Frontiers trailer heralds the exploration RPG's arrival on Greenlight

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Phil Savage at

Frontiers is doing well for a game with a UI font that looks distinctly Papyrus-esque. Last year, its Kickstarter trekked past the original target, securing over $150,000 for the exploration-based RPG. Now comes the next stage in the development pilgrimage: passing through Greenlight. Hoping to capture the interest of wandering internet travellers, creator Lars Simkins has released a new trailer for the game.


Half-Life 2's City 17 recreated in the Unreal Engine, looks stunning

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Phil Savage at

For some reason, the Source engine is lodged in my mind as the default baseline for what a game looks like. It's almost ten years old now, but—because its characters aren't the angular blockmen of older engines—everything since feels like an improvement on that default unit of Graphics. Until, that is, somebody decides to post screenshots of their Unreal Engine recreation of the opening map from Half-Life 2, at which point I'm reminded that we live in 2014 and have access to exponentially more Graphics.

That somebody is environment artist Jeannot "Logithx" van Berlo, whose UDK remake of City 17's train station is a beautiful thing. And as good as these shots look, van Berlo is now considering converting his recreation to the newer, sexier Unreal Engine 4. Ultro-Graphics!


Shadow of Mordor hits October 7, pre-order now to get "exclusive leaderboards"

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Emanuel Maiberg at

It’s impossible to avoid the reductive pitch to Middle-earth: Shadow of Mordor. It’s Assassin’s Creed set in The Lord of The Rings. Hopefully it’s a lot more than that—Monolith and Warner Bros. are certainly trying to present it that way—but even it’s not, that’s still a damn good pitch. Today, the companies announced we’ll be able to find out for ourselves when the game’s released on October 7, 2014. They also revealed what extra stuff you’ll get if you pre-order the game.


The Long Dark's first in-game screenshots crashland with new community forums

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Ian Birnbaum at

It’s been a few quiet months for The Long Dark, the post-apocalyptic survival game successfully Kickstarted last fall. Now the first in-game screenshots have surfaced to herald the arrival of a new set of community forums, and they look handsome. The screens, I mean, they look handsome. The forums are nice, too.


Age of Mythology hits Steam in May with Steamworks, Twitch, better graphics

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Emanuel Maiberg at

One day, every game you’re nostalgic for will be easily available through Steam, and then you’ll have nothing left to pine for. That day draws closer now that Microsoft has announced that it’s bringing real-time strategy game Age of Mythology: Extended Edition to Steam in May 2014. Like last year’s Age of Empires II HD, it includes the game's expansion, improves the presentation, and adds a bunch bells and whistles like Steamworks and Twitch integration.


Reinstall: Star Wars Battlefront II

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Samuel Roberts at

Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, editor Sam Roberts revisits the massively popular multiplayer shooter Star Wars: Battlefront II.

There’s been some serious money left on the table with Star Wars: Battlefront III's ongoing non-existence in the last nine years. Lucasarts’ changes in management, Free Radical’s collapse and EA’s purchase of Pandemic probably didn’t help matters, even if DICE's version is at least early into production now. What it means is that 2005’s Battlefront II is still somehow the best way of having large-scale Star Wars multiplayer battles on land (not so much in space), but despite that merit it’s been outstripped by most modern class-based multiplayer shooters.

You're invited to PC Gamer's PAX East afterparty

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PC Gamer at

Going to PAX East? Chances are pretty good that you'll run into the PC Gamer team. There's our panel, The (Incredible) Future of PC Gaming, happening on Friday at Noon. Evan, Tyler, and Cory will be on the show floor all weekend, just waiting for you to say hello. And if you somehow still can't find us, consider yourself invited to our very own party.


The Elder Scrolls Online screenshots: maxed settings at 7680x1440 on LPC

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Cory Banks at

The Elder Scrolls Online is currently live for those who preordered, and what better way to celebrate than with ridiculous screenshots from the Large Pixel Collider? We took a trip through Tamriel that spanned three 1440p monitors, using the LPC's four Nvidia GTX Titans to take some gorgeous panorama shots from the game. Here are some of our favorites.

Tropico 5 releases on May 23, Kalypso plans "extensive" SteamOS version

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Emanuel Maiberg at

Bribes, drug trafficking, manipulating the media, and politics. They’re all equally legitimate and useful governing tools in the banana-republic-themed Tropico games. Tropico 5 looks like it will be the most ambitious game in the series, and not just because it’s way prettier and has the highest number in its title. For the first time in the series, It’s adding multiple eras, with players taking El Presidente from the colonial 19th century, through to the future. We’ll find out if that’s a big enough addition to mix up the formula when it’s released on May 23.


A goat farmer reviews Goat Simulator: "Goats love champagne."

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PC Gamer at

Angelina Bellebuono is a photographer and writer living in rural Georgia. She owns 13 goats (including Dolly, pictured above) and has written for publications including Paste Magazine and Georgia Trend. In 2010, she created an interactive photography/writing project called Goatballad: A Pasture Hymn. We asked Angelina to play Goat Simulator and write about her experience with the game as a goat farmer. This is her personal essay.

A friend of a friend refers to me as goat goddess and emails me explaining that I may get a goat question from San Francisco. I live on a five-acre farm in rural Georgia. San Francisco is far away. Are there any goats in San Francisco?

