Oculus VR

Oculus Crescent Bay interview: Nate Mitchell on prototype tech and VR presence

Wes Fenlon at

After testing out Oculus VR's new headset prototype Crescent Bay, I put the pieces of my brain back together enough to have a coherent chat with Nate Mitchell, VP of product at Oculus. I last talked to Nate at E3, when he walked me through demos of SUPERHOT and Lucky's Tale. This time, at Oculus Connect, we talked about the new Crescent Bay prototype—what Oculus had to improve from DK2 to achieve "presence," what kind of hardware it takes to run games at 90Hz, and whether gamers who ordered a DK2 should be upset that there's already a new prototype on the way.

Watch Oculus Connect livestreams here all Saturday

Wes Fenlon at

Oculus Connect is Oculus VR's first developer event, and it has some major headliners: techno-wizards John Carmack and Michael Abrash are both delivering keynotes on the science and technology of virtual reality. All of Oculus Connect's talks will be livestreams on Twitch, and we've got a handy embed below if you want to watch along. We're also at the event to cover the news, talk to developers and go hands-on with the latest Oculus Rift demos.


Oculus Rift consumer model reported to be releasing in 'beta' next summer

Phil Savage at

I'd like to issue a formal apology on behalf of everyone who keeps going on about the Oculus Rift. Sorry. It's just that the current development kits are filled with the promise of exciting escapism—even if it is to some deeply strange places. Luckily for everyone not yet prepared to deal with the DK2's current issues, news has emerged of the planned release window of the long-awaited consumer edition.


Oculus Rift co-founder says consumer release is expected to stay under $400

Andy Chalk at

Oculus Rift development kits have been kicking around for awhile now, and by all reports they've awfully cool. But where are the consumer versions? Will they be meaningfully different from the DK units? And how much are they going to cost, anyway? Read on for answers—sort of.

Highlights from the Oculus Rift's Health and Safety guide

Phil Savage at

As part of the new SDK, Oculus VR has updated the Rift's "Health and Safety Warning" documentation, and it's pretty great. There's something about the clash of new technology and old legislation that I find deeply amusing. As such, I'm going to highlight some of the highlights—not in an attempt to over-exaggerate the dangers of VR, but rather to celebrate sentences like, "symptoms of virtual reality exposure can persist and become more apparent hours after use."

Virtual reality exposure is a thing now. A thing with symptoms. That's pretty cool.


Oculus VR won't provide support for Oculus Rift headsets purchased "second-hand"

Andy Chalk at

Oculus VR is dropping the hammer on Oculus Rift resellers by tracking them down through their eBay listings and canceling their preorders for the DK2 version of the headset. But it also warned that anyone who purchases an Oculus Rift "second hand" through eBay or elsewhere will be "on their own" if they run into trouble.


Oculus Connect developer conference announced, Carmack and Luckey to keynote

Shaun Prescott at

Oculus VR will host its first developer conference this September. Oculus Connect will bring together "engineers, designers, and creatives from around the world" to discuss virtual reality technology. Best of all, the conference will sate our annual urge to see John Carmack speak at length about his work, given that he won't be attending QuakeCon this year as per usual.


Oculus Rift suspends sales to China because of "extreme reselling"

Andy Chalk at

The Oculus Rift Development Kit 2 started shipping this week, but the company has been forced to suspend orders from China because of "extreme reseller purchases." It's now looking into alternative methods for getting the hardware into the hands of legitimate developers, but says it doesn't have a timeline for when that might happen.


Oculus VR acquires Carbon Design Group, designers of the Xbox 360 controller

Andy Chalk at

Oculus VR has grown again with the acquisition of the Carbon Design Group, and while you may not recognize the name, you almost certainly know its work: It's the team that designed, among many other things, the controller for the Xbox 360.

Oculus VR accuses ZeniMax of seeking a "quick payout" from Facebook

Andy Chalk at

Oculus VR has filed a response to ZeniMax Media's lawsuit against it, describing the trademark infringement claim as "a transparent attempt to take advantage of the Oculus VR sale to Facebook." It alleges that ZeniMax omitted and misstated facts in its suit, and repeated its own assertions that "there is not a line of ZeniMax code" in any Oculus VR product.


