The PC Gamer Top 100

80 SUPREME COMMANDER: FORGED ALLIANCE

Release year 2007 Last position 23

Supreme Commander

Tom Imagine if the SupCom lineage had continued. Imagine the scale and beauty of giant robot warfare powered by modern graphics cards. An inspiring thought experiment, but unneeded. Supreme Commander's huge battles were way ahead of their time, and Forged Alliance added some of the game's most memorable units, like the satellite that zaps bases from orbit. Master the deliciously nerdy base management and you're rewarded with kilometre-wide battles that span land, air and sea.

79 NO ONE LIVES FOREVER 2

Release year 2002 Last position 60

No One Lives Forever 2

Chris Is 'immersive sim' the right way to describe a game where a man says “I'll drive, you shoot” while pointing at a child's tricycle? Is 'secretly better than Deus Ex' something you immediately associate with throwing lipstick grenades at matinee adventure goons in purple jumpsuits? I don't know, but it probably should be, because No One Lives Forever 2 is my favourite immersive sim and it is secretly better than Deus Ex.

You play Cate Archer, super spy, in a sharply written '60s-set action comedy that never drops a beat. Fantastic stealth, gadgets and level design belie the lighter tone, and its random guard conversations are the best ever written. Also, you get to kill a lot of mimes. It's Deus Ex by way of Archer starring one of the PC's great female leads. You should play it.

78 GRAND THEFT AUTO IV

Release year 2008 Last position New entry

Grand Theft Auto 4

Ben Once the maudlin missions ran their course, endless fun was found shoving Liberty City wise guys down massive concrete stairs and marvelling as they tried and failed to find their footing. While other games' brainless ragdolls continue to flop and flail, Rockstar cut the strings and blessed their NPC puppets with Pinocchio brains.

Andy Some missions were a drag, but Rockstar's parody of New York was incredibly atmospheric, and who doesn't love the Euphoria physics.

77 DON'T STARVE

Release year 2013 Last position New entry

Dont Starve

Tim I mothballed my save around the 375-day mark, having survived cruel winters, dog ravagings, and at least three deerclops attacks. The only reason I stopped is because this is a game about discovery. About waking up in a hand-drawn world as brutal as it is gorgeous. Few games I've played have elicited the same thrill of “ooh, that's what this does!” Couple that with the relentless pressure of just trying to keep yourself warm and fed, and you have a game with an almost unique flavour. Sudden death flavour.

76 COMMAND & CONQUER

Release year 1995 Last position New entry

Command Conquer

John I poured my childhood into Dune 2. C&C took broad strides on from that, introducing those brilliant commando missions, grenade throwing troops, tight Tiberium budgets that made every penny count and the unforgettable cutscenes. Everyone remembers when Kane put a bullet through Seth's head in the middle of one of those briefings. What a moment.

75 BASTION

Release year 2011 Last position New entry

Bastion

Ian The soundtrack is amazing, but I had more fun with the reactive narrator. Having a storybook voice narrate your every move was an irresistible hook that drew me into a wonderful story.

Chris Bastion is special because it's a tremendous action game—all about mixing and matching weapons and powerups to suit the situation—that exists in harmony with a subtle and affecting message. And, yes, the soundtrack is amazing.

74 WARHAMMER 40K: DAWN OF WAR

Release year 2004 Last position New entry

Dawn of War

Emanuel I loved the universe, but from the sidelines, because I didn't have the patience to play it with dice and rulers. Dawn of War gave me the brutal RTS I always imagined, and it kicked the genre in the ass by luring players out of their turtled bases with capture points.

Tom The Sisters of Battle strap an organ to a truck and call it a tank. When it's played, missiles fire out of the pipes and kill the enemy. This should be number one, frankly.

73 DOOM 3

Release year 2004 Last position New entry

Doom 31

John Yes, it was about 90% metal pipes, but I still love it. Its decidedly heavy, metallic feeling is reminiscent of the first two Quakes and typical of id, who've always been ambassadors of the best-feeling shotguns in gaming. It was also one of the first games to use real-time shadows. Coupled with a host of creepy, scratchy sounds it struck the right balance between terrifying and brutal, from which the FEAR games would later draw much inspiration.

72 THE ELDER SCROLLS IV: OBLIVION

Release year 2006 Last position 73

Oblivion

Philippa Of the hours I poured into Oblivion those spent on the Dark Brotherhood questline were the best. They peaked with Whodunit, a creative killing spree at Summitmist Manor where you convince the other guests you're entirely innocent.

Chris I played Oblivion for 90 hours, spent 120 hours modding it, and then never played it again.

71 FAR CRY 3

Release year 2012 Last position New entry

Far Cry 31

Tim I've forgotten the bros-go-on-a-bad-holiday plot, but what has stayed with me is that feeling of freedom while crouching on a tropical knoll, looking down at a camp full of goons, and considering all my glorious, murderous options.

Chris It's a far better shooter than its predecessor, but I did miss Far Cry 2's more inspired ideas—the buddy system, the factions, and so on. Then again, this game has deadly systemic tiger violence.