DoomZ brings DayZ survival to the Doom engine

Nothing warms my cold cynical heart like the creativity of the Doom modding community. We saw Donkey Kong Country recreated in the engine earlier this week, but now cast your eyes across this work-in-progress attempt to adapt DayZ 's core gameplay into a 20-year old engine. DoomZ is the work of a modder disenchanted with the limitations of DayZ in its current, Enfusion-powered iteration. While Zdoom obviously has limitations of its own, it looks like the mod is making steady progress.

The mod currently boasts a day and night cycle, a rather charming UI (see the image above), wildlife, fires and cooking, water, weapons, food, limb damage and much, much more . The goal is to make the game as close to the DayZ gameplay model as possible, though given the engine's limitations there won't be vehicles. Creator Robert Prest writes that the mod could move over to GZdoom, allowing for more flexibility in map design.

As for the video below, Prest provides pretty good commentary on what the project is now and where it's headed. Alpha 11 can be downloaded right now. Cheers to Kotaku for the heads up.

Shaun Prescott

Shaun Prescott is the Australian editor of PC Gamer. With over ten years experience covering the games industry, his work has appeared on GamesRadar+, TechRadar, The Guardian, PLAY Magazine, the Sydney Morning Herald, and more. Specific interests include indie games, obscure Metroidvanias, speedrunning, experimental games and FPSs. He thinks Lulu by Metallica and Lou Reed is an all-time classic that will receive its due critical reappraisal one day.