Unless you forked out $80 or more (!) during the Kickstarter for Mighty No. 9, you're not going to be playing the beta version of Comcept's robo-based platformer, which has been released to backers today. The good news is that other people are, and as is the way of things, they've been uploading footage to the popular video-cataloging service 'YouTube'. If you're interested in the game, there are worse ways you could spend your lunch hour than by going through recent videos, or indeed sticking around after the break to see a big, new trailer from Comcept themselves.
I'm going to try my hardest to get through this whole post without putting the words 'release', 'kraken' and 'the' in a particular order, but the soothing tones of the robotic Civ lady from Beyond Earth's latest trailer should help a lot with that. It's six minutes of calming narration about the game's affinity system, with a big lovely kraken fight roughly halfway through. Release the...no. No. I'm stronger than that. Stick around for the releasethekraken trailer after the break.
I wouldn't normally pay these sorts of teasing marketing campaigns any heed, but when it's related to a SOMA or a new BioWare game or a remake of one of the most fascinating adventure/horror games out there, I suddenly pay meerkat-like attention. As we know, Ice-Pick Lodge's Pathologic is set to receive a remake—and now a countdown site has appeared online. In 27 days, eight hours, 38 minutes and 10...9...8 seconds something will happen, most likely the unleashing of a new bubonic plague or *cough* a link to the remake's Kickstarter page.
It's strange to hear developers boast about how small the maps in their newest map pack are, but I hear just that in this trailer for CoD: Ghosts' final piece of DLC, Nemesis. This adds some "small-to-medium"-sized maps based around the themes 'mine cart level', 'wintry submarine base' and 'please desecrate this lovely Chinese village', along with a remake of the "smallest map ever made for Call of Duty": Shipment (now called Showtime). This one's a futuristic, Smash TV-style game show, replete with a cheesy announcer commentating on the killy goings-on. The DLC also adds the final bit to the game's full-on sci-fi Extinction mode. Exodus will see you coming face-to-elongated-face with the Ancestors, ie XCOM-ish psionic aliens. The trailer is below.
If you think I'm writing about Crimes and Punishments just so I can link to the best Sherlock Holmes song ever written, My Dear Watson by Thee Headcoats, then you're half-right. I'm also writing about it because a massive new trailer has just released. In its 23 minutes of footage, Holmes doesn't say the word "elementary" once, but he does look a bit like a Victorian Matthew Mcconaughey, so that's something I suppose. This latest 'narrated gameplay trailer' contains commentary by the guy what did that Styx: Master of Shadows one, which makes sense as both games share a publisher.
We already knew that Klei's beautifully illustrated survival game Don't Starve would be getting a multiplayer component this summer, but we hadn't yet seen a glimmer of it in action. If you think I'm leading up to a new trailer showing the new multiplayer mode in action...well, you're dead right. The following prototype footage reveals that it involves ghosts and meat-based effigies, just like my fourteenth birthday.
I'm all for fantasy worlds that don't demonise their gobliny or orcish races, so I remember being pretty curious about Cyanide's Of Orcs and Men back in the day, despite middling reviews eventually putting me off. I have a feeling Styx: Master of Shadows is going to be harder to resist. The third-person stealth game takes Of Orcs' sneaky goblin Styx and gives him his own game set in a massive tower. I mentioned it back in January, but now a big dollop of in-game footage has appeared, giving us a proper look at how it actually plays. I have a few concerns, but it's nice to see a stealth protagonist - shuns the sunlight, lurks in the darkness - actually looking the part for once.
inXile haven't quite finished Wasteland 2 yet, but they have finished the live-action video bit that plays before you're thrown into the game proper. It's part Fallout-style newsreel about how humans destroyed the world (those jerks), and part chronicle telling the origins of Wasteland 2's Desert Rangers, whose fine company you'll be keeping in the game. It's also, sadly, a eulogy for poor Ace, a Ranger who died in the line of duty. RIP Ace, we hardly knew ye.
24 Evolve: Evan went hands-on with Turtle Rock's Hunters-v-Monster game and left impressed, but with a few concerns; and Phil discovered the game's release date down the back of his sofa. (It's releasing October 21st.) (Evolve, not Phil's sofa.) Now: I bring you five minutes of new gameplay footage narrated by various hirsute developers from Turtle Rock. You can find it - where else? - after the break.
I've always wanted to imprison my friends in a Devil in the White City-style Murder Castle, so I'm happy to see that The Sims 4 has a much a improved sim customization tool. Wait, no I haven't. Someone else must've written that. Weird. Anyway, The Sims 4 does has a powerful sim customization tool that looks great for creating likenesses of real people, and this new trailer demonstrates its direct manipulation tools with sims based on the development team.
