Fcybepunk-edgerunners-2-release-window-new-characters%2F" target="_blank">sometime this fall</a>.</p><p>I had to do a double take when I noticed it's been a whole year since <a href="https://www.pcgamer.com/movies-tv/cyberpunk-edgerunners-2-announced/" target="_blank">Edgerunners season two was first announced</a>, but Netflix has finally begun spinning up the marketing machine for the highly anticipated continuation. The series is taking an anthology approach, following a new cast of characters after the events of the first season.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2071171753724846181"><p lang="en" dir="ltr">From corpo towers to the chrome-forged edge. 🦾[CREW UPDATE] // +1 EDGERUNNER // TALIA YANG█ [FEED INITIALIZING]█FALL 2026 pic.twitter.com/zWOjh9aO4V<a href="https://twitter.com/cantworkitout/status/2071171753724846181">June 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Edgerunners played a big part in Cyberpunk 2077's redemption arc: I've long maintained that, before the game's 2.0 update actually transformed its systems for the better in 2023, the universal goodwill around the Edgerunners anime led players to approach the game with a more open mind⁠</p><p>The power of anime is greater than that of memes about bugs and console framerates, apparently. CDPR had already done some tweaking and bug fixing by the time of Edgerunners' 2022 release, but it was sheer good vibes that got people to realize Cyberpunk 2077 was always good.</p><p>I'm curious to see when this new story will be set. I'm less familiar with where R. Talsorian Games has taken things in sourcebooks, but this could be the first new story in the chronology since Cyberpunk 2077. The Phantom Liberty expansion takes place contemporaneously with the main game, but does have one potential ending set many years in the future.</p><p>Edgerunners' first season, meanwhile, took place before Cyberpunk 2077 and is referenced ingame⁠—it's equally likely that Edgerunners season two will be a pre- or interquel of some form. CD Projekt, meanwhile, is firmly in a Witcher epoch: The Witcher 4 is on its way soon, and we probably can't expect Cyberpunk 2 <a href="https://www.pcgamer.com/games/rpg/cyberpunk-2-which-is-now-officially-called-cyberpunk-2-has-entered-pre-production-but-dont-expect-it-out-before-2030/" target="_blank">any sooner than 2030</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORV41O"></div>                            </div>                            <script src="https://kwizly.com/embed/ORV41O.js" async></script><div class="product"><a data-dimension112="683c114e-efdc-4145-804e-90e97ccaa594" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="683c114e-efdc-4145-804e-90e97ccaa594" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ CD Projekt Red boss believes some fans were forever burned by Cyberpunk 2077's disastrous launch: 'I'm convinced that we lost the faith of some people indefinitely' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The infamous launch of<a href="https://www.pcgamer.com/uk/cyberpunk-2077/"> Cyberpunk 2077</a> was a low point in CD Projekt Red's history. With hype levels at critical mass, the RPG released in a buggy, unoptimised, and downright unfinished state that was so bad the PS4 version of the game was<a href="https://www.pcgamer.com/sony-has-removed-cyberpunk-2077-from-the-playstation-store/"> pulled from the PlayStation store</a>. The company's share price tanked, investors filed a class action lawsuit, and CDPR's reputation was left in tatters.</p><p>Yet at the same time, Cyberpunk 2077 was a<a href="https://www.pcgamer.com/gaming-industry/cyberpunk-2077-is-now-cd-projekts-main-source-of-income-and-sales-are-outpacing-the-witcher-3-its-latest-milestone-is-a-better-result-than-the-witcher-3-was-able-to-achieve-in-the-same-post-release-time-frame/"> huge commercial success</a>, and CD Projekt  used some of those profits to fix its broken blockbuster. Its<a href="https://www.pcgamer.com/forget-phantom-liberty-cyberpunk-2077s-free-20-patch-is-a-staggering-upgrade-on-its-own/"> 2.0 patch</a>, combined with the excellent<a href="https://www.pcgamer.com/uk/cyberpunk-2077/"> Phantom Liberty</a> expansion, addressed many of the RPG's problems, successfully turning around the game's reputation and cementing its place as a roleplaying great.</p><p>As far as I'm concerned, all is forgiven. But CDPR co-CEO Michał Nowakowski doesn't believe this is the case for everyone. In a live interview at DevGAMM Gdańsk republished in the Edge magazine's Knowledge newsletter (via<a href="https://www.gamesradar.com/games/cyberpunk/cdpr-boss-hopes-the-witcher-4-wins-back-fans-still-put-off-by-cyberpunk-2077s-disastrous-launch-im-not-100-percent-convinced-we-went-through-the-full-redemption-arc/" target="_blank"> GamesRadar</a>), Nowakowski lamented that Cyberpunk's launch debacle likely lost the studio some fans permanently.</p><p>"I'm not 100 per cent convinced we went through the full redemption arc," Nowakowski told interviewer Jörg Tittel. "I'm convinced that we lost the faith of some people indefinitely, and that's a fair thing. But I do hope we will be able to make it back—if not with The Witcher 4, then with whatever comes next."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kfX9n_G0N2Y" allowfullscreen></iframe></div></div><p>While there may still be some holes in CDPR's reputation, the experience of fixing Cyberpunk did leave the studio in an advantageous position. Not only financially, but also in terms of its team. "We were left with seasoned, battle-hardened veterans; leaders who were able to carry a different kind of challenge on their shoulders," Nowakowski explained.</p><p>This, according to Nowakowski, is why CDPR was able to spread into a multi-project company, with both The Witcher 4 and Cyberpunk 2 currently in production, as well as the mysterious Project Hadar. The goal is to become a more prolific developer. But not <em>too </em>prolific.</p><p>"Our dream is to be making more games, although we never want to turn into the studio that's going to be launching a big game every year," Nowakowski said. "It may happen. But this is not the goal. We have a rough ten-year rolling plan, but the goal is not to flood the games market with CDPR games."</p><p>It's going to be a while before we see the results of CDPR's more prolific structure. The Witcher 4 isn't due until 2027 at the earliest (and I suspect is more likely to arrive in 2028). Cyberpunk 2, meanwhile, may not arrive until 2030.</p><p>This is probably why CDPR has greenlit a third expansion to<a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/"> The Witcher 3: Wild Hunt</a>. Songs of the Past, which is being built by<a href="https://www.pcgamer.com/games/rpg/the-thaumaturge-review/"> The Thaumaturge</a> developers Fool's Theory, is due to be released next year. The expansion is expected to provide a big extra chunk of Witcher-ing, estimated to be similar to<a href="https://www.pcgamer.com/uk/the-witcher-3-blood-and-wine/"> Blood & Wine</a> in scope.</p><div class="product"><a data-dimension112="1ae28b02-89ed-4ea6-a4c0-d2d764c16177" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="1ae28b02-89ed-4ea6-a4c0-d2d764c16177" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/rpg/cd-projekt-red-boss-believes-some-fans-were-forever-burned-by-cyberpunk-2077s-disastrous-launch-im-convinced-that-we-lost-the-faith-of-some-people-indefinitely/</link>
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                            <![CDATA[ "I'm not 100 per cent convinced we went through the full redemption arc." ]]>
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                                                                        <pubDate>Sun, 21 Jun 2026 11:24:43 +0000</pubDate>                                                                                                                                <updated>Sun, 21 Jun 2026 11:27:24 +0000</updated>
