I recently strapped on my bulkiest, most improbable armour in order to again attempt the vast campaigns of the Dawns of War 2. The reason being that I wanted to play them in co-op, and, with Games for Windows Live potentially shutting down in July, wasn't sure if that was a thing I'd be able to do. It looks like I can rest easy on my seemingly unending Tyranid defence, as Relic have announced that Dawn of War, Dawn of War 2, and both games' various expansions will all be transitioned over to Steamworks. In doing so, the Warhammer 40K series can dodge whatever ill fate is in store for GameSpy and GfW Live.
Warhammer 40000: Dawn of War
In the year 40,000, our universe is ravaged by war. Bloody battles between humans and xenos rage on endlessly, entire planets are annihilated regularly, and Space Marines, more machine than human, know only death and war. Games Workshop’s Warhammer 40,000 has just about the most epic, metal-album-cover fiction that ever existed, and it’s a great source material for video games.
British developer Eutechnyx today announced that it’s currently working on Storm of Vengeance, a MOBA set in Games Workshop’s Warhammer 40,000 universe. Slated for a 2014 release on PC and mobile devices, Eutechnyx describes Storm of Vengeance as a “lane strategy game” set in the dark, gothic, but not-at-all emo universe of Warhammer 40,000.
We learned recently that the creators of Total War, The Creative Assembly, have scooped Games Workshop's Warhammer fantasy license. This is tip-top news. Warhammer is all about massive battles, Creative Assembly are really, really good at massive battles. It's a great match.
CA have set up a new develop team to produce games for the "multi-title" deal, but what would such a series look like? We're rather fond of Games Workshop's game of little fantasy men doing dice-war on tabletops, so we've rounded up a few features we'd love to see from an proper, epic Warhammer fantasy videogame.
Farewell then, THQ. Yesterday saw the publisher’s final assets sold off to a variety of buyers, and while many good people (and franchises) managed to find a new home, our thoughts and well-wishes are with those that didn’t. As we’re in a reflective mood, we thought it only appropriate to commemorate the loss of this fine company with a look back at ten of the best games it’s delighted us with over the years.
True fact: The extent of my Warhammer knowledge entails just two battle cries: "BLOOD FOR THE BLOOD GOD!" and "WAAAGH!" That's why it's especially pleasing spotting the appearance of Relic's Warhammer 40,000: Dawn of War as the newest bonus game of the Humble THQ Bundle. Not only does sending legions of zealous space marines to their doom serve as an effective outlet against hearing holiday music everywhere, it's also a worthy introduction to the bloodthirsty Warhammer universe for bright-eyed initiates like myself.
Dawn of War 2 made a bold shift away from the scale of the first game. It dropped base building and huge armies and replaced them with a cluster of upgradeable units with skill trees and armour slots. If you felt that the Dawn of War 2 format failed to capture the enormous armies and planet-sized scraps of the Warhammer 40K universe, then you might want to keep a close eye on Dawn of War 3. Relic marketing manager James McDermott told Eurogamer that the sequel will let you "build your own custom mega army," and aims to capture the sense of a "war that rages eternal." Oh my.
THQ core games boss Danny Bilson has told Eurogamer that development on Dawn of War 3 is well underway at Relic. Eurogamer understand that the third game in the series will take elements from the first and second games and "add something new." Bilson previously told EG that Dawn of War 3 will "have a much larger strategic component to it, more of a global battle going on with little tactical things, sort of MMO-like."
Bilson gave a rough estimate for a release date, too, saying the game will likely ship sometime between August 2012 and February 2013. Yesterday, Bilson teased a big new Relic RTS announcement for this year's Gamescom. "This one's built to announce at that place," he said. "I feel like an ass saying it's fantastic, but it is. And we're going to do something with it you haven't seen before."