Ubisoft

Child of Light trailer shows gorgeous watercolour wonderland

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Tom Senior at

Sidescrolling RPG, Child of Light, is looking extremely pretty, which isn't surprising considering the fact it's built on the powerful UbiArt tools Ubisoft used to make the modern Rayman games. This time the developers, led by Far Cry 3 director Patrick Plourde, are drawing aesthetic inspiration from Final Fantasy and Vagrant story to create a washed-out watercolour ambiance for the fantasy world of Lemuria.


Watch Dogs Season Pass adds single-player campaign with new playable character

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Emanuel Maiberg at

Watch Dogs Creative Director Jonathan Morin previously said that it will take the average player 35-40 hours to get through the game’s story. Doing everything, he said, will take about 100 hours. If he’s accurate, that’s a lot of game, and even if that doesn't sound like it will keep you satisfied, there’s also enough DLC content coming to warrant a season pass. Today, GameStop updated Watch Dogs’ product page with some details about what it will include.


MMO racer The Crew speeds past delay, coming this fall

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Ian Birnbaum at

Ubisoft ripped back the curtain on The Crew today, showing off gameplay from the multiplayer racing game for the first time. Billed as an MMO for racing fans, The Crew lets you and friends get together for illegal street races and other such high-speed shenanigans across a photorealistic, open-world representation of the continental United States.

Watch Dogs will require Uplay, even on Steam

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Emanuel Maiberg at

To no one’s surprise, Watch Dogs will require us to use Uplay even if we buy it through Steam. It’s one of Ubisoft’s biggest games of the year, and the company isn't about to set aside its Steam competitor, despite releasing it on Steam. If you want to play Watch Dogs on PC, there’s no way around it.


Watch Dogs system requirements confirmed, wants a 64-bit system with significant oomph

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Phil Savage at

Hold your PC tightly, because, depending on the age of that rig, it may be in for a shock. Ubisoft have confirmed the system requirements Watch Dogs, their upcoming open-world techno-jerk simulator. As suggested by the previously leaked listings, you'll need at least 6 GB of RAM to the run the game at its minimum setting.


Watch Dogs video shows off wind, water and lighting effects

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Phil Savage at

Update: AGB's video has been removed by Ubisoft.

Recently, discussion about Watch Dogs has centred on whether its recent trailers are up to the quality of its E2 2012 reveal—the implication being that the answer is no. But whatever the AGW (Applied Graphical Wow-itude) Rating of the final game, it will at least have some shiny environmental effects, like detailed wind simulation and bothersome raindrops. Some of those effects are shown in this tech video.

Watch Dogs gameplay trailer calls Chicago a "hyper-connected playground"

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Omri Petitte at

Hey, who watches the watch dogs anyway? Ubisoft is hoping the answer is you, and is offering a new trailer as temptation. Having re-emerged from extended development, Watch Dogs' biggest hook remains its fully explorable modern city – Chicago – which comes complete with the horseless carriages not found in its stablemate Assassin's Creed series, and a vast electronic surveillance system just begging for a morally ambiguous vigilante to muck about with.


Trials Fusion trailer shows flips, tricks and bails

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Phil Savage at

Let's hide away from the strange new reality of virtual reality, and into the escapist fantasy of a silly score-attack video game. A new Trials is on the way, and I couldn't be more excited. Many were the hour spent swearing at the warehouses of Trials 2: Second Edition, and many more words were cursed at the open-air obstacles of Trials Gold. For the upcoming Trials Fusion, things take a faintly futuristic turn. Rather than just being more Trials - as fine a thing as that would be - a new FMX trick system will provide plenty more opportunities for foolhardy failure.


Assassin's Creed: Unity sneak peek footage is "in-game," not a cinematic, according to Ubisoft

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Patrick Carlson at

A big draw for the Assassin's Creed series has always been the setting. Whether in ancient Rome, Jerusalem, or the pirate-city of Nassau, the look of the world helps make the game's sometimes strange mix of alternate history and sci-fi a bit more comfortable. With the upcoming Assassin's Creed: Unity taking place in revolutionary France, it's a great to hear the game's first released footage is truly "in-game," according to Ubisoft.


Assassin's Creed: Unity announced, trailer offers sneak peak at French Revolution setting

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Phil Savage at

Ubisoft has announced Assassin's Creed: Unity, the next major game in the series. Unity, which we'll now have to constantly confuse with the Unity engine, is set in Paris during the French Revolution. It's a comfortable period (and architectural style) for a roof-running murder-'em-up series that's no stranger to revolutions. And if this brief teaser is representative of the final game, we'll be leaping across the prettiest virtual representation of a historical setting filled with powerful artefacts and suave murderers yet.


The Division GDC trailer showcases Snowdrop engine's visuals, flexibility

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Omri Petitte at

During Ubisoft Massive's latest video tour of The Division's impressive Snowdrop engine at GDC 2014, one developer likened his ease of creating a bleak depiction of urban decay to tinkering with a Lego set. That's definitely not the same kind of Legos I remember growing up with, but the analogy is pretty apt considering the studio's deep drive to portray a massively multiplayer post-apocalyptic city in as much detail as possible.


