Never fear, because Alien: Isolation is finished and ready to ship next month. Actually, do fear, because that's the point of the game I guess. In case you're frightened that your PC will lack the power to run Creative Assembly's new survival horror, take a look at the system requirements below.
Here's a terrifying new trailer for next month's Alien: Isolation. By terrifying, I mean it's using a Twitter hashtag as part of its title—summoning nightmare visions of a dystopian future in which hashtags break free from the social media service as part of a wider ideological mandate for enforced brand engagement. I'm getting the chills just thinking about it. As for the video itself, it shows one of the gruesome deaths possible at the hands of the infamous Xenomorph. Which in itself is pretty scary.
It's The PC Gamer Show! In episode four, Cory travels to SOE Live to interview Sony Online President John Smedley and talk Everquest Next and H1Z1. Meanwhile, back at the office, we take a cruise on the Velvet Sundown and Tim chats with UK editor Chris Thursten about their hands-on time with Alien Isolation.
Alien: Isolation is not going to be like Aliens: Colonial Marines, and not just in the case that it (hopefully) won't be terrible. You will not play as "state-of-the-badass-art," but as a young woman in a terrifying situation, trying to escape the clutches of an unstoppable and thoroughly murderous monster. You can't expect to kill your way through this game, in other words—but luckily you won't have to.
Alien: Isolation's pre-order reward is two bonus missions based on scenes from the original film. Since learning of those missions, fans have been in an increasingly sickly state—made weak by the conflict between desirable extras and sensible pre-order scepticism. Now, bursting explosively from their chests, is the information that those missions—which feature original cast members reprising their roles—will also be released as DLC, to be made available after the game's launch.
Alien: Isolation was always essentially Alien: The Video Game in my mind, with its slavish reproduction of that film's technology, its sets, and the pre-Cameronised alien that hadn't yet been robbed of its near-indestructibility in the 1986 sequel. The news that Creative Assembly and Sega have gone full Alien and announced two bonus missions based on the original movie, and featuring the original cast, should make me very happy indeed—but it's been handled in just about the worst possible way. Those two missions—Crew Expendable and Last Survivor, detailed below—have been earmarked as pre-order DLC. You'll get the first one along with some other stuff simply by pre-ordering the game, but to get both you'll need to pre-order from "select retailers", which haven't been announced yet.
Richard Wordsworth had a grand, terrifying old time with the Oculus Rift demo for Alien: Isolation, but it looks like it will remain just that, for the time being at least: a demo. Speaking to Eurogamer, Sega confirmed that "it's just a prototype and does not represent a game currently in development at this point in time". After watching the following trailer for said prototype, your boos and hisses are likely to increase in both volume and frequency.
Here's a little known E3 fact for you. Every year, E3's organisers set quantum explosives underneath the show floor. If the games industry goes for more than one hour without releasing a new trailer, it detonates, trapping us all in a never-ending press conference hosted by the demonic amalgamation of all publishing executives. Thank goodness Creative Assembly had this Alien: Isolation trailer to hand.
Pity the user interface elements of Alien: Isolation, for they have been through a terrible ordeal. Pristine, unblemished versions of the game's icons were printed onto VHS tapes, scratched, shoved into an old player, and played on an old CRT telly while the cable input was twisted. The tortured images were then ported back into the game, producing imagery suitably distorted enough to fit with the low technology of the Alien films. You can watch the results of the process in the latest developer diary, which explains some of the other techniques the Creative Assembly have used to try to capture Ridley Scott's vision of a future made out of big '70s pocket calculators.
In a startling break with standard practice, it seems Sega has taken to announcing the release dates of AAA games on a Saturday. This way lies madness, friends. What next, Half-Life 3 confirmed on Christmas Eve. Anyway. Alien: Isolation. October 7th.
Every week, the PC Gamer team pick their most and least favourite happenings from the last seven days. Here you'll find the week's soaring highs and stagnant lows, picked from the news, the games we've played, the culture at large. The only thing that's guaranteed is there'll be no neutral opinions.
There are lessons to be learned from sci-fi movies. Mostly they're lessons regarding AI and robots (ones that Google seem determined to ignore), but we can also pick up a few tricks from space-based sci-fi horrors. For instance, always bring more electricians than you technically need. The lights are always the first things to go. Also, take plenty of janitors, because - as these new Alien: Isolation screenshots prove - things are going to get pretty messy.
Xenomorphs perfectly follow the theory of the Conservation of Ninjutsu. Hopefully, that rule also applies to the quality of a game. Aliens: Colonial Marines featured many aliens and was rubbish. Creative Assembly's now officially announced Alien: Isolation features just one of the sleek, obsidian terrors, in a game that's more stealth survival than sci-fi action. Will it be good? When Chris came back from playing the game, he was whisked away to an isolation chamber. Through the bloodied notes we found lining the corridors, we've assembled his impressions into a hands-on preview.
You'll play as Ripley's daughter Amanda, who sets out in search of her mother, and instead ends up in the deadliest game of hide & seek. It's like a family tradition at this point. But... wait a second, where did everybody go? Oh no, the horror! A TV Tropes link was hiding in the first line. For the few of you that remain: journey on and witness the game's two announcement trailers.
It hasn't been a year since the middling Aliens: Colonial Marines, but Twentieth Century Fox has filed a new trademark for a new product based on its seminal science-fiction series. If the rumors about this are true, though, it will be a very different beast compared to the action-heavy effort that Gearbox and TimeGate Studios produced earlier this year.