Bastion, Transistor programmer Chris Jurney joins Oculus Rift team

Andy Chalk at

If it seems lately that everyone under the sun is going to work for Oculus VR, that may be because everyone under the sun is going to work for Oculus VR. The latest addition to the virtual reality dream team is Chris Jurney of Supergiant Games, the studio behind the indie hits Bastion and Transistor.


The PC Gamer E3 Awards - The 10 Best PC Games of E3 2014

PC Gamer at

We made it. E3 2014 is over, and we survived the onslaught of Mario and Nathan Drake and Master Chief, pushing our way past the console exclusives to find the best PC games hidden within the massive LA convention center. Surprisingly, the search wasn't too hard. We saw and played more amazing PC games than we expected, from promising indies to big-budget stunners. It wasn't easy to narrow down our best-in-show, but here it is: our list of the 10 best PC games of E3 2014.


Superhot on the Oculus Rift made me feel like Neo from The Matrix

Evan Lahti at

Time-shifting indie shooter Superhot is one of the most interesting games to emerge from a game jam. The pitch is simple: when you’re moving, so is time. Bullets hang in the air when you aren’t walking, and moving more slowly gives you time to dodge, aim, and evaluate. It’s a fascinating twist on time and space in an FPS.


Oculus Rift interview with Nate Mitchell at E3 2014

PC Gamer at

The Oculus Rift was one of our favorite things about last year's E3, so we were even more excited to see it at E3 2014. While both Evan and Wes got to try the new Rift DK2 unit and a trio of demos, they also spoke with Oculus vice president Nate Mitchell about the company's big hires—such as Naughty Dog co-founder Jason Rubin—and big plans for first-party content.


Naughty Dog co-founder Jason Rubin joins Oculus VR

Andy Chalk at

Oculus VR is slowly but surely turning into a sort of videogame industry all-star team. Former Steam boss Jason Holtman signed up last week, and before him the Oculus Rift maker gobbled up John Carmack, Michael Abrash, David MeMartini and a slew of others from some pretty big-name studios. And now that list has grown again with the addition of Naughty Dog co-founder and former THQ President Jason Rubin.


Former Steam boss Jason Holtman joins Oculus VR as "Head of Platform"

Andy Chalk at

You probably couldn't pick Jason Holtman out of crowd, but he's been a significant player in the PC gaming milieu over the past decade. From mid-2005 until early 2013 he was the director of business development at Valve, and following that he had a brief tenure heading up Microsoft's PC gaming and entertainment strategy. He left that post in January, and now he's landed where everybody seems to be going these days: Oculus VR.


Take-Two CEO Strauss Zelnick calls Oculus Rift "anti-social technology"

Andy Chalk at

The Oculus Rift virtual reality headset is an exciting piece of hardware, and valuable too, judging by the recent $2 billion acquisition of Oculus VR by Facebook. Oculus VR CEO Brendan Iribe referenced that acquisition last month, when he said he envisions reaching "a billion users" with the device by broadening its functionality beyond just gaming. But the top dog at Take-Two Interactive has a different view of things, describing it as "anti-social technology" that will only appeal to core gamers.


ZeniMax and id Software file lawsuit against Oculus VR for misappropriating trade secrets

Emanuel Maiberg at

Earlier this month, ZeniMax, owner of id Software and John Carmack’s former employer, sent formal notice to Oculus claiming key technology its virtual reality headset relies on were developed by John Carmack while he was still employed by ZeniMax. ZeniMax claimed that only with its help, Oculus founder Palmer Luckey “was able to transform his garage-based pipe dream into a working reality," and it wanted compensation. Today, the company officially filed suit.


Oculus VR hires former Google Glass engineer to work on Rift

Cory Banks at

Oculus VR has been hiring some serious talent for the last few months. It nabbed id Software’s John Carmack last year, then Valve’s virtual reality wizards Michael Abrash and Atman Binstock,  then it hired a founding member of Halo 4 developer 343 Industries, Kenneth Scott, to be its art director on future first-party titles. Now it can add one more name to what must be a huge orientation meeting: former Google Glass engineer Adrian Wong.


Oculus VR hires Halo 4 dev founding member as art director

Emanuel Maiberg at

Oculus VR has been on a high-profile hiring spree for the last few months. It nabbed id Software’s John Carmack last year, then Valve’s virtual reality experts Michael Abrash and Atman Binstock, and former Electronic Arts executive David De Martini is helping the company partner with developers of all sizes. We just learned of another high-profile Oculus hire, but this one is a little different than the rest.