Post-launch comments from indie game designers often get right to the heart of what's at stake for them during the development process. After the March 18 release of
, the devs took to Twitter two days later and put the game's apparently successful release in perspective.
"Luftrausers just became profitable,"
Vlambeer's Twitter. "It had a two and a half year development cycle. We are super overwhelmed and thankful."
A tweet several days later from the
developer pointed to more
development costs during this period: "2 people part time for 2.5 years (we work on multiple projects) + office + freelancers + event booths + merch."
For more on what it's like to work through the indie dev cycle, check out some commentary from Vlambeer's Rami Ismail on the possible future of indie game distribution
. Vlambeer's Jan Willem Nijman is also set to be featured in an upcoming documentary series released through Steam called
Super Game Jam
. We're keeping an eye out for the first episode which should appear sometime next month.