Ghost Recon Online gets renamed, hits Steam in April

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Emanuel Maiberg at

Ubisoft announced on its blog that the free-to-play Tom Clancy’s Ghost Recon Online will launch on Steam on April 10, rebranded as Tom Clancy’s Ghost Recon Phantoms. Ubisoft explains that the game earned a new name thanks to a new backstory and a ton of changes and new features, including updated graphics.


Watch Dogs release date is May 27, fresh trailer shows Chicago blackouts

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Tom Senior at

Watch Dogs has resurfaced after months off the grid. Not much has been seen of Ubi's hacker-in-Chicago open city adventure since they announced a big delay, but creative director Jonathan Morin confirms a new release date of May 27 on Twitter, and links to a new trailer showing hacker and magic-phone-owner Aiden Pearce running around always-online Chicago hitting people with a retractable truncheon, as is his wont.

South Park: The Stick of Truth trailer is unsurprisingly unsafe for work

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Phil Savage at

Andy loved the new South Park game and, thanks to this launch trailer, you'll get an idea of why. Not a complete idea, mind. While the video may not shy away from swearing, crude jokes and a scene set in an anus, it's still a long way from the final product, which - in some territories - was deemed shocking enough to be self-censored by Ubisoft.


South Park: The Stick of Truth review

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Andy Kelly at

It’s normal to be wary of licenced games. More often than not they’re shoddy rush jobs, farmed out to a studio’s B-team to capitalise on the release of a film or TV show. But The Stick of Truth is an oddity in that it’s not only faithful to the material, but good too. You really couldn’t ask for a better South Park game. It looks and sounds identical to the series, and is just as gleefully offensive. But it’s also a very decent RPG, with rich customisation and slick turn-based combat.


Trials Fusion release date wheelies in on the back of a new trailer

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Phil Savage at

RedLynx seem to understand the importance of a good soundtrack. The intro stings for Trials Evolution: Gold Edition were a perfect example. Dumb, brash and ridiculous, they nevertheless prepared players for the silliness involved in mastering the game's challenging 2D obstacle courses. The rousing rock of this trailer for the upcoming Trials Fusion also captures this spirit. I've watched the teaser multiple times now, and I am more than ready to wheelie, flip and crash my way through more motorcycle madness. Unfortunately, I've still got a few months to wait. As revealed by the trailer, Trials Fusion will be released for all formats on April 16th.


South Park: The Stick of Truth's PC version will only be censored in certain territories

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Phil Savage at

To say that South Park: The Stick of Truth will be provocative is like saying the next Call of Duty will be about some guns. It's a game that seems to actively goad the player - daring them to take offence. Thanks to our office layout, I've been experiencing it entirely through the facial expressions of our reviewer Andy Kelly. He's been on a rollercoaster of shock, disbelief and amusement - partly because, in the UK, the PC version of the game hasn't been censored.

As reported by BT.com, Ubisoft have censored certain scenes from The Stick of Truth for the game's European console release. On PC, things are little more complicated. Most countries will receive the game in its uncensored form but, according to a Tweet by digital retailer Get Games, censoring will occur in "Germany, Austria, Australia, Singapore, Hong Kong & Taiwan".


Far Cry Z-DAY mod is not just a DayZ clone

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Emanuel Maiberg at

It's a shame to let a good engine go to waste, especially when it can expertly handle a huge, beautiful open world. DayZ is the most obvious example, but Ubisoft clearly understood this as well when it made Far Cry 3: Blood Dragon, which used the Far Cry 3 engine to build an '80s-themed spoof that was just as fun as the original game. The Far Cry 3 Z-DAY mod sounds a little too familiar, but the gameplay footage and explanation from the developer might win you over.


Might and Magic X: Legacy review

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Richard Cobbett at

Spiritually, Might and Magic X can be neatly summed up in its first real conversation, when the captain of the first town's guard jokes "Don't worry, I won't send you to go kill rats in a cellar," and then without irony presents a quest called "Spiders In The Well". It's a deliberate and careful throwback to the hack-and-slash RPGs of old, in a style even its own series hasn't done since 1993's Darkside of Xeen - the fifth game, and hardly a cutting edge one even then.

That goes to the core. While Legacy uses the Unity 3D engine and isn't afraid to use it to both create a world and deploy a few special effects, like volumetric lighting, the action remains turn based and locked tight to a grid rather than allowing freeform movement. For the most part though, this works oddly well. Cities and dungeons are carefully designed, looking good and not feeling too much like shoeboxes. There are however regular reminders of why most games of this style stick to cramped dungeons and locations like forest mazes rather than expansive overworlds, the biggest being that ranged characters often aren't allowed to take a pop at an enemy standing right in front of them because officially they're around a corner.


Assasssin's Creed: Liberation HD review

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PC Gamer at

Two mere months since Black Flag, a big fat Christmas goose of a game that filled bellies to bursting point and still lingers on the tongue, comes the unappetising Assassin's Creed: Liberation HD. It's the videogame equivalent of finding a half-chomped digestive down your trousers.

A Vita game from 2012, Liberation's low-rent roots are immediately clear. Visuals are basic and animation crude despite the HD spruce, and the featured setting - an 18th century Louisiana incorporating New Orleans and Chichen Itza - feels oddly familiar. A croc-infested bayou bridging the two locations is essentially a murky version of ACIII's wilderness. Granted, it's an interesting period for yet another spot of virtual tourism, Ubisoft casting their historical lens on the French and Indian War, the American Revolutionary War, and the horrors of slavery therein.