had already deployed a full flotilla of trailers to escort
to completion. Now that the significant stack of funding has been safely transported home, we get to see something a bit different: a pre-production look at how the game's ship boarding combat will work, complete with troop placements, tactical decision making, and Rudyard Kipling.
That video's description doubles as a nice explanation of The Mandate's aim:
"A ship without a crew feels hollow and meaningless, so we've taken space travel to the next level. The dangers of space should not only test your metal, but your flesh.
"We wanted to make a game where you're not a solid, singular object in a sky-box; you are a captain in an evolving, dynamic ship that hundreds of people call home. They adapt to you, and grow with you as you fight alongside them, and if you suffer losses, you'll feel the loss that comes with that."
Not surprising that the team eventually cruised past their goal of $500,000 to finish at $701,010. The extra money raised secures more bonuses for backers, as well as away missions and starbase boarding operations for the final game.
The Mandate is due out December, 2014.