Article by Nathan Brown.
While the Roman numeral in the title makes it clear SNK have been busy, the sight of their logo on booting up King of Fighters XIII for the first time is an odd one. They are perhaps more inextricably bound to the 1990s than any other company: the developers of Metal Slug, creators of the Neo Geo, and designers of countless fighting games, none of which were as good as Street Fighter II.
SNK aren’t quite the same company they were back then – they collapsed into bankruptcy, their best IP snapped up by Playmore, a studio set up by one of SNK’s co-founders – but the ’90s is still clearly in their DNA. KoF XIII has some of the finest spritework I’ve seen, and animation imbues each member of the cast with character. It’s also set on some beautiful, highly detailed (and often daft) backgrounds. It’s remarkably true to the series’ roots, a 1993 game with 2013 visuals.
Article by Nathan Brown.
Creative Assembly were clearly worried that Total War: Rome 2's battles were too mild-mannered and sedate. And so, as with Shogun 2 before it, they've released the "Blood & Gore" DLC pack, which amps up the violence to its most absurd setting. Whether its worth the £2/$3 for what is essentially a superfluous graphics tweak is something you'll need to decide for yourself. All I know is that the screenshots which released alongside it are ridiculously, hilariously over-the-top.
The developers of Terraria-ish 2D sandbox Starbound are preparing to send their game into the uncharted wilderness of beta testing. In a post made to the Starbound blog, game designer Tiy outlined the structure of the beta, which he says is "really not very far off now." And if you're guessing that this beta structure will take the form of a series of unfinished builds that'll be made available for public consumption, you wouldn't be far wrong.
Hawken's latest beta patch is live, dropping a new mech and a new co-op game mode onto the mech shooter's dystopian landscape. Code-named Predator, the new mech has some decidedly asymmetrical tactics and weapons at its disposal, according to information on the "Invasion" update released by developer Adhesive Games.
Arma 3's campaign was AWOL at release. Don't worry, though, it hadn't been captured by the enemy, to be set upon by growling dogs, placed into falling buildings, or attacked by acid-spitting aliens. Instead, it was back at base, undergoing a top secret operation to separate it out in to three chunks, to be freely deployed in stages over the following months. The first of those chunks, codenamed Survive, is air-dropping in now. A launch trailer has released, as proof.
Developer Overkill Software has been uncommonly dedicated to communicating with fans of its recently released heist shooter Payday 2, absorbing feedback, and releasing sweeping overhauls of game systems. Payday 2 was solid but had a few problems when Craig reviewed it, but since release, Payday 2 has been updated 13 times, receiving a new heist, new masks, a rebuilt economy and unlocking system, new skill tree descriptions, and numerous balancing tweaks.
Overkill also frequently answers fans on Twitter with screenshots of new characters and plans for future updates. In a lot of ways, this continued support and free updating of a game is the kind of attention we’d see from the team behind an MMO. A Halloween update has already hit, and more free content is on the way. David Goldfarb, game director at Overkill, says that they plan to continue to support the game for the foreseeable future.
A while back, the murder mystery known as Deadly Premonition made its way over the Steam Greenlight hurdle, shedding its console-exclusivity for the nice little home on the personal computer. Whether from lack of resources or an effort to make Deadly Premonition's mystery even more obfuscated, the game's resolution has unfortunately been locked to 720p. Thankfully, the modder who created the practically-required DSfix for Dark Souls (and goes by Durante) has made a mod to break Deadly Premoniton's resolution lock.
Telltale Games founders Dan Connors and Kevin Bruner held a Reddit AMA on Tuesday, where they discussed their process for writing stories and their successful episodic model while hinting at their plans for the future, and divulged what the developer's dream setting for future adventure games would be.