                                                                                                                                            <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad&#039;s home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website &lt;a href=&quot;http://bit-tech.net/&quot; target=&quot;_blank&quot;&gt;bit-tech.net&lt;/a&gt;. But he&#039;s always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he&#039;ll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.&lt;/p&gt; ]]></dc:description>
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                                <p>The infamous launch of<a href="https://www.pcgamer.com/uk/cyberpunk-2077/"> Cyberpunk 2077</a> was a low point in CD Projekt Red's history. With hype levels at critical mass, the RPG released in a buggy, unoptimised, and downright unfinished state that was so bad the PS4 version of the game was<a href="https://www.pcgamer.com/sony-has-removed-cyberpunk-2077-from-the-playstation-store/"> pulled from the PlayStation store</a>. The company's share price tanked, investors filed a class action lawsuit, and CDPR's reputation was left in tatters.</p><p>Yet at the same time, Cyberpunk 2077 was a<a href="https://www.pcgamer.com/gaming-industry/cyberpunk-2077-is-now-cd-projekts-main-source-of-income-and-sales-are-outpacing-the-witcher-3-its-latest-milestone-is-a-better-result-than-the-witcher-3-was-able-to-achieve-in-the-same-post-release-time-frame/"> huge commercial success</a>, and CD Projekt  used some of those profits to fix its broken blockbuster. Its<a href="https://www.pcgamer.com/forget-phantom-liberty-cyberpunk-2077s-free-20-patch-is-a-staggering-upgrade-on-its-own/"> 2.0 patch</a>, combined with the excellent<a href="https://www.pcgamer.com/uk/cyberpunk-2077/"> Phantom Liberty</a> expansion, addressed many of the RPG's problems, successfully turning around the game's reputation and cementing its place as a roleplaying great.</p><p>As far as I'm concerned, all is forgiven. But CDPR co-CEO Michał Nowakowski doesn't believe this is the case for everyone. In a live interview at DevGAMM Gdańsk republished in the Edge magazine's Knowledge newsletter (via<a href="https://www.gamesradar.com/games/cyberpunk/cdpr-boss-hopes-the-witcher-4-wins-back-fans-still-put-off-by-cyberpunk-2077s-disastrous-launch-im-not-100-percent-convinced-we-went-through-the-full-redemption-arc/" target="_blank"> GamesRadar</a>), Nowakowski lamented that Cyberpunk's launch debacle likely lost the studio some fans permanently.</p><p>"I'm not 100 per cent convinced we went through the full redemption arc," Nowakowski told interviewer Jörg Tittel. "I'm convinced that we lost the faith of some people indefinitely, and that's a fair thing. But I do hope we will be able to make it back—if not with The Witcher 4, then with whatever comes next."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kfX9n_G0N2Y" allowfullscreen></iframe></div></div><p>While there may still be some holes in CDPR's reputation, the experience of fixing Cyberpunk did leave the studio in an advantageous position. Not only financially, but also in terms of its team. "We were left with seasoned, battle-hardened veterans; leaders who were able to carry a different kind of challenge on their shoulders," Nowakowski explained.</p><p>This, according to Nowakowski, is why CDPR was able to spread into a multi-project company, with both The Witcher 4 and Cyberpunk 2 currently in production, as well as the mysterious Project Hadar. The goal is to become a more prolific developer. But not <em>too </em>prolific.</p><p>"Our dream is to be making more games, although we never want to turn into the studio that's going to be launching a big game every year," Nowakowski said. "It may happen. But this is not the goal. We have a rough ten-year rolling plan, but the goal is not to flood the games market with CDPR games."</p><p>It's going to be a while before we see the results of CDPR's more prolific structure. The Witcher 4 isn't due until 2027 at the earliest (and I suspect is more likely to arrive in 2028). Cyberpunk 2, meanwhile, may not arrive until 2030.</p><p>This is probably why CDPR has greenlit a third expansion to<a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/"> The Witcher 3: Wild Hunt</a>. Songs of the Past, which is being built by<a href="https://www.pcgamer.com/games/rpg/the-thaumaturge-review/"> The Thaumaturge</a> developers Fool's Theory, is due to be released next year. The expansion is expected to provide a big extra chunk of Witcher-ing, estimated to be similar to<a href="https://www.pcgamer.com/uk/the-witcher-3-blood-and-wine/"> Blood & Wine</a> in scope.</p><div class="product"><a data-dimension112="1ae28b02-89ed-4ea6-a4c0-d2d764c16177" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="1ae28b02-89ed-4ea6-a4c0-d2d764c16177" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
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                                                            <title><![CDATA[ This massively ambitious The Witcher 3 mod aims to recreate its biggest cut questline, and you could be the voice of Geralt of Rivia ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/">The Witcher 3</a> isn't exactly short of stuff to do, but I nonetheless lament that one of its most ambitious questlines never made it into the final game. Not only because it would have delved much more deeply into The Catriona Plague—a disease ravaging Velen that mostly serves as a background event in the final game—but also because it would have brought back<a href="https://www.pcgamer.com/uk/the-witcher-2-assassins-of-kings/"> The Witcher 2</a>'s best character, the elven rebel smokeshow Iorveth.</p><p>Details about this questline<a href="https://www.pcgamer.com/games/the-witcher/witcher-3-dataminers-detail-the-enormous-scrapped-questline-that-would-have-brought-back-the-witcher-2s-best-character-and-maybe-saved-the-game-from-its-worst-bit-of-writing/"> emerged back in 2024</a>, courtesy of modders and dataminers Moonknight, Ferroxius, Crygreg, and Glassfish. Not content with simply discovering the details of this quest, however, that same team has set about recreating it in a hugely ambitious mod.</p><p>Named The WAR Project, the mod aims to recreate the Catriona Plague questline in the form of a 10-hour, 12 quest expansion based upon the datamined info discovered a couple of years back. Details were shared by YouTuber and The Witcher 3 specialist xLetalis, who is also assisting with the mod's production.</p><p>While the main attraction for me is Iorveth's return, the mod also reintroduces and/or expands upon several other characters in The Witcher 3. This includes a proper romance between Geralt and Ves, plus extra demonic shenanigans from Gaunter O' Dimm, the primary antagonist of Hearts of Stone who CD Projekt originally planned to introduce in this quest. O' Dimm's return also heralds the arrival of new demonic enemies for Geralt to chop up, alongside specialist Nilfgaardian soldiers with rad-looking vulture masks.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/QMWS9CKHSDE" allowfullscreen></iframe></div></div><p>Now, ambitious mods like this crop up online all the time, but few actually make it to release. However, the team is composed of veteran Witcher 3 modders, with Moonknight and Glassfish having contributed to the<a href="https://www.pcgamer.com/games/the-witcher/witcher-3-mod-restores-a-darker-ending-for-the-hearts-of-stone-expansion-that-was-cut-during-development/"> Brothers in Arms</a> mod that restores a darker ending to the Hearts of Stone expansion. They also say that the mod is 25% complete with things like Geralt's romance with Ves already implemented (a demo is<a href="https://www.nexusmods.com/witcher3/mods/12204"> available</a> on Nexus Mods).