This is the first ever Steam sale I haven't been excited by. Not that there aren't some brilliant deals—Far Cry 3 for less than the price of a pint of premium lager was pretty good—but because I just have too many games already. Years of Steam sales and Humble Bundles have left my games library bloated and overfed. By a rough count, I have almost 200 games I've either never played, or played for five minutes. And good games, too. Ones that deserve my attention. So I'm not taking part in the Steam sale this year. Even if there's a really, really good deal, I'm ignoring it. Because my library is getting out of control, and my pile of shame is more like a tower of shame. A ziggurat of shame. A temple of shame. But it's also quite nice not to have to feel that sting of guilt after spending spurious pounds on a game I probably won't get around to playing for a year. My wallet is safe this summer.
During E3, BioWare producer Cameron Lee told us that Dragon Age: Inquisition would have "40 major endings." It might have been an overstatement to say "major," though. This week, BioWare's Mark Darrah clarified that "major" doesn't mean "unique," and that the game will only have a few completely different endings. It's not a huge deal by any means, but I do think it's important for BioWare to not lead people astray on this point. Mass Effect fans are still (still!) angry about the cookie-cutter endings for their Shepards, and Inquisition is a nice opportunity for BioWare to make some amends. If I'm controlling a character and making choices, I want those choices to matter. It sounds like they still will, but overstate things.
I love TF2. I've played it for 300+ hours since Steam started tracking that sort of thing, and an unknowable period before then. It is, in no conceivable way , a 'low'. But when this week's Love & War update was released , I was filled with a sense of “is this it?” Yes, the new weapons are interesting, and yes, the new taunts have resulted in constant mid-battle conga lines—these are both good things. But I remember these updates were deserving of the effort the community put into celebrating them. New modes created new considerations for each class, new maps directed battles in unexpected ways, and new weapons had a clear purpose and class-focused theme. It's starting to seem as if Valve are better at the things around each update—the comics and films—than at knowing what to put in their game.
The amount of drama over the Watch Dogs 'E3 2012' rendering options locked away was kind of baffling—a load of people decided Ubisoft didn't include it in the finished product to spite PC players, but unlocking it, according to Ubisoft , creates a load of performance issues that puts the game into a less playable state. Watch Dogs undoubtedly shipped with its fair share of issues on PC—uPlay being my biggest bugbear—but I'm not convinced this instance warranted quite as many tinfoil hat conspiracy theories.
This is a bit off the beaten path, but I was sad to see a headline this week that Phantasy Star Online 2 has been brought down by a DDOS attack . The entire MMO is currently down, and it could be days before Sega is able to get it online again. That sucks for dedicated players, but it also reminds me that PSO2 has been conspicuously absent in the west for a good two years now. Sega said they were going to bring it over, and then...nothing. It's been more than a year since PSO2 was scheduled for a US release. What happened, Sega? Is an official western release ever happening?