Grand Theft Auto 4

GTA 4's #WatchDogsIV mod is absurd

Phil Savage at

Chris Livingston has already extolled the virtues of Grand Theft Auto 4's amazing #WatchDogsIV mod. For the uninitiated, it brings Watch Dogs style environment hacking into GTA's Liberty City. For a full round-up of what it enables, head on over to Chris's Mod of the Week post. For a small look into the type of chaos it supports, head inside.

You can now hack CCTV cameras in Grand Theft Auto IV, thanks to this Watch Dogs mod

Shaun Prescott at

That's the problem with Grand Theft Auto IV: you can't hack, you can't ride on the roof of trains and you can't use nuclear weaponry. The latter isn't likely to change any time soon, but two clever GTA IV modders have managed to add a lot of the functionality of Watch Dogs into the six-year old game.

The PC Gamer Show episode 3: Videoball, GTA 4 no-friction and more on LPC Jr., Arma 3 Zeus mode

PC Gamer at

It's The PC Gamer Show! In episode three we're introducing the new Large Pixel Collider Jr. with an afternoon of special living room gaming challenges. Can Counter-Strike maven Evan Lahti win when he's forced to play with an Xbox controller? Who will survive the frictionless mayhem of GTA 4's Carmageddon mod? Plus, we play upcoming electronic sport Videoball, and PC Gamer UK walks us through ARMA 3's awesome Zeus mode.

GTA 4 mod lets you take selfies

Phil Savage at

GTA 4 modders do a good trade in bringing Rockstar's 6-year-old open world epic in line with its soon to be released on PC sequel. That and turning Niko into a horse. Here's another feature that the community have crowbarred back into the older game: selfies.

GTA 5 bug log lists PC version and DirectX 11 effects

PC Gamer at

As the petition asking Rockstar to bring GTA 5 to PC passes 650,000 signees, yet more evidence for a PC edition has emerged. This time it's a 150-page bug log detailing issues arising from hundreds of GTA 5 builds tested between April 2009 and August 2013, with reference to a "PC version" from as early as June 2012.

The document contains over 170 references to PC development bugs, numerous notes on DX11 support and a related "smog" weather setting, mention of a "lastgen" toggle used during development and bugs relating to 64-bit system testing.

Gmod aims to get your mods working with a minimum of fiddling and fuss

Katie Williams at

The joys of being a PC gamer! Thanks to the modability of our platform, only we can patch the ugly out of a game, utilize tools to help us keep track of WoW's economy, and randomly slap Iron Man into GTA4, no questions asked. That's pretty badass. We understand that some folks, though, don't always have the time to unzip things, crawl through directories hidden all over their PCs, do forum research, and tussle with conflicting mods. Cue Gmod. This mod-management tool's aim is to greatly ease the mod-enabling process, expediting, say, the restoration of truly fearsome dragons in Skyrim again.

GTA 5 trailer introduces playable trio of main characters

Tom Senior at

GTA 5 trailer alert! Sound the hype-horn! Rockstar have plopped out more moving pictures of their upcoming open-city mug-'em-up so that we can look at them and say "put it on PC, please!" Rockstar are being coy about plans to bring the sequel to our hallowed platform, but we can take some solace in the knowledge that every GTA game has come to the PC eventually, apart from the first few, which were born on the PC. How far things have come from the 2D pixelly crimes of yore.

Take-Two boss: annualized series "hit the wall," GTA won't do the same

Omri Petitte at

The Grand Theft Auto series boasts one of the longest-running and successful franchises in the industry, a titan-sized amalgamation of open-world crime sprees, wanderlust, and a public relations philosophy surrounding the communicative efficiency of a baseball bat. Taking the stage at the Credit Suisse 2012 Technology Conference (via GameSpot), Strauss Zelnick, CEO of Rockstar parent studio Take-Two, attributed the series' latest achievement of 125 million copies sold overall to a release philosophy acknowledging and circumventing the "risk" of annualization.

Grand Theft Auto 4 mod requires 1.21 gigawatts for fully functional Back to the Future DeLorean

Omri Petitte at

Just when it seems the mod scene for Grand Theft Auto 4 lets off the gas from implausibly gorgeous visual upgrades and gravity-mocking physics, it surges back with an amazingly dedicated homage to Back to the Future's time-traveling DeLorean. Crafted by YouTuber "seedyrom34," the mod mixes a custom cocktail ("There is no single download link," seedy states) of heavily altered files, sounds, and tweaks cobbled together to form the onslaught of awesome in the video below.

Police Warfare Kickstarter seeks funds for cops vs. robbers FPS from former GTA, Crysis devs

Tom Senior at

Since Double Fine made a small fortune on Kickstarter, dozens of new projects have appeared asking for our hard earned cash. Some of the campaigns are interesting ideas backed by unproven teams, others, like the Wasteland 2 Kickstarter and the Double Fine adventure game drive, are driven by veteran teams going back to their roots.

Police Warfare is different. It's a large scale cops vs. robbers shooter inspired by HEAT, Battlefield 3 and GTA, built by a collection of developers that have worked on big titles like Far Cry 3, Gears of War, Crysis, Crysis 2, Assassin's Creed 2 and Grand Theft Auto 4. Police Warfare's set up is simple. One team steps into the boots of an LA SWAT squad, the other into the sneakers of a bunch of armed robbers. Both have access to a collection of guns and copious amounts of ammo. Guess what happens next.