Third person action

Dead Rising 3 hands-on: improvised zombie massacre is still fun at 30FPS

Samuel Roberts at

Today I spent about half an hour playing the PC version of Dead Rising 3, the release of which on PC this summer came as a real surprise given how high-profile it was on the Xbox One's launch roster last year. The big news is that the framerate is locked at 30fps like on Xbox, though Capcom said during my demo that they support any community attempt to unlock it—there just won't be support for it in this released version.

Microsoft supports the release of the game on PC, despite publishing it on Xbox One, which is actually a bit of a surprise given it's only been seven months since the console's launch. The good part is, even without the framerate that players deserve, it's easy to make it look better than the Xbox One version with the deluge of advanced options available.


Watch Dogs on PC beset by uPlay troubles; Ubisoft is working on it

Andy Chalk at

It's Watch Dogs launch day and that means that if you're a dedicated PC gamer, there are decent odds that you're not actually playing it. That's because it requires access by way of uPlay, Ubisoft's Steam-style online game service, and it's not working quite as well as it should be. The Watch Dogs forum on Steam is pretty heavily top-loaded with complaints at the moment, most of which relate to connectivity issues and an inability to play the game. Ubisoft has already admitted that an "extremely high server load" is wreaking havoc on the system.


Middle-Earth: Shadow of Mordor trailer shows off weapons and the violence that they cause

Phil Savage at

After a familiar looking first trailer, WBGames have cleverly made the focus of Assassin's Creed: Fellowship's Middle-Earth: Shadow of Mordor's second trailer something completely removed from Ubisoft's most stabby series. Not weapons, blood and cinematic kill moves—they're all present and correct. Instead, it's a loot system that let's you upgrade those weapons with specific runes.


Watch Dogs Season Pass adds single-player campaign with new playable character

Emanuel Maiberg at

Watch Dogs Creative Director Jonathan Morin previously said that it will take the average player 35-40 hours to get through the game’s story. Doing everything, he said, will take about 100 hours. If he’s accurate, that’s a lot of game, and even if that doesn't sound like it will keep you satisfied, there’s also enough DLC content coming to warrant a season pass. Today, GameStop updated Watch Dogs’ product page with some details about what it will include.


Watch Dogs will require Uplay, even on Steam

Emanuel Maiberg at

To no one’s surprise, Watch Dogs will require us to use Uplay even if we buy it through Steam. It’s one of Ubisoft’s biggest games of the year, and the company isn't about to set aside its Steam competitor, despite releasing it on Steam. If you want to play Watch Dogs on PC, there’s no way around it.


Batman: Arkham Knight interview - on story, combat and "civil war on the streets of Gotham"

Samuel Roberts at

Batman: Arkham Knight is set in an even larger version of Gotham City than its predecessors managed. It's so big, they've had to include the Batmobile so you can get around quicker. How else are Rocksteady leveraging the muscle of modern PCs? Will we face another rogues' gallery, a la Arkham City? How will the combat system change from the first games? I sat down with Rocksteady's marketing producer Dax Ginn to find out.


TowerFall Ascension review

Marsh Davies at

Gamers aren’t the only ones who blame lag. Indie devs cite it for the current abundance of local-multiplayer-only platformers, of which TowerFall Ascension represents an exquisite pinnacle. Up to four players can plug in pads and then plug each other with arrows, darting around numerous screen wrapped 2D arenas. Its versus mode alone marks the high tide for single screen deathmatch, but the true delight is its brutal two-player wave survival campaign, a thing of rare, beautiful balance and jubilant chaos.


Watch Dogs release date is May 27, fresh trailer shows Chicago blackouts

Tom Senior at

Watch Dogs has resurfaced after months off the grid. Not much has been seen of Ubi's hacker-in-Chicago open city adventure since they announced a big delay, but creative director Jonathan Morin confirms a new release date of May 27 on Twitter, and links to a new trailer showing hacker and magic-phone-owner Aiden Pearce running around always-online Chicago hitting people with a retractable truncheon, as is his wont.

Fan fixes Metal Gear Rising Revengeance 24hz at 1080p issue

Emanuel Maiberg at

As our review of Metal Gear Rising: Revengeance pointed out, we welcome games and franchises previously known as console exclusives to the PC with open arms. Bring us more Metal Gear Solid, please, and have Platinum port Bayonetta while you’re at it. Just please, don’t ruin it over a stupid technical issue.

