In the ten years since Doom 3 was released, Doom 4 has been fabled, rumored, delayed, and scrapped and started over at least once. Id finally pulled back the curtain on Thursday during an exclusive reveal at QuakeCon 2014. In front of a packed auditorium at the 19th annual LAN party/PC game convention, id played a pair of gameplay demos showing very different parts of the game. As a thanks to fans here in Dallas, the reveal wasn’t streamed online and was for attendees only.
When we last caught up with Skywind, it was for its second official development diary. But as interesting as the internal workings of this Skyrim mod team are, I'm more interested in the results—a full recreation of Morrowind in Bethesda's latest engine. You can see how far the team have come in this new trailer, which not only provides long and sweeping shots of its alien locations, but also gives a look at the creatures and clutter that will populate the renewed world.
A new game engine could mean an even longer life for The Elder Scrolls III: Morrowind. The engine-replacement project—known as OpenMW—isn't complete yet, but the group of developers working to modernize the now-classic 2002 RPG is nearing the finish line, according to a new update video from the team.
Reaching the peak of your power in The Elder Scrolls Online is a tale of heroism worthy of a bard's song, but less gallant are the rather abbreviated set of end-game activities for the month-old MMO. The sprawling PvP zone of Cyrodiil has been the go-to destination for some Emperor roulette, but outside of the Imperial heartland, there wasn't much to do beyond running through the same dungeons and boss camps. Thankfully, ZeniMax wants content releases quick and regular, and we're getting the first new chunk of Tamriel today with a huge patch opening up the lands of Craglorn with group- and raid-sized challenges for max-level players.
The first month of existence for the sprawling lands of The Elder Scrolls Online is fast approaching. By the Tamriel calendar, that day falls this Sundas of Second Seed. (No, I'm not crazy: The Elder Scrolls series has a full calendar system.) For many adventurers, it'll simply be another turn of the sun to foil Molag Bal's plots, steal various food items off tables, and fend off swarms of mudcrabs. But for ZeniMax, it's the beginning of its update guideline for the upcoming Craglorn adventure zone and beyond as explained in a post by game director Matt Firor.
Tamriel's ashy homeland of the Dark Elves is the source for many a Elder Scrolls hero's first memories—exploring ancient Dwemer ruins, sticking a spear into Dagoth Ur, or cursing the very words "cliff racer"—so it's small wonder a number of large-scale mods focus on overhauling the 2002 RPG. The massive Skywind effort is certainly exciting to look forward to, but some older projects are still steaming along quite nicely. Morrowind Rebirth has been around for a few years, and its latest update adds new areas to the game's already massive world.
While heroes across Tamriel journey to reclaim their souls from that jerk Molag Bal in The Elder Scrolls Online, the MMO's devs have kept to their own quest to vanquish lingering glitches and loopholes such as a pretty serious duping exploit and the dreaded Spell of Disappearing Bank Items. In a message posted today on the official forums, director Matt Firor addressed these issues and other problems in a general evaluation of TESO's current state and the studio's plans for improving it.
Modding Elder Scrolls games is a PC gaming tradition, and ZeniMax's Elder Scrolls Online will allow adventuring wizards and warriors to travel Tamriel with combat and questing UI addons when it launches on April 4. However, the latest beta update has locked down tracking of incoming damage and ability sources, a change that has many in the ESO community upset at the reduced effectiveness of addons.
The Elder Scrolls Online's three-way tiff over whose posterior claims the Imperial City's throne perfectly befits the franchise's massive lore background. To join in, though, players will need to pay a subscription fee on top of purchasing the disc or downloading the upcoming MMO. Producer Bethesda and developer ZeniMax have both come out in defense of that debatable decision. They argue they can provide heavier content thanks to a bigger budget, but it's still an interesting choice given the rise of free-to-play gaming. Speaking to GameSpot, Bethesda Vice President of PR Pete Hines claims a monthly fee exists to help bolster ESO with richer, "significant" content updates.
Bethesda have started firing out FPS news like bullets from the personal arsenal of B.J. Blazkowicz. One lodges into the head of our trusty robotic dog, announcing that Wolfenstein: The New Order has a release date. Another is drowned out by an Inception-like caterwaul, revealing Wolfenstein: The New Order's new trailer. The third arrived alongside the improbable buckshot of dual-wielded shotguns. It told us that pre-orders of Wolfenstein: The New Order would secure access to an upcoming beta for the next DOOM.
