Oort Online is a new Voxel-based MMORPG by former Lionhead and EA veterans

Shaun Prescott at

The world may not be wanting for a new procedurally generated, Voxel-based open world game, but Oort Online looks very promising. In development at Guildford studio Wonderstruck Games, the crowdfunded title is the work of former Lionhead, EA and Hello Games talent. The MMORPG will be set across a variety of worlds, all of which exist in the same universe where players can "explore, fight, survive, build and craft".


Gone Home studio changes name, announces work on new title

Shaun Prescott at

Gone Home studio Fullbright Company has changed its name. The small Portland-based studio will now go by the name Fullbright. Snappy, isn't it? The folk at Fullbright describe it as more "streamlined", which makes sense as now instead of four syllables there are a mere two. They also have a new logo, which you can look at above.


World of Warcraft: Warlords of Draenor release date to be announced next week

Shaun Prescott at

Blizzard has announced it will announce the release date for World of Warcraft: Warlords of Draenor next week. That's the modern world of blockbuster video games for you: announcements for announcements are announced.


The Stomping Land developer goes silent for two months, Kickstarter backers get nervous

Andy Chalk at

The Stomping Land went to Kickstarter last summer seeking $20,000 and came away with more than $114,000. The Early Access launch took place on May 23, and the first big content update, focused on "balancing and optimization," was released a week later. Another Kickstarter update followed the next day, May 30, promising that "development is still in full force" and asking for suggestions on the future of the game. But since then, the developer has gone almost completely silent—the last communication appears to be a tweet on June 20—and backers are starting to worry that they've been left in the lurch.

The Talos Principle writer promises it won't be a "horrible edutainment borefest"

Andy Chalk at

The Talos Principle's developer bills the game as a "philosophical first-person puzzle game," and it's being co-written, along with Penumbra writer Tom Jubert, by Jonas Kyratzes, the creator of The Infinite Ocean, "a sci-fi adventure about sentience, freedom and the search for truth." It sounds like a sure-fire recipe for an intellectually heavy journey of introspection and self-discovery, but Kyratzes says players won't have to wander down that garden path if they don't want to.


Sims 4 studio seeks to avoid "disrespectful" representations of real-life tragedies

Andy Chalk at

Electronic Arts has made a lot of noise about the power of emotion in The Sims 4. In fact, Senior Producer Lyndsay Pearson said on Twitter in June that there will be "multiple types of emotion deaths" in the game. But while your Sims might die laughing, they won't be able to die of depression, because Maxis wants to keep the game lighthearted and fun.


Velvet Sundown review

Christopher Livingston at

I gain the trust of Boyle, the bartender, and lead him outside onto the deck of the yacht so we can speak privately. There, I press my taser into his neck, incapacitating him, then rifle through his pockets. Nothing. Boyle doesn't have the secret data I'm after, and he pops back up, furious at the betrayal and spitting profanity. I proclaim my innocence. "It was an electric eel," I calmly explain. He's not buying it. "It was an electric feel," he pouts.


Stardock hires Battle.net engineer to head up development of its own cloud-based service

Andy Chalk at

You may not recognize Adrian Luff's name, but the odds are good that you're familiar with his work. He spent 17 years as an engineer at Blizzard, where he was a driving force behind the development and growth of Battle.net. Now he's taken his talents to Galactic Civilizations studio Stardock Entertainment, which is launching a cloud-based service of its own called "Tachyon."


Star Citizen update fixes "rubber banding," adds 50,000 more players to Arena Commander

Andy Chalk at

Star Citizen's Arena Commander is just the first part of a massive and ambitious space combat sim. It's also early code, which means there have been some issues, specifically with rubber banding. The Star Citizen Arena Commander 12.5 patch that went live last week appears to fix the rubber banding, however, and the module is in good enough shape that developer Cloud Imperium Games announced over the weekend that another 50,000 people now have access to the multiplayer module.


Defend your street (or anywhere else) in MapsTD

Phil Savage at

In the last ten minutes, I have learnt that PC Gamer UK's hometown of Bath is able to easily repel an invading army. Okay, so there are a few caveats. Firstly, that army must walk single file across one of our city's winding roads. Secondly, we need access to huge, ranged turrets, capable of accurate and long-distance fire. Thirdly, this only works in MapsTD—a tower defence game that uses Google Maps to generate levels from any charted location across the world.