</p><p>One major component the mod currently lacks is voice acting, as the original voice lines for these quests are sadly lost to time. Hence, the team is currently casting for numerous roles in both English and Polish languages, including ol' Geraldo Riviera himself. If you think you can match the gravelly tones of Doug Cockle (challenge level: impossible), you can sign up for auditions via the mod's<a href="https://discord.com/invite/YUprvrmjXz" target="_blank"> Discord</a>.</p><p>The War Project is due to release in February 2027. That seems a <em>teensy </em>bit optimistic to me, given the scope of the mod and the fact it's only a quarter done. Nonetheless, I am confident that this will see the light of day, and am excited to be reunited with my beautiful Iorveth whenever The War Project finally marches out of camp.</p><div class="product"><a data-dimension112="c1f5dde5-88f8-4199-b863-379700a71990" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="c1f5dde5-88f8-4199-b863-379700a71990" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/this-massively-ambitious-the-witcher-3-mod-aims-to-recreate-its-biggest-cut-questline-and-you-could-be-the-voice-of-geralt-of-rivia/</link>
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                            <![CDATA[ The War Project will add 12 new quests across 10 more hours of monster hunting. ]]>
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                                                                        <pubDate>Sat, 13 Jun 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad&#039;s home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website &lt;a href=&quot;http://bit-tech.net/&quot; target=&quot;_blank&quot;&gt;bit-tech.net&lt;/a&gt;. But he&#039;s always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he&#039;ll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt and Shani chat in The Witcher 3: Hearts of Stone.]]></media:description>                                                            <media:text><![CDATA[Geralt and Shani chat in The Witcher 3: Hearts of Stone.]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt and Shani chat in The Witcher 3: Hearts of Stone.]]></media:title>
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                            <article>
                                <p><a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/">The Witcher 3</a> isn't exactly short of stuff to do, but I nonetheless lament that one of its most ambitious questlines never made it into the final game. Not only because it would have delved much more deeply into The Catriona Plague—a disease ravaging Velen that mostly serves as a background event in the final game—but also because it would have brought back<a href="https://www.pcgamer.com/uk/the-witcher-2-assassins-of-kings/"> The Witcher 2</a>'s best character, the elven rebel smokeshow Iorveth.</p><p>Details about this questline<a href="https://www.pcgamer.com/games/the-witcher/witcher-3-dataminers-detail-the-enormous-scrapped-questline-that-would-have-brought-back-the-witcher-2s-best-character-and-maybe-saved-the-game-from-its-worst-bit-of-writing/"> emerged back in 2024</a>, courtesy of modders and dataminers Moonknight, Ferroxius, Crygreg, and Glassfish. Not content with simply discovering the details of this quest, however, that same team has set about recreating it in a hugely ambitious mod.</p><p>Named The WAR Project, the mod aims to recreate the Catriona Plague questline in the form of a 10-hour, 12 quest expansion based upon the datamined info discovered a couple of years back. Details were shared by YouTuber and The Witcher 3 specialist xLetalis, who is also assisting with the mod's production.</p><p>While the main attraction for me is Iorveth's return, the mod also reintroduces and/or expands upon several other characters in The Witcher 3. This includes a proper romance between Geralt and Ves, plus extra demonic shenanigans from Gaunter O' Dimm, the primary antagonist of Hearts of Stone who CD Projekt originally planned to introduce in this quest. O' Dimm's return also heralds the arrival of new demonic enemies for Geralt to chop up, alongside specialist Nilfgaardian soldiers with rad-looking vulture masks.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/QMWS9CKHSDE" allowfullscreen></iframe></div></div><p>Now, ambitious mods like this crop up online all the time, but few actually make it to release. However, the team is composed of veteran Witcher 3 modders, with Moonknight and Glassfish having contributed to the<a href="https://www.pcgamer.com/games/the-witcher/witcher-3-mod-restores-a-darker-ending-for-the-hearts-of-stone-expansion-that-was-cut-during-development/"> Brothers in Arms</a> mod that restores a darker ending to the Hearts of Stone expansion. They also say that the mod is 25% complete with things like Geralt's romance with Ves already implemented (a demo is<a href="https://www.nexusmods.com/witcher3/mods/12204"> available</a> on Nexus Mods).</p><p>One major component the mod currently lacks is voice acting, as the original voice lines for these quests are sadly lost to time. Hence, the team is currently casting for numerous roles in both English and Polish languages, including ol' Geraldo Riviera himself. If you think you can match the gravelly tones of Doug Cockle (challenge level: impossible), you can sign up for auditions via the mod's<a href="https://discord.com/invite/YUprvrmjXz" target="_blank"> Discord</a>.</p><p>The War Project is due to release in February 2027. That seems a <em>teensy </em>bit optimistic to me, given the scope of the mod and the fact it's only a quarter done. Nonetheless, I am confident that this will see the light of day, and am excited to be reunited with my beautiful Iorveth whenever The War Project finally marches out of camp.</p><div class="product"><a data-dimension112="c1f5dde5-88f8-4199-b863-379700a71990" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="c1f5dde5-88f8-4199-b863-379700a71990" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
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                                                            <title><![CDATA[ CD Projekt Red's mysterious Project Hadar will be an 'emotional, open-world experience' similar to The Witcher 3 and Cyberpunk ]]></title>
                                                                                                <dc:content><![CDATA[ <p>CD Projekt Red currently has more irons in the fire than Geralt of Rivia's favourite blacksmith. There's<a href="https://www.pcgamer.com/uk/the-witcher-4/"> The Witcher 4</a> and<a href="https://www.pcgamer.com/games/rpg/cyberpunk-2-which-is-now-officially-called-cyberpunk-2-has-entered-pre-production-but-dont-expect-it-out-before-2030/"> Cyberpunk 2</a>, which on their own are enough to keep the studio busy for the next decade. But there's also the mysterious Project Hadar, which we know very little about despite it being in the works for years.</p><p>A few details have emerged over that duration. It's a new IP rather than a licensed game, one that CD Projekt had<a href="https://www.pcgamer.com/gaming-industry/cd-projekts-mysterious-hadar-is-progressing-dynamically-which-means-were-at-least-one-step-closer-to-finding-out-what-it-is/"> "established the foundation of"</a> as of March 2026. Now though we have <em>some </em>idea of what those foundations are, thanks to a new job listing posted to CDPR's open positions page.