Last week we put the Flak Cannon at the top of our list of the Best Guns Ever. I've taken a moment to expand on why a sci-fi shotgun from 1999 still stands as our favorite firearm.
Garrett's back for more masterful pilfering in Eidos' Thief reboot, and the team wants to honor the influence of the series' original trio by including some familiar tools. Perhaps the most recognizable of Garrett's arsenal are his Water Arrows, used to douse light sources from afar. I think they're one of the franchise's most recognizable items, and one of the best-known mechanics in stealth gaming. Here's why.
The Kickstarter for Torment: Tides of Numenera has been a resounding success thus far. A success that would not have been possible without its storied predecessor, Planescape: Torment. The 1999 RPG is widely heralded as one of the best-written games of all time. But is it still enjoyable to pick up for the first time, over 12 years later, without the benefit of nostalgia? We have the answer.
Sure, Evan's adoration of Counter-Strike's cs_office is an excellent examination, but I noticed a distinct lack of giant Earth backdrops and soothing ambient techno. No longer: in this week's video, I'm here to explain why Unreal Tournament's beloved Facing Worlds map boasts a legacy of balance and beauty as one of the greatest multiplayer maps.
Crusader Kings II. Despite only having owned it for about six months, I've played it for longer than any other Steam game I own. In this video, I explain why I love it so much that I married it and gave it claims on my kingdom. If you know what I mean.
This week's "Why" video acknowledges that not everyone was playing RTS games in 1996, and that even those who were may not realize how much fun they'd be having if they took a quick time-trip back to Command & Conquer: Red Alert. The game isn't just a highlight of the series (and no one's discounting the original or the Tiberium series), it's a highlight of the RTS genre, and it holds up so well 17 years later that it's just as fun as modern RTSes. That's my argument—see and hear it in the video inside.
Got eSports? The competitive gaming scene has grown enormously in the last couple years, with PC titles like StarCraft II, League of Legends, and Dota 2 leading the charge. Many of you have probably already joined in the excitement and insanity, but if you haven't, I want to change your mind.
We're a day away from The War Z's one-month anniversary of being removed from Steam. Throughout this time, it's been buyable and playable through The War Z's website. For several weeks, developer Hammerpoint Interactive has considered it fit enough to be labeled as version 1.0.
I'm in the process of playing The War Z for our review, but for now, I wanted to take a moment to point out a couple reasons why The War Z isn't a game that's worth your time, and certainly one that doesn't deserve to know your credit card information.
Listen, Far Cry 3, I really like you. I like running from your wild beasts and the way your bad guys twirl out of cars when I snipe them through their windshields, and I like you even better with mods. But we have to talk, because your menus are really stressing me out. It's not just that there are too many submenus—I know that granular design is a console holdover—it's something else, and you're not the only one.