Someone has made Donkey Kong Country in the Doom engine, watch it in action here

Shaun Prescott at

People are still doing insane stuff with the Doom engine, and nowhere is this better demonstrated than with this Donkey Kong mod. The GZDoom mod turns Doom into a whimsical side scrolling platformer, which is obviously quite a change from its origins as a brutal first-person shooter. To give it a go you’ll need GZDoom, a download of the mod as well as one of original Doom engine .WADs.


Titanfall 'Zone 18' map will bring dangerous rooftop skirmishes to IMC Rising

Shaun Prescott at

Titanfall’s third and final map pack will release ‘soon’, but not before Respawn has detailed each of its three arenas. The second one, entitled ‘Zone 18’, is unfortunately not a futuristic golf course, but instead an IMC robotics research base. According to Respawn designer Geoff Smith, Zone 18 was originally a test map for the Last Titan Standing game mode, but has now been rejigged with a few minor twists. It’s generous with its rooftop shooting perches, but just try sticking around up there without getting shot.


Assassin's Creed: The Americas Collection will release for PC in Europe and Australia, but not in North America

Shaun Prescott at

Ubisoft last week announced the Assassin's Creed: The Americas Collection, a bundle including Assassin's Creed 3, Assassin's Creed: Liberation and Assassin's Creed IV: Black Flag (sick of the words 'Assassin's Creed' yet?). That's all well and good, but it appears PC owners in North America will not be able to buy the bundle. While a PC edition of The Americas Collection has been confirmed for Europe and Australia, the same won't be true for the US.


Should I vacuum my PC? — Ask PC Gamer

Tyler Wilde at

Ask PC Gamer is our new weekly advice column. Have a burning question about the smoke coming out of your PC? Send your problems to letters@pcgamer.com.

Is it OK to use a vacuum cleaner to clean my PC? Compressed air just blows the dust everywhere, which is annoying. I've done it before and it never caused a problem. — William F.

Football Manager documentary heading to UK cinemas next month

Tom Sykes at

In an ideal world there would be informative, full-length documentaries on every interesting facet of games—my personal hope is for a Looking Glass documentary exploring, among other things, the fantastic Thief series—but Football Manager is a solid alternative, what with it being probably the most quietly successful management sim around. FilmNova have made such a film, entitled An Alternative Reality: The Football Manager Documentary, and it's coming to select UK cinemas next month.


Shadowrun: Dragonfall Director's Cut detailed ahead of release next week

Tom Sykes at

Shadowrun Returns expansion Dragonfall has been spun-off into a standalone version, which is arriving next week (and free for owners of the original). This 'Director's Cut' comes with a bunch of new content and a few welcome changes, including a new user interface, enhanced visual effects, and a more fleshed-out companion system. We knew a little about all this, but not much, a few weeks back. Now, the new stuff has been detailed in full in a new Kickstarter update post.


Mod of the Week: Pilgrimage, for Arma 3

Phil Savage at

Our regular mod wrangler Chris Livingston is indisposed this week—likely pruning back his INIs, and exorcising rogue RARs. Normal service will resume next week. Before that, I'd like to step in to highlight Pilgrimage, an Arma 3 scenario that, judging from the response to Andy's showcase of the game's best solo missions, is a clear community favourite.


Spacebase DF-9 gameplay video — Early Access impressions

Tyler Wilde at

Shocking news today: I'm playing another game! This time I take a look at Spacebase DF-9, an Early Access game from Double Fine that I've already put about 10 hours into. The goal: build a sweet space station without everyone dying terribly.


The Best Free Games of the Week

Tom Sykes at

As I approach my *cough* 20s, I'm drawn more to games that allow me to explore a small, interesting space, without the stress of having to collect 100 stray doodads or deal with 'emergent' generated quests along the way. Indie games are very good for this, and this week sees a strange new Strangethink scene being procedurally generated upon the world, along with a game about mushrooms, a game about drowning (sorta), a game about pressing buttons, and one of them games where you read things off of the screen. Enjoy!


