Whoa! The biggest surprise of E3 completely delivered, so much so that Evan went back to play Siege a second time after playing it on Monday night. Ubisoft’s formula for rebooting Rainbow as a multiplayer-focused competitive shooter (that’ll still feature a campaign and co-op) is bulletproof: five-on-five, no respawns, a short round timer, asymmetrical gameplay, and surprisingly fun fortification mechanics. Siege’s high-fidelity destruction system, the game’s technological centerpiece, created truly tense ambushes and blind-fire through its suburban house map.
Making it moddable, of course, will go a long way toward extending Siege’s longevity, but otherwise this has all the bones of a terrific PC game: fidelity, systems-driven strategy and tactical depth in equal amount, replayability, and a wonderfully competitive, refreshingly low-frills approach to multiplayer FPS.