Another casualty in the great console exclusivity war has taken place in the form of the bleak, post-apocalyptic survival title, Everybody’s Gone to the Rapture, or The Chinese Room’s latest game that doesn't involve avoiding murderous pig monsters. Probably.
Don't adjust the gamma on your monitor—these screens from Frictional/thechineseroom's Amnesia: A Machine for Pigs are just as gloomy as the game itself. Appearing mysteriously on cross-media horror site Bloody Disgusting, they give us the first window we've had in a while to the foreboding, industrial landscape in the follow-up to 2010's The Dark Descent. Dim the lights, look closely, and you just might be able to smell the bacon. The mind-scarring, nightmarish bacon...
Everyone’s dead and there's no hope. It’s a premise that Dan Pinchbeck approaches with surprising positivity. Pinchbeck, creator of Dear Esther, is currently at work on a post-apocalyptic survival game, Everybody’s Gone To The Rapture, and his GDC talk took us through some of design principles behind it - starting with the notion that if the world has ended, at least things can’t get much worse.
When Dear Esther turned a profit in six hours it was already obvious that it would exceed expectations. Dear Esther's Indie Fund backers were originally unsure about funding Dear Esther, but it looks like their faith has been well placed. It sold 16,000 copies on Steam on day one. A week on, it's sold more than 50,000.
Developers, Thechineseroom made their sales public over on the Dear Esther blog, saying that the 50,000 figure is "an extraordinary amount for an indie release."
When clever ARG-crackers uncovered this message on nextfrictionalgame.com, the internet leapt to the conclusion that the next Frictional game would be called Amnesia: A Machine for Pigs and that it would be coming out later this year. It was even rumoured that the game was being created in collaboration with Dear Esther developers thechineseroom.