The email arrives. A request: write about Goat Simulator, a new-but-not-so-serious video game.

After Action Report: the calamitous voyage of the Vagrant Badger, in FTL

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Tom Senior at

Welcome to the After Action Report, an account from one of PC gaming's varied, exciting battlefields.

FTL's creators wanted to make a brilliant Captain Picard sim, but Picard doesn't tend to die in a fire half-way through an episode of The Next Generation. Instead they've created a terrific roguelike that almost always ends in horrible death, but always spawns a neat little story every time you play. You control the crew of a spaceship as it zips across the galaxy trying to escape the laser beams of a pursuing rebel fleet. You meet pirates, recruit strange aliens and upgrade your ship to match increasingly deadly enemies. A juicy free update is about to add a load of new features, so I paid one last visit to the original version, to rediscover its brilliance, and try to reach the final boss.

Guild Wars 2 moving to "Megaserver System", ArenaNet aim to populate quieter zones

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Phil Savage at

Guild Wars 2's Feature Pack is still a fortnight away, but, judging by ArenaNet's recent teasers, it promises to be one of the more significant updates in the game's history. Across the eleven existing blog posts on the MMO's update page, the developers have revealed upcoming changes to Traits, Skins, Crits, Slots, as well as some of their non-monosyllabic systems.

The latest post details the "Megaserver System", which dramatically alters how players will be populated across different zones. The hope is that friends and guildmates will be more consistently placed on the same version of a busy map, and that the game's quieter maps will become dramatically more populated. All of which is great stuff, even if I'm slightly underwhelmed by their hyperbole. Megaserver? Why not Enormouserver, or Colossuserver?


Battlefield 4 experiencing "rubber-banding" issues, DICE say reducing lag is top priority

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Phil Savage at

Battlefield 4's post-launch issues are, I think, just a few months from being officially recognised as a "saga". Soon, bards will write songs about DICE's efforts to squash bugs and tighten performance.

The most recent issue—affecting "certain platforms"—is 'rubber-banding'. It's a problem that results in players warping back and forth, as high latency causes the server to lose sync with the client. DICE have now issued a statement, saying that fixing this issue is their new top priority.


Watch Dogs video shows off wind, water and lighting effects

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Phil Savage at

Update: AGB's video has been removed by Ubisoft.

Recently, discussion about Watch Dogs has centred on whether its recent trailers are up to the quality of its E2 2012 reveal—the implication being that the answer is no. But whatever the AGW (Applied Graphical Wow-itude) Rating of the final game, it will at least have some shiny environmental effects, like detailed wind simulation and bothersome raindrops. Some of those effects are shown in this tech video.

SOE's Player Studio marketplace expands to Canada and Europe

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Chris Thursten at

SOE's Player Studio program allows players to earn money submitting new EverQuest or Planetside items for consideration by each game's developers. It comes from the same set of ideas as Valve's Steam Workshop - the notion that any body of players has enough talent within it to substantially expand a game if given the chance, and that this expansion can be tied to economic incentives that benefit everybody.


The Wolf Among Us trailer teases Episode 3's launch [updated with release date]

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Phil Savage at

Er, this is awkward. This Episode 3 trailer for The Wolf Among Us starts with a spoiler warning for previous chapters. Telltale's Fables adaptation is currently sat in my Steam library's ever-growing backlog list, and so I've decided not to watch it. I really hope it is a legitimate trailer I'm posting, and not say a specialist "adult" retelling of the Big Bad Wolf. That would be embarrassing.


The 12 most amazing moments from Smite's launch tournament

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Wes Fenlon at

After a weekend of watching the best players from the US and Europe compete in High-Rez Studios' MOBA Smite, I could pick out the most amazing plays by the volume of the crowd. The thousand-seat Center Theater in Atlanta erupted for every kill and chanted for favored teams, but only the best ganks and jukes incited cheers that grew louder and louder and louder. Sometimes the plays were so precise, so obviously above the skill level of any normal player, that I was already writing them down as the crowd went wild.

At least one incredible play happened in every match I watched throughout Smite's three day launch tournament, and I put together a list of the moments that really wowed me below. Each one is embedded with a timestamped video from a Twitch livestream so you can jump straight into the action.


Unreal Engine 4 sci-fi horror game Caffeine takes to Indiegogo

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Emanuel Maiberg at

Caffeine, a first-person horror game powered by Unreal Engine 4, has launched a crowdfunding campaign on Indiegogo. If it hits its funding goal, Caffeine promises to deliver a chilling, beautiful experience inspired by Doom 3, Condemned, and FEAR 2.


The 10 best Elder Scrolls Online addons, tweaks, and tools

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Tyler Wilde at

The Elder Scrolls Online has been officially playable by the pre-ordering type since Sunday. Look for the first of our review impressions later this week, but for now, we expect most players will share this observation: the UI is too sparse. ESO seems ashamed of its MMO mechanics, hiding damage numbers and useful information such as experience gains.


Diary of a Droid Jedi - Star Wars Conquest, part 1

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Evan Lahti at

Uninstall KOTOR. Forget TIE Fighter and Star Wars Battlefront. There is only one Star Wars video game, and it’s an unfinished mod for a six-year-old medieval RPG built by an indie studio from Turkey.