In many ways, CD Projekt RED is the little developer that could. After hitting it big with The Witcher, CD Projekt has continued to grow and produce games with greater and greater ambition. After six years and six million games sold in the Witcher franchise, the studio is hard at work on the Witcher 3 and the much-anticipated Cyperpunk 2077. As its gotten bigger and struck distribution deals on a larger and larger scale, though, some rumors have gotten around that the developers’ famous anti-DRM stance might be changing. According to the company CEO, those rumors are false.
Kerbal Space Program is already being used in some physics classrooms, but indie developer Squad has just formalized an agreement to bring the fledgling space program simulator to more classrooms with special support for teachers. TeacherGaming, the parent company behind MinecraftEdu, will launch KerbalEdu to 50 schools in mid-November.
We’ve been keeping a close eye on Aaru’s Awakening, the striking hand-drawn platformer where you play rooster-bear Aaru, the champion of Dawn. It looks slick and very difficult, and seeing this kind of art come out of a small indie studio is a treat. Aaru’s Awakening now has a new trailer for the domain of Dusk and a new playable demo to help them over climb the summit of Steam's Greenlight process.
You may recall our enthusiastic interview, preview, and video coverage of Clockwork Empires. The indie project is a Dwarf Fortress-like, Victorian colony sim that we’re anticipating with zeal, partly due to its Lovecraftian underpinnings.
After months of heavy development (punctuated by a few dev blogs), Clockwork’s Vancouver-based indie creators Gaslamp Games have published the first video of Clockwork Empires. Gaslamp also underlined that it plans to release the game in 2014.
Written by Will Uhl.
The majority of fighting games are content to quietly iterate their core ideas. Skullgirls breaks new ground, creating one of the most impressive examples of the genre of the past five years.
Every fighter is distinct. To break past Peacock’s barrage of cartoon bombs, bullets and anvils, reassembling cat-girl Ms Fortune can toss her detached head and dash in while it gnaws away. If undead opera singer Squigly overwhelms sadistic nurse Valentine, the medic can slow her attacks with vicious poison. Where other games stuff their rosters with variants on the same few character types, Skullgirls’ dedication to diversity is refreshing.
We're only one day away from Halloween, and so its fitting that Sega would release a game all about the heart-stopping terror of... typing tests! Sorry for the fright, I'll give you a moment to regain your composure. Typing of the Dead: Overkill is a follow-up to the original series, and a modification of the arcade light gun shooter House of the Dead: Overkill. It's an absurd idea, executed with panache, and it's available now.
Quicker than you can say "boo" - assuming you elongate it out by a few hours - Valve followed up yesterday's TF2 comic with Scream Fortress, their fifth annual Halloween event. This time around it's the Payload Race map Hightower that's been spookified, turning it into the corpse-pushing Helltower. Also: there are skeletons, and the mercs have magic spellbooks now.
Want to sail the high seas in style? We're giving away an ASUS ROG G75JH gaming notebook and a copy of Assassin's Creed IV: Black Flag to one lucky buccaneer. All you have to do to enter is fill out a quick survey, and like PC Gamer and Asus on Facebook. U.S. residents only.
Like a masked psychopath sneaking up on a group of skinny dipping college students, the Steam Halloween Sale has suddenly arrived to murder your wallet in cold blood. There are 156 spooky games up for sale, including Eldritch, The Walking Dead, Don’t Starve (which now comes bundled with a free horror mod), and...Sleeping Dogs?
Nether, the urban-focused DayZ-alike we first told you about in August, has just hit Steam Early Access. The hopefully brutal survival MMO is now in Beta, and eager early adopters can get in and start checking out the game.
The next five episodes of Telltale's The Walking Dead series will be played as Clementine, the child taken in by previous lead Lee Everett, according to today's reveal. The Walking Dead: Season Two is "expected to premiere later this year," and continues Clementine's story from her point of view as she's "left to her own devices to seek safety and survive in a world gone mad."
EA's free-to-play Command & Conquer successor has been canceled during its closed alpha phase. A post on developer Victory Games' site points to community feedback as the primary reason for this decision. Polygon reports, via sources inside the studio, that the dev team is also being laid off.