After months and months of uncomfortable silence and nebulous date ranges, Ubisoft has finally announced that the PC version of Assassin's Creed IV: Black Flag will sail into view around the same time as its next-gen console versions on Nov. 19.
Terraria developer Andrew Spinks announced last week that the 1.2 update will be ready (and free) on Steam on October 1, while promising a new trailer would soon be in our midst. This is that trailer.
Treasure Adventure World - based on the lovely freeware platformer Treasure Adventure Game - is totally a thing, and as of roundabout...now it's totally a thing that you can pay for in advance of actually owning it. It's not a pre-order in the usual sense; it's one of those strange, slightly confusing pre-order crowdfunding things, where the game is getting made either way, albeit more slowly if it doesn't raise much cash. But if you want to get in on the ground floor of this reimagimake (trademark pending), this is the way.
Shadow Warrior's new trailer is not only a great showcase for Flying Wild Hog's upcoming reboot - it's also a brilliant pisstake of all those 'next-gen' engine trailers that will literally zoom in on a puddle to impress. This video focuses on the "under-appreciated features" of the gory throwback, including "advanced fish physics" and "next-gen tree sway". The game's puddles, meanwhile, remain woefully last-gen.
Just over a week ago, news broke of XCOM: Enemy Within - a very orangey expansion to Enemy Unknown. The accompanying video, in true XCOM tradition, showed a shadowy guy saying things in his Serious Voice, with nary a hint of gameplay footage to back it up. As with the moon landings and the inner workings of Pat Sharp's Fun House, you'd be forgiven for thinking it was protected by some vast government conspiracy - y'know, if it wasn't for this brand new trailer chock-full of the stuff. It's entitled War Machines, and true to the name it shows off the expansion's new bio-engineering and robo-mech-suit features. There is also a lot of alien-punching. If Will Smith happens to be watching: that one's all on you.
Some people praise the sun, while others seem determined to race it, as potentially disastrous as that sounds. Flippfly's procedural dodge-'em-up Race The Sun is out now, after soaring (well, scraping) past its Kickstarter target earlier in the year. The game will set you back ten procedurally generated dollars (the procedure here being 'taking them out of your wallet'), and to celebrate the devs have released a launch trailer. On the actual launch day! Astounding. Stick around for a beautifully minimalist video.
Might & Magic's main series – referring to the massive first-person RPGs, rather than the strategy spin-off, the first-person orc-kicking simulator, or the inspired match-3 thingy – is set to return after an 11-year bout of forced retirement. In fact, it's set to return much sooner than some of us thought, with Ubisoft's old-fashioned RPG Might & Magic X: Legacy arriving this coming Monday – or part of it, at least. As a new trailer reveals, pre-orderers of the 'Digital Deluxe Edition' will be given early access to Act 1 on August 19th, with the whole shebang following this September.
We were just talking about the new single-player RTS, Meridian: New World, a couple days ago, wishing we could see some footage of the newly-announced game rather than some logo-emblazoned screenshots. Well, it looks like our wish has been answered, as Elder Games has released its debut trailer for its debut game.
Taking a break from making games about zombies, or games about zombies, Techland are making a game about zombies (well, and skeletons), in the form of co-op first-person fantasy Hellraid. Its Game Master AI has drawn comparisons to Left 4 Dead, but this latest trailer - released to sorta coincide with E3 - is giving me serious Heretic/Hexen vibes.
The folks at Overkill Software have released a new gameplay trailer for Payday 2, the latest game in their bank robbing franchise. If there’s one lesson to be learned from it, it’s “leave no witnesses.”
I don't know where Tangiers has been hiding, but I'm glad it's finally emerged from the shadows of its stark industrial environment to show off its first teaser trailer, because it's a doozy. Inspired by literature (William Burroughs, JG Ballard), art (the DADA movement) and music (Throbbing Gristle, Cabaret Voltaire) as much as Thief, Andalusian Games' abstract, surrealist stealth game has the artistic ambition to match its beautiful fractured world. According to the Facebook page, that world will literally change depending on how you play - "play disruptively and the world fractures, deforms". You will also be able to acquire "discarded conversations, hurling worlds down the street to distract your enemies, to give you a split second to slip past." I've hurled some words, and that trailer, beneath the break.
