DICE talks Battlefield 4 weapon attachments in blog post

Perry Vandell at

We’ve already seen buildings fall and the English language get its throat slit open in an alleyway next to said building, which means now’s the perfect time to look away and turn our attention toward everyone’s favorite thing: weapon attachments.

Interview: Ubisoft on reinventing Assassin's Creed, punching bears

Nathan Grayson at

Yesterday we learned more about the main character and world of our Assassin's Creed III in part one of our interview with creative director Alex Hutchinson, senior producer Francois Pelland, and associate producer Jean-Francois Boivin. Story and lore are great, but now we're ready for the really good stuff in part 2: Weapons, mechanics, and the possibility of choking out a bear.