</p><p>The<a href="https://www.cdprojektred.com/en/jobs/21810-engineering-director" target="_blank"> listing</a> (via<a href="https://www.eurogamer.net/cd-projekt-red-hadar-first-info" target="_blank"> Eurogamer</a>) is for an engineering director—someone who will oversee the game's architecture and technical strategy. "In this position, together with the rest of the team, you will help push the envelope for the next, immersive game in the Hadar world, creating an emotional, open world experience that will stay with gamers."</p><p>From a developer that specialises in emotional open-world games, it's hardly a revelation. But I suppose it tells us that CDP is sticking to what it knows with Hadar rather than trying something radically different—at least as far as the structure of the game is concerned—and it's more likely to be defined by its world and theme than by offering a completely new type of game experience.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/lOAiB3GZOQo" allowfullscreen></iframe></div></div><p>I had a recce around the rest of the jobs page to see if the listings revealed any further details, but the best I could come up with is that Hadar will have quests and NPCs, which is a bit like saying "this book will have nouns and verbs in it". Another job posting from last year suggested Hadar will<a href="https://gamingbolt.com/cd-projekt-reds-project-hadar-could-be-a-melee-combat-focused-action-rpg-per-new-job-listing" target="_blank"> feature melee combat</a>, which is a <em>bit </em>more specific, but not much.</p><p>Given that the Hadar team is still small—26 people at last count—I expect it will be some time before the game properly breaks cover. In other CD Projekt-related news, what <em>did </em>break cover was the<a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-confirms-its-working-on-the-witcher-3-wild-hunt-expansion-after-accidentally-leaking-it-on-its-own-storefront/"> heavily rumoured third expansion</a> for The Witcher 3: Wild Hunt. It's called Songs of the Past, is being developed by Fool's Theory—the team behind the (currently postponed) Witcher 1 remake—and will be<a href="https://www.pcgamer.com/games/the-witcher/proper-big-the-witcher-3s-new-expansion-will-be-closer-to-blood-and-wine-in-scope/"> "closer to Blood & Wine in scope"</a>—in other words, massive.</p><div class="product"><a data-dimension112="1e769ef3-0aad-4284-8863-71aea4138e2e" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="1e769ef3-0aad-4284-8863-71aea4138e2e" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/rpg/cd-projekt-reds-mysterious-project-hadar-will-be-an-emotional-open-world-experience-similar-to-the-witcher-3-and-cyberpunk/</link>
                                                                            <description>
                            <![CDATA[ A job posting reveals a few more details about CDPR's unannounced game. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sun, 07 Jun 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad&#039;s home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website &lt;a href=&quot;http://bit-tech.net/&quot; target=&quot;_blank&quot;&gt;bit-tech.net&lt;/a&gt;. But he&#039;s always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he&#039;ll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt and Yennefer]]></media:description>                                                            <media:text><![CDATA[Geralt and Yennefer]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt and Yennefer]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>CD Projekt Red currently has more irons in the fire than Geralt of Rivia's favourite blacksmith. There's<a href="https://www.pcgamer.com/uk/the-witcher-4/"> The Witcher 4</a> and<a href="https://www.pcgamer.com/games/rpg/cyberpunk-2-which-is-now-officially-called-cyberpunk-2-has-entered-pre-production-but-dont-expect-it-out-before-2030/"> Cyberpunk 2</a>, which on their own are enough to keep the studio busy for the next decade. But there's also the mysterious Project Hadar, which we know very little about despite it being in the works for years.</p><p>A few details have emerged over that duration. It's a new IP rather than a licensed game, one that CD Projekt had<a href="https://www.pcgamer.com/gaming-industry/cd-projekts-mysterious-hadar-is-progressing-dynamically-which-means-were-at-least-one-step-closer-to-finding-out-what-it-is/"> "established the foundation of"</a> as of March 2026. Now though we have <em>some </em>idea of what those foundations are, thanks to a new job listing posted to CDPR's open positions page.</p><p>The<a href="https://www.cdprojektred.com/en/jobs/21810-engineering-director" target="_blank"> listing</a> (via<a href="https://www.eurogamer.net/cd-projekt-red-hadar-first-info" target="_blank"> Eurogamer</a>) is for an engineering director—someone who will oversee the game's architecture and technical strategy. "In this position, together with the rest of the team, you will help push the envelope for the next, immersive game in the Hadar world, creating an emotional, open world experience that will stay with gamers."</p><p>From a developer that specialises in emotional open-world games, it's hardly a revelation. But I suppose it tells us that CDP is sticking to what it knows with Hadar rather than trying something radically different—at least as far as the structure of the game is concerned—and it's more likely to be defined by its world and theme than by offering a completely new type of game experience.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/lOAiB3GZOQo" allowfullscreen></iframe></div></div><p>I had a recce around the rest of the jobs page to see if the listings revealed any further details, but the best I could come up with is that Hadar will have quests and NPCs, which is a bit like saying "this book will have nouns and verbs in it". Another job posting from last year suggested Hadar will<a href="https://gamingbolt.com/cd-projekt-reds-project-hadar-could-be-a-melee-combat-focused-action-rpg-per-new-job-listing" target="_blank"> feature melee combat</a>, which is a <em>bit </em>more specific, but not much.</p><p>Given that the Hadar team is still small—26 people at last count—I expect it will be some time before the game properly breaks cover. In other CD Projekt-related news, what <em>did </em>break cover was the<a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-confirms-its-working-on-the-witcher-3-wild-hunt-expansion-after-accidentally-leaking-it-on-its-own-storefront/"> heavily rumoured third expansion</a> for The Witcher 3: Wild Hunt. It's called Songs of the Past, is being developed by Fool's Theory—the team behind the (currently postponed) Witcher 1 remake—and will be<a href="https://www.pcgamer.com/games/the-witcher/proper-big-the-witcher-3s-new-expansion-will-be-closer-to-blood-and-wine-in-scope/"> "closer to Blood & Wine in scope"</a>—in other words, massive.</p><div class="product"><a data-dimension112="1e769ef3-0aad-4284-8863-71aea4138e2e" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="1e769ef3-0aad-4284-8863-71aea4138e2e" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