The 2D beat-'em-up has been given curiously little attention by indie developers over the years, so it's refreshing to see a team tackling this decidedly out-of-favour genre, even if they're doing so while borrowing Hotline Miami's seamy 1980s setting and focus on extreme pixel violence. Mother Russia Bleeds is that (fantastically named) game, a sidescrolling beat-'em-up set in the U.S.S.R. in an alternate 1986. You'll play an "imprisoned antihero with a crippling drug addiction" named Sergei, who "breaks free and barrels down a journey of hate-filled vengeance", much like I did after the 08.51 to Bath was delayed yet again. You can see a trailer that lives up to this premise below.
It seems there are usually three sides to any good story. In the upcoming RTS Etherium, a futuristic battle for control of a hard-to-find resource involves Humans, Vectides, and Intari. And in a new trailer from developer Tindalos Interactive, we get a glimpse for the first time at the kind of unit technology each faction will have on hand during their resource war.
Hey, who watches the watch dogs anyway? Ubisoft is hoping the answer is you, and is offering a new trailer as temptation. Having re-emerged from extended development, Watch Dogs' biggest hook remains its fully explorable modern city – Chicago – which comes complete with the horseless carriages not found in its stablemate Assassin's Creed series, and a vast electronic surveillance system just begging for a morally ambiguous vigilante to muck about with.
Airtight's Murdered: Soul Suspect is the one that's a bit like the Blackwell games, a bit like haunted pottery film Ghost, and a lot like Ghost Trick. You're a cop trying to solve his own murder, and while you don't have Whoopi Goldberg around to help you out, you do have a young girl who appears to be next on your killer's People To Off list. How can you help the living when you can't touch, talk or change into a less bullet-riddled set of clothes? Possession, my friend, which may or may not be shown off in this new, incredibly fast-paced trailer.
Theocrat is a word which here means "Dude who is in with God". It's also a word that means "Dude with healing powers, who can 'cleanse the land of supernatural beings'", which I'm pretty sure was a superpower left out of my school's edition of the King James bible. The Theocrat, you see, is one of Age of Wonders III's new leader classes, a deceptively benevolent-seeming chieftain who is nonetheless a bit of a warmongering zealot (providing you choose to play them this way, of course). Triumph Studios have shown off how the Theocrat operates in a new nineteen-minute video, which you can see below.
At heart a two-faced schemer, Age of Wonders III's rogue leader class seems to attract the best kind of people. Demons, thieves, and killers are some of the resources on hand for players walking a darker path in Triumph Studios' upcoming turn-based strategy game. We get a glimpse of some of the rogue's more underhanded tactics in a new trailer introducing the class.
Sherlock Holmes, as far as I know, has never sent the wrong man to jail, never asked Watson to shoot the wrong hellhound or, conversely, ever played any of the right notes on the violin - he is, as far as his deductive skills are concerned, infallible. That's why Crimes and Punishments, Frogwares' latest Sherlock Holmes game, is so intriguing. As the titular detective, you'll comb through the evidence, interview suspects and accuse the potential perpetrators yourself, in the seven different cases that comprise the game. Do a slap-dash job and you could send the wrong person to the gallows; even once you've determined whodunnit, you may be able to arrange a more compassionate outcome, as revealed in the following trailer.
The amount of videos Ubisoft has released for its latest tale of swashbuckling assassination is something of a running joke at this point. The publisher has offered new videos on an almost weekly basis, leading to an almost exhausting amount of information about the game. With Black Flag coming to current gen consoles next week (the PC version hits Nov. 19 in the US), The newest video stitches together the important bits of each trailer for your convenience.
We've come a long way since Oblivion's Potato-Faced Freak Generator, and even Skyrim's strict system featuring no customisation from the neck down. As revealed in a new trailer, The Elder Scrolls Online will let you adjust pretty much everything cosmetic about your character, including muscle definition, arm beefiness and - yes! - even the size of their gut. I can finally be the realistically obese bipedal cat-person I've always been inside my own head.
Two decades have passed since Stardock released its first game, Galactic Civilizations, and on the eve of the company’s 20th birthday, it’s unwrapping Galactic Civilizations III, a sequel to the game that put the studio on the map. Seven years after Galactic Civilizations 2, the follow-up is promising massive scale, moddability, and a redesigned ship builder alongside its trademark political intrigue. Joining Watch Dogs, it’ll also only run on 64-bit operating systems.