World of Tanks VR possible if Oculus hits 5-10 million users, Wargaming boss says

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Phil Savage at

World of Tanks is a game about tanks. As such, it seems safe to assume that its players like tanks. Maybe they even like tanks enough to want to be a tank; or at least experience the virtual reality approximation of being a tank. According to Wargaming.net CEO Victor Kislyi, that could happen, but only if the numbers add up. In an interview with CVG, the World of Tanks boss said that, while he's interested in the tech, the Oculus Rift would need to sell around 5-10 million units to justify native support. It's worth watching the interview, embedded inside, not just for the Oculus discussion, but also to hear Kislyi use the phrase "magicians of experience".


Arma 3's free Zeus multiplayer DLC released

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Phil Savage at

In ancient Greece, Zeus was a pretty powerful guy: dispensing justice, lightning bolts, and an army of offspring conceived under pretty perverse circumstances. In modern Greece—albeit the fictional modern Greece of Arma 3—Zeus also has some powers. Only in this instance they extend to tanks, soldiers and inconveniently placed bollards. The soldier sim's free Zeus multiplayer DLC is now available, giving would-be gods the chance to GM an Arma operation.


Xbox One indie darling, Below, is also coming to Steam

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Tim Clark at

What with its controversial launch parity policy, Microsoft hasn't exactly done a bang up job of wooing indie developers onto the Xbox One thus far. That said, one of the more promising projects which it has managed to sign up is Below from Capybara Games. Previously billed as an Xbox One exclusive, the latest trailer for the game reveals it will also be coming to the PC. I mean, of course it is. Capybara seem like bright people. Why the hell wouldn't it be?


Smite review

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Wes Fenlon at

"They have no idea I'm here," says GamesRadar's Lucas Sullivan as he sneaks up behind two enemy gods in my lane. I'm casually killing minions in front of my tower in Conquest mode, Smite's take on the 5v5 Multiplayer Online Battle Arena codified by Dota and League of Legends. On a strategic level, Smite plays almost identically to League, but it tucks the camera in close behind the back of my character—a god pulled from the pages of Greek or Hindu or Egyptian mythology—and feels more like a third-person action game as I cast magical abilities with the keyboard and sling attacks with the left mouse button.


Old Battlefield games will survive the GameSpy shutdown

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Emanuel Maiberg at

The GameSpy shutdown just got a lot less depressing. When the online matchmaking client goes down on May 31, all the games that used it will stop working. We’re talking about a lot of games, and so far only a few publishers have made official statements about how they’re handling the transition. Today, EA said that we’ll still be able to play the old Battlefield games. Thank goodness.


How Counter-Strike: Global Offensive's Overpass map evolved

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Emanuel Maiberg at

The average player might not even notice the changes, but if you’ve put a couple hundred hours into Counter-Strike: Global Offensive the evolution of the Overpass map makes a world of difference. As Valve explains, it is the first completely new defuse map designed with competitive play in mind, and since its release in December 2013, it has been updated seven times based on feedback and data.


Strike Vector gets free Challenge Mode and map

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Emanuel Maiberg at

Strike Vector is a damn good game. As I said in my review, it’s an old school arena shooter like Quake III and Unreal Tournament, but with quick and brutal aerial dogfights. One of my biggest problems with the game is that it didn’t do a very good job of explaining how to play it. The latest free update might help address that issue.

New video shows Watch Dogs looking pretty on PC, gives Nvidia a cuddle

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Tim Clark at

Following something of a brouhaha about Watch Dogs' visuals, which certain quarters of the internet felt had taken a hit since the game re-emerged from its extended development cycle, Ubisoft has released a video designed to show how great the game still looks on PC. The video focuses on how Watch Dogs utilises several proprietary graphical techniques to create a greater sense of fidelity. In other words, it's real pretty.


Fortnite will have 10 to 50 hour co-op campaigns, procedurally-generated worlds

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Tyler Wilde at

True to its name, Game Informer has informed us about a game with an exclusive feature on Epic's cooperative build n' kill, Fortnite, in its latest issue. Our friends at CVG have scoured the story for details, and there are some surprises.


Titanfall patch adds private match support, fixes bugs

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Wes Fenlon at

If a Titan falls alone on a battlefield, does it still make a sound? Thursday's Titanfall patch will answer that question, as it adds support for private matches alongside a number of game balance changes, bug fixes and a few small interface tweaks. Private matches, which Respawn says are launching as a beta mode, support 2-12 players facing off in Titanfall's existing game modes.

Private matches won't contribute to XP or achievement or challenge progression, so you won't be cheesing your way through challenges with a rigged private match. Respawn has, however, made the Gen 5 "Gooser" challenge much easier.


FTL Advanced Edition: the definitive version of Subset's strategy game

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Samuel Roberts at

FTL: Advanced Edition is free. The goodwill of that gesture to fans, to expand the hit space sim's feature set and narrative possibilities for nothing, is a neat way to get people talking about the game just as it emerges on iPad. For me, FTL has been a go-to game, something I've played every day for as long as I can remember. The additions to the combat feel generous, and certainly justify picking up the game again even if you've logged tens of hours with it previously.