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                                                            <title><![CDATA[ The Witcher 3 sold another 5 million copies over the last year: 'This cements its place among the best-selling videogames in history' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Here's a nice little bit of trivia to carry you into your weekend: Amidst all the hullabaloo about the surprise <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/">Witcher 3</a> expansion Songs of the Past that was <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-confirms-its-working-on-the-witcher-3-wild-hunt-expansion-after-accidentally-leaking-it-on-its-own-storefront/">announced earlier this week</a>, CD Projekt also revealed that Geralt's big(gest) adventure has now surpassed 65 million copies sold.</p><p>"The Witcher 3: Wild Hunt, which recently celebrated its 11th anniversary, has just crossed another spectacular sales threshold: 65 million copies," CD Projekt chief financial officer Piotr Nielubowicz said in the studio's financial results commentary. "This cements its place among the best-selling videogames in history."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7HHLSZDldMI?start=98" allowfullscreen></iframe></div></div><p>And indeed it does: Over on <a href="https://en.wikipedia.org/wiki/List_of_best-selling_video_games" target="_blank">Wikipedia</a> (which, for the record, notes that its ranking "may never be able to satisfy particular standards for completeness" but is nonetheless, in my opinion, representative of the big picture situation), The Witcher 3 is now cited as the eighth best-selling videogame of all time. behind <a href="https://www.pcgamer.com/games/survival-crafting/terraria-devs-reveal-the-games-average-playtime-on-pc-is-over-100-hours-as-it-passes-70-million-copies-sold/">Terraria's 70 million copies sold</a>, and ahead of Super Mario Bros. at 58 million.</p><p>That's still a long way from the true kings of the castle—<a href="https://www.pcgamer.com/tetris/">Tetris</a>, <a href="https://www.pcgamer.com/minecraft/">Minecraft</a>, and <a href="https://www.pcgamer.com/grand-theft-auto-5/">Grand Theft Auto 5</a>—but it's still a hell of an accomplishment by any measure, and especially for a game that emerged from an unlikely partnership between an <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-red-was-considered-the-ugly-child-of-cd-projekt-as-a-whole-before-the-first-witcher-became-a-hit-they-will-never-earn-any-money-here/">unknown game studio</a> and an equally <a href="https://www.pcgamer.com/games/the-witcher/witcher-creator-andrzej-sapkowski-gets-gold-polish-culture-medal-accepts-it-with-face-like-hes-just-had-his-switch-2-pre-order-cancelled/">obscure fantasy author</a>—both from the not-exactly-a-gaming-hotbed (at the time) country of Poland.</p><p>What makes the accomplishment even more notable is the relentlessness of its advance. The Witcher 3 hit <a href="https://www.pcgamer.com/the-witcher-3-has-sold-more-than-20-million-copies/">20 million copies sold</a> in 2019, four years after its release—an average of five million copies per year. Four years after that, it achieved <a href="https://www.pcgamer.com/the-witcher-3-has-sold-50-million-copies/">50 million copies</a>, running the average up to a little over six million per year since launch. In 2025 it hit <a href="https://www.pcgamer.com/games/rpg/the-witcher-3-is-getting-one-more-patch-that-will-add-cross-platform-mod-support/">60 million copies sold</a>—another five million per year out the door—and now, one year later, five million more copies are in the book.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3251px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="mCuFXuQpvX7AVjuq4eu5Kk" name="w3" alt="Image of Geralt and Ciri next to text: The Witcher 3: Wild Hunt 65 million copies sold" src="https://cdn.mos.cms.futurecdn.net/mCuFXuQpvX7AVjuq4eu5Kk-1920-80.png" mos="" align="middle" fullscreen="1" width="3251" height="1828" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/mCuFXuQpvX7AVjuq4eu5Kk-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><p>It's extremely quick and dirty math (the only kind I'm good at) but the picture it paints is clear: The Witcher 3 has not just a very long tail, but also a remarkably steady one. The cynic in me can't help but think Songs of the Past is a sign that <a href="https://www.pcgamer.com/the-witcher-4/">The Witcher 4</a> and <a href="https://www.pcgamer.com/games/rpg/cyberpunk-2-which-is-now-officially-called-cyberpunk-2-has-entered-pre-production-but-dont-expect-it-out-before-2030/">Cyberpunk 2</a> are a lot further off than we like to think and CD Projekt needs something to bridge the gap, but at the same time there's no denying that year over year over <em>year</em>, The Witcher 3 continues to be a hit videogame. Given that persistent interest, why <em>not </em>make more?</p><p>I imagine we'll see another notable sales bump in 2027, assuming CD Projekt is able to get the Songs of the Past expansion out on that schedule. Also note, though, that the studio <a href="https://www.pcgamer.com/games/the-witcher/proper-big-the-witcher-3s-new-expansion-will-be-closer-to-blood-and-wine-in-scope/">teased even more new content</a> coming this year—there may be even more life left in Geralt than we expect.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMVG3W"></div>                            </div>                            <script src="https://kwizly.com/embed/eMVG3W.js" async></script><div class="product"><a data-dimension112="9f5584a2-1bd5-4f9c-9e31-e474966fb107" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="9f5584a2-1bd5-4f9c-9e31-e474966fb107" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-3-sold-another-5-million-copies-over-the-last-year-this-cements-its-place-among-the-best-selling-videogames-in-history/</link>
                                                                            <description>
                            <![CDATA[ It was already among the best-selling games of all time, really, but now it's even bigger. ]]>
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                                                                        <pubDate>Fri, 29 May 2026 22:14:16 +0000</pubDate>                                                                                                                                <updated>Fri, 29 May 2026 22:14:23 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt hefting a little pouch of coin]]></media:description>                                                            <media:text><![CDATA[Geralt hefting a little pouch of coin]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt hefting a little pouch of coin]]></media:title>
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                                <p>Here's a nice little bit of trivia to carry you into your weekend: Amidst all the hullabaloo about the surprise <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/">Witcher 3</a> expansion Songs of the Past that was <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-confirms-its-working-on-the-witcher-3-wild-hunt-expansion-after-accidentally-leaking-it-on-its-own-storefront/">announced earlier this week</a>, CD Projekt also revealed that Geralt's big(gest) adventure has now surpassed 65 million copies sold.</p><p>"The Witcher 3: Wild Hunt, which recently celebrated its 11th anniversary, has just crossed another spectacular sales threshold: 65 million copies," CD Projekt chief financial officer Piotr Nielubowicz said in the studio's financial results commentary. "This cements its place among the best-selling videogames in history."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7HHLSZDldMI?start=98" allowfullscreen></iframe></div></div><p>And indeed it does: Over on <a href="https://en.wikipedia.org/wiki/List_of_best-selling_video_games" target="_blank">Wikipedia</a> (which, for the record, notes that its ranking "may never be able to satisfy particular standards for completeness" but is nonetheless, in my opinion, representative of the big picture situation), The Witcher 3 is now cited as the eighth best-selling videogame of all time. behind <a href="https://www.pcgamer.com/games/survival-crafting/terraria-devs-reveal-the-games-average-playtime-on-pc-is-over-100-hours-as-it-passes-70-million-copies-sold/">Terraria's 70 million copies sold</a>, and ahead of Super Mario Bros. at 58 million.