Titanfall’s third and final map pack will release ‘soon’, but not before Respawn has detailed each of its three arenas. The second one, entitled ‘Zone 18’, is unfortunately not a futuristic golf course, but instead an IMC robotics research base. According to Respawn designer Geoff Smith, Zone 18 was originally a test map for the Last Titan Standing game mode, but has now been rejigged with a few minor twists. It’s generous with its rooftop shooting perches, but just try sticking around up there without getting shot.
Last month, Respawn announced IMC Rising—the last of Titanfall's three DLC packs. As part of the announcement, they revealed the names of the DLC's three maps: Backwater, Zone 18 and Sandtrap. That's all fine and well, but doesn't give us much to go on. Is Zone 18 the final hole of a futuristic golf course? Is Sandtrap the sand trap of a futuristic golf course? Why is Respawn so damn obsessed with futuristic golf courses? We just don't know.
What we do know is that Backwater is set on a futuristic bootlegging colony, because Respawn has detailed the map in a new blog post. It has nothing to do with golf.
Titanfall's Frontier's Edge map pack is out today, so you might as well watch this video showing off the three new arenas. Impressions based on the above footage are mostly positive, though it's a shame there's nothing as aesthetically bracing as 'War Games' from the Expedition pack. The colour palettes don't really depart from what we've seen before.
Soon you'll be able to purchase Burn Card packs and fancy Titan adornments in a new Titanfall marketplace. The Black Market is 'coming soon' as part of the game's fifth major update, which will also introduce daily challenges and several bug fixes. The Black Market unlocks at level 11 and allows players to purchase Burn Card packs and Insignia with in-game credits. At this stage, real world currency will not be supported.
Respawn Entertainment's Titanfall is going to some new and interesting places by way of Frontier's Edge, a new map pack that takes the game to the very edge of the universe—and beyond!
Bad news for anyone hoping for a single-player campaign in Titanfall: Respawn Entertainment founder Vince Zampella and Titanfall Director Steve Fukuda both made it clear in a new interview that they have very little interest in making it happen.
It must be hard being a robot-riding parkour space marine of the future. It's no longer enough to just kill your enemies; you've got to do it in weird ways. The next Titanfall patch will introduce "Featured Game Modes", which provide limited-time variations on the game's standard objectives. The first of these, "Marked For Death", challenge you to kill a specific enemy player, all while protecting your own VIP-pilot.
Origin are currently giving away Peggle. It's a happy game about rainbows and Beethoven, and is therefore at odds with the majority of EA's catalogue. To redress the balance, they're also planning a free trial for a game about big robots and loud noises that go "SHHHHHLUNK". Titanfall will be free to download and play this weekend, and—while it'll take the majority of that time to download and install the thing—that should still leave a few solid hours of robo-falling, parkour-jumping action.
In the midst of last week’s E3 excitement Respawn quietly announced a bunch of new features for Titanfall, which will be introduced in the game’s next major update. The patch will usher in long promised new game modes, as well as a bunch of other new features including (take a deep breath) Burn Cards for Titans and new voiceover packs. Say goodbye to robot-voiced Betty! You now have two new barkers to choose from in the form of Lisa and Jeeves.
Installing Titanfall isn't something that you do lightly. In the time it took my computer to unpack the game's 50-or-so gigabytes of audio files, I was able to found a human civilization, learn to play the bassoon, and clear my email Inbox. It was the longest 15-20 minutes of my life. Luckily, for future generations, the process of installing Respawn's shooter will no longer visibly age the person doing it, as a new patch has reduced the audio unpacking time.
In addition, the patch adds a series of new features, including PC-only support for "extreme frame-rate support". Extreme, in this instance, meaning 144fps—which could be handy for those with a monitor that supports it. The update is out now, landing in preparation for the Expedition DLC due later this month.
New Titanfall maps are a good thing. We've read a lot about the design decisions behind each of the three maps in Expedition, the game's first DLC pack, but we haven't had a glimpse of the levels until action. Titanfall's newest trailer finally gives us that, as well as a reminder of why the mechtastic competitive shooter was so fun in the first place.
Walls? Robots? Trees? The pilots of Titanfall don't care what surface they're clinging to, as long as it offers maximum potential for headshots, explosions, or a wicked cool jump onto an enemy Titan's unprotected head dome. That's the lesson to be learned by this collection of Titanfall 'Expedition' screenshots, showing some of the new maps due to appear in the game's first DLC.
In his Titanfall review, Chris questioned how much staying power the mech-tastic shooter would have. It's a legitimate concern—online shooters can be heavily populated the first week, but if your fellow players move on, there won't be anyone left to shoot but bots. Luckily, we're not the only ones worried about the game's lasting appeal. Respawn Game Director Steve Fukuda today published a roadmap of further changes and content to keep Titanfall stomping through the coming months.
Prepare for (more) Titanfall, as Respawn have just announced at PAX East that the game's first DLC map pack will land in May. Expedition comprises three new maps: Swampland, a bunch of marshy alien ruins with trees you can wallrun on, Runoff, which swaps swamps for water and trees for giant pipes, and War Games, which takes place in Titanfall's training simulator and NOT within a classic Matthew Broderick film. Expedition will set you back $10, unless you bought the season pass, in which case you've already paid in advance. Respawn also announced some free mini-updates, including new modes and Titan-flavoured burn cards.
After a week of beta testing, Titanfall's new matchmaking system has made its way to the shooter's bread and butter game modes—Attrition and Hardpoint. The updated design is intended to fix problems players have had with skill imbalance between opposing teams, according to details released by the developer for the beta test.
Titanfall is rolling out some matchmaking changes to try pit more and different kinds of players together, according to an update from developer Respawn Entertainment. The hybrid infantry/mech shooter has added a new beta game mode to test out a solution to what it calls "a problem of a lack of variety" in how the game is assembling opposing teams.
Respawn Entertainment thinks that cheaters deserve each other. The developer recently announced that it’s been collecting data since Titanfall launched, but that as of March 21, it has started enforcing bans using FairFight, which Battlefield and other Electronic Arts games use as well. Interestingly, rather than just locking cheaters out of the game, Respawn is forcing them to play with other banned cheaters.
With Titanfall now out (and good), the Respawn team are working on the next updates for their pilot-'n-robot buddy war game. Some of those updates will form DLC, but not all of the planned future content will be hiding behind a paid mini-pack. Last night, Respawn co-founder Vince Zampella confirmed that future multiplayer modes will be released for free, and not tied up as part of expansions.
Well, this is strange. Nvidia published a blog post this week, detailing some of the upcoming technological improvements they're hoping to help Respawn bring to Titanfall. It included sexy graphical jargon, like TXAA, 4K and HBAO+, and also some less enticing, more expected terms like SLI-support. They then deleted that post. What that means for these supposedly incoming improvements is unclear, but - as of writing - you can access the ghost of the post through Google's webcache.
Our final Titanfall review has been produced following a week of testing on the game's live servers. The following is the finished version of the 'review in progress' that we posted last week - so if large parts of it feel familiar, that's why.
Titanfall is the last place you'd expect to find restraint. This is a big money multiplayer shooter where robots called titans are summoned from space, where jetpack-equipped 'pilots' dash over, alongside and through sci-fi cityscapes. It's a game where you'll run up a wall, jet into the air, lock onto a platoon of grunts with your smart pistol and eliminate them all as you land. It's a game where you'll drop a 40-foot titan onto another 40-foot titan just to see if you can.