Tropico 5 denied release in Thailand, censors fear it "might affect peace and order in the country"

Phil Savage at

Tropico 5 is a cheerfully satirical game about a faux-democratic banana republic. According to Thailand's censors, it is also a potentially dangerous work that could threaten the country's peace and order. In response, the country's military junta has barred the game from release.

And to think, I didn't pick up on any of this in my review.


4K Screenshot Showcase: Call of Duty: Ghosts

Ben Griffin at

Every week, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.

With the upcoming, stupidly pretty, Call of Duty: Advanced Warfare pouting its lips and batting its eyes on the horizon, I decided to give the last one some love. I've contained my exploits to the first mission, but even that's plenty variety given CoD's penchant for catapulting players between ludicrous scenarios. Here I go from outrunning an orbital strike on San Diego to floating around the very space station responsible for it, all while dodging bullets from jetpacking terrorists.

GTA 4 mod lets you take selfies

Phil Savage at

GTA 4 modders do a good trade in bringing Rockstar's 6-year-old open world epic in line with its soon to be released on PC sequel. That and turning Niko into a horse. Here's another feature that the community have crowbarred back into the older game: selfies.


The Sims 4 gameplay video and hands-on impressions

PC Gamer at

I've been eager to get my hands on the Sims 4 since seeing the trailer revealed at E3 this year. Last week, I got a chance to play for a little more than five hours. I didn't find the new emotion system to be as exciting as Maxis is selling it to be, but there are a number of smaller, meaningful improvements to playability that I was really happy with. Watch the video for my full thoughts on the latest Sims installment.


Wasteland 2 release is "pretty likely" to slip into September

Phil Savage at

Here's a news story you'll be familiar with: an RPG is being delayed. This time, though, it's not a big-budget slip from The Witcher 3 or Dragon Age: Inquisition, but rather the Kickstarter funded Wasteland 2. The reason is a little different, too. The game is likely to be pushed back a few weeks so that InXile can fulfil the physical side of their long-awaited sequel's release.


Double Action: Boogaloo released, is a spiritual successor to The Specialists mod

Phil Savage at

Action? Not good enough. Double Action? You're getting warmer. Double Action: Boogaloo? I don't know what that means, but sure, okay. The packed-action shooter mod—a spiritual successor to Half-Life 1's The Specialists—is now available for download. It lets you flip, dive and slide, peppering enemies with slow-mo fire from akimbo pistols, or engaging in frantic free-fall firefights before gravity finishes the job.


PlanetSide 2 will introduce new Directives achievement system this week

Shaun Prescott at

PlanetSide 2 is getting a new progression system know as 'Directives' later this week, and they'll bring more than just bragging rights. According to the notes for a huge patch releasing on Tuesday, the Directives will unlock 'exclusive' Auraxium prestige weapons and decorative items, so that you can easily flaunt your Directive Tree progress to all and sundry.


Heroes of the Storm 'artifacts' progression system abandoned

Shaun Prescott at

Barely a fortnight after Blizzard outlined plans to introduce a new 'Artifacts' progression system to Heroes of the Storm, the functionality been removed. The controversial system was Heroes of the Storm's answer to League of Legends' Runes system, but thanks to a combination of community handwringing and balancing issues, it is now no more.


Planescape: Torment review — March 2000, US edition

PC Gamer at

Every Sunday, Tyler publishes a classic PC Gamer review from the '90s or early 2000s, with his context and commentary followed by the full, original text from the archived issue. More classic reviews here.

We recently named Planescape: Torment the best RPG of all time, and our original review confirms that we felt much the same way 14 years ago. Torment was good then, and remains great—and lucky for us, it's available on GOG. Thank you, you beautiful Polish preservers of PC gaming history.

Watch The Talos Principle being played...poorly

Tom Sykes at

As a fan of Jonas Kyratzes' work, I did a double-take when I saw his name at E3, during the trailer for Croteam's The Talos Principle. The Lands of Dream co-creator, along with talented fellow writer Tom Jubert (The Swapper, FTL, Penumbra), and of course developers Croteam, are making a philosophical first-person puzzler and "metaphysical parable about intelligence and meaning in an inevitably doomed world". As this hour-and-a-bit Let's Play of the beta version reveals, it's a metaphysical parable about intelligence and meaning in an inevitably doomed world involving droney robots, security cameras, QR codes and jamming devices. Also a beautiful Mediterranean ruined world.