A HD rendition of a classic game can introduce new audiences to missing links in gaming's evolutionary chain. Resident Evil 4 is one such link, a brave rethink of Resident Evil's original formula that retained the horror, the bosses, and Umbrella's carefully alphabetised viruses, but moved the series in a livelier, gorier direction. Resident Evil 4 HD finally has finally given us a worthy PC edition, as you'll discover in our review, but we wanted to talk a bit about why it's so good, and why it matters. Tim and Sam brought their thoughts to camera, as you'll see in the video below.
Third Person Shooter
Resident Evil 4 is nine years old, and still the best action game I've ever played. It's still thrilling when I nail four Ganados with a single shotgun blast, still tense when I face down a relentless Iron Maiden before it impales me with deadly spikes. I'm on edge even when I know I'm safe, still creeped out by the foreboding pressure Resident Evil 4 constantly exerts through its thumping industrial soundtrack and grim environments.
I've played through Resident Evil 4 on Gamecube at least three times. Today, Capcom announced that it’s bringing the ultimate, high definition version the game to Steam on February 27 for $20, meaning I’ll definitely play through it again. It’s really that good.
The Just Cause 2 multiplayer mod was released earlier this week, adding multiplayer support to the tropical island of Panau. It instantly became our mod of the week, and we jumped in together at lunchtime to see if we could survive the chaos.
No-one survives the chaos, it turns out, but that's okay, because a barrage of ridiculous things are happening around you all the time. Here are but a few.
The Bureau: XCOM Declassified underwent a tumultuous, prolonged development, so it’s understandable that some of its pieces are polished but so few of them fit together. The resulting puzzle-piece jumble is best forgotten in favor of last year’s far-superior XCOM: Enemy Unknown or other recent third-person action games like Mass Effect 3 or Saints Row IV.
There's none of the potentially interesting strategic squad management in this brief look at The Bureau: XCOM Declassified. We're in launch trailer territory, where traditional values hold the day: values like tone, and story, and dapper men giving speeches about serious threats. Because, while a world in which the Cold War cooled early sounds pleasant, when the alternative is weird cube aliens invading '60s surburbia, it's probably not worth the trade.
A new video from The Bureau: XCOM Declassified puts a goofy spin on self-sacrifice and permadeath in the upcoming third-person shooter. It's obvious that when you're repelling an alien invasion—and with Cold-War era technology, no less—you may have to make some tough decisions. Bu no matter how unhinged you are as a squad leader, the new trailer gently reminds us, "you only live once."
The Bureau is a game about an alien invasion, and not a sort of chest of drawers, so it makes sense that this fresh load of gameplay footage would focus on killing aliens and ordering teammates about, rather than storing stuff in a convenient yet pricey piece of furniture. There are nine-and-a-bit minutes of killy, sprinty, 60sy action below, taken (courtesy of VG247) from the opening mission of the game.
Here's the new trailer for The Bureau: XCOM Declassified, showing even more of its surprisingly tactical looking third-person combat. In it, you'll see some enemies and abilities familiar from Firaxis' XCOM: Enemy Unknonwn reboot, integrated into a cover and squad management system that's almost Mass Effect-like in the way it lets teammates combine their skills.
The ninth major update for free-to-play sci-fi shooter Warframe has just gone live. It brings a new addition to the robo-ninja roster with NOVA, which was created in part by The Design Council. They're a shadowy cabal of the game's community supporters, and were put in charge of deciding the Warframe's theme: anti-matter. At least if any universes implode, you'll know who to blame.
Watch, as the The Bureau: XCOM Declassified, the shooter that 2K Marin have been working on for the last few years morphs before your very eyes into a game that looks a lot more like XCOM: Enemy Unknown, albeit with a slick early '60s sheen. The combination of otherworldly antagonists and everyday bureaucratic fustiness is fertile ground, if the success of the X-Files tells us anything. But Scully didn't have a glove that could lift things up so Mulder could zap them, and Mulder rarely wore a hat. What was Chris Carter thinking?