The basic principle of crossing the game's eight sectors is unchanged. One nerdy tweak to the interface I quite like is a heavier use of symbols in dialogue boxes, so you're not always staring at white text on a beige background. But why am I talking about UI and not the new space combat bits, which are clearly the more interesting addition?


Transistor release date announced, is sooner than you think

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Phil Savage at

...Unless you think Supergiant's Transistor is being released tomorrow, in which case its release date is somewhat later than you think. That's what you get for having such unrealistic expectations. Much bigger is the group that assumed there were many more months separating us from the Bastion creators' talking-sword-based tactical adventure. Not so, as Supergiant have announced that Transistor will be with us on May 20th.


Etherium trailer shows three factions and their resource war

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Patrick Carlson at

It seems there are usually three sides to any good story. In the upcoming RTS Etherium, a futuristic battle for control of a hard-to-find resource involves Humans, Vectides, and Intari. And in a new trailer from developer Tindalos Interactive, we get a glimpse for the first time at the kind of unit technology each faction will have on hand during their resource war.


Three Lane Highway: several exciting ways for friends to lose games of Dota 2 together

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Chris Thursten at

Three Lane Highway is Chris' sometimes earnest, sometimes silly column about Dota 2.

I've been in a few teams in the two years I've been playing Dota. I say 'teams', but what I mean is 'groups of five people that agree to put up with each other's ceaseless theorycrafting'. I'm in a team right now, in fact. We're called the Hot Dukes and if you play on Europe West you've probably beaten us.

It's a lot of fun. One of the things I like most about playing with a dedicated stack is learning new and imaginative ways to throw matches. I mean, we're not terrible - our matchmaking ratings range from Questionable to Pretty Good - and we're all capable of big plays in the right conditions. But we're nonetheless capable of falling on our assess with a weight and precision that belies the fact that we'd rather not fall on our assess at all. We've developed a methodology for screwing up that approaches a kind of science, and it's this methodology that I'd like to share with you today. If your friends are looking for new ways to extend the range of your throwing arm, or are simply looking for an explanation for why you lost that game, I think I might be able to help.

Elite: Dangerous leaves alpha May 30, gets shipped to Premium Beta backers

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Phil Savage at

Elite: Dangerous is an exciting prospect. It consumed Andy, who—since first experiencing its VR potential—has almost entirely abandoned reality. He was last spotted attempting a direct connection with Frontier's space sim, using a jury-rigged USB brain-jack and multiple tubes of pain relief cream.

Previously, the game was only available to those crowdfunding backers who'd parted with £200. Now things get a little more complicated. As of today, the Pre-Premium Beta has started, providing £100 backers access to a single player combat build. That runs until May 30th, when the game leaves alpha, and the full Premium Beta is shipped.


Diablo 3 patch rebalances classes, makes Obelisks less clickable

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Phil Savage at

Diablo 3 is a game about clicking. If you see a place you want to go, you click. If you see an NPC you want to talk to, you click. If you see a goblin you want to incinerate with a cacophony of arcane effects, you click. With so much clicking, it'd be understandable if your frenzied fingers accidentally activated an unintended object. And if that object were a Nephalem Rift Obelisk, you'd waste some precious Keystone Fragments.

It's a nightmare scenario mild inconvenience that no longer applies, thanks to the new 2.0.4 patch. It's a mighty update, that not only relocates the obelisks to a less mouse-attracting area, but also significantly rebalances every class.*


EA's new MOBA, Dawngate, opens its doors to a public beta

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Ian Birnbaum at

Dawngate has just leveled up and announced an open beta release. We wrote a bit about the closed beta almost a year ago, so EA's MOBA, developed by Waystone, has had a lot of time to marinate. If you’re game for a new MOBA, head to the Dawngate website to sign up.

SOE shows H1Z1, its new zombie MMO

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PC Gamer at

Well, isn’t this always the way? You wait years for a massively-multiplayer, post-apocalyptic, zombie survival sandbox to come along, then several hundred come staggering over the horizon at once. Next to join their rotting ranks is H1Z1, the new free-to-play MMO from Sony Online Entertainment.


New Source trailer teases a metroidvania with wings

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Emanuel Maiberg at

You wouldn't know it by looking at it, but Source started out as an iPhone game. As indie developer Fenix Fire explains, it grew from a simple mobile idea to a full-fledged metroidvania, which is now headed to Steam Greenlight. It has a unique and beautiful look that reminds me of something between Tron and Descent. If that doesn't sound interesting to you, I bet the trailer will change your mind.


Goat Simulator dev makes the case for free DLC

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Emanuel Maiberg at

As consumers, we’d prefer to get content updates for free rather than pay for them. Yesterday, Coffee Stain Studios announced that it will patch more content into Goat Simulator for free in May, and according to the developer’s game designer and PR manager Armin Ibrisagic, that's not only great for us, but also good for business.