Titanfall’s third and final map pack will release ‘soon’, but not before Respawn has detailed each of its three arenas. The second one, entitled ‘Zone 18’, is unfortunately not a futuristic golf course, but instead an IMC robotics research base. According to Respawn designer Geoff Smith, Zone 18 was originally a test map for the Last Titan Standing game mode, but has now been rejigged with a few minor twists. It’s generous with its rooftop shooting perches, but just try sticking around up there without getting shot.
EA has released a demo for FIFA 15, ahead of the game's launch in two weeks' time. It's notable, because it's the first chance PC gamers will have to try the series' new Ignite engine—which previously only featured in the current-gen console versions of FIFA 14. With it, we'll have access to some pretty intense emotions. Also, for some reason, there's a new video explaining how to bother flags.
There's a blithe naivety to the way that life is presented in The Sims that is either comforting or a little disturbing depending on your mood. The series is softly apolitical in the way that a Barbie house is apolitical, and by that I mean that it isn't apolitical at all. The Sims is loaded with assumptions about the way that people function and about the way that success in life is gauged, but it feels churlish to point them out because it's all just a bit of fun, isn't it. The Sims is set in a world where buying things is always awesome and everybody is twenty-five until they're sixty. Regardless of environmental aesthetic, the series has always been functionally and fundamentally Californian.
Tom Marks has been having fun with a weird bug/cheat/oversight in The Sims 4 that allows players to scale objects to ridiculous sizes, but what other cheats are hiding in Maxis' game? The folks at SimsGlobe have collected a few of the known codes so far, and if you've ever wanted to make your Sims immortal, give them a free rung on the property ladder, load their bank accounts with Simoleons or give them the power of teleportation, then you've come to the right place.
I might have had more fun making gigantic gnomes in The Sims 4 than actually playing the game, at least so far, and right now you can do the same. In what acts like a cheat but seems like a bug (a forgotten debug command?), you can press Shift and ] to grow almost any item you are holding in build mode to a seemingly limitless size. So we decided to push it as far as it could go and capture the results in a video—gnomes, toilets, computers, we made it all huge.
We're still working on our Sims 4 review, but here's a quick look at the first half-hour of play, from creating a family to micromanaging their toilet schedules. Watch as Tyler and Tom M. roughly design PC Gamer's US team, choose a home, customize it for their needs—mostly by adding computers—and generate laughter, tears, conversations with the corner of a room, and delicious grilled cheese sandwiches.
I'm perhaps a little too excited about Dragon Age Keep, BioWare's browser-based decision thingy that will let you prep your character in Inquisition, without having to play the entire series again. After chat-battling my way through Origins, Awakening, and part of 2 once, I don't quite have the fortitude to tackle the previous games again in time for the third, so being able to choose what happened (or, shhhh, to sneakily change a few things along the way) is pretty exciting in a cheaty, time-saving way. BioWare blew the lid off the Keep's closed beta at PAX this weekend; you'll find a big video outlining how it works below. As a special bonus, Dragon Age executive producer Mark Darrah has revealed a screen of the PC version's tactical interface, which is back after a spell of absence from DA2.
More news about Dragon Age: Inquisition's recently announced co-op multiplayer, and, once again, it comes in direct response to Mass Effect 3's similar mode. Previously, we learned that DA:I won't tie single-player progress to multiplayer performance—a source of relief to any anti-social player still having nightmares about their 'War Score'. Now, it seems, Bioware has plans to support this mode long past the point at which they abandoned space warfare.
Previously, Maxis confirmed that they've no plan to extend SimCity's maximum city size. And so it falls to modders to help those feeling hemmed in by the game's virtual borders. Can it be done? Yes, sort of. Project Orion is such a boundary extending mod, and will let the game's mayors build free of the vanilla base limit. Don't plan a ribbon cutting ceremony for your city's east wing just yet, though, as its use will mean dealing with some pretty significant performance issues and glitches.
After being teased for months, player housing is finally coming to Star Wars MMO The Old Republic next week. The recent Gamescom trailer showed off abodes across four planets, including the spellcheck-incurring Dromund Kaas, Tatooine, and Coruscant.
Respawn had a brief appearance on the EA Gamescom stage, where they revealed the third and final DLC pack for Titanfall. Called IMC Rising, the pack will contain an additional three maps—successfully surprising no-one.
If you didn't see EA's Sims 4 live demo at their Gamescom press conference, you missed out on long minutes of incredibly awkward banter. Actually, no, you didn't; you can see it all via the magic of Twitch VODs. Other than a sense of deep embarrassment, the session also provided news of a general release for the Create-A-Sim demo. You can now prepare for the game's imminent release by pre-creating your subjects of vicarious virtual living.
In 'weirdest thing to happen EA's Gamescom press conference' news, Peter Moore was revealed to know what twerking was. The second weirdest thing was undoubtedly the reveal of Bioware Austin's Shadow Realms. It's a 4v1 asymmetrical online RPG, with a modern setting and an episodic release plan. And, as a Bioware RPG, it'll have a heavy focus on story.
EA's Gamescom stream was... er, well let's just say it was having "netcode" issues. As such, many—myself included—missed the majority of Bioware's on-stage Dragon Age: Inquisition demo. Not to worry, instead we get something a little more dramatic: a look at some of the monsters you'll be facing throughout the game. No, endless buffering is not one of them.
Conference: round two! After yesterday's console-focused pressers, today EA get to offer a more balanced gaming diet. Expect them to even say "PC" on stage—almost like it was an extremely healthy and desirable platform to court. The whole thing will kick off in mere minutes, at 9am BST, 8am CET, 4am EST, 1am PST.
Plants Vs. Zombies: Garden Warfare may no longer be the most whimsical shooter of 2014 (see Lovely Planet) but one thing is for sure: it still exists. To support its ongoing existence developer PopCap has announced it will roll out a new free update later this week (Tuesday in the Northern Hemisphere, Wednesday in Australia). Titled Suburbination, the updateadds a new map in the form of 'Crash Course', a new 'Suburbination' game mode, a new character and a new customisation kit.
DICE continues its efforts to salvage Battlefield 4 with a new series of fixes, due to go live in September. The substantial update is borne of feedback received from the game's Community Test Environment, which launched in May exclusively for Battlefield Premium members. Its focus was meant to be the game's netcode, but a lot more has been addressed according to the notes.
I've been eager to get my hands on the Sims 4 since seeing the trailer revealed at E3 this year. Last week, I got a chance to play for a little more than five hours. I didn't find the new emotion system to be as exciting as Maxis is selling it to be, but there are a number of smaller, meaningful improvements to playability that I was really happy with. Watch the video for my full thoughts on the latest Sims installment.
As we know, The Sims 4's Big Thing is the emotions of its virtual people. Emotions such as 'happiness', 'disappointment', 'regret', 'the nagging feeling that some godlike figure is manipulating everything I do', and who could forget 'insouciance'. This latest trailer focuses on a bunch of less exciting feelings such as boredom and confidence, and the sims' constant over-gesticulation makes me think their latest game might be set on some terrifying Planet of the Mimes. Sure, that hyperactivity has always been a thing, but it seems extra mimey now that everyone's expressing emotions all the time.
If you'd missed the news that BioWare had delayed Dragon Age: Inquisition—like I had, frownyface—you may be disappointed by the middle of this sentence. Further disappointment lies in the news that Dragon Age Keep—that's the "companion web experience" that will allow you to feed in your choices from the previous games—has been delayed as well. There's no specific new release date given, but in the FAQ BioWare state that "The Keep will be live and open to everyone about a month before the launch of Dragon Age: Inquisition. So likely some time in October".