Team Fortress 2 now selling items for real money, massive update just launched
Sep 30, 2010
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The biggest update in Team Fortress 2's history is about to go live, letting players pay real money for in-game items. The Mann-conomy Update adds 17 new community-designed items, and the players who created them will receive a percentage of the takings from their sales. Item trading has also been added, along with item customisation systems for you to rename and recolour your kit. There's a new dueling mini-game, crates of mystery items to be found and unlocked, and special item sets that give you major bonuses for wearing them all at once.
Since we found out about this at PC Gamer, the office has erupted into... lively 'debate' about whether it's a good thing. Half the office think it's a disaster, the other half are fine with it. Tim's tapping out a post behind me right now explaining his problems with the system, whereas I'm not convinced it's going to ruin my experience.
What could be a problem, for me, is if the free routes to getting the new weapons aren't quick enough. Drop rates have never been kind to me - no hats in 280 hours of play is starting to feel like some kind of vendetta - so I don't trust them to give me a dozen new weapons in short order. It all comes down to what you need to craft them, or whether anyone will swap for my endless duplicate jars of urine.
I'm not saying I'll never buy an item - I'll probably get that saucepan hat I always wanted for my Soldier. But if I start to feel like the only viable way to get the next thing I want to play around with is to pay for it, this'll be a big drop in my enthusiasm for TF2.
Dueling people for it, though - that I'm up for.
Tell us what you think of the system in the comments. I don't think it's going to be a popular decision, but we'd love to hear exactly what you think and why. And if you've got stuff to trade, or stuff you want, head over to
and post in the TF2 trading thread I'm about to make there. There's an
on the Team Fortress site
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