For example, many players reported that Revengeance’s framerate drops to an unplayable level when the resolution was set to 1920x1080. Luckily, one enterprising fan has created a fix for the issue.


Castlevania: Lords of Shadow 2 review

PC Gamer at

By Nathan Brown

I am Gabriel Belmont, latest in a long line of renowned vampire hunters. At the end of Castlevania: Lords of Shadow, things went a bit south, and I became Dracula. At the outset of this sequel I awake from a thousand-year slumber in a future-Gothic London, stripped of most of my powers – but within a couple of hours of play I’m back up to full strength. I’m the prince of darkness, so why am I spending so much of my time cowering in it, disguised as a rat?

The game’s setup gives its Spanish developers MercurySteam a level of creative freedom unprecedented in Castlevania, a series which has spent 25 years casting players as the guy hunting Dracula, not playing him. It has been set in Gothic fantasy worlds, not grounded in reality. As a concept, Lords of Shadow 2 is full of potential. MercurySteam spend most of its 20-hour runtime squandering the lot.

Reinstall: Bully

PC Gamer at

Reinstall invites you to join us in revisiting classics of PC gaming days gone by. Today, Sam Roberts brushes up on his high school etiquette for a return to Bully's halls of mischief.

Bully starts with the shitty experience of going to a new school and ends with a subculture civil war. Certain media outlets flew off the handle when Rockstar announced they were making a game titled Bully, given their traditional adult subject matter and the context of the story, but the irony is that this is Rockstar’s softest and silliest game, with the warmest heart.

The GTA open-world template is borrowed almost in its entirety; even missions and distractions are similarly represented on the map. Instead of matching the earlier San Andreas’s scale, however, Rockstar Vancouver pursued detail and intimacy: the town of Bullworth feels about the size of an island in GTA III. What you get instead is an environment that shares more DNA with a Deus Ex hub or Arkham City, where there’s logic behind the placing of buildings and a more handcrafted feel to the art direction. It’s a more experimental approach to open-world design from Rockstar. I see Bully as their passion project, the chance to take commercially proven game mechanics and apply to them to the sort of story no other developers would think of telling.

Assasssin's Creed: Liberation HD review

PC Gamer at

Two mere months since Black Flag, a big fat Christmas goose of a game that filled bellies to bursting point and still lingers on the tongue, comes the unappetising Assassin's Creed: Liberation HD. It's the videogame equivalent of finding a half-chomped digestive down your trousers.

A Vita game from 2012, Liberation's low-rent roots are immediately clear. Visuals are basic and animation crude despite the HD spruce, and the featured setting - an 18th century Louisiana incorporating New Orleans and Chichen Itza - feels oddly familiar. A croc-infested bayou bridging the two locations is essentially a murky version of ACIII's wilderness. Granted, it's an interesting period for yet another spot of virtual tourism, Ubisoft casting their historical lens on the French and Indian War, the American Revolutionary War, and the horrors of slavery therein.


Metal Gear Rising: Revengeance review

Andy Kelly at

Don't know your shagohod from your la-li-lu-le-lo? Then a lot of Metal Gear Rising won't make sense. It's an action-based spin-off of Konami's brilliant Metal Gear Solid stealth series, which has yet to appear on PC beyond a lacklustre port of the original, and continues the story set up in the fourth game. Mercifully, being familiar with the series' famously convoluted lore isn't necessary to enjoy what is one of the most thrilling, theatrical action games on PC.


Dark Souls 2 trailer shows the things that will be killing you

Phil Savage at

Obviously this new Dark Souls 2 trailer isn't an exhaustive round-up of the everything that wants to kill you, because, well, if it was, it would include everything. The sequel to the infamously gruelling third-person action-RPG will, at least, continue the tradition of creating imaginative and spectacularly designed enemies. Hopefully it's that sense of horrible wonder and intrigue that will keep you moving forward as some many-limbed monstrosity pounds you into oblivion.


Assassin's Creed 4: Black Flag review

Tom Senior at

Assassin’s Creed 4: Black Flag doesn’t really want to be an Assassin’s Creed game, and I don’t blame it. It seems keen to shrug off the oblique, convoluted lore surrounding the eon-long Assassins vs Templar power struggle, which managed to reach new peaks of ludicrousness even after that bit in the second game when you punch the Pope into unconsciousness in order to access an alien hologram. Black Flag stuffs all that into a box labelled ‘whoops’, throws it down a deep, dark hole and sends you on third-person free-running murder missions on the high seas instead. By Blackbeard’s bushy eyebrows, that is a welcome move.

