H1Z1 wants to give us a more personal apocalypse. The upcoming zombie MMO will let players vote to establish and join custom servers, according to a new Reddit post from Sony Online Entertainment president John Smedley. The system will revolve around a token system the developer hopes will let it gauge the interest and commitment of the free-to-play game's player base before it ramps up support for a specific custom server.
zombie survival sim
A post from Dean Hall reveals that the next DayZ update will add new towns and other content. One example, the fireplace seen above, is mostly there to accommodate the cooking system, which will allow you to cook certain items, or create new ones, like soup. Sounds delicious, or at least a lot better than being forced fed a rotten banana. Good thing DayZ already balanced players’ stomach capacity.
Dean Hall may eventually be leaving Chernarus for pastures new and hopefully less zombie-infested, but for the time being he's still committed to the game that finally allowed the internet to track down and kill PC Gamer like the dogs we are. His latest Weekly Report brings the news that DayZ's development team has been pretty much doubled, along with details of a new cooking system "heavily inspired by the outstanding [one]" in Project Zomboid. Hey, zombie survival games need to stick together - it's a grim world out there. Details after the break.
DayZ creator Dean "Rocket" Hall plans to step down as lead designer of the massively popular multiplayer survival game. Talking to Eurogamer, Hall explained his desire to leave Bohemia Interactive by the end of the year, to set up a new studio in New Zealand.
"I have a specific use, Hall said. "I'm really good at risk-taking and making other people take risks, I've always been good at that in my life. Like you say, maybe I've got the gift of the gab, so I can talk, I can explain something, I can talk people up to the ledge and get them to jump off it.
"Eventually, that's the bad person to have. Eventually, you don't want the guy telling you to go over the top and get through. So at some point I'll be a disaster for the project, at least in a leadership role."
It's expected that Early Access games will start out missing a few limbs, unnaturally shuffling forward in a slow daze. If they go well, though, they're more analogous to Frankenstein's monster: new features woven onto the main body to create something that the public will set upon with vigour. Hopefully that'll be the case with State of Decay, the open world zombie survival game. It's due to leave the safety of Steam's Early Access program on the 5th November.
Welcome to Now Playing, in which we recount our recent adventures in PC gaming. This week, Chris tries to hold together a rag-tag bunch of survivors in Zafehouse Diaries, a post-apocalypse sim communicated through entries in a blood-stained diary.
Remember that old logic puzzle about taking a fox, a chicken, and a bag of feed across a river in a boat one at a time? The fox wants to eat the chicken, the chicken wants to eat the feed, and so on. Zafehouse Diaries reminds me of that puzzle, only the boat is broken, the fox is racist against the chicken, the chicken is uncomfortable around men, and there’s a rumor that the bag of feed directed a film popular among wealthy old women. Also, there are zombies.
Are you prepared for the zombie apocalypse? Got some food stocked up? A gas generator? Supplies of medicine? A bunch of guns? Most importantly, do you have a degree in psychology, or at least some expertise in leading group therapy sessions and resolving interpersonal conflicts? Because as we know by now, the zombies lurching around outside are bad, but the humans you’re trapped with inside are even worse.
Following that ten-minute dose of new DayZ footage earlier today, Bohemia have released a bunch of screenshots showing the zombie survival sim in...well, not quite in action. They mostly involve characters hiding, creeping or staring thoughtfully at things, but as that's the DayZ experience in a nutshell (see also: zombies), it does seem fairly apt.
Zombie-infested open world survival sim State of Decay is out now for the Xbox -1, but we haven't heard a groan about the PC version for quite a while. Unfortunately, now that we have, it's not all good news - while the game will be coming to lap/desktops at some point, "it isn't going to be soon by any meaningful use of the word 'soon'." The zombie apocalypse just got a little more depressing.
Dean "Rocket" Hall has a mountain to climb. No, not the metaphorical mountain of game development, with the continued creation, testing and reiterating of DayZ Standalone. He's actually climbing a mountain. Everest, to be precise, which according to geography is "quite big". Naturally, he took a quick pit stop at base camp to open up Tumblr and draft a development blog update from 5,400 metres in the sky.
The latest dev update from Dean "Rocket" Hall and the DayZ Standalone team takes you on a fifteen minute video tour of the game's new content and systems. There are no zombies or combat - many of the game's features have been disabled or obscured - but you do get beans, a swamp and a fashion show. So still a pretty thrilling time, all told.
The War Z may have ended up a rushed mess of a game, but people looking for DayZ style zombie survival action (yet inexplicably unwilling to just play DayZ) could now have a new title to try. Despite the name, DayZ Origins has nothing to do with Dean "Rocket" Hall's original, but instead is an Arma 2 mod "inspired" by DayZ. It also claims to give an ultimate end goal to the game of running around an open world, trying not to be eaten by the dead.
Dead Island: Riptide will stumble groaning into the sunlight on April 23 next year in the US and Canada, and April 26 everywhere else. Hopefully a copy will wash up on Banoi island. The survivors could do with a little bit of genre awareness after the first adventure, which saw them traipsing right into the middle of a massive town swarming with undead sorts. But why bother with the outskirts when you've got an electric katana?
DayZ creator Dean "Rocket" Hall has been speaking to Edge about the pressures of designing the game and delivering updates to DayZ's large and vocal community. "It's scary and it's also fun at the same time," he says. "In a way, the project is basically about two or three hours away from complete disaster at any time. Every time we do an update it's just terrifying. And a lot of people get very frustrated when things go wrong."
A series of posts from members of the DayZ team have triggered fears of a potential security breach, as mentioned over on Kotaku. A Google groups email and forum post from team member, Tonic, warned that someone had managed to grab the devs' FTP details after accessing their email address, and had proceeded to upload bad data to the US file host. He declared that the culprit had been discovered and banned and the affected US file server closed.
But RPS note that the mod's creator, Rocket, has posted a different message. That one mentions only that forums had been vandalised, and states that the original Tonic messages were "misinformed" and had "overreacted" to the threat. Here's Rocket's take.
Another setback has hit Project Zomboid developers, The Indie Stone. Over the weekend a burglary at the Newcastle home of two of the developers saw two laptops stolen. Months of work on the latest build of Project Zomboid were lost.
Project Zomboid writer Will Porter broke the news officially on the Project Zomboid blog. "We are gutted, we are despondent and - most of all we are sorry that this has thrown yet another bump into the road towards PZ completion," Will writes.
"We also REALLY want to wring the neck of the arsehole that did this to us," he adds.