</p><p>That's still a long way from the true kings of the castle—<a href="https://www.pcgamer.com/tetris/">Tetris</a>, <a href="https://www.pcgamer.com/minecraft/">Minecraft</a>, and <a href="https://www.pcgamer.com/grand-theft-auto-5/">Grand Theft Auto 5</a>—but it's still a hell of an accomplishment by any measure, and especially for a game that emerged from an unlikely partnership between an <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-red-was-considered-the-ugly-child-of-cd-projekt-as-a-whole-before-the-first-witcher-became-a-hit-they-will-never-earn-any-money-here/">unknown game studio</a> and an equally <a href="https://www.pcgamer.com/games/the-witcher/witcher-creator-andrzej-sapkowski-gets-gold-polish-culture-medal-accepts-it-with-face-like-hes-just-had-his-switch-2-pre-order-cancelled/">obscure fantasy author</a>—both from the not-exactly-a-gaming-hotbed (at the time) country of Poland.</p><p>What makes the accomplishment even more notable is the relentlessness of its advance. The Witcher 3 hit <a href="https://www.pcgamer.com/the-witcher-3-has-sold-more-than-20-million-copies/">20 million copies sold</a> in 2019, four years after its release—an average of five million copies per year. Four years after that, it achieved <a href="https://www.pcgamer.com/the-witcher-3-has-sold-50-million-copies/">50 million copies</a>, running the average up to a little over six million per year since launch. In 2025 it hit <a href="https://www.pcgamer.com/games/rpg/the-witcher-3-is-getting-one-more-patch-that-will-add-cross-platform-mod-support/">60 million copies sold</a>—another five million per year out the door—and now, one year later, five million more copies are in the book.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3251px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="mCuFXuQpvX7AVjuq4eu5Kk" name="w3" alt="Image of Geralt and Ciri next to text: The Witcher 3: Wild Hunt 65 million copies sold" src="https://cdn.mos.cms.futurecdn.net/mCuFXuQpvX7AVjuq4eu5Kk-1920-80.png" mos="" align="middle" fullscreen="1" width="3251" height="1828" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/mCuFXuQpvX7AVjuq4eu5Kk-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><p>It's extremely quick and dirty math (the only kind I'm good at) but the picture it paints is clear: The Witcher 3 has not just a very long tail, but also a remarkably steady one. The cynic in me can't help but think Songs of the Past is a sign that <a href="https://www.pcgamer.com/the-witcher-4/">The Witcher 4</a> and <a href="https://www.pcgamer.com/games/rpg/cyberpunk-2-which-is-now-officially-called-cyberpunk-2-has-entered-pre-production-but-dont-expect-it-out-before-2030/">Cyberpunk 2</a> are a lot further off than we like to think and CD Projekt needs something to bridge the gap, but at the same time there's no denying that year over year over <em>year</em>, The Witcher 3 continues to be a hit videogame. Given that persistent interest, why <em>not </em>make more?</p><p>I imagine we'll see another notable sales bump in 2027, assuming CD Projekt is able to get the Songs of the Past expansion out on that schedule. Also note, though, that the studio <a href="https://www.pcgamer.com/games/the-witcher/proper-big-the-witcher-3s-new-expansion-will-be-closer-to-blood-and-wine-in-scope/">teased even more new content</a> coming this year—there may be even more life left in Geralt than we expect.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMVG3W"></div>                            </div>                            <script src="https://kwizly.com/embed/eMVG3W.js" async></script><div class="product"><a data-dimension112="9f5584a2-1bd5-4f9c-9e31-e474966fb107" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="9f5584a2-1bd5-4f9c-9e31-e474966fb107" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ CDPR is aiming to 'release 3 Witcher games within a 6 year period' but don't expect any expansions for the upcoming trilogy ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's been a big couple of days for <a href="https://www.pcgamer.com/uk/games/rpg/the-witcher/">Witcher</a> fans as an <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-confirms-its-working-on-the-witcher-3-wild-hunt-expansion-after-accidentally-leaking-it-on-its-own-storefront/">expansion for The Witcher 3: Wild Hunt was confirmed</a> (after it was accidentally leaked on the RED Launcher, whoopsie). But thanks to a Q&A portion at the end of the financial call we also now know a bit more about CD Projekt Red's aspirational release timeline. </p><p>After CDPR joint CEO Michał Nowakowski answered some questions about the upcoming Songs of the Past, and stressed how <a href="https://www.pcgamer.com/games/the-witcher/proper-big-the-witcher-3s-new-expansion-will-be-closer-to-blood-and-wine-in-scope/">it is an expansion, not a DLC</a>, he went on to discuss other potential expansions for the series (via <a href="https://www.gamesradar.com/games/the-witcher/dont-expect-a-witcher-4-expansion-cdpr-says-it-would-be-difficult-to-make-extra-content-when-its-already-trying-to-squeeze-3-witcher-games-into-6-years/" target="_blank">GamesRadar</a>). But don't get your hopes up, because with CDPR's current timeline there likely won't be any space. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ayqwWhgGYDKhN9nKZKpBkL" name="The_Witcher_4_Unreal_Engine_5_Tech_Demo_State_of_Unreal_Unreal_Fest_Orlando_screenshot_01" alt="A screenshot of the The Witcher 4 tech demo, as presented at the Unreal Fest 2025 in Orlando, US." src="https://cdn.mos.cms.futurecdn.net/ayqwWhgGYDKhN9nKZKpBkL-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red / Epic Games)</span></figcaption></figure><p>Someone asked Nowakowski, "Given the very ambitious project pipeline, does the company see room for developing expansions for the new Witcher saga?" To which he answered: "As you mentioned in the question, the plans are pretty ambitious. Specifically, it's to release three Witcher games within a six-year period. It would be difficult, to be very honest, for us to add an expansion to the upcoming trilogy. This is where we are here and now with this particular issue." </p><p>Yeah that's fair. If the schedule does go to plan that would mean fans of The Witcher would be getting a new game every couple of years, which is a pretty decent timeline. There's also nothing to say that CDPR won't go back to The Witcher 4 or subsequent games after the trilogy is complete and add expansions after the fact. </p><p>But at the same time it's probably a good idea to not get our hopes too high, as I'm rather doubtful that CDPR will actually be able to keep up with this schedule. Not because of any lack of faith, I'm just a natural pessimist and have seen a great deal of game delays in my medium to short life so far. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMVG3W"></div>                            </div>                            <script src="https://kwizly.com/embed/eMVG3W.js" async></script><div class="product"><a data-dimension112="b2a97472-0597-441d-abe8-83fa9ee3b78a" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="b2a97472-0597-441d-abe8-83fa9ee3b78a" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cdpr-is-aiming-to-release-3-witcher-games-within-a-6-year-period-but-dont-expect-any-expansions-for-the-upcoming-trilogy/</link>
                                                                            <description>
                            <![CDATA[ I don't think we have much to complain about if that's the case. ]]>
