Of all the things affected by the GameSpy shutdown, Borderlands' now-hobbled multiplayer is perhaps the most egregious. Co-op is kind of the whole point there, so it's good to hear it will soon be making a return. A Steam update yesterday stripped all the nasty SecuROM DRM from the game and its expansions, as well as adding a "granting tool" capable of turning retail discs of Borderlands into Steam versions. Multiplayer isn't back yet, but you will find a "news ticker" on the main menu now, which will keep players' abreast of the effort to add Steamworks to the game.
A fearsome new League of Legends Champion known as Gnar has broken free from an icy tomb, but who—or what—is it?
There are few things more disturbing than a cow wearing a bra, and Blizzard just made me look at a whole bunch of them in order to write this news post. Upcoming World of Warcraft expansion Warlords of Draenor is giving the MMO a bit of a graphical overhaul - I mean, just look at how slightly different the Draenei will look in a few months' time. Now it's time for the Tauren to go under the
knife 3D modelling programs, and it seems Blizzard have made them a bit more human. WoW's resident cow-people will boast a bigger range of facial expressions, more detailed hair and hooves - as it turns out, this makes it extra creepy to see them strolling around in a bra and pants.
As pro gaming becomes more mainstream, game studios and e-Sports organisations are making more concerted efforts to clean up the sport's image. Case in point is the suspension of Patrick 'Aches' Price from four MLG CoD Pro League Matches, as well as the NA 2K Tournament. Aches is part of the renown Evil Geniuses team, and is known for his combative and outspoken personality. Evil Geniuses boasts endorsements and sponsorships from the likes of Razer, BenQ and Monster Energy drinks, among others.
The above image may look like a cat walked all over an MS-DOS word processor. What it actually depicts, however, is unspeakable violence and brutality. A field strewn with spent arrows, severed limbs, and pools of blood leads to the trap-riddled narrow entrance of an underground fortress. Corpses of elves, goblins, trolls, humans, and even dogs rot in the open air, slain in attacks on peaceful trade caravans. The inhabitants of the fortress do not care. They got what they wanted from the wagons. Any outsiders who happened to be captured alive in the cage traps will soon be thrown screaming into the open magma pits several floors below.
This is Dwarf Fortress: an endlessly sprawling simulator of procedurally generated worlds awaiting dwarves brave enough to plunder their precious metals. Simple graphics interact with the imagination to reveal more detail than the most vivid high-polycount game—for anyone willing to learn Dwarf Fortress's notorious complexity. It's actually not as hard as you think, and 2014's Dwarf Fortress update dramatically expands Adventure mode to tell sprawling RPG adventures with the same depth as Fortress mode. It's the perfect time to learn, and we're here to help. You'll be pouring magma on goblins in no time.
It's The PC Gamer Show! Episode two is an RPGstravaganza with special guest Josh Sawyer, who stopped by to demo Obsidian's Infinity Engine throwback Pillars of Eternity. The PC Gamer US team also discussed the greatest RPGs of all time, played some co-op Divinity: Original Sin, and talked to Sawyer about his time as the director on Fallout: New Vegas.
The biggest question currently hanging over the collapse of Yogventures is the fate of the $150,000 in Kickstarter funds that Winterkewl Games founder Kris Vale says went to Yogscast shortly after the Kickstarter concluded. Vale claims a contract specifying how the money was to be used was never drawn up but the amount is roughly triple what the studio estimated as the cost for physical rewards, and he's "just as confused as everyone else" about what happened to the rest of it.
"Look up, here it comes," the guy behind me whispers. There's something akin to reverence in his voice. I look up at the screen on QuakeCon's main stage to see footage of some thug pilfering the crates and boxes surrounding a shopkeeper's stand, taking care to avoid her gaze. The text accompanying each of the items is red; he's stealing. A guard catches him, and he's asked to hand over the value of the items, which amounts to a measly five gold. He obliges. The guy behind me is snickering now, and I hear a slap that must be a high-five he shared with his friend.
The perspective shifts; we're now behind the twin blades of some Nightblade slinking about the Daggerfall Covenant town of Wayrest. He sneaks up behind poor Phillic Menant, who's just strolling over to chat with the local stablemaster. The blades flash, Phillic falls with a bloody splash, and the crowd around me collectively leans forward. This is something new; something unexpected. "We'd like to encourage everybody to start killing NPCs in the game," says Paul Sage, ESO's creative director, just as we see an archer fire an arrow through an NPC enjoying the morning air. And the entire crowd goes wild.
