It's been a while since we've had a proper Enemy Starfighter video and the latest trailer doesn't disappoint. The new footage puts you behind the stick of the game's interceptor starship for a series of hostile encounters in deep space.
Three Lane Highway is Chris' sometimes earnest, sometimes silly column about Dota 2. It runs every Thursday on PC Gamer.
Are you interested in language? I think you should be, but then again I would say that. I peddle language for a living. Don't freak out, but I'm doing it right now. My rent is paid by the notion that some sets of words are of greater value than others. That's kind of a terrifying thought, really, but it's no more terrifying than the alternative: that in the future we will communicate about videogames by honking and pressing 'Like' buttons in a branded metaverse that we access by consenting to give over fifty percent of our brainpower so that Big Data can cloud-compute a solution to free will using our frontal cortexes.
I digress. I'm going to use this week's Three Lane Highway to talk about words. If that's not of interest to you, that's cool. I'd appreciate it if you'd still honk and push the 'Like' button, though.
Technology doesn't mix well with water, as anyone who's dropped their phone into a sink can tell you.* That's okay, though, because in SOMA, technology doesn't mix well with anything. Frictional's sci-fi horror is the subject of another trailer, this time skimming the depths of claustrophobic, paranoid isolation. As with previous trailers, it's not particularly forthcoming with details, but rather sets the tone using in-game locations.
Welcome to the early access report, a regular round-up looking at the most interesting early access games of the moment. Here we try new alphas and revisit old ones to separate the promising gems from the bug-ravaged time wasters.
This week's report represents a spread of the type of games you find on Early Access: NomNom Galaxy is mechanically promising, but needing polish; Running With Rifles is already a good game and will just expand on the service; and Carmageddon: Reincarnation is on there despite needing more bodywork. It would't pass its MOT.
Frontiers is doing well for a game with a UI font that looks distinctly Papyrus-esque. Last year, its Kickstarter trekked past the original target, securing over $150,000 for the exploration-based RPG. Now comes the next stage in the development pilgrimage: passing through Greenlight. Hoping to capture the interest of wandering internet travellers, creator Lars Simkins has released a new trailer for the game.
For some reason, the Source engine is lodged in my mind as the default baseline for what a game looks like. It's almost ten years old now, but—because its characters aren't the angular blockmen of older engines—everything since feels like an improvement on that default unit of Graphics. Until, that is, somebody decides to post screenshots of their Unreal Engine recreation of the opening map from Half-Life 2, at which point I'm reminded that we live in 2014 and have access to exponentially more Graphics.
That somebody is environment artist Jeannot "Logithx" van Berlo, whose UDK remake of City 17's train station is a beautiful thing. And as good as these shots look, van Berlo is now considering converting his recreation to the newer, sexier Unreal Engine 4. Ultro-Graphics!
It’s impossible to avoid the reductive pitch to Middle-earth: Shadow of Mordor. It’s Assassin’s Creed set in The Lord of The Rings. Hopefully it’s a lot more than that—Monolith and Warner Bros. are certainly trying to present it that way—but even it’s not, that’s still a damn good pitch. Today, the companies announced we’ll be able to find out for ourselves when the game’s released on October 7, 2014. They also revealed what extra stuff you’ll get if you pre-order the game.
It’s been a few quiet months for The Long Dark, the post-apocalyptic survival game successfully Kickstarted last fall. Now the first in-game screenshots have surfaced to herald the arrival of a new set of community forums, and they look handsome. The screens, I mean, they look handsome. The forums are nice, too.
One day, every game you’re nostalgic for will be easily available through Steam, and then you’ll have nothing left to pine for. That day draws closer now that Microsoft has announced that it’s bringing real-time strategy game Age of Mythology: Extended Edition to Steam in May 2014. Like last year’s Age of Empires II HD, it includes the game's expansion, improves the presentation, and adds a bunch bells and whistles like Steamworks and Twitch integration.
Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, editor Sam Roberts revisits the massively popular multiplayer shooter Star Wars: Battlefront II.
There’s been some serious money left on the table with Star Wars: Battlefront III's ongoing non-existence in the last nine years. Lucasarts’ changes in management, Free Radical’s collapse and EA’s purchase of Pandemic probably didn’t help matters, even if DICE's version is at least early into production now. What it means is that 2005’s Battlefront II is still somehow the best way of having large-scale Star Wars multiplayer battles on land (not so much in space), but despite that merit it’s been outstripped by most modern class-based multiplayer shooters.
