Barbarians, monsters, rainbows, rogues and ever-so-slightly different shapes – it's all here in this week's edition of the The Free Webgame Round-Up, which as usual collects the best browser-based games released over the past week. So follow the following links, angle your monitor away from your boss so they can't see you slacking off, and look busy while playing this fine assortment of online games. Enjoy!
A really quite lovely hand-drawn adventure game, in the style of the Lands of Dream series. You're an unhappy guy in a grey, dull world, but thankfully you soon emerge into a sketchy, multicoloured wonderland, supported by a soothing instrumental soundtrack. Calming stuff.
A post-apocalyptic action-platformer starring a sword-and-gun-wielding barbarian who enjoys the odd can of beer. It's not perfect – the slightly awkward control scheme in particular could do with another pass – but I enjoyed Barbarium's gaudy, tongue-in-cheek sprites, and I loved the John Carpenter-style synth-apocalypse soundtrack.
I appear to have missed the original Which?, which is madness because this sequel is one of the most inventive, tactile browser games I've played. You're instructed to choose between one of two shapes, deciding Which one fits the description by pulling, prodding, or otherwise interacting with them with the mouse. There's real joy to be had discovering the differently coloured circles' varying properties – once you've finished the quiz, make sure you check out the
Regrettably, I haven't had time to sift through the massive number of entries in this year's
7 Day Roguelike
competition, so thanks to
for pointing out the wonderful Double Rogue. It's a delightfully left-field approach the roguelike, throwing you into the body/bodies of
different adventurers, who live on opposite sides of the same tile. Each time you move in the 3D environment, the tile flips over, switching to the other hero. Trust me, it makes more sense when you're playing it.
Another 7 Day Roguelike, this time from Seasons developer Todd Luke (and with excellent music by Sam English). 24Killers is not so much a roguelike as it is a whodunnit, tasking you with finding a killer in a packed club full of unusual monsters. Question guests to be given clues as to the real killer's nature (or to be given random, hilarious nonsense instead). When you think you've built up a solid case, simply switch to 'kill mode' to slaughter your suspect, before they find and murder you first. A strange, brilliant, compulsive little game – I would love to see a board game version of this.
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