My thoughts on Analgesic's Anodyne (which taken out of context sounds like some sort of Victorian miracle cure) were neatly summarised in the form of this review, which used words like "tapestry" and "sentient shrubs" before awarding the enigmatic Zelda-a-like a big fat 84%. You can bet that I'm intrigued by their follow-up, Even the Ocean, a sidescrolling "contemplation of balance" (read: platformer) comprised of two seemingly intermingling halves. A "motion demo" of the in-development game was released a little while ago, a boxy and prototypical build showing off Even the Ocean's unique mechanics without venturing into content found in the actual game. You can find it here.
Prepare for (more) Titanfall, as Respawn have just announced at PAX East that the game's first DLC map pack will land in May. Expedition comprises three new maps: Swampland, a bunch of marshy alien ruins with trees you can wallrun on, Runoff, which swaps swamps for water and trees for giant pipes, and War Games, which takes place in Titanfall's training simulator and NOT within a classic Matthew Broderick film. Expedition will set you back $10, unless you bought the season pass, in which case you've already paid in advance. Respawn also announced some free mini-updates, including new modes and Titan-flavoured burn cards.
For weeks I've been dying to summon a robot from outer space, have it land next to me, climb inside, and start whomping on my enemies. Unfortunately, I don't own Titanfall, and simply yelling at the sky hasn't produced a single robot from the heavens. YET. In the meantime, I can play Ironfall, a Minecraft mod that mimics Titanfall's team-based shooting and giant robot summoning. Drop your pickaxe, pick up a gun, and prepare for Ironfall!
Civilization: Beyond Earth interview - everything you need to know about the new factions, aliens, technology and more
Civilization: Beyond Earth has been announced. We're the first in the world outside of Firaxis to play it, and you'll be able to read my hands-on impressions in the next issue of PC Gamer UK. While I was at Firaxis, I had the chance to sit down with the two lead designers, Will Miller and David McDonough for a comprehensive hour-long chat about every aspect of Beyond Earth. Read on for details on Beyond Earth's affinities, its dramatic sci-fi tech research web, orbital gun platforms, alien Siege Worms, new high-concept win conditions and loads, loads more.
Firaxis announced the next stage of Civilization's evolution at PAX today. Civilization: Beyond Earth will take Sid Meier's classic turn-based strategy formula to an alien world for the first time since Alpha Centauri.
This week saw a surprise new Pixel game, a celebration of unsurprisingly good interactive fiction, several smart games that play around with their boundaries, and the sad news that the wonderful Free Indie Games has posted its last after over two dedicated years highlighting excellent and/or interesting free games across the globe. What better way to keep the fire alive than by playing some clever, profound, beautiful or plain fun free games released over the last week or so? Read on for mirror images, multitasking, words arranged in a pleasing manner, and missing presidential documents that can only be retrieved by shooting stuff. Enjoy!
We previewed the seemingly pretty cromulant Citizens of Earth way back in January 2013, but the short version is that it's an Earthbound-ish indie RPG that puts you in the role of Vice President of the World, a position currently held by Noel Edmonds I believe. It's obviously not the usual elvey prophecy-laden fantasy affair, so it was sad to see its Kickstarter campaign fall so short of its admittedly rather steep target back in October. Thankfully, Atlus have stepped in and offered to publish the game (they're doing a similar thing with the new Tex Murphy, although that game did reach its KS target). Citizens of Earth is now on track for a September release, and has a new, Atlus-emblazoned video as proof. See it with your own eyes after the break.
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, they say the next big thing is here, that the revolution's near, but to me it seems quite clear, that's it's all just a little bit of histo(is deleted by temporal wave)
There's something endearing about the way that The Journeyman Project managed to both hang on as both a cult classic and an adventure, and GOG's recent re-release of Pegasus Prime doesn't hurt. What's Pegasus Prime? Well, there's a tale. The original game, The Journeyman Project, was a time-travel based CD based adventure for the Mac from back in 1992; one of many to figure out that these new-fangled CD things could hold lots of pictures, high quality audio and all that other good stuff. It also ran like crap, so was re-released not that long afterwards in 1994 as The Journeyman Project Turbo. Then came a sequel, Buried In Time, as you'd expect... before once again the idea came along, "Hey. We resold this once before. Maybe we can do it again!" And so came Pegasus Prime, a remake of the first game that only came out on Mac in 1997, before the final chapter, Legacy of Time, hit in 1999. And now after all that, it's back once again - a 2014 re-release of a 1997 re-release of a 1994 re-release of a 1992 game.
