4K Screenshot Showcase: Hitman Absolution

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PC Gamer at

Every Monday, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.

We were disappointed by several aspects of Hitman Absolution, but the visuals weren't one of them. The Glacier engine could render dank apartments with obsessive detail and handle crowds of hundreds in outdoor environments. The colour palette and environments shifted dramatically as the globe-trotting adventure progressed, all of which makes it a great candidate for a 4K screenshot showcase. Absolution is a fine looking game, and Agent 47's bald head looks even shinie in super high-res, as you'll discover in the 20 massive shots that follow.

Gauntlet reboot announced, is being developed by Magicka's creators

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Phil Savage at

Outside of Kickstarter, the revival of old franchises is often a thing to dread. Usually, their announcement comes with terrible omens like "iOS" and "in-app purchases". Not so for Gauntlet, which, on the basis of the announcement trailer, will be a Steam exclusive. Perhaps more encouraging is who's responsible for it. Magicka creators Arrowhead are taking the reigns of this Warner Brothers-published dungeon crawling reboot.


Super Game Jam is a documentary series following five indie teams across 48-hour game development

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Phil Savage at

As someone prone to procrastination, game jams remain an inherently impressive undertaking. Given 48-hours to create something from scratch, I'm far more likely to emerge with nothing but strong feelings on a trending Twitter topic. Five hopefully more dedicated teams are about to squeeze an entire game out of a two-day period as part of Devolver Digital's Super Game Jam. The documentary series will follow a selection of developers, including Hotline Miami's Jonatan Söderström, LUFTRAUSERS' Jan Willem Nijman, and Gunpoint's (and, once upon a time, PC Gamer's) Tom Francis.


Thief's Mantle update incoming on March 18th

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Dave James at

So far, the only real world example of AMD’s new graphics API, Mantle, is some less-than-convincing performance in Battlefield 4. Now though, AMD have teamed up with Eidos and are set to release a new update to the latest Thief game, wrestling it away from the Microsoft clutches of DirectX and giving it some Mantle lovin'.

For the uninitiated Mantle is a rival graphics layer AMD have created to replace DirectX on their Graphics Core Next graphics cards. Its promise is of giving developers much closer access to the hardware they’re coding for, and reducing the processor overheads that have recently become synonymous with Microsoft’s API.


Ultra Street Fighter 4 trailer unveils fifth new playable character

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Phil Savage at

Capcom have released a new trailer for Hyper Mega Giga Ultra Street Fighter IV. As well as rounding up the four already-announced playable characters set to make an SF4 entrance through this upcoming upgraded edition, it also reveals the fifth, entirely new fighter: Decapre. She's a brainwashed member of creepy-ol' Bison's all-girl Dolls squad, and, as is traditional for the Street Fighter universe, is proficient at the punching.


X-Com creator casts Kickstarter campaign for Chaos Reborn

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Phil Savage at

As Kickstarter reboots go, I suspect Chaos Reborn might be attempting to resurrect one of the oldest games yet. The original Chaos was released in 1985 - meaning it came out three years before inXile's similarly revived Wasteland. Julian Gollop, best known as the creator of X-Com: UFO Defense and/or UFO: Enemy Unknown, is now casting Kickstarter necromancy on his classic ZX Spectrum turn-based fantasy strategy.


Hyper Light Drifter trailer offers two minutes of exploration, combat and bad dudes in tubes

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Tom Sykes at

Ignore the pretext for this 'Hyper Light Drifter is coming to PS4/Vita' trailer and focus on the upcoming indie's game's astonishing world, which is comprised of some of the artiest pixels I ever did see. You're probably already aware that it gives good GIF, but this new video shows that it looks just as good in motions longer than a few frames, in case you were somehow labouring under any doubt. I suggest you pre-slacken your jaw in anticipation of the following trailer.


In the Elite: Dangerous alpha, loitering in the docking bay is a killable offence

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Tom Sykes at

Docking at space stations is the spaceship equivalent of parallel parking, which is another way of saying that it fills me with terror, and I generally end up gouging my ship a little as a result. Despite that, I much prefer the ludicrous tension and precision of manual docking - a tension that appears to be alive and well in Elite: Dangerous. Alpha 3.0 has just been released to backers, accompanied by a fancy docking tutorial video in which a classy robot lady tells you how to insert your spaceship. It's a surprisingly elegant process, at least when I'm not behind the space-wheel. See it for yourself after the break.


The Best Free Games of the Week

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Tom Sykes at

Cyberpunks, cyberjam, cyclopses and co-op collide in the most C-heavy edition of The Best Free Games of the Week yet. So much so, in faqt, that I've now used up all my alloted Qs for the week and have replaqed them with Qs as a result. I hope nobody notiqes. Read on for stealth, kissing, jumping, multi-singleplayer, and a qreepy game about a one-eyed qyqlops.


