The orange jump-suited felons of Prison Architect have escaped, and are causing havoc around the home of the Humble Weekly Sale. It's Introversion's turn this week, with a pay-what-you-want offer that will secure their back catalogue, including Uplink, DEFCON, Darwinia, and Multiwinia. And, for the next few hours, you can pay $20 to get their early access prison management sim for 33% off its regular price.
A couple years ago we gathered three shadowed men in our secret, extremely leet lair to discuss 2001's Uplink, the film-inspired hacking sim by Introversion Software. In 2006, Uplink came to Steam, where it's still humming away today for $10 (or only $2.49 during the Holiday Sale!). Though it's over 10 years old (and actually takes place almost three years ago in 2010) and our panel had a few issues with it, there's a strong case to be made for retreading the rise from script kiddie to black hat hacker one more time.
As a game designer and co-founder of Introversion, Chris Delay is a respected, successful indie developer. He and his partners, Mark Morris and Tom Arundel, won the grand prize at the Independent Games Festival for their virus-infected strategy game, Darwinia. They’ve haunted a thousand multiplayer servers with the spectre of global thermonuclear war in Defcon. They’ve also established themselves as a cornerstone of the independent developer community.
But before all that, there was just Chris and an idea.
Minecon wasn’t only about Minecraft. Mojang were good enough to invite along the bright lights of the indie dev scene to give a series of inspiring, funny lectures, describing how they got into the business and what they’ve learnt along the way.
Taking to the stage in chronological order: Hello Games, purveyors of deceptively chirpy stunt-biking game Joe Danger; C418, Minecraft’s maestro of electronica; Introversion, creators of Uplink, Darwinia and the tremendously tempting crowdfunded clink-sim, Prison Architect; Suspicious Developments, aka Tom Francis, aka maker of Gunpoint, aka PC Gamer writer, aka man sitting two metres two my right as I type this and looking rather dashing too, I might add; Mike Bithell, the dev behind clever platformer Thomas Was Alone; and Mode 7, creators of simultaneous turnbased-tactics masterpiece Frozen Synapse.
Hit the jump for the videos of each talk, and watch out for our PCG-helmed indie dev round-table which we'll publish in the next few days.
Introversion's gorgeous-looking sim Prison Architect is out now! Sort of. A range of Kickstarter-style rewards has been made available, with $30 getting you access to a current alpha of the game itself. The real question, of course, is whether this game is fit for a place among the law-abiding citizens of polite society. The answer to which is a lackadaisical “Probably not?” Not only is the alpha feature incomplete, it's also a bit buggy. The good news is, you'll be able to shape its development.
But why now? And what's their end goal with the game? A big ol' interview with Mark Morris and Chris Delay awaits you after the jump.
[embed width="610" height="340"]http://youtu.be/ZX_DnZ_uMQg[/embed]
The Introversion treasure hunt is over! By combining the secret numbers and adding them to the end of the url on the Introversion site, the debut trailer for their new IGF entry, Prison Architect was revealed.
It brings back fond memories of Theme Hospital. The most dangerous thing your patients could do in Bullfrog's game was vomit, or explode a little bit. Prison Architect's inmates will be smuggling in poison and shivs, on the look out for an opportunity to start a riot and escape. It wouldn't be Introversion without a hint of darkness, and Prison Architect's first mission certainly delivers. Read our Prison Architect preview to find out how.
Dungeons of Dredmor has been added to the Humble Introversion Bundle as an extra "beat the average" game.
The Humble Introversion Bundle is already one hell of a deal. It includes Uplink, Darwinia, Multiwinia and Defcon and sells for whatever you're willing to pay for it. Last week, anyone who paid over the average cost for the bundle (an entirely reasonable £2.39/$3.73) got Aquaria and Crayon Physics Deluxe, along with two tech demos, as bonus downloads.
Now 82%-scoring roguelike, Dungeons of Dredmor has been added to the list, along with access to Darwinia, Multiwinia, DEFCON, and Uplink's source code, developer-only forums, the wiki, and "version control repositories." Not too shabby.
Already purchased the bundle? You've already got access to these wonderful things, including Dungeons of Dredmor. Thinking about signing up? Make sure you pay above the average cost in order to get the goodies. You can even decide how your payment gets divided between charity, developer and Humble Bundle, Inc before you purchase.
If only all purchases were this amenable.
Introversion are the latest indie devs to get the Humble Bundle treatment. You can pay what you want for all of their games. You'll even get a few interesting tech demos thrown in for good measure, including the procedural city generator that the team developed for Subversion.
The Humble Introversion Bundle includes IGF Grand Prize winner, Darwinia, nuclear war simulator, Defcon, tense hacker sim, Uplink and the multiplayer version of Darwinia, Multiwinia. If you pay more than the average donation (which currently stands at $3.82), you also get Crayon Physics Deluxe and gorgeous platformer, Aquaria as well.
Bargain games stalwart Lewie Procter has alerted us to this post on DIY Gamer, which seems to suggest that the latest Humble Indie Bundle might include Introversion software. All Introversion’s games to date are included, with the low-tech delights of Darwinia, Uplink, Defcon and Multiwinia listed in Mac and PC varieties.
The bundle was discovered by sneaky internet users poking about in Steam, who stumbled across Subscription 12283, aka Introversion Humble Indie Bundle Retail. There’s no word on release date, and Humble Indie themselves haven’t commented on it. But Introversion are an ideal match for the Humble Bundle - their low-fi approach and refusal to sell out have made them one of the most-loved developers in the world, and the Bundle gives a lot of its proceeds to charity.
According to DIY Gamer, Introversion have fallen on hard times, though, with their fascinating strategy heist title Subversion being put on hold indefinitely so they could concentrate on something else. Hopefully the Humble Bundle will put some cash in Introversion’s coffers - and remind the world that they still exist.
Recently Introversion's Chris Delay announced that their emergent bank heist sim, Subversion was on hold, and that an entirely new project was in development for submission to this year's Independent Games Festival. They've just sent word that their next game will be called Prison Architect. As the title suggests, it's a game in which you “build and manage a maximum security prison.” The first screenshot, of sorts, is above. There's no more information just yet, but from the first image alone, it looks as though it has a different vibe to Introversion's traditional neon blue universes.
When Chris wrote about Introversion's new game in the IV blog, he said "I could see most of the core game design straight away. I could see how much of the tech that we’d designed for Subversion was directly applicable, if properly turned on its head." So instead of breaking into a high security building, we're stopping others from breaking out. Intriguing. We can't wait to see more.
Chris Delay of Introversion has just posted a surprising blog entry on the Introversion site. "A few hours ago I submitted Introversion’s latest game to the IGF 2012," he writes. "This game was NOT Subversion."
Subversion is the game that the creators of Uplink, Defcon and Darwinia have been working on for the last few years. They've shown tech demos here and there, revealing an incredibly ambitious project in which players must rob bank vaults in procedurally generated cities. It's gorgeous, exciting, and now on hold for the foreseeable future.
On last week's podcast master producer, Andy Bauman, asked if I thought StarCraft II was going to feel a bit antiquated after all these years. No way, if anything, the PC is the last bastion for oddballs and old school designs to not only exist, but thrive.