Even before the story begins, you need a time-machine to pick this series apart. But what is it about it that's kept The Journeyman Project alive in fans' hearts all these years? Let's find out. It's about time.
If only it really were this easy. Last Life, a new Kickstarter project from developer Sam Farmer and Rocket Science Amusements, puts players into the soft shoes of a private investigator who only has a few hours to solve one last case—his own murder. Gasp! From there, the noir stylings get a little more sci-fi: Our doomed gumshoe has been brought back to life using advanced 3D-printing technology.
There's no perfect amount of time to spend in a world that's almost destroyed itself, but Wasteland 2 wants to give you at least a couple of days to savour the terrifying sights. Developer inXile Entertainment thinks an "average new player" should take about 50 hours to complete the upcoming RPG
Sometimes, just sometimes, the whooping and hollering you get at conventions feels acceptable. The first in-game footage of the dogfighting element of Star Citizen, which was shown by Chris Roberts at PAX East today, feels like just such an occasion. See the footage below.
Whoa! We filled a room with PC Gamers at our PAX East 2014 panel this year, “The (Incredible) Future of PC Gaming.” Thanks to the 1,200-plus who paid us a visit in PAX’s Albatross Theatre, and to everyone who tuned in remotely through Twitch. If you missed the panel, don’t fret! We’ve got the full video right here.
To celebrate/promote the fact its new game Hack 'n' Slash is headed for Steam Early Access and playable at PAX East this weekend, Double Fine has released this trailer. It's a little heavy on the Lonely Island-style skit/song stuff and light on actual gameplay, but still as charming and whimsical as you've probably come to expect from the house that Schafer built.
The R9 295X2 is likely the final throw of the dice for AMD’s current spin of Graphics Core Next (GCN) architecture. It takes a pair of the fastest Radeon graphics chips available and squeezes them into one behemoth of a graphics card.
That’s a familiar refrain, with both AMD and Nvidia traditionally filling out their top-end lineups with dual-GPU cards based on their finest single-GPUs. This time around AMD have done things slightly differently.
"New interactive corners!" isn't a phrase you'd normally associate with an exciting announcement, but Blizzard's Hearthstone does have some proddable boards. The game's new corners are attached to a somewhat more significant announcement: a new singleplayer PvE mode. Curse of Naxxramas: A Hearthstone Adventure will challenge players to overcome five wings of the Warcraft dungeon—flinging their decks at a series of bosses, in order to earn brand new cards.
Has anyone stopped to consider why orcs must die? No? Well, okay then. As long as we're blindly following that statement, we can at least take advantage of new ways to dispatch the green-skinned irritants. Gameforge and Robot Entertainment have announced Orcs Must Die! Unchained, a multiplayer adaptation of the third-person tower defence game.
Judging from the announcement and its trailer, the game does look a bit MOBA-ish. That said, there is some of the old OMD DNA on show, leading to the hope that this will be an interesting angle on the idea, rather than another me-too grab at the genre's massive audience. For one thing, there's also a card-collecting element.
World of Tanks is a game about tanks. As such, it seems safe to assume that its players like tanks. Maybe they even like tanks enough to want to be a tank; or at least experience the virtual reality approximation of being a tank. According to Wargaming.net CEO Victor Kislyi, that could happen, but only if the numbers add up. In an interview with CVG, the World of Tanks boss said that, while he's interested in the tech, the Oculus Rift would need to sell around 5-10 million units to justify native support. It's worth watching the interview, embedded inside, not just for the Oculus discussion, but also to hear Kislyi use the phrase "magicians of experience".