Hearthstone: Heroes of Warcraft launched into open beta in North America on Tuesday. You can play it right now. And some of us were lucky enough to score a spot in the closed beta, giving us weeks or even months to learn the ins and outs of Blizzard's free-to-play online collectible card game. Here are some tips, strategies, and bits of beginner's advice to help you pick a class, master the arena, and even the playing field against Hearthstone's seasoned players.
Between Warlords of Draenor, Reaper of Souls, Heroes of the Storm, and Hearthstone: Heroes of Warcraft, Blizzard must be nearing their quota of "X of Y" named games. But if modern Blizzard has a penchant for expanding and advancing its key franchises through a standardised nomenclature, they haven't completely abandoned the days when they could release games that were just called Warcraft. Or Warcraft 2: Tides of... Oh, come on.
Well, if the names haven't changed, the style has, which is something you'll hopefully be able to re-experience soon. During a panel over this last weekend's Blizzcon, it was revealed that a team within Blizzard hope to bring the classic RTS games to modern PCs.
The story of Jón Gnarr, who in 2010 was elected mayor of Iceland's capital and largest city, Reykjavík, could be mistaken for a story from EVE Online, the sandbox MMO created by Icelandic developer CCP. In EVE, players form corporations and take part in fascinating, often-bizarre political and military shenanigans. In Iceland, Jón ran for office as founder of "The Best Party," which he says wasn't, and still isn't, a real political party.
Blizzard's annual fan convention, Blizzcon, is November 8 and 9 this year. As you might expect for a gathering focused on such monoliths of PC gaming as Starcraft and Warcraft, tickets tend to go pretty fast, so if you're looking to join in the scramble, you should know that tickets go on sale next Wednesday, April 24, at 7 p.m. Pacific. A second batch will become available Saturday, April 27 at 10 a.m. Pacific. The cost this year is $175 per person.
Blizzard have announced their latest Warcraft title, and - no, it's not World of Warcraft 2. It's not Warcraft IV either, but rather a digital collectible card game named Hearthstone Heroes of Warcraft. The company's first free-to-play game, Hearthstone will feature typical WoW classes such as rogue, warrior and mage, and will let you craft your own cards. Naturally, you'll also be able to find cards in-game, or buy packs with your own money for about a dollar. There will be 300 of these at launch, available in "common," "rare," "epic," and "legendary" flavours. Mmm, legendary. Teaser trailer below the break.
It's hard to believe that we've been hearing rumors of the World of Warcraft movie's pre-production for more than half a decade. The project finally seems to be moving forward, indicated by the announcement of Duncan Jones as new director in January, but the man he replaced, Sam Raimi, recently shared some insights into the nature of the film's delays.
Bringing the sparkly Night Elves and drunken pandas of Blizzard's Warcraft universe to the silver screen has been a goal for both the developer and film studio partner Legendary Pictures since 2006, but finding a worthy director turned troublesome throughout the project's formation. Now, The Hollywood Reporter is saying that English filmmaker Duncan Jones has signed on to direct the live-action adaptation for a planned 2015 release.
Blizzard Entertainment has registered the domain name ProjectBlackstone.com, effective November 26. It's fairly common to hear about this sort of thing with Blizzard. Going all the way back to World of Warcraft's Burning Crusade expansion, we've been teased with the titles of their unreleased products courtesy of... whoever it is that spies on domain registries. In this case, we got the tip from fan site Titan Focus, which is dedicated to Blizzard's upcoming franchise-launch currently known internally as Titan.
Yesterday, we brought you the first meaty chunk of a rather sizable conversation I had with Blizzard lore lord Chris Metzen during GDC Online. And today, we're bringing you part two, because that's how counting works.
In this installment, Metzen and I discuss the incredibly prevalent theme of fatherhood in recent videogames, the role of professional writers in the modern world, so-called "rockstar" game developers, and Metzen's mythical glasses.
Image credit: Lorehound
Whether you know him for his signature sunglasses and booming BlizzCon presence or a trio of obscure series by the names of Warcraft, StarCraft, and Diablo, you've almost certainly crossed paths with Chris Metzen. While he's definitely not a one-man show, Metzen's gained a reputation as the story guy at Blizzard. Let's put it this way: Without him, there'd be no “World.” The absurdly popular MMO would just be “Of Warcraft.” And it probably wouldn't be anywhere near as popular.
Without a doubt, Metzen's left an incredibly iconic mark over the course of his 17-year career. That said, a lot can change in nearly two decades, and you don't have to tell Metzen twice. And so, after Blizzard's GDC Online summit, I sat down with Metzen for an interview so mighty that one post cannot even hope to contain it. So, in the first of two installments, we discuss Metzen's evolution as a writer, Blizzard's approach to storytelling, inspiration, Star Wars, Avatar: The Last Airbender (seriously!), and more.
We celebrated Blizzard's 20th anniversary with a massive cover story in our April issue that analyzed just how far-reaching their impact on gamers across the globe has been. In part one of our Blizzard story, we put our collective minds together to put together a list of the many and varied ways that Blizzard has affected the "real-world" through their games. Here they are presented for your viewing pleasure: the 20 ways that Blizzard Entertainment has altered the very fabric of life.
Every year, thousands of games are pitched, hundreds are released, and just as many... simply vanish. In most cases, we never even hear about them. Sometimes, the code can be on the verge of hitting the shelves, only for the company to fold or the publisher decide to cut their losses. We've been on a nostalgic trip through our back issues to remind ourselves of the ones we were most disappointed not to get the chance to play, both because we thought they were going to be great, and because we just really, really wanted to see what the hell some of our favourite developers were working on.
Here's our list. Share your biggest non-release regrets in the Comments...