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                                                                        <pubDate>Fri, 29 May 2026 16:12:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Elie Gould ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5HPuSiRgqza2PQESSqE7gG-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they&#039;re not screaming or hiding, there&#039;s a good chance you&#039;ll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ciri smiling in the Witcher 4 tech demo.]]></media:description>                                                            <media:text><![CDATA[Ciri smiling in the Witcher 4 tech demo.]]></media:text>
                                <media:title type="plain"><![CDATA[Ciri smiling in the Witcher 4 tech demo.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>It's been a big couple of days for <a href="https://www.pcgamer.com/uk/games/rpg/the-witcher/">Witcher</a> fans as an <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-confirms-its-working-on-the-witcher-3-wild-hunt-expansion-after-accidentally-leaking-it-on-its-own-storefront/">expansion for The Witcher 3: Wild Hunt was confirmed</a> (after it was accidentally leaked on the RED Launcher, whoopsie). But thanks to a Q&A portion at the end of the financial call we also now know a bit more about CD Projekt Red's aspirational release timeline. </p><p>After CDPR joint CEO Michał Nowakowski answered some questions about the upcoming Songs of the Past, and stressed how <a href="https://www.pcgamer.com/games/the-witcher/proper-big-the-witcher-3s-new-expansion-will-be-closer-to-blood-and-wine-in-scope/">it is an expansion, not a DLC</a>, he went on to discuss other potential expansions for the series (via <a href="https://www.gamesradar.com/games/the-witcher/dont-expect-a-witcher-4-expansion-cdpr-says-it-would-be-difficult-to-make-extra-content-when-its-already-trying-to-squeeze-3-witcher-games-into-6-years/" target="_blank">GamesRadar</a>). But don't get your hopes up, because with CDPR's current timeline there likely won't be any space. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ayqwWhgGYDKhN9nKZKpBkL" name="The_Witcher_4_Unreal_Engine_5_Tech_Demo_State_of_Unreal_Unreal_Fest_Orlando_screenshot_01" alt="A screenshot of the The Witcher 4 tech demo, as presented at the Unreal Fest 2025 in Orlando, US." src="https://cdn.mos.cms.futurecdn.net/ayqwWhgGYDKhN9nKZKpBkL-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red / Epic Games)</span></figcaption></figure><p>Someone asked Nowakowski, "Given the very ambitious project pipeline, does the company see room for developing expansions for the new Witcher saga?" To which he answered: "As you mentioned in the question, the plans are pretty ambitious. Specifically, it's to release three Witcher games within a six-year period. It would be difficult, to be very honest, for us to add an expansion to the upcoming trilogy. This is where we are here and now with this particular issue." </p><p>Yeah that's fair. If the schedule does go to plan that would mean fans of The Witcher would be getting a new game every couple of years, which is a pretty decent timeline. There's also nothing to say that CDPR won't go back to The Witcher 4 or subsequent games after the trilogy is complete and add expansions after the fact. </p><p>But at the same time it's probably a good idea to not get our hopes too high, as I'm rather doubtful that CDPR will actually be able to keep up with this schedule. Not because of any lack of faith, I'm just a natural pessimist and have seen a great deal of game delays in my medium to short life so far. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMVG3W"></div>                            </div>                            <script src="https://kwizly.com/embed/eMVG3W.js" async></script><div class="product"><a data-dimension112="b2a97472-0597-441d-abe8-83fa9ee3b78a" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd-1920-80.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="b2a97472-0597-441d-abe8-83fa9ee3b78a" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
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                                                            <title><![CDATA[ 'Proper big': The Witcher 3's new expansion will be 'closer to Blood and Wine' in scope ]]></title>
                                                                                                <dc:content><![CDATA[ <p>CD Projekt finally confirmed yesterday that a new expansion for <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/">The Witcher 3</a> is in the works, called <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-confirms-its-working-on-the-witcher-3-wild-hunt-expansion-after-accidentally-leaking-it-on-its-own-storefront/">Songs of the Past</a>. The announcement brought months of rumors and speculation (and one cheeky non-denial) to a close—ironically, a day earlier than planned, because CD Projekt accidentally let the big surprise leak out on its own storefront. Nobody to blame for that one but yourselves, fellas.</p><p>Anyway, very little about Songs of the Past was revealed yesterday, but today we got a little more insight into what to expect courtesy of CD Projekt's <a href="https://www.cdprojekt.com/en/investors/" target="_blank">Q1 2026 financial report</a>, which is when the studio had originally planned to reveal it. In pre-recorded commentary, in fact, chief financial officer Piotr Nielubowicz <em>did </em>announce Songs of the Past, as though nothing untoward had happened yesterday. No sense redoing the whole thing just for that, I guess.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7HHLSZDldMI" allowfullscreen></iframe></div></div><p>The more interesting tidbits, though, came during the Q&A portion of <a href="https://www.youtube.com/watch?v=n_fnAhZZBg4" target="_blank">CD Projekt's financial call</a>, during which co-CEO Michał Nowakowski emphasized pointedly that this is <em>not</em> a DLC.</p><p>"First of all, I cannot stop myself. It's not a DLC, it's an expansion," Nowakowski said in response to a question about how Songs of the Past will compare to previous Witcher 3 expansions Hearts of Stone and Blood and Wine—which the questioner referred to as DLC. "DLCs are the smaller ones which we typically give for free. Expansions are the bigger and juicy ones."</p><p>As for the comparison of scope the caller was asking about, Songs of the Past is "actually a little bit closer to Blood and Wine, but this is super-subjective," Nowakowski said.</p><p>"It really depends on how you're going to play, what's your playthrough. But we're definitely making a proper big expansion, is the message I would send out there."</p><p>CD Projekt had initially assumed that it would launch Songs of the Past this year, but ultimately decided to push it into 2027. But the studio also hinted that there might be other upcoming Witcher 3 content, still unrevealed, that will be out before the end of '26.</p><p>"For several quarters we've been disclosing that our pipeline includes some unannounced projects being in an advanced production stage, and one of those is the expansion being co-developed with Fool's Theory," Nielubowicz (I think) said during the call. "Our early plans assumed that Songs of the Past could be released this year. However, we decided that it will be launching in 2027.</p><p>"We obviously have some other content currently at an advanced production phase as well. And while it's obviously not on the same scale as the major expansion, we will plan to release it this year."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/n_fnAhZZBg4" allowfullscreen></iframe></div></div><p>For the most part, CD Projekt is still keeping things under wraps, which is no great surprise given how far out Songs of Past remains. But it is setting expectations high: The Witcher 3's Blood and Wine expansion <a href="https://www.pcgamer.com/the-witcher-3-blood-and-wine-review/">is phenomenally good</a>, almost an entire standalone RPG unto itself, that delivers one of the most satisfying conclusions to a videogame character arc ever. Even without saying anything else about it, invoking Blood and Wine in a direct comparison with Songs of the Past is a bold choice.