2K Games

NBA 2k15 system requirements released, will implement 'next-gen' technology

Shaun Prescott at

When NBA 2k14 released for PC last year it was based on the last-gen (ie PS3 and Xbox 360) versions of the game. Thankfully this year's PC port will switch to the PS4/Xbox One engine, as otherwise the outrage would have caused whole websites to implode, leaving only sadface emoticons and ASCII rubble in their wake.


Evolve Gamescom video shows off new Distillery map

Shaun Prescott at

Evolve is no longer releasing in 2014, allowing more time for Turtle Rock to drip feed details ahead of its now early 2015 shipping date. In the above Gamescom 2014 trailer the Kraken faces off against four human foes in a new map called Distillery.


4K Screenshot Showcase: Borderlands 2

Ben Griffin at

Every week, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.

Famously, Gearbox changed Borderlands' visuals at the eleventh hour, completely re-doing the character models and textures to turn it from an ugly caterpillar into a bazooka-firing butterfly dipped in a vat of leaky glowsticks. Gearbox further loosened their belt for the sequel. They continue the first game's cel-shaded mania but notch up the environmental variety, with arctic wastes, gleaming metropolises, bone-dry dust bowls, and green goo-filled mines. It makes for a game that delivers plenty of spectacle.

Evolve gameplay footage shows the Kraken in action

Shaun Prescott at

If you're lucky enough to have access to the Evolve alpha then this video won't be of much interest, but to everyone else: here's over 20 minutes of raw footage from the forthcoming cooperative shooter. Watch as YouTube user jackfrags plays as a Kraken, trying his darndest to stay alive in the face of a four-strong human onslaught. Watch as he prevails against the odds.


Borderlands Steam update removes SecuROM DRM, multiplayer set to return

Tom Sykes at

Of all the things affected by the GameSpy shutdown, Borderlands' now-hobbled multiplayer is perhaps the most egregious. Co-op is kind of the whole point there, so it's good to hear it will soon be making a return. A Steam update yesterday stripped all the nasty SecuROM DRM from the game and its expansions, as well as adding a "granting tool" capable of turning retail discs of Borderlands into Steam versions. Multiplayer isn't back yet, but you will find a "news ticker" on the main menu now, which will keep players' abreast of the effort to add Steamworks to the game.


BioShock news is imminent, according to this 2K Games teaser

Shaun Prescott at

When most of Irrational Games was laid off earlier this year many assumed it was the last we'd see of BioShock, at least until 2K Games mustered the courage to have one developed independent of its old studio ala BioShock 2. Well, it would appear that something BioShock related is about to happen, because 2K Games posted this teaser image (above) on its official Twitter account earlier today, along with the text: "Oooo, what COULD this mean?!".


BioShock Infinite, XCOM and more turn up in the Humble 2K Bundle

Andy Chalk at

2K Games has teamed up with the Humble Bundle folks to offer some outstanding games (and, yes, one or two rather average ones) on the serious cheap.


Turtle Rock Studios seeks Evolve alpha testers

Andy Chalk at

Turtle Rock Studios is very quietly seeking participants for an alpha test of its upcoming online shooter Evolve. There are some relatively tight restrictions on who will be let in but if you have a PC that can run the game and live in mainland North America, you might be one of the lucky ones.


Civilization: Beyond Earth release date announced, E3 game footage released

Phil Savage at

Just when will humanity embrace its unknown future? Or re-embrace, I guess—what with Civilization: Beyond Earth being the spiritual successor to Alpha Centauri, and all. Firaxis' forward-looking Civ will take players to the stars this October 27th. To celebrate the new count-down, 2K have released footage from an E3 demo of the game.


Borderlands: The Pre-Sequel trailer shows moon-based dancing, argyle guns

Phil Savage at

The only thing potentially sillier than this Borderlands: The Pre-Sequel trailer would be the expectation that it would be anything other than silly. As you watch, you'll hover on a knife's edge between thinking "this is brilliant," and "this is genuinely the worse thing that I've ever seen, and everybody involved should be arrested." Which way will you fall? There's only one way to find out...


Take-Two CEO points to a future for the BioShock series

Shaun Prescott at

When Irrational Games closed earlier this year it appeared to mark the end of the BioShock series. While critically adored, 2013’s BioShock Infinite did not attract the astronomical sales figures video game publishers expect nowadays. But according to Take-Two CEO Strauss Zelnick, a future for the series has not been ruled out. In fact, during an address at the Cowen and Company analyst conference last week, he explicitly stated that the future of the series lay in the hands of 2K Marin.


Borderlands: The Pre-Sequel gameplay video is 16 minutes of lunar lunacy

Omri Petitte at

Pandora is Borderland's primary globular playground, but why should one celestial body get all the fun? Spanning the time between the first and second games, Borderlands: The Pre-Sequel sends us to the dusty crags and canyons of Pandora's moon, home of that giant H-shaped Hyperion mothership and the stage for Handsome Jack's rise to CEO overlord. We've seen it in action, and now you can as well with a lengthy playthrough tour video from co-developers 2K Australia and Gearbox.