Earlier this month Cliff Bleszinski revealed his next project: a free-to-play, PC-focused arena shooter called Project BlueStreak created by Boss Key Productions, his new studio. Following a Reddit AMA that answered some surface-level questions about the game, I spoke with Bleszinski about what sort of shooter he’s hoping to create.
The latest Steam client beta carries with an interesting surprise: An update image of the Steam Controller buried deep within its files.
Shadowgate was a brutally-hard Mac (and later NES) adventure game, where one failed puzzle could murder you and force you to start all over. The remake that Zojoi Studios has coming updates those visuals for the modern age, but keeps the puzzles difficult and the atmosphere dark. When I spoke to developer Karl Roelofs last month about the game's progress, the team still wasn't sure about its release date. Now that date is set, and Zojoi has exclusively revealed it to us, along with a trailer that shows off Shadowgate's commitment to its history.
Back at E3, Final Fantasy XIV producer Naoki Yoshida announced that the upcoming 2.4 update would allow any two players to marry in-game, regardless of race, nation or gender. To celebrate, one in-game guild organised a "Pixel Parade", taking to the virtual streets for a rainbow-themed party. Finally, a good reason for the MMO genre's obsession with dyes.
Games have really diluted the sense of excitement and fear that should be conveyed by the word "apocalypse". Also from the words "dead", "rising", and "3". Dead Rising 3: Apocalypse edition should be an emotive name. Really, they may as well have called it Dead Meandering 3: Irritation Edition. Still, whatever the name, maybe its contents will be to your liking. Capcom have announced that all PC versions of the game are being upgraded to this special edition, and will come bundled with the four Untold Stories DLC packs.
Graphics card manufacturers, Palit, must be fans of PC Gamer as they've obviously seen my jury-rigged, passively-cooled GTX 750 Ti from April and surely been inspired to create their own.
Hubris aside, the Palit GTX 750 Ti KalmX has taken the standard reference design from Nvidia and strapped a hefty heatsink atop the GPU. Not only that but the copper base also covers the power components. Because they’ve followed the reference design, the GTX 750 Ti KalmX doesn’t require any external PCIe power connectors to run in your machine. That makes it a great choice for a small form factor, living room machine, combining a small footprint, low power requirements and completely silent operation.
File this one under: "please, please be good". The Australian-based Epiphany Games have just announced Majestic Nights, an '80s role-playing thriller about a world chock full of conspiracy and danger. The description is, in so many ways, my jam: containing phrases like "hidden intrigue", "loose cannon" and "brash 1980s". For now, though, the developers are covering up how the game will play—instead choosing to focus its announcement trailer on setting the mood.
Wondering where you're going to spend all that Heroes of the Storm gold? Blizzard has announced it will introduce a whole new progression system in the next Technical Alpha patch. In a nutshell, it's basically HotS's equivalent to League of Legends' Runes: there are three Artifact slots all up, with the first available free once the player has reached Level 15. After that, players will need to pay gold in order to unlock the second two.
Back in June, the Battlefield Hardline debut trailer revealed that the game would launch on October 21. Today, however, DICE VP Karl Magnus Troedsson announced that the game has been pushed into 2015, so the studio will have enough time to properly implement the ideas and improvements that emerged from the June beta.
An alert in my email inbox: new Farming Simulator 15 screenshots! Almost without thinking, I move the mouse towards the delete button. But then I pause... No. You know what? We are going to do this. In a world now full of wacky non-sims, we are going to instead give time to the game that earnestly and wholeheartedly wants to simulate the experience of driving and operating farm equipment.
We are going to look at—nay, celebrate—some Farming Simulator 15 screenshots, and by Jove we're going to do it unironically.
The biggest criticism leveled at Dark Souls 2 was that it was too easy. Players who had spent hundreds of hours in the first game found that many of the same tactics worked in the sequel. Maybe you had to dodge left instead of right to get past the Pursuer’s sweeping arc, but generally speaking, the old tricks still worked.
I thought about this as I died—again—while playing Crown of the Sunken King, the first part of From Software’s three-piece downloadable content set. My old tricks failed time and time again, forcing me to relearn enemy patterns and try new tactics. For Dark Souls diehards, that’s a good thing, though you’ll have to slog through some drab environments.
The League of Legends community has an unfortunate reputation, but Riot Games is eager to change it. Lead Designer of Social Systems Jeffrey Lin has tweeted that the studio will test new disciplinary measures today (July 21), with a view to introducing them permanently should they prove effective. Punishable offences include "intentional feeding, racism, death threats (and) homophobia."