Team Fortress 2 has shown that people will pay good money for virtual headclothes that sit upon the crown of the cartoon murderers they control in first person. Now Valve are trying something daring: seeing if people will pay for non-hats—not in the game, but in real life. The TF2 Workshop is now accepting community designs for new lines of merchandise to be sold through the Valve Store.
Having spent a long time using 4K monitors I’ve become a bit jaded about next-gen gaming resolutions. They don't tangibly deliver anything above what you can get from a beautiful 27-inch IPS 1440p screen. The problem is, while 4K does deliver a huge upgrade in terms of pixel count, it doesn’t make a huge difference in games where the texture resolution hasn’t changed. All you’re really doing is shanking your frame rate in return for the possibility of being able to knock your anti-aliasing settings down a notch. If you want a dramatic upgrade of your gaming monitor you should have a good think about the new ultrawide 34-inch 21:9 screens trickling out of all good monitor manufacturers’ factories at the moment.
Crusader Kings II is the perfect game for creating alternate history, and full conversion mods (like those for Lord of the Rings and Game of Thrones) are great for creating alternate fictional history. How about alternate future history? After the End is a mod for CKII set in North America in the year 2666, after an unspecified cataclysmic event has shattered the planet and humankind is desperately trying to pick up the pieces, regain control, and understand its own murky past.
The new King's Quest game will not be a point-and-click adventure game, but it will be an adventure game, according to Activision's MacLean Marshall. Newly announced at Gamescom last week, King's Quest will release under the Sierra mantle, which Activision last week resuscitated for its digital, indie-leaning titles. While some no doubt hoped for a revamped point-and-click adventure in the vein of older King's Quest titles, that is not what we're going to get.
You've just got to have a MOBA nowadays. Crytek is aware of this, so Arena of Fate is the studio's entry into the extremely popular genre. Our first glimpse at the game in action arrived at Gamescom 2014, and here finally is the full video for your viewing pleasure. Watch as Red Riding Hood explains the rules in her (rather overdone, let's face it) regional British accent, and then watch as Alice (of Alice in Wonderland fame) helps slay her enemies.
Roberts Space Industries has teased Star Citizen racing and first-person shooting during its Gamescom livestream on Saturday. Embedded below, the racing video is generous enough, providing a pretty solid idea of where the team is headed. Meanwhile the first-person shooting module remains a bit of a mystery, with the fairly unhelpful video below revealing little except that more will be shown at PAX Australia in November.
Survival simulators tend to generate a lot of awesome stories, but most of the time when I play DayZ I spend hours just... walking. Eventually I starve to death. It looks like Sony Online Entertainment are devising ways to get players together and interacting in H1Z1, as the airdrop reveal video below demonstrates.
Project CARS is looking very beautiful indeed, but you won't appreciate the full extent of its beauty until you've seen the above Gamescom 2014 trailer. With its plaintive piano accompaniment, it really captures the inherent melancholy of driving expensive cars around in circles for fun.
Every Sunday, Tyler publishes a classic PC Gamer review from the '90s or early 2000s, with his context and commentary followed by the full, original text from the archived issue. More classic reviews here.
Metal Gear Solid V: The Phantom Pain is coming to PC! The last Metal Gear game to release on PC was Metal Gear Solid 2: Substance over 10 years ago (unless you count Revengeance), and before that, Metal Gear Solid, which was published on PC by Microsoft a couple years after its PlayStation release.
Shadowrun Returns' Dragonfall expansion was a huge improvement over the main campaign, so it was a little frustrating that you were required to fork out for Returns in order to play it, particularly when it only shared a setting with the original game. As mentioned last month, the situation is thankfully about to change, with a new standalone version of Dragonfall that will be available for free for existing owners (and Kickstarter backers). A few more details have just come to light about what the new version entails, and it sounds like there will be quite a bit of additional content on offer, along with changes to the combat system and interface. There is also a release date: 18th September.
You can never have too many Space Hulks. If one of them is yer actual Hulk Hogan fighting bad guys on Mir, all the better, but for now we'll have to stick to titles based on Games Workshop's meaty sci-fi boardgame instead. Joining last year's Space Hulk, and some mystery future year's Space Hulk: Deathwing, is Full Control's standaloneapology for their poorly received strategy game of last year. Space Hulk Ascension Edition is an expansiony sequely do-over type thing that adds RPG elements and Ultramarines, beefy warriors who like long walks by the sea, killing, and the colour blue.
