I recently strapped on my bulkiest, most improbable armour in order to again attempt the vast campaigns of the Dawns of War 2. The reason being that I wanted to play them in co-op, and, with Games for Windows Live potentially shutting down in July, wasn't sure if that was a thing I'd be able to do. It looks like I can rest easy on my seemingly unending Tyranid defence, as Relic have announced that Dawn of War, Dawn of War 2, and both games' various expansions will all be transitioned over to Steamworks. In doing so, the Warhammer 40K series can dodge whatever ill fate is in store for GameSpy and GfW Live.
Warhammer 40000: Dawn of War II
We learned recently that the creators of Total War, The Creative Assembly, have scooped Games Workshop's Warhammer fantasy license. This is tip-top news. Warhammer is all about massive battles, Creative Assembly are really, really good at massive battles. It's a great match.
CA have set up a new develop team to produce games for the "multi-title" deal, but what would such a series look like? We're rather fond of Games Workshop's game of little fantasy men doing dice-war on tabletops, so we've rounded up a few features we'd love to see from an proper, epic Warhammer fantasy videogame.
A new blog post on the Relic Dawn of War blog details every ability and piece of wargear that the new Tau Commander Last Stand hero will unlock on his quest to reach level 20. It looks like Relic have not only nailed what the Tau are about, but have created a high-risk, mobile, ranged devastator that should provide new challenge for anyone who thinks they've mastered Dawn of War 2's superb three-man survival mode. This is a character who does ZERO damage in melee, but has access to a plasma gun and jump jets from the start, and abilities with names like "sky ray barrage."
Dawn of War 2's fantastic Last Stand mode will get a new hero later this month. The Tau Commander is the imperious leader of Warhammer 40,000's race of technologically advanced space-communists, the Tau. They stomp around in huge, customisable mech suits, which makes them perfect for Last Stand's loot driven progression system. With every level, new wargear is unlocked, opening up new build options that can completely change each warrior's role in the three-man team. See one in action in the trailer above, spotted on Reddit.
Dawn of War 2 made a bold shift away from the scale of the first game. It dropped base building and huge armies and replaced them with a cluster of upgradeable units with skill trees and armour slots. If you felt that the Dawn of War 2 format failed to capture the enormous armies and planet-sized scraps of the Warhammer 40K universe, then you might want to keep a close eye on Dawn of War 3. Relic marketing manager James McDermott told Eurogamer that the sequel will let you "build your own custom mega army," and aims to capture the sense of a "war that rages eternal." Oh my.
THQ core games boss Danny Bilson has told Eurogamer that development on Dawn of War 3 is well underway at Relic. Eurogamer understand that the third game in the series will take elements from the first and second games and "add something new." Bilson previously told EG that Dawn of War 3 will "have a much larger strategic component to it, more of a global battle going on with little tactical things, sort of MMO-like."
Bilson gave a rough estimate for a release date, too, saying the game will likely ship sometime between August 2012 and February 2013. Yesterday, Bilson teased a big new Relic RTS announcement for this year's Gamescom. "This one's built to announce at that place," he said. "I feel like an ass saying it's fantastic, but it is. And we're going to do something with it you haven't seen before."
This is pretty cool: tomorrow, Relic plans to release a stand-alone version of the Last Stand co-op survival mode of Warhammer 40,000: Dawn of War II - Retribution as a $10 download from Steam.
Last Stand, which was initially added to Dawn of War II in a patch shortly after release, has proven to be a big hit. It makes a lot of sense to release it as its own game, since it's essentially a completely different animal from its RTS/action-RPG campaign and multiplayer modes, and appeals to a different crowd. A $10 price lowers the barrier to entry considerably (versus the $30 price for Retribution) for people who want to check it out.
“We saw this as a unique opportunity to introduce new players to the Dawn of War franchise as well as expanding the player base for the already popular Last Stand mode,” says DoW2 Producer Jeff Lydell.
Anybody out there gonna pick this up?
The Last Stand has been one of the most enduring parts of Dawn of War 2 and Retribution has only expanded it with a new hero and map. The characters have completely new sets of wargear too, making it pretty daunting if you're not a Dawn Of War veteran.
We've combed through the community looking for the most efficient builds that the power gamers have been using to rack up the best scores. Follow our guide and you should break wave 20 in no time.
UPDATE: We've contacted the winners of the Collector's Edition and sent out the eight Steam codes, so go check your inbox! Thanks to everyone who entered!
The Imperial Guard needs you! Jump into the front lines of the six-way war for survival by winning one of our Warhammer 40K: Dawn of War II—Retribution Collector's Editions! Read on to find out how to enter—and click here to read our review of Retribution.
It must be hard to be a Guardsman. You’re standing around staring at an uncaptured control point and a box full of something called Requisition, and suddenly an Ork appears three inches from your face. His name is Spookums, he is wearing a pirate hat, and now he has exploded. You’re killed instantly – that’s one of the worst parts of the job – but Spookums is merely flung by his own explosion into a bush.
Luckily, Dawn of War 2: Retribution lets you be the Ork.
If you’d asked me before I played it, I would have told you Retribution was all about making Dawn of War 2 closer to a proper strategy game. It’s standalone, and where Dawn of War 2 was all about micromanaging just a handful of units, Retribution allows you to build up your force from the headquarters you capture midbattle. In theory, the big change is that you’re now commanding an army instead of leading a squad.
THQ have announced that a closed beta for Dawn of War: Retribution will be launching at the end of this month. Anyone who's pre-ordered Retribution, or bought or registered a Dawn of War game on Steam will be eligible.
THQ have announced details of the collector's edition of the upcoming standalone expansion to Dawn of War 2, Dawn of War 2: Retribution. The special edition box will come with bonus in-game wargear for each of the six playable races in the game along with exclusive artwork. Preorders are also now available for the game. Read on for details.
THQ has released a new trailer for the upcoming Warhammer 40K: Dawn of War II expansion, Retribution, in which the narrator seems surprised about more fighting, despite the WH40K franchise slogan. Still no hints about the new faction, but it does show some new units, including the Chaos Noise Marines. (I'm pretty sure the guy in the apartment next to mine has one of those guns.)
The new general units for each race in Dawn of War 2: Retribution's single player campaigns will also feature in multiplayer mode. Relic have revealed some of the special abilities that will be available to the Tyranid Swarmlord and the Eldar Autarch.
Tyranids are confirmed as the third playable race in Dawn of War 2's standalone expansion, Retribution. Check out our full Tyranid campaign preview, and get a brief but deliciously high def look at them in action with the announcement trailer below.