Minecon wasn't only about Minecraft. Mojang were good enough to invite along the bright lights of the indie dev scene to give a series of inspiring, funny lectures, describing how they got into the business and what they've learnt along the way.
Taking to the stage in chronological order: Hello Games , purveyors of deceptively chirpy stunt-biking game Joe Danger ; C418 , Minecraft 's maestro of electronica; Introversion , creators of Uplink , Darwinia and the tremendously tempting crowdfunded clink-sim, Prison Architect ; Suspicious Developments , aka Tom Francis, aka maker of Gunpoint , aka PC Gamer writer, aka man sitting two metres two my right as I type this and looking rather dashing too, I might add; Mike Bithell , the dev behind clever platformer Thomas Was Alone ; and Mode 7 , creators of simultaneous turnbased-tactics masterpiece Frozen Synapse .
Hit the jump for the videos of each talk, and watch out for our PCG-helmed indie dev round-table which we'll publish in the next few days.
Hello Games' supremely talented artist, Grant Duncan, takes the mic to talk about conjuring Pixar-like delight from pixels and polygons in Joe Danger (and also to tease Hello Games' next aesthetically divergent title, quite possibly coming to PC, currently going under the codename of Project Skyscraper).
The effervescent Daniel Rosenfeld, also known as C418, talks about the production of Minecraft's electronica score, game music in general, his album, and the soundtrack for the upcoming Minecraft documentary (teaser clip within) - all in some impressive technical detail. A must for electronica nerds and aspiring musicians.
British indie-dev double-act, Mark Morris and Chris Delay discuss the long and bumpy road they've taken, from early hits Uplink and Darwinia, to the calamitous production of Multiwinia and the aborted Subversion. But - spoilers! - it has a happy ending with the hugely successful crowdfunding of clink-building sim Prison Architect.
PCGamer's very own tame indie developer, Tom Francis, discusses how being mean to games professionally has helped shape his development practices on Gunpoint, and how becoming a developer has changed his perception of the games he writes about.
The supremely affable creator of Thomas Was Alone discusses its origins as a rough-hewn Flash experiment and how the curiously emotive reaction to it - which saw players ascribe human thoughts to its simple cuboid avatars - snowballed into a project capable of attracting accolades and high-profile voice-actors.
Paul Taylor, the co-director of Mode 7, who heroically multitasks as a musician and creator of hilariously terrible PowerPoint slides, tracks the company's evolution, from its early swordfighting game Determinance, to the terrific tactical tour-de-force which is Frozen Synapse.