Skyrim, Oblivion, and Morrowind were all big, but there's no reason why Bethesda can't aim higher, particularly in light of the advances in both PC and console technology over the last couple of years. Skyrim, for instance, covered almost the entire gamut of northern climate conditions, but for many players, even the forests of Falkreath and the icy expanses along the Sea of Ghosts weren't enough to dispel the notion that each new locale was but a variation on a theme.
The next Elder Scrolls game should thus not only be huge, but it should also present contrasts we've heretofore never seen in the series. Consider, for instance, the possibilities inherent in an Elder Scrolls game that focused on not one but two regions, particularly ones with such divergent landscapes as the woods of Valenwood and the deserts of neighboring Elsweyr. And if the two zones were in conflict? Now we're getting somewhere. Photo: Jonas De Ro