Momentous puzzle-platformer The Sun and Moon is being expanded, out this October

Tom Sykes at

The Sun and Moon is a clever, lovely, cleverly lovely puzzle-platformer unlike any other puzzle-platformer you've played. You play as a sort of ball thing, and you don't leap around by jumping but by travelling through walls and using the momentum to push yourself out and upwards. It's a bit hard to explain using our Earth words, but thankfully a trailer exists of its expanded follow-up after the break. Oh yeah, that's the other thing: The Sun and Moon is currently being fleshed out into a 'full' release, which you'll be able to play in exchange for money over on Steam.


Distance heading to Steam Early Access this Autumn

Tom Sykes at

Destiny might not be heading to PC any time soon, but a completely different game with roughly the same letters and pronunciation is. Futuristic, Tron-like neon racer Distance has been in closed beta for a while now, but it will be getting a little more open this Autumn with the release of a Steam Early Access version of the game.


Saturday Crapshoot: Future Wars

Richard Cobbett at

Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, the most boring window washing game ever made. At least, unless you're a crazy person with a knack for stumbling into alien trouble...

Over the years, storytelling has improved beyond all recognition, from simple words like "It is dark. You may be eaten by a grue." to epic tales of love and heroism capable of putting Hollywood to shame. But it wasn't an easy road, and the games that took us down it often... uh... let's just say, stumbled. Meet Future Wars, a sci-fi epic where heroism is just another way of saying 'a sociopath saved the day'.

Minimum gameplay video: our impressions of the minimalist team shooter

Tyler Wilde at

Minimum has, as its name suggests, a minimalist look, but it's not totally simple. In the main mode, two teams build base defenses, upgrade their weapons, and pop creeps to power up their Titans: giant robots that clamber toward each side's base for the win. It just left Early Access, so I jumped in to see what it was all about—watch me be a general nuisance to my team as I figure it out.


League of Legends mass texture update brings new hotness to old champions

Andy Chalk at

League of Legends has held up pretty well over the years, but it's getting a little long in the tooth. So with the Summoner's Rift update working its way through the Public Beta Environment, Riot has decided that it's time to slap a fresh coat of paint on its older champions and skins.

The week's highs and lows in PC gaming

Tim Clark at

Each week PC Gamer’s writers are submerged in amniotic fluid until their combined brainpower produces the exact ratio of words-to-opinion required to accurately describe the past seven days. Enjoy!


Breach and Clear: Deadline preview: realism is out, zombies are in

PC Gamer at

I see a four-man squad sprint through a destroyed city street, cars overturned and craters in the road. I’m sure that any minute they’ll rush to the door of a crumbling building, kick it in, and take down the terrorists inside with surgical precision. Instead, they run blindly through the hole in a nearby wall, begin wildly firing at a horde zombies, and throw my expectations back out on the street.


Magicka 2 karaoke trailer sings along to wanton wizard violence

Andy Chalk at

Remember back in June, when the Magicka 2 wizard accidentally blew up a cat? Paradox Interactive wants you to know that it feels bad about that. Really bad. So bad, in fact, that it's written a song, and hopes you'll all sing along.


Star Citizen's Arena Commander module gets its biggest update yet

Andy Chalk at

Arena Commander, Star Citizen's multiplayer dogfighting module, took a big step forward today with the release of the v0.9 update. Cloud Imperium Games says it's "the most significant iteration of Arena Commander yet," adding new features, a pair of racing ships, new hangars, and a number of other improvements.

Interview with a Hearthstone botter: "I'm not scared of getting caught"

Tim Clark at

We meet one of the men behind the bots plaguing Hearthstone. He tells us about using it in Arena, beating famous streamers, unlimited gold, and why he's not worried about Blizzard's "scare tactics".


Elite: Dangerous creator says crowdfunding covered less than one-quarter of its total cost

Andy Chalk at

Elite: Dangerous drew in nearly £1.6 million—that's roughly $2.6 million—on Kickstarter, and that's a lot of money by just about any measure. Yet it was only a slice of the total development budget, and not even a particular large slice at that.