Before watching this trailer, all I knew about Borderlands: The Pre-Sequel was a) it was more Borderlands, b) it was set on the moon, and c) it had a silly name. Now, I feel like I know everything about it—mostly because an excitable man spent the last nine minutes shouting at me.
The Great Steamworks Migration continues. This time, it's Borderlands. The shoot-'n-loot FPS's co-op multiplayer has been unavailable since Gamespy's demise. Now it's back, thanks to the introduction of the Steamworks multiplayer infrastructure.
Every week, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.
Famously, Gearbox changed Borderlands' visuals at the eleventh hour, completely re-doing the character models and textures to turn it from an ugly caterpillar into a bazooka-firing butterfly dipped in a vat of leaky glowsticks. Gearbox further loosened their belt for the sequel. They continue the first game's cel-shaded mania but notch up the environmental variety, with arctic wastes, gleaming metropolises, bone-dry dust bowls, and green goo-filled mines. It makes for a game that delivers plenty of spectacle.
In the second of a series of behind the scenes developer diaries, 2K Australia demonstrates how the lunar setting for Borderlands: The Pre-Sequel will tweak the game's well-established template. The ability to jump really high is enough for me, but there are other more subtle mechanics at play, as you will see.
Of all the things affected by the GameSpy shutdown, Borderlands' now-hobbled multiplayer is perhaps the most egregious. Co-op is kind of the whole point there, so it's good to hear it will soon be making a return. A Steam update yesterday stripped all the nasty SecuROM DRM from the game and its expansions, as well as adding a "granting tool" capable of turning retail discs of Borderlands into Steam versions. Multiplayer isn't back yet, but you will find a "news ticker" on the main menu now, which will keep players' abreast of the effort to add Steamworks to the game.
I've become quite a fan of these narrated game trailers, which show a decent chunk of in-game footage while developer or PR types talk over the top. Borderlands: The Pre-Sequel had one for PAX earlier this year, and they've done another one for E3. That video is below. Don't expect too many surprises, but do expect lots of low-gravity silliness, including high jumps, methane ruptures, and bad guys floating off into space.
Shooting things on the moon is different to shooting things on Earth-like Pandora. That's the message in this Borderlands: The Pre-Sequel video anyway, which has series villain Handsome Jack describing the basics of lunar gameplay. Anyone familiar with previous Borderlands games will feel at home, but now you can jump really high, which seems to be a prerequisite for first-person shooter games in 2014.
The only thing potentially sillier than this Borderlands: The Pre-Sequel trailer would be the expectation that it would be anything other than silly. As you watch, you'll hover on a knife's edge between thinking "this is brilliant," and "this is genuinely the worse thing that I've ever seen, and everybody involved should be arrested." Which way will you fall? There's only one way to find out...
These new screenshots of Telltale's Tales from the Borderlands are so Telltale, and so Gearbox, it's as if someone copy-pasted the former's timed dialogue boxes onto the latter's chunky cel-shaded action. In the new screens, we see a robot do robot things, TftB's two heroes argue about something or other, and Borderlands 2's Zero make a guest appearance in order to chop off some dude's arm. Hey, I'm sure the arm had it coming. Click through to see the whole lot.
Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, Ben relearns World War 2 tactics in Brothers in Arms.
Find, fix, flank and finish. Brothers in Arms: Road to Hill 30 calls them The Four F’s, and almost ten years since its release, I haven’t forgotten. But this is more than a catchy slogan. This authentic military manoeuvre is the game’s backbone, the reason it stands tall among a mid-naughties glut of brain-dead war shooters. Whenever I think about Gearbox’s squad-based FPS, I find myself repeating it like a mantra.
Okay, yes, technically this isn't Borderlands 3. Very clever, Gearbox. In any case, Tim has seen the next iteration of the franchise, Borderlands: The Pre-Sequel, in action. He and Evan sat down to talk about the lunar-set
sequel prequel interquel that 2K Australia are building to bridge the gap between the first two games.
Borderlands: The Pre-Sequel interview — Randy Pitchford on why this isn't Borderlands 3, and how he "loves to play on PC"
As part of our first look at Borderlands: The Pre-Sequel, we got to fire some questions at assorted Gearbox and 2K Australia developers, alongside other members of the press. These are those…
If Duke Nukem were real, he'd be loving this legal stand-off. As a stuck-in-the-past relic, one only recently dragged out of retirement for an ill-advised comeback, I'm sure the attention would be most welcome. The latest development comes in direct response to Gearbox's lawsuit, which claimed that 3D Realms and Interceptor were violating their Duke
restraining order intellectual property. 3D Realms have issued a statement that both denies the allegations and makes counter-accusations against Gearbox.
New details have emerged about Telltale's episodic adventure game set in the gunny, gunny world of Borderlands. We already knew a few scant things about the upcoming series, plucked from its reveal late last year, and now we know a little more, thanks to a recent Tales from the Borderlands panel at the SXSW gaming expo. Things like: it will have a lighter, more comedic tone to it than Telltale's other recent series, it will feature two central characters each with their own special abilities, and its story has something in common with the (surprisingly Deppless) Tim Burton film Big Fish.
For too long, the Homeworld license was adrift, seemingly trapped in the endless black void of
space THQ's licensing vault. Now it's been freed to explore the stars Gearbox's release schedule. We already knew about Homeworld: Shipbreakers (née Hardware: Shipbreakers), the once "spiritual successor" - now actual successor - to the space RTS series. Now Gearbox have announced Homeworld: Remastered Collection, an upgraded re-release of the first two games.
It's time to file legal documents and chew bubblegum, and Gearbox are all outta gum. As current caretakers of the 'King', the developers of Duke Nukem Forever are suing 3D Realms and Interceptor Entertainment over "unauthorized" use of the name. The filing is in response to Duke Nukem: Mass Destruction, a rumoured top-down ARPG, thought to be in joint development by 3D Realms and Interceptor.
You'd think that with the success of Borderlands 2, Gearbox would already be hard at work on Borderlands 3, but that isn't the case. "I'm not going to fuck around with you like Valve does with Half-Life 3," Gearbox CEO Randy Pitchford told Polygon. "We know we want it and we know it should exist, but we don't know what it is yet."
It's going to be hard to say goodbye, but 2K has announced that Sir Hammerlock Versus the son of Crawmerax will be the last piece of DLC for Borderlands 2. Set to release via Steam on April 15, this fifth Headhunter pack will sell for $3.
Borderlands was one of the best games to come out of 2012, and you might recall that we'd picked it as an Editor's Choice at the time. But even the best games can be improved. The last we heard of a third Borderlands was Randy Pitchford's downer of a tweet back in October 2012, when he claimed that the series' third entry wasn't in development. Sixteen months is plenty of time to start developing a new game, however, and with that in mind, here's our list of what we'd like to see if Borderlands 3 shows its face soon.
The Horrible Hunger of the Ravenous Wattle Gobbler. That is certainly some title, and I hope the second in Borderlands 2's Headhunter DLC series lives up to it. The head you're hunting this time is that of the Wattle Gobbler, who as you may have guessed...is a giant Thanksgiving turkey. It's the second seasonally appropriate boss arena after Halloween's TK Baha's Bloody Harvest - leaving Santa or possibly a really angry Dreidel as likely candidates for How Marcus Saved Mercenary Day, the game's next mini DLC. New boss fight/arena aside, Wattle Gobbler will also introduce you to Mr. Torgue's Grandma Flexington, who Gearbox are referring to as "super buff". As you can see in the screenshot below...they're kinda right.