Hearthstone Ranked Play graph illustrates the difficulty of becoming a Legend

Andy Chalk at

Do you ever get the feeling that your quest to become a Hearthstone Legend just isn't going as well as it should? You probably shouldn't lose too much sleep over it: As Blizzard's recently-released breakdown of the Hearthstone Ranked Play ladder shows, the vast majority of players sit in the bottom ten ranks, and less than one percent have achieved the coveted rank of Legend.


Pathologic stretch goals tease a trip to the "Termitary and Abattoir"

Andy Chalk at

The Kickstarter for the Pathologic remake is going well enough that developer Ice-Pick Lodge now feels comfortable adding a few stretch goals. Each of them will allow the team to deepen the experience by expanding existing areas or adding brand new ones, some of which promise to lead to some very bizarre places.


DirectX 12's new rendering features are coming to DirectX 11.3 too

Dave James at

At this year’s Intel Developer Conference and Nvidia’s Maxwell Editor’s Day, Microsoft were busy banging the DirectX 12 drum. They were demonstrating its CPU efficiency boosts as well as talking up the new rendering features they’re implementing to show off the latest GPU hardware around.

Microsoft also announced the new rendering features are also going to be part of the DirectX 11.3 API, which is being shipped at the same time as DirectX 12. That sounds great, but it also fills me with fear. Back in 2007, DirectX 10 was exclusive to Vista, leaving popular Windows XP in the dust. The same thing could happen with Windows 7 and DirectX 12.


Elite: Dangerous beta 2 goes live at the end of the month, original Elite is free right now

Andy Chalk at

Frontier Games has announced that the second beta version of Elite: Dangerous will be out on September 30, bringing with it a host of new additions and enhancements. And if you're unclear as to why that's good news, you might want to have a look at the new "Interstellar Bounty Hunter" combat video that's been making the rounds on YouTube.


The PC Gamer Show episode 6: Due Process, Oculus Rift DK2, and a fond farewell

PC Gamer at

It's The PC Gamer Show! In episode six, Evan and Tyler play indie tactical shooter Due Process, Andy subjects the office to Cyberspace on the Oculus Rift DK2, and we say goodbye to a friend.


Clang, Neal Stephenson's swordfighting simulator, is officially dead

Andy Chalk at

Neal Stephenson's swordfighting simulator Clang didn't get a lot of coverage here when it hit Kickstarter in mid-2012, but it did manage to pull in quite a bit of cash, to the tune of more than $526,000. Unfortunately, that wasn't enough to get the job done, and the developers said last year that they were settling into "evenings and weekends" work on the game until they could find another source of financing.


Outland announced for PC, will be on Steam later this month

Phil Savage at

It's been a good week for things unexpectedly coming to PC. Final Fantasy IV arrived while no-one was looking. Final Fantasy XIII was announced while everyone was looking. Metal Gear Collection isn't coming to PC, but only because it's clothes. Here's another: Outland, the Housemarque developed "polarity-switching" platformer. It'll now land on Steam at the end of the month, on 29 September.


We're giving away five thousand Steam keys for Dawn of War: Master Collection

Phil Savage at

You there! Do you like War? Do you like Dawn? More to the point, do you like being given free things? Excellent! Because we're giving away five thousand Steam keys for Warhammer 40,000: Dawn of War – Master Collection. The bundle contains Relic's classic RTS—currently celebrating its 10th anniversary—as well as all of the game's expansions. To win these things, you have until Monday to enter our raffle—which you can do by adding your email address to the widget inside.


Dawn of War retrospective: ten years of war in the 41st millennium

Tom Senior at

The Wraithlord is a twelve-foot tall monster crafted from psychic bone, imbued with the spirit of an ancient warrior who exists to only to kill. The Space Marine Captain is the champion of a barely-human warrior caste who runs around in power armour that compounds his ridiculous strength. When these two meet on a battlefield, something messy and exciting ought to happen.


Battlefield Hardline's Hotwire mode is like Need for Speed with rocket launchers

Phil Savage at

A new Battlefield Hardline trailer is out. At first, it looks a bit like Need for Speed—what with police cars in pursuit of some high-speed vehicle. Soon after, it looks less like Need for Speed—what with machine guns and shotguns and rocket launchers and death. I think the idea is to get a fast car from one place to another. I know the idea is for explosions to happen.


Crusader Kings 2 has sold one million copies

Phil Savage at

Paradox has announced that Crusader Kings 2—their soap opera grand strategy of medieval war, politics and intrigue—has sold over a million copies. It's always nice to see a PC exclusive hit the landmark, and in this case it's particularly notable. CK2 isn't an exciting military simulation, procedural multiplayer sandbox or tense psychological playground. It's a complex game about a map, a big list of people, and a working knowledge of the feudal system.


Wasteland 2 review

Cory Banks at

There's a mad monk up ahead. He's wearing little more than rags, his body hunches over with a great burden. His face is twisted and warped. Behind him is a woman with a small pack; ahead of him is a gnarly raider.