Unreal Engine 4 showcase: Zelda, Deus Ex and Bioshock look great in Epic's new engine

Ben Griffin at

If Nintendo ever got around to licensing Unreal Engine 4, it might look something like this. That is to say, freaking amazing. One man has recreated the iconic Temple of Time from the N64's Legend of Zelda: Ocarina of Time inside Epic Games' new engine. A designer by the name of Michael Eurek spent six months working in Z-Brush, Maya and Photoshop for the video below. Just look at those stained glass windows.

It's just one of a number of UE4 fan projects that show off the potential of Epic's most recent engine—particularly the lush lighting effects and pretty particles. The really tantalising part is picturing how developers will utilise the engine's power, even if the first wave of releases aren't exactly pushing for realism.


BioShock Infinite's Columbia appears in the skies of Minecraft

Omri Petitte at

What if Elizabeth tore open a rift, but instead of yanking out a crate of guns or a Gatling-wielding automaton, she withdraws a square-shaped chunk of grass before chucking it at your face with a "Booker, catch!"? I'd sputter in confusion, but that probably also means BioShock Infinite's heroine found her way to the Minecraft-ed version of the floating city of Columbia. Constructed by architect group TheVoxelBox of the Planet Minecraft fansite, the city boasts superb detail and personality worthy of the game's best custom creations.


Civilization: Beyond Earth interview - everything you need to know about the new factions, aliens, technology and more

Tom Senior at

Civilization: Beyond Earth has been announced. We're the first in the world outside of Firaxis to play it, and you'll be able to read my hands-on impressions in the next issue of PC Gamer UK. While I was at Firaxis, I had the chance to sit down with the two lead designers, Will Miller and David McDonough for a comprehensive hour-long chat about every aspect of Beyond Earth. Read on for details on Beyond Earth's affinities, its dramatic sci-fi tech research web, orbital gun platforms, alien Siege Worms, new high-concept win conditions and loads, loads more.


Borderlands: The Pre-Sequel takes the loot 'n' shoot series into space

Tim Clark at

It's due out this fall, and as the name suggests it plugs the gap between the previous games. And it's (at least partly) set on Pandora's moon. And you can play as Claptrap. Who wears a beret.


Hear three BioShock Infinite: Burial At Sea original songs from Irrational Games

Emanuel Maiberg at

Bioshock Infinite had some great original songs and arrangements. You can buy the original game’s soundtrack, but there’s some new music in the recently released Burial at Sea DLC that you couldn't easily listen to, until recently. Irrational Games posted three full, original songs from Burial at Sea to its official website, along with some commentary from the game’s Music Director, Jim Bonney.


Bioshock Infinite: Burial at Sea episode two review

Phil Savage at

A lot happens in the opening moments of Burial at Sea: Episode 2. You'll meander through a Disneyfied version of Paris, one that's a garlic garland short of full stereotype; be threatened by Atlas back in the post-Episode 1 version of Rapture; and discuss pseudo-quantum science with an incorporeal Booker. As a concentrated dollop of Bioshock lore, it's alienating but also strangely liberating. Halfway through Infinite, we started to jump the infini-sharks, now the game is willing its players to give in and enjoy the view.


Bioshock Infinite - Burial at Sea: Episode 2 to offer a non-lethal challenge through 1998 mode

Phil Savage at

Irrational may be "winding down", but they still have one final flourish before bowing out. Burial at Sea: Episode 2 is the final piece of Bioshock Infinite DLC, and will give players the chance to inhabit the tear-opening, coin-tossing Elizabeth.

As an example of how differently the game's new protagonist will play, Irrational have also announced a new mode for the game. 1998 mode, like BInfinite's 1999 mode before it, is a "classic" difficulty designed to recapture the spirit of late '90s challenge. Rather than 1999's System Shock 2, 1998 mode is referencing the original Thief: The Dark Project. It will require players to complete the episode through entirely non-lethal methods. It will also replace the entirety of the soundtrack with Will Smith's Just The Two of Us, and Aerosmith's I Don't Wanna Miss a Thing.

Okay, so it won't really do that last thing.


Bioshock Infinite: Burial at Sea - Episode 2 release date announced

Phil Savage at

Bioshock Infinite: Burial at Sea - Episode 2 is an impressively long DLC name, to the point that it's almost a shame they didn't go all the way. Why not hark back to the heyday of ridiculously long PC expansions and call it Bioshock Infinite: Burial at Sea - Episode 2: Steampunk Boogaloo (This Time, It's Elizabeth)? I would happily step through into that alternate reality. Back in this one, though, Irrational have announced the release date for their second bit of BInfinite story DLC. Episode 2 will arrive on March 25th.