Trackmania: Canyons


TrackMania 2: Canyon Powered by Players video gives us racing toilets

Henry Winchester at

I played the original TrackMania not so much to death, but to the point where it was six feet under and the flowers had gone mouldy. In a way I’m not surprised by how little I’ve played its latest incarnation, TrackMania 2: Canyon. It’s the same jolly good physics-defying racing as the first, complete with the absurd track designs. But, for me at least, it just feels a bit too similar to the original.

This new video has piqued my interest, though. It reminds me of the thing that makes TrackMania great, other than the fact that you can drive upside-down: the community. I spent many a night up until 2am in that “just one more race” mentality, racing a hotchpotch of strangers on un-completable tracks. Once, I was racing three Swedish people on a track that simply consisted of a three-foot diameter tube and nothing else. We were all so determined to finish that we failed to see the futility of attempting to keep a racing car on a surface that it didn’t fit on in the first place.

E3 2011: Six PC games dominating the show

Owen Hill at

It's easy for PC gamers to get dishearted at E3. As Tim mentioned to John Carmack yesterday, we don't have our own conference to look forward to. The Xbots, PS3-cool-kids, and Nint-infants/oldies each have a few hours dedicated to them each year.

And silly as the conferences are, it makes me sad that we haven't got one. Give a console gamer a live stream and they'll instantly start developing new memes based on how crap the presenters of the conference are. The presenters themselves will stroke the rounded edges of their new hardware and talk about "expanding demographics" until a montage kicks in.