Cult '90s television aside, Declassified is looking good, as Craig Owens discovered when he played it for our Bureau hands-on. See it in action in the latest trailer.
Reflecting JJ Abrams’ flashier, dumber Star Trek, the inevitable videogame spinoff is – you guessed it – a cover shooter. If you want to feel like the captain of your own starship, exploring the universe and seducing aliens, play Mass Effect. This is a game where you crouch behind bits of scenery and shoot giant lizards with lasers.
Here's a trailer for The Bureau: XCOM Declassified's 'Battle Focus' feature. From the footage included, it appears a more suitable name would be the "turn it into XCOM: Enemy Unknown" mode. It lets you intersperse your third person shooting with tactical planning, skill deployment, and that shield UI that tells you when you're in cover. It's probably the most like 'XCOM' the game ever looked.
Tom Clancy's The Division developers Massive are keeping their options open for future expansion beyond the announced Xbone and PS4 versions. They're currently "optimizing the experience for next gen consoles" they say on Twitter, but they're "not ruling out any platforms for the future."
The "online open-world action-RPG" enjoyed a very good showing at the Ubisoft press conference on Monday. It's a third person shooter set in a crumbling plague-infested New York city. Squad-based combat against NPCs morphed into a PvP battle towards the end of the video, which raises questions about the size of that online world. Latency still hamstrings precise shooting mechanics on servers above a certain scale. I wonder if games like The Division and Bungie's Destiny will be divided into more manageable 50-100 player servers, a la Day Z.
Tom Clancy’s The Division, announced today at Ubisoft's E3 press conference, is an open world third-person shooter MMORPG set in the destroyed ruins of a plague-ridden New York City. Ubisoft Massive, developers of parts of Far Cry 3 and Assassin’s Creed: Revelations, will be the studio in charge of development—check out the first trailer inside.
Upcoming free-to-play multiplayer shooter Loadout released a launch trailer last week to celebrate its arrival on Steam’s Early Access beta testing service. At first, to be honest, I just rolled my eyes. The heavy metal. The dick jokes. The guy dancing Gangnam style. Oy.
This is seriously sloppy redacting on behalf of the recently uncovered The Bureau: XCOM Declassified. Oh sure, they wipe the key nouns out of the text screens, but then they intersperse it with cuts of game footage showing everything. Characters, locations, enemies... It's like they actively want people to know about their upcoming game.
2K Marin's XCOM shooter went dark soon after the release of Firaxis' successful XCOM reboot. But was it missing? Dead? Captured by overzealous strategy fans? Actually, it was all a ruse. The game has now resurfaced under the new legend The Bureau: XCOM Declassified. And it's almost ready to blow the whistle on the eerie underbelly of 60s suburbia, with a release date of August 20th. A live action trailer has also appeared. Don't be fooled; it's clearly a diversionary tactic.
Timegate Studios revealed its upcoming third-person shooter, Minimum, which can only be described as a combination of Halo's guns, Minecraft's look and Quake's frantic multiplayer pacing. The company announced that Minimum will be entering a closed alpha launch via Steam's Early Access channel on April 16 and invited players to poke around on the web site, see what's available and begin participating in the forums.
Star Trek: The Reboot 2: The Movie: The Game pulled its Gorns out of its pointy ears the other week, but that was in a silly Making Of video that featured lots of in-game footage of Kirk's famous alien sparring partner, but precious little of William Shatner himself. Sure, he's been replaced by Chris Pine for the recent films/upcoming game, but that doesn't mean we can't enjoy a little Shat now and again. Here he is, in the latest trailer, sitting down with an actual Gorn to play a game of Star Trek, before the two inevitably come to blows. This is apparently in advance of some sort of co-operative shooter, but now I'm more interested in a Shat/Gorn fighting game and I won't rest until somebody (Capcom?) makes one.