Welcome to the blitmaze. It's a tetrachrome dungeon filled with noise and green—lots and lots of green—and it's joined this week by a game of light and bats and darkness, another reliably good Nifflas adventure, Planet of the Petunias and more. If that sounds like a pleasant way to spend your Saturday—spoiler: it does—stick around to sample this week's crop.
You don't know cute until you've seen a mouse in a suit of armour running away from an angry crab. Ghost of a Tale—our last mention was over a year ago, when it was looking for funding—is almost too adorable to process, but I'll bravely give it a go. It's an action-adventure-stealth type thing starring a mouse with a lute on its back, and it's one that appears to be coming along exceptionally well. The following trailer was shown at Gamescom this week during Microsoft's press thingy, but rest assured that it's "primarily a PC game".
It's always a shame to see evocative pixel art binned in favour of awkwardly animated 3D character models, but this remake of the first Gabriel Knight doesn't look too bad, considering the weird, gangly Moebius was what Phoenix Online and Pinkerton Road brought us last time. (The new backgrounds, at least, are a real treat.) Gabriel Knight: Sins of the Fathers 20th Anniversary Edition redoes all the art and music, adds new content to the game, and buffs Gabriel's mullet with henna or something—I mean, it's glorious. Mullets and mystery reside in the trailer, below.
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, the classic controversy magnet Night Trap went to Kickstarter for a reboot, and hey, speaking of rubbish FMV games that should stay in the past... .
Yes, I'm not really sure what it is about Night Trap that's so far persuaded a few hundred donors to stump up over $20,000 for a remake of a game that wasn't even that interesting when it came out, but I guess there's no accounting for nostalgia. It's certainly the most talked about of the Digital Pictures games, which also included Double Switch, which was similar to Night Trap, Corpse Killer, an existential journey into pointlessness, Kids On Site, in which FMV games met heavy machinery without any of the CDs ending up in an industrial woodchopper for some reason, and a previous Crap Shoot subject, Game Over, which took FMV sequences from most of them and stitched them into a, cough, actual movie.
Most of them didn't end up on PC. But this martial arts one did. Gosh. Weren't we lucky?
Professional athletes, because of the demands of pro-level sports, tend not to have very long careers. It's even worse for professional gamers, who are typically past their prime well before they hit 30. But what do you do with yourself when you're a formerly top-ranked League of Legends player who's retired at 27 years of age?
It's not easy being a pseudo-Victorian colonist on the Clockwork Empires frontier, especially when that frontier is built upon a nest of Lovecraftian horrors. Even something as simple as keeping yourself properly fed can be a tremendously complex and taxing effort. Fortunately, the Prudent Bureaucrat's Guide to Colonization is here to help you, and those around you, avoid the specter of starvation.
The Witcher 3: Wild Hunt is going to be a very big game, but CD Projekt Red is apparently concerned that hunting monsters, handling politics and trying to unravel the mysteries of the Wild Hunt won't be enough to keep players busy. So on top of everything else, it's added a collectible card game featuring four distinct factions battling for supremacy with an array of soldiers, spells and unique heroes. It sounds familiar, but it's not Hearthstone: It's Gwent.
The group stage of the ESL One Cologne 2014 just wrapped up today, whittling down the beginning 16 teams to an elite eight. We've already had two incredible matches out of Group D, and both have featured American team Cloud9, which faced Titan (France) and Team Dignitas (Denmark) as an underdog.
Steam in-home streaming may be the future of PC gaming in the living room. Sure, you can build a powerful gaming machine for the living room. But that's expensive. You might be able to run an HDMI cable from your desktop to your big screen TV. But that's usually impractical. In-home streaming is the third option: you use an old PC, or build a low-power client box, to stream games over your home network. Valve's in-home streaming started as an exclusive beta feature in Steam, but now it's built right into the client and available to anyone. It only takes about five minutes to set up, and it works amazingly well.
If you're ready to try out in-home streaming yourself, I'll walk you through the whole process: how to enable streaming in Steam, what kind of host PC and client you'll need, how to make sure your home network is up to the task, and how to control your games once they're up and running.