Sac-ree-lee-jium? Sac-re-ledge-ium? Sac-rile-gium? It’s the game whose name cannot be spoken, not because of the terrifying consequences, but because we don’t know how. It’s a survival horror from Two Worlds developers TopWare Interactive, and it promises to “revive and renew the genre in terms of story and atmosphere”.
The story follows Alex, who travels from San Francisco to somewhere in