The latest trailer for Capcom's Remember Me spends six-and-a-half minutes explaining its backstory, memory modification techniques, and cute made-up words like "Remembrane." As a gifted "memory hunter" in Neo-Paris, you'll do sci-fi stuff to steal and remix other people's memories for your own ends. Want to take out a guard? Make him think he murdered his wife so he commits suicide! Wait, that's...damn, you're a psycho.
When Ubisoft revealed Watch Dogs last year, there was some initial uncertainty about how the game's structure and mechanics would mesh. Would it be an urban Deus-Ex-meets-Hitman hacking and problem-solving game? Would it be a sandboxy third-person shooter that visualizes data in the world, and gives you a tool (your phone) to manipulate it? Based on Ubisoft's new video for Watch Dogs released today, it's looking a lot more like Grand Theft Auto than we initially expected.
You too will know the joys of fighting humans and mutants as you vie for control of a doomsday weapon, comrade. 4A Games has released the first survival guide tutorial for its upcoming Metro: Last Light first-person shooter. The video familiarizes would-be Rangers with the inherent dangers you'll face in the Metro itself, the destroyed surface wasteland and the transition tunnels between the two areas.
Timegate Studios revealed its upcoming third-person shooter, Minimum, which can only be described as a combination of Halo's guns, Minecraft's look and Quake's frantic multiplayer pacing. The company announced that Minimum will be entering a closed alpha launch via Steam's Early Access channel on April 16 and invited players to poke around on the web site, see what's available and begin participating in the forums.
Earlier this week, Trendy Entertainment announced that Dungeon Defenders 2—a follow-up to the co-op action tower defense original—will be free-to-play and feature a competitive MOBA mode. The new mode is already in closed beta, but the continuation of DunDef's co-op won't be playable until later this year. Even so, Trendy has released a pre-alpha co-op gameplay trailer—it's bigger and prettier, but doesn't look to stray from the original in any fundamental way.
Alpha footage of Banished, a city builder from one-man developer Shining Rock Software, walked right by me as it went to YouTube a couple days ago. What was I looking at while it passed behind my back? Something that isn't Banished? That was dumb. Not that I haven't enjoyed it when it works, but after playing way too much SimCity, I really need to look at something different. Right now, I want to look at Banished, and then kiss it right in its small-scale, super-detailed city management face.
Mode 7 Games has announced a sporty successor to Frozen Synapse, our 2011 Strategy Game of the Year, and one we continue to recommend as a kind of turn-based, top-down Counter-Strike. The British indie studio's new project is Frozen Endzone, and it's "meant to feel like futuristic, highly-stylized, exaggerated NFL football,” says Ian Hardingham, Frozen Endzone's lead designer and lead programmer.
Mode 7 is taking the simultaneous turn-based scheme used in Synapse and putting it into a futuresport played by robots. And despite the different theme, they aim to retain Synapse's strengths: replayability, randomly-generated terrain and player positions, and providing and visceral payoffs for players' chesslike planning.
Coinciding with the announcement of Frozen Endzone by Mode 7 Games, I’ve had an unusually detailed, information-packed talk with the Ian Hardingham (Lead Designer, Lead Programmer, Joint Managing Director) and Paul Taylor (Joint Managing Director, Writer, Musician), with comments sprinkled in from Endzone’s lead animator and lead artist.
Read on for a comprehensive look at what to expect from this curious combination of futuristic football, turn-based strategy, and robot violence.
The morning after being visited by three specters (or perhaps three jackbooted Nazi-ish occultists), Apogee has posted an all-new holiday-themed trailer for its upcoming remake of Rise of the Triad. The cold-as-ice clip--called the "Deadly Gentlemen trailer"--features a number of explosive jump-pad leaping and shooting sequences set to a hard-rockin' electronica edition of the classic Christmas carol "God Rest Ye Merry Gentlemen."