The Long Dark has a great survival sandbox mode, but if you've been playing since 2014 then you might have grown tired of just surviving. Thankfully Hinterland has just rolled out a major patch introducing challenge modes, as well as a few updates to the traditional game. Concerning the latter, among the most interesting developments is cabin fever. Yes, now you can go stir crazy if you stay indoors for too long, which raises the stakes quite a bit.
That's tied to the new Rest system, which makes sleep a resource. You can only rest when you're statistically required to do so, but you can also "Pass Time", which advances the game's clock without any of the benefits proper rest will bring.
"We feel that these changes will go a long way towards keeping the game more interesting for long-term players, add another layer of strategic decision-making and resource management around where and when you Rest, and increase the challenge for those who’ve embraced long-term hibernation techniques," a studio spokesperson wrote in the patch notes.
The other big addition is Challenge Modes, which add clear, morsel-sized objectives to the current sandbox mode. The video above has some footage of these, but the current patch introduces two in the form of "Hunted, Part One" and "Hopeless Rescue". There's a lot more to chew over, including major UI changes and a new radial menu system, so you might as well check out the full patch notes over here.