The Elder Scrolls Online may be getting all of the attention right now, but for many of us, the soul of the series will always be Bethesda's sprawling, open-world single-player games. It seems likely that we'll see a new Fallout before we see a new numbered titled in the beloved fantasy RPG series, but that doesn't mean we can't start to dream, right?
There was little doubt that there would be a QuakeCon this year. After 18 annual conventions celebrating all things Id (and also now Bethesda), the bring-your-own-computer LAN party is as much of a tradition as hanging decorative pumpkin guts from the branches of your chocolate Christmas egg. Or writing a news post about the announcement of QuakeCon. Not everything is set in stone, though, as evidenced by the date. Where normally the event takes place in early-August, this 19th one is being unceremoniously moved to the edges of mid-July.
All in all, a post-apocalyptic nuclear wasteland wouldn't be a pleasant place, but it would bring a few benefits. One of them: a blissful lack of licensing laws and rights issues. That's in stark contrast to the here-and-now, where - in the distinctly unirradiated 21st century - DRM-free digital retailer GOG has been forced to remove the popular Fallout series from its shelves due to an ownership change that sees the classic RPGs now fully owned by Bethesda.
Faced with an overwhelming prevalence of quandaries in regard to upcoming Elder Scrolls Online, some clever soul raised their Illusion skill high enough to cast "Infodump". Doing so summoned the MMO's PvP developer, Brian Wheeler, to the Elitist Jerks forum, where he went about answering all sorts of questions - from the grand to minute - that fill in the blanks of its inter-player battling.
Here is my impression of the new trailer for The Elder Scrolls Online. *ahem* "AAAAAAAAAAAAAAAAAAAAAA- *clink* -AAAAAAAAAAAA- *scrape* -AAAAAAAAAA- *smash* - ARRGH!" *Whatever the noise if for a big fireball. Fwoosh, maybe?* If that sounds appealing to you, know that you'll be able to play the game - and so presumably make all of those noises - on the 4th April, 2014.
UPDATE: Surprise! It was all lies. Stand down Fallout fans, your time is yet to come.
Internet. Internet never changes. Which is why, once again, we're having to cross the irradiated wasteland of rumour and speculation. There's a chance - remote though it may be - that Bethesda are readying the broadcast signal and preparing to announce Fallout 4 to whichever isolated pockets of humanity care to listen. Of course, there's also a chance that this is nothing, and that Fallout fans will be left to starve on a diet of broken, empty dreams. It's how they would want to go.
Bethesda Softworks, the publisher best known for systematically destroying the concept of time when releasing an Elder Scrolls game, announced earlier today that it’s opening a publishing office in Sydney, Australia. Bethesda said the new office will help market and distribute its games in the land down under and whatever New Zealand’s catchy nickname is.
I can't think of a situation in life that can't be solved by hiding. Tough exam coming up? Simply hide under some coats and hope that somehow everything will work out. Stole a joke from The Simpsons? Simply hide under the bed until Matt Groening stops hammering on your door. Stocky Leatherface-type dude chasing you down with a chainsaw, in a 12-minute trailer for the 2014-bound horror game The Evil Within? Simply hide in a locker until he goes away. Then you can flee outside to find that...some sort of apocalyptic event has occurred. Where the Hell are you going to hide to solve that?
An asylum surrounded by abandoned police cars, a main character rushing to the scene, the unmistakable sense that Bad Things are afoot. But what happens next? Is it: a) cheery resolution, joviality and picnics, or b) mounting dread, gore, and bursting limb monsters? I've got my suspicions. Let's find out if they're correct as we go through The Evil Within's Tokyo Game Show trailer.
You fool! You didn't actually buy the excellent first-person sneak 'n stabber Dishonored, did you? As always, the fiscally sensible (read: boring) thing to do was wait for this: the Game of the Year edition, which has, with all the tedious inevitability of an Outsider encounter, just been announced. Of course, if you were really fiscally sensible (read: really boring), you wouldn't be buying games at all. And who wants to be that guy?