You are Edward Kenway, a rogue who loves money enough to leave his girlfriend in port and sail to the West Indies in search of a vast fortune. In the opening scenes he steals an Assassin’s hooded garb and wristblades and accidentally falls in with a crowd of Templars, a team of comedy evil caricatures led by a bearded grand master and backed up by a plate armoured man-ogre who throws axes at people. They’re searching for the Observatory, an ancient device that enables its user to see the location of anyone in the world at any time. The Templars want it because it’ll make coups easier, the Assassins want it to stop the Templars, and Kenway wants it because it’s probably the most valuable thing on the planet.

Assassin's Creed 4: Black Flag trailer targets multiplayer features

Phil Savage at

Over the course of the last few months, Ubisoft have released what seems like every single scene from Assassin's Creed 4: Hooray for Pirates! in an unstoppable parade of trailers. Having run out of campaign chum to throw into the waters, they've turned to the multiplayer, providing a quick run down of its features, modes and customisation options.


Batman: Arkham Origins review

Andy Kelly at

In Arkham Origins we join Batman in his angsty teenage years. He’s not the stoic, Kevin Conroy-voiced Batman of Asylum and City, who calmly asks criminals to turn themselves in before he beats them up, but a hot-headed, teeth-baring vigilante who punches first and asks questions later. It’s an interesting twist on the Arkham formula, but only in terms of story. Despite the change of tone and time period, this is a disappointingly timid retread of Rocksteady’s games.

It’s Christmas Eve, and skull-faced mobster Black Mask has given the caped crusader an early present in the form of a $50,000,000 bounty on his head. Eight assassins have been hired to claim the prize, including A-listers Bane, Deathstroke and Killer Croc, and a parade of low-rent DC villains including Firefly and Electrocutioner. We also see Batman’s first encounter with a youthful Joker, and other cameos that I won’t spoil. Rest assured, you’re never short of people to punch or be punched by.


Assassin's Creed 4: Black Flag trailer shows fancy PC-only effects

Tom Senior at

Assassin's Creed 4: Black Flag has been pushed back on PC to November 22, but why? Are PC push-backs so coded into Ubisoft's DNA that they can't physically stop themselves delaying things? Are they adding more beards to the piratey assassin adventure? Perhaps they're fine tuning the collection of smooth PC-only effects demonstrated in a new Nvidia video, invluding a TXAA mode that removes flickering jaggies during camera movements, and god rays. Caribbean god rays, no less, which surely need to mature in a luscious tropical paradise for a while before being allowed near a finished game.

There's also a HBAO+ mode, which means faster and smoother HBAO for the refined HBAO connoisseur. Oh, and PCSS, though it's better to watch the video below to see what that is. Now excuse me for a moment, I have bits of alphabet stuck in my teeth.

GTA 5 on PC: five things we want to see

PC Gamer at

Article by Nathan Brown.

With the current-gen console versions of Grand Theft Auto 5 now on shelves, and the launch of GTA Online just days away, the time is surely nearing for Rockstar to drop the pretence and confirm what everyone suspects: that the game is heading to next-gen consoles and, more importantly, PC. We're confident a Rockstar team is beavering away on a Windows version right now, and we’re sure the famously, um, self-effacing studio is open to our ideas. Here, then, are the five things we most want to see from Grand Theft Auto 5 on PC.

State of Decay: a life-or-permadeath fight for survival in a world of zombies

Chris Schilling at

State of Decay is a game with zombies. It’s not a game about zombies. That’s an important distinction to make, because, as Undead Labs’ Jeff Strain – an industry veteran who co-founded ArenaNet and was lead programmer on a little-known MMO called World of Warcraft – points out, the very best zombie fiction is focused on the choices and compromises we make in such dire circumstances.

“We’ve been watching zombie movies and post-apocalyptic movies for ages,” he says. “From Dawn of the Dead and Day of the Dead and its remake to Zombieland, it struck me that what made them all compelling was that [they were] about the decisions people had to take, the relationships they forged, and the sacrifices they had to make to survive.”

You’ll experience all of that as you explore State of Decay’s large open world. While it’s a game with a distinct beginning and endgame, its focus is on unscripted events, its systems naturally producing emergent narratives. You’ll befriend AI survivors who fight alongside you as allies, while essentially doubling as extra lives. There’s safety in numbers, of course, but would you be better spreading your resources less thinly over a smaller, close-knit group?