Age of Wonders III's Theocrat class revealed in new footage

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Tom Sykes at

Theocrat is a word which here means "Dude who is in with God". It's also a word that means "Dude with healing powers, who can 'cleanse the land of supernatural beings'", which I'm pretty sure was a superpower left out of my school's edition of the King James bible. The Theocrat, you see, is one of Age of Wonders III's new leader classes, a deceptively benevolent-seeming chieftain who is nonetheless a bit of a warmongering zealot (providing you choose to play them this way, of course). Triumph Studios have shown off how the Theocrat operates in a new nineteen-minute video, which you can see below.


SimCity offline mode is "almost there Mayors"

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Tom Sykes at

The impossible will soon come to pass: SimCity's offline mode is "almost there Mayors" and will arrive as part of Update 10, which is now in "final testing", according to the offical SimCity twitter account. The long, arduous journey of SimCity's offline mode (it's like The Hobbit but with DRM) will soon be over. With Blizzard finally ditching Diablo 3's stupid real-world auction house on March 18th, this is shaping up to be a particularly good week.


Mod of the Week: Star Trek Armada 3, for Sins of a Solar Empire: Rebellion

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Christopher Livingston at

If you've been looking for a reason to revisit 2011's SIns of a Solar Empire: Rebellion, might I tempt you with a fresh injection of Star Trek? Galaxy-class Federation starships? Borg Cubes? Klingon Vor'cha? Romulan... whatever it is Romulans drive? The Star Trek Armada III mod completely transforms Sins into Trek, with custom models, animations, effects, and technology.


Saturday Crapshoot: Bad Mojo

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Richard Cobbett at

Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, a game that... wait a minute, are you eating? Yeah. You might want to put it down for a while. Just a thought. And animal lovers? Push it far away.

Bad Mojo is The Cockroach Game. It's actually not unique in that any more, thanks to Daedalic recently releasing an adventure called Journey of a Roach, but that doesn't matter. When you think cockroach games, you think Bad Mojo. If you don't, you're not aware of it. You will be. Oh yes. This is a story of death and decay, of dirt and disgust. And that's just the behind the scenes anecdotes.

Titanfall config guide: the best settings to maximize your effectiveness

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PC Gamer at

Titanfall is out and thus begins the pursuit of finding best possible experience it can offer. This configuration and tweak guide will help you optimize the game for a better overall experience and to improve your competitive advantage. Bear in mind, users currently have no access to the developer console as Respawn likely intends to limit tweaking to create a similar experience for all users, so our ability to customize and optimize is more limited than with other Source games. Even so, there are lots of useful in-game and system tweaks that beat the default settings.


Thief speedrunner shows what it takes to get a top score

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Patrick Carlson at

Speedrunning a game like the new Thief sometimes means knowing when to slow down. Youtuber prenatual has set a pretty high standard with the complete playthrough documented above, a two-hour, 1300-point custom speedrun with no kills, alerts, or knockouts.


PC Gamer Podcast #375 - Alright 'n' All...

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PC Gamer at



In this week's episode, Evan and Tyler discuss their criticisms of Titanfall and their mutual love of hanging out on Titan heads, Wes gives a report on his time in Heroes of the Storm, Grey Goo consumes the room with RTS discussion, and the crew looks into a crystal ball to determine what games they'll be talking about five years into the future.

Sins of a Dark Age in Steam Early Access for $5

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Emanuel Maiberg at

It’s been a long time since we heard from Ironclad’s MOBA Sins of a Dark Age, but it’s still alive and kicking and has just landed on Steam Early Access for $5. That’s a steal compared to the $25 you had to pay previously for a founder edition and access to the closed beta. However, when it’s ready, Sins of a Dark Age will be free-to-play.


Unreal Engine 4 will run in Firefox without any plug-ins

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Emanuel Maiberg at

When you think about Unreal Engine 4, the newest, shiniest game engine, you probably think about games that will require you to buy a new graphics card, not something that can run in your browser. But UE4 is built for both. Epic Games and Mozilla recently showed Epic Soul, a UE4 demo, running in Firefox at near-native speeds without plugins.


Dragons and Titans review

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Ian Birnbaum at

When Dragons and Titans released last year, the notoriously competitive free-to-play MOBA space was already crowded by heavyweights Dota 2 and League of Legends. To find its own niche, Dragons was designed in Unity to work entirely in web browsers, and launched on Facebook to become the F2P MOBA you could play anywhere.


Grey Goo: How Weta Workshop is helping Petroglyph build "a world worth fighting for"

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PC Gamer at

Petroglyph's upcoming Grey Goo is not just a sci-fi RTS, but a launch-pad for additional games that will take place in the same universe. With so much on the line, it's crucial for Petroglyph to create a setting that won't just provide a good backdrop for RTS combat, but become a world that will fascinate players for years to come.