The Stomping Land

263440

The Stomping Land breaks radio silence; is switching to Unreal Engine 4

Shaun Prescott at

Crowdfunding is a good way to get risky games made, but it's also an increasingly risky proposition for backers. The most recent example is prehistoric survival sim The Stomping Land, which made headlines last week after backers complained of radio silence from studio SuperCrit. The silence follows more than $115,000 pledged for development of the title, as well as the promise of regular community correspondence and weekly updates. The last anyone had heard from SuperCrit was May 30.


The Stomping Land developer goes silent for two months, Kickstarter backers get nervous

Andy Chalk at

The Stomping Land went to Kickstarter last summer seeking $20,000 and came away with more than $114,000. The Early Access launch took place on May 23, and the first big content update, focused on "balancing and optimization," was released a week later. Another Kickstarter update followed the next day, May 30, promising that "development is still in full force" and asking for suggestions on the future of the game. But since then, the developer has gone almost completely silent—the last communication appears to be a tweet on June 20—and backers are starting to worry that they've been left in the lurch.

The Stomping Land alpha review [updated with editor's note]

PC Gamer at

The Stomping Land steps delicately onto Steam Early Access, offers multiplayer dino-based survival

Tom Sykes at

Rust toys with the idea of pre/post-historic man fighting for survival against the elements and against his fellow man, but what that really boiled down to was a bunch of naked men flapping their dongs around while battering your house down in an effort to nick your stuff. The Stomping Ground, by the looks of things, is the real prehistoric deal, pitting man against his greatest-enemy-that-wasn't-actually-around-at-the-same-time-as-him, the dinosaur. SuperCrit's game feasted on all of your Kickstarter money at around this time last year, and now it's appeared on Steam Early Access, dinoskin-cap in hand. Let's see how it's coming along, eh?