</p><p>It won't be too much longer before we get a proper look at Songs of the Past: CD Projekt also said today that it will be showing off the expansion at Gamescom, which runs August 26-30. We'll be there.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:lnyrs3z3222ccs2w2krdeek3/app.bsky.feed.post/3mmwfbknhws2x" data-bluesky-cid="bafyreicbojdgncasfns6z3ykyaxtsjorafj72zq3y7nkuagbyptyycyyma" cite="https://bsky.app/profile/thewitcher.com/post/3mmwfbknhws2x"><p lang="en">Wind's howling... And it's taking us to gamescom in Cologne!Come join us in the entertainment area, where we will be showing Songs of the Past!See you on the Path ⚔️</p>— @thewitcher.com (<a href="https://bsky.app/profile/did:plc:lnyrs3z3222ccs2w2krdeek3?ref_src=embed">@thewitcher.com.bsky.social</a>) <a href="https://bsky.app/profile/thewitcher.com/post/3mmwfbknhws2x">2026-05-28T19:45:53.586Z</a></blockquote><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMVG3W"></div>                            </div>                            <script src="https://kwizly.com/embed/eMVG3W.js" async></script><div class="product"><a data-dimension112="5e6a4b52-e15e-4498-aad2-5877607f9ef2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="5e6a4b52-e15e-4498-aad2-5877607f9ef2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/proper-big-the-witcher-3s-new-expansion-will-be-closer-to-blood-and-wine-in-scope/</link>
                                                                            <description>
                            <![CDATA[ CD Projekt also has "some other content currently at an advanced production phase," and it's expected to be out later this year. ]]>
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                                                                        <pubDate>Thu, 28 May 2026 19:45:54 +0000</pubDate>                                                                                                                                <updated>Thu, 28 May 2026 19:45:59 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt drawing his sword in The Witcher 3: Wild Hunt - Songs of the Past key art]]></media:description>                                                            <media:text><![CDATA[Geralt drawing his sword in The Witcher 3: Wild Hunt - Songs of the Past key art]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt drawing his sword in The Witcher 3: Wild Hunt - Songs of the Past key art]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>CD Projekt finally confirmed yesterday that a new expansion for <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/">The Witcher 3</a> is in the works, called <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-confirms-its-working-on-the-witcher-3-wild-hunt-expansion-after-accidentally-leaking-it-on-its-own-storefront/">Songs of the Past</a>. The announcement brought months of rumors and speculation (and one cheeky non-denial) to a close—ironically, a day earlier than planned, because CD Projekt accidentally let the big surprise leak out on its own storefront. Nobody to blame for that one but yourselves, fellas.</p><p>Anyway, very little about Songs of the Past was revealed yesterday, but today we got a little more insight into what to expect courtesy of CD Projekt's <a href="https://www.cdprojekt.com/en/investors/" target="_blank">Q1 2026 financial report</a>, which is when the studio had originally planned to reveal it. In pre-recorded commentary, in fact, chief financial officer Piotr Nielubowicz <em>did </em>announce Songs of the Past, as though nothing untoward had happened yesterday. No sense redoing the whole thing just for that, I guess.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7HHLSZDldMI" allowfullscreen></iframe></div></div><p>The more interesting tidbits, though, came during the Q&A portion of <a href="https://www.youtube.com/watch?v=n_fnAhZZBg4" target="_blank">CD Projekt's financial call</a>, during which co-CEO Michał Nowakowski emphasized pointedly that this is <em>not</em> a DLC.</p><p>"First of all, I cannot stop myself. It's not a DLC, it's an expansion," Nowakowski said in response to a question about how Songs of the Past will compare to previous Witcher 3 expansions Hearts of Stone and Blood and Wine—which the questioner referred to as DLC. "DLCs are the smaller ones which we typically give for free. Expansions are the bigger and juicy ones."</p><p>As for the comparison of scope the caller was asking about, Songs of the Past is "actually a little bit closer to Blood and Wine, but this is super-subjective," Nowakowski said.</p><p>"It really depends on how you're going to play, what's your playthrough. But we're definitely making a proper big expansion, is the message I would send out there."</p><p>CD Projekt had initially assumed that it would launch Songs of the Past this year, but ultimately decided to push it into 2027. But the studio also hinted that there might be other upcoming Witcher 3 content, still unrevealed, that will be out before the end of '26.</p><p>"For several quarters we've been disclosing that our pipeline includes some unannounced projects being in an advanced production stage, and one of those is the expansion being co-developed with Fool's Theory," Nielubowicz (I think) said during the call. "Our early plans assumed that Songs of the Past could be released this year. However, we decided that it will be launching in 2027.</p><p>"We obviously have some other content currently at an advanced production phase as well. And while it's obviously not on the same scale as the major expansion, we will plan to release it this year."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/n_fnAhZZBg4" allowfullscreen></iframe></div></div><p>For the most part, CD Projekt is still keeping things under wraps, which is no great surprise given how far out Songs of Past remains. But it is setting expectations high: The Witcher 3's Blood and Wine expansion <a href="https://www.pcgamer.com/the-witcher-3-blood-and-wine-review/">is phenomenally good</a>, almost an entire standalone RPG unto itself, that delivers one of the most satisfying conclusions to a videogame character arc ever. Even without saying anything else about it, invoking Blood and Wine in a direct comparison with Songs of the Past is a bold choice.</p><p>It won't be too much longer before we get a proper look at Songs of the Past: CD Projekt also said today that it will be showing off the expansion at Gamescom, which runs August 26-30. We'll be there.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:lnyrs3z3222ccs2w2krdeek3/app.bsky.feed.post/3mmwfbknhws2x" data-bluesky-cid="bafyreicbojdgncasfns6z3ykyaxtsjorafj72zq3y7nkuagbyptyycyyma" cite="https://bsky.app/profile/thewitcher.com/post/3mmwfbknhws2x"><p lang="en">Wind's howling... And it's taking us to gamescom in Cologne!Come join us in the entertainment area, where we will be showing Songs of the Past!See you on the Path ⚔️</p>— @thewitcher.com (<a href="https://bsky.app/profile/did:plc:lnyrs3z3222ccs2w2krdeek3?ref_src=embed">@thewitcher.com.bsky.social</a>) <a href="https://bsky.app/profile/thewitcher.com/post/3mmwfbknhws2x">2026-05-28T19:45:53.586Z</a></blockquote><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMVG3W"></div>                            </div>                            <script src="https://kwizly.com/embed/eMVG3W.js" async></script><div class="product"><a data-dimension112="5e6a4b52-e15e-4498-aad2-5877607f9ef2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="5e6a4b52-e15e-4498-aad2-5877607f9ef2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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