Dead Space 3's Isaac Clarke isn't averse to staying in shape while combating the nightmarish forces of OH GOD WHY. All it takes is a suitable trigger for cranking up the cardio -- in this case, a friendly message of discouragement adorned upon a wall in "revulsion red" color. Off Isaac goes, soaking in a spiritually cleansing (and oxygen-depriving) spacewalk after hurling himself out the nearest airlock. A short followup jog through a hallway seemingly ripped directly from a Q-Zar arena keeps that pulse pumping. Check out shots from Isaac's refreshing regimen inside.
I'll say it now: The unluckiest man lucky enough for a career in space is Dead Space 3 survivor and persistent punching bag Isaac Clarke. I'm slightly surprised station managers and ship captains aren't festooning signs saying "All welcome here except that Isaac Clarke loser." Trouble of the nightmarish horror variety always follows the slightly unhinged engineer-turned-monster-slayer even when scrounging derelicts for parts, answers, and hopefully a better-looking helmet than a blocky pressure cooker. See for yourself in the lengthy single-player walkthrough video inside and our preview.
Over the weekend, Polish developer DMD Enterprise released Uprising44, a strategy/shooter hybrid taking place within the well-worn gaming theater of World War II. No, don't reach for your dented helmet and M1 Garand just yet: you're actually a resistance member conducting guerrilla attacks during the ill-fated Warsaw Uprising, an event "not yet used" before now, DMD claims.
Epic Games have been highlighted as potential buyers for APB, the massively multiplayer shooter from recently bankrupt Dundee studio Realtime Worlds. APB was built upon Epic’s Unreal engine, and their Vice President and co-founder Mark Rein even helped present APB at 2009's Penny Arcade Expo. When asked if Epic had plans to buy APB, spokesperson Dana Cowley didn't say no. Her quote's below.
Cops vs crooks MMO APB is officially closing, as reported by our occasional drinking buddy, EDGE* and confirmed by APB's official announcement. It's garnished by a broad swathe of bittersweet quotes from the development team. Here's the initial announcement:
"APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone's best efforts to keep the service running; APB is coming to a close. It's been a pleasure working on APB and with all its players. Together we were building an absolutely amazing game, and for that, we thank you. You guys are awesome!
From all of the Realtime World staff we thank you for your continued support.
The servers are still up, so join the party and say goodbye!
- Ben 'APBMonkey' Bateman (Community Officer)"
*He mostly refers to himself in the third person.
Following yesterday's news that Realtime Worlds had entered into administration, we got lots of comments lamenting the death of their urban sandbox MMO. As if in response, they've upt up a public test world with a mass of new features. We've got the meatiest chunks of the patch notes below. And it seems the developers are listening to customer complaints - improving the well known weaknesses within the game. Radical weapon rebalancing, improved vehicle handling, and new weapon audio are all on the patch notes. Have you played the test version? We'd love to know how the improvements feel in-game.