My guide through the dusty canyon cautions me against interfering as the raider demands the woman's goods. She begs him to stop, for both their sakes, but it's too late for that. The hunchback monk, a disciple devoted to the nuclear god Titan and The Great Glow, sworn to protect his charge.

He rushes forward, shouting a prayer, and then detonates the small warhead he carries. A mushroom cloud emerges from the blinding light, vaporizing the monk and the raider. The woman, however, now lays legless before me.

"Kill me," she croaks. And I do, but not before I take her scrap.


Gratuitous Space Battles 2 trailer proves that intergalactic destruction can be beautiful

Shaun Prescott at

Who said large scale interplanetary destruction can't be beautiful? Probably most sensible people actually, but when the question applies to Gratuitous Space Battles 2 the answer is "yes, it can be beautiful". The trailer above is a short teaser concisely outlining what the game is and what it does. Since we already know most of this information, it's probably best to focus on the beautiful, beautiful destruction.


Nvidia's Dynamic Super Resolution is downsampling made easy

Wes Fenlon at

Back in April, Dark Souls modder Durante revealed a new tool he'd written called GeDoSaTo, or Generic Downsampling Tool. Downsampling is like the ultimate brute force anti-aliasing solution--it involves running a game at a high resolution, like 1440p or 4K or even 8K--and then using an algorithm to rescale that image to your monitor's native, like 1080p. Downsampled games look amazingly sharp, but downsampling usually requires some tricky hacks, like adjusting monitor timings or modifying game files. GeDoSaTo made it possible to downsample games more easily than ever before, but it's still a mod tool, and all mod tools require trial and error and tinkering.

Well, Nvidia's been paying attention. One of the major features coming to Maxwell GPUs like the GTX 980 is called Dynamic Super Resolution—and it's just downsampling, but with official driver support instead of hacking. The favorite technique of hardcore PC screenshotters is coming to the masses.


Nvidia GTX 980 tested: SLI, 4K, and single-GPU benchmarks and impressions

Wes Fenlon at

The Nvidia GTX 980 is here—as in, Nvidia has announced it, you'll be able to buy one soon, and it's also physically here in the PC Gamer offices. I've been playing games on the GTX 980 and benchmarking the card with the help of Maximum PC. We've put our cards together to test dual-GPU SLI performance and thrown the 980s up against a 4K monitor to see how they compare to the GTX 780 Ti, Radeon R9 290X, and other top-of-the-line graphics cards.

The big question: is the Nvidia GTX 980 worth its $550 price tag? According to our benchmarks, absolutely.


Nvidia announces GTX 980 and GTX 970 "Maxwell" graphics cards for $550 and $329: here are their new features

Wes Fenlon at

At Nvidia Editor's Day last week, Nvidia pulled the shroud off its fresh top-of-the-line graphics cards running on the new Maxwell architecture: the $550 GTX 980 and the $329 GTX 970. Nvidia called Maxwell "the most advanced GPU ever built," but you can say that about almost every new generation of graphics hardware. More importantly, Nvidia also called Maxwell the most power-efficient GPU ever built, and that is a big deal: it delivers twice the performance per watt as Kepler, the architecture used in the 600 and 700 series cards. I've been testing a reference GTX 980 Nvidia sent, and you can read about my thoughts on the card and see our benchmarks—including dual-980 SLI benchmarks—right here.

This article is about all the new technology Nvidia is rolling out with Maxwell: a new anti-aliasing algorithm called MFAA, new lighting called Voxel Global Illumination, native downsampling support called Dynamic Super Resolution, and DirectX12.


Heat Signature gains music and art direction, draws closer to becoming a game

Shaun Prescott at

Heat Signature looked promising, albeit barebones, when this lengthy gameplay demonstration released last month, but now Tom Francis (Gunpoint, former PC Gamer scholar) has recruited two composers and an artist to flesh out the space stealth game. Compare the image above with the video here and you'll basically see magic happening.


Nvidia's Game24 livestream event is live, tune in here

Evan Lahti at

Nvidia's just kicked off Game24, a 24-hour, multi-city livestream event that they've labeled a "PC gaming holiday." I'm in attendance at Hangar 8 in Santa Monica, California for the start of broadcast.


Why Halo: Master Chief Collection isn't coming to PC (for now)

Shaun Prescott at

Sure, it's an outrage that Halo is a consistent no-show on PC nowadays, but why? Theories abound - both conspiratorial and otherwise - but according to 343 Industries executive producer Dan Ayoub it's simply a matter of resources. Speaking to Kotaku, he says no amount of similiarities between the hardware architecture of the Xbox One and a typical PC can allow for a simple transition. And besides: the studio's focus is entirely on Xbox One at present.


Shadow of Mordor interview: lore, exploration and keeping up appearances

Shaun Prescott at

One thing is for sure: there are a lot of games based in Middle-Earth. In the last five years alone there have been twelve across platforms ranging smartphones, consoles and PC. It's obviously a lucrative property, but as a video game it's never reached the heights of say, the Arkham series.