Going to PAX East? Chances are pretty good that you'll run into the PC Gamer team. There's our panel, The (Incredible) Future of PC Gaming, happening on Friday at Noon. Evan, Tyler, and Cory will be on the show floor all weekend, just waiting for you to say hello. And if you somehow still can't find us, consider yourself invited to our very own party.
The Elder Scrolls Online is currently live for those who preordered, and what better way to celebrate than with ridiculous screenshots from the Large Pixel Collider? We took a trip through Tamriel that spanned three 1440p monitors, using the LPC's four Nvidia GTX Titans to take some gorgeous panorama shots from the game. Here are some of our favorites.
Bribes, drug trafficking, manipulating the media, and politics. They’re all equally legitimate and useful governing tools in the banana-republic-themed Tropico games. Tropico 5 looks like it will be the most ambitious game in the series, and not just because it’s way prettier and has the highest number in its title. For the first time in the series, It’s adding multiple eras, with players taking El Presidente from the colonial 19th century, through to the future. We’ll find out if that’s a big enough addition to mix up the formula when it’s released on May 23.
Angelina Bellebuono is a photographer and writer living in rural Georgia. She owns 13 goats (including Dolly, pictured above) and has written for publications including Paste Magazine and Georgia Trend. In 2010, she created an interactive photography/writing project called Goatballad: A Pasture Hymn. We asked Angelina to play Goat Simulator and write about her experience with the game as a goat farmer. This is her personal essay.
A friend of a friend refers to me as goat goddess and emails me explaining that I may get a goat question from San Francisco. I live on a five-acre farm in rural Georgia. San Francisco is far away. Are there any goats in San Francisco?
The email arrives. A request: write about Goat Simulator, a new-but-not-so-serious video game.
Welcome to the After Action Report, an account from one of PC gaming's varied, exciting battlefields.
FTL's creators wanted to make a brilliant Captain Picard sim, but Picard doesn't tend to die in a fire half-way through an episode of The Next Generation. Instead they've created a terrific roguelike that almost always ends in horrible death, but always spawns a neat little story every time you play. You control the crew of a spaceship as it zips across the galaxy trying to escape the laser beams of a pursuing rebel fleet. You meet pirates, recruit strange aliens and upgrade your ship to match increasingly deadly enemies. A juicy free update is about to add a load of new features, so I paid one last visit to the original version, to rediscover its brilliance, and try to reach the final boss.
Guild Wars 2's Feature Pack is still a fortnight away, but, judging by ArenaNet's recent teasers, it promises to be one of the more significant updates in the game's history. Across the eleven existing blog posts on the MMO's update page, the developers have revealed upcoming changes to Traits, Skins, Crits, Slots, as well as some of their non-monosyllabic systems.
The latest post details the "Megaserver System", which dramatically alters how players will be populated across different zones. The hope is that friends and guildmates will be more consistently placed on the same version of a busy map, and that the game's quieter maps will become dramatically more populated. All of which is great stuff, even if I'm slightly underwhelmed by their hyperbole. Megaserver? Why not Enormouserver, or Colossuserver?
Battlefield 4's post-launch issues are, I think, just a few months from being officially recognised as a "saga". Soon, bards will write songs about DICE's efforts to squash bugs and tighten performance.
The most recent issue—affecting "certain platforms"—is 'rubber-banding'. It's a problem that results in players warping back and forth, as high latency causes the server to lose sync with the client. DICE have now issued a statement, saying that fixing this issue is their new top priority.
Update: AGB's video has been removed by Ubisoft.
Recently, discussion about Watch Dogs has centred on whether its recent trailers are up to the quality of its E2 2012 reveal—the implication being that the answer is no. But whatever the AGW (Applied Graphical Wow-itude) Rating of the final game, it will at least have some shiny environmental effects, like detailed wind simulation and bothersome raindrops. Some of those effects are shown in this tech video.
SOE's Player Studio program allows players to earn money submitting new EverQuest or Planetside items for consideration by each game's developers. It comes from the same set of ideas as Valve's Steam Workshop - the notion that any body of players has enough talent within it to substantially expand a game if given the chance, and that this expansion can be tied to economic incentives that benefit everybody.
Er, this is awkward. This Episode 3 trailer for The Wolf Among Us starts with a spoiler warning for previous chapters. Telltale's Fables adaptation is currently sat in my Steam library's ever-growing backlog list, and so I've decided not to watch it. I really hope it is a legitimate trailer I'm posting, and not say a specialist "adult" retelling of the Big Bad Wolf. That would be embarrassing.