I haven't played Maia, maybe I will never play Maia, but I enjoy watching videos of Simon Roth explaining new and changed features, particularly when his game looks so relaxing and atmospheric. Update 0.44, among other things, rethinks the research component, while adding earthquakes, loads of new haikus, and "creepy herbivorous underground dwellers", like what your mum is. Sorry, sorry—they're a new lifeform that will "destroy your solar panels and ruin your day". There aren't too many hilarious patch notes to take out of context, but "Amnesia issue fixed. Colonists will try to remember what they are doing when the world changes" did made me chuckle a bit. Full changelist, and that video, below.
One of the saddest things about the last few, hugely depressing weeks is the silence from a lot of high-profile game developers and publishers on the matter—that's why it was so notable when figures including Tim Schafer, Joss Whedon, Naughty Dog's Neil Druckmann and Saints Row 4 developer Steve Jaros stood up in support of critic Anita Sarkeesian and the importance of self-examination, and against hateful campaigns of online harassment.
Now, a new open letter created by Andreas Zecher of Spaces of Play has attracted 1382 signatures and counting from developers and publishers working for Ubisoft, Bungie, Sony, Harmonix, 2K, Infinity Ward, BioWare, Blizzard, Microsoft, Riot, Splash Damage, Trion Worlds, Double Fine, Epic, Paradox, Mojang and look, I'm going to run out of space here. It's an enormous list, including a lot of independent developers and publishers, critics and press too.
If you live in Australia and play video games you probably visit the Australian Classification Board website occasionally. You do this because a) you want to make sure a new game isn't banned, and b) to see if the notoriously leaky website has revealed, say, Half-Life 3. As for the former, many will remember the rage back in 2010 when the Office of Film and Literature Classification denied Left 4 Dead 2 classification in Australia, which forced Valve to release a censored version in that region. The censored version sucked, to put it kindly.
If you like bright colours and large scale interplanetary warfare then Gratuitous Space Battles 2 is probably right up your alley. Positech Games has released the first gameplay footage for the strategy sequel, and while its ostensibly a demonstration of some fancy new graphics tech, you'll also get an idea of how the new installment will play.
You are probably at least peripherally aware of the furor that followed the release of the latest Tropes vs. Women in Videogames video, which got so bad that creator Anita Sarkeesian was actually compelled to leave her home because of threats made against her and her family. It's an appalling state of affairs by any measure, but while some gamers seem determined to prove that Sarkeesian is "wrong" (or at least shut her up), Steve Jaros, the creative director of Saints Row studio Volition, says she's right.
Gearbox has announced, to nobody's great surprise, that it plans to release four DLC packs for its upcoming shooter Borderlands: The Pre-Sequel. You will no doubt be just as shocked, which is to say not shocked at all, to learn that all four packs will be available collectively in a discounted Season Pass, and further, that if you preorder the game, you'll get some free bonus content.
Paris was a pretty happening place during the French Revolution, with all kinds of places to go and things to do, especially if you happened to be an elite operative of the Assassin Brotherhood. But how will you go about deciding the best way to spend your free time in the open world of Assassin's Creed Unity? Well, you might try reading a newspaper.
You may have heard a rumor last week that Rockstar had decided to cancel the PC version of Grand Theft Auto V. The word came from a site called Fox Weekly, which quoted the chairman of the marketing firm Rantic as saying that Rockstar never wanted to make a PC version of the game in the first place, but was "forced to do it" because of public demand. The statement carried weight, so the story went, because Rantic was founded by a guy named Brad, who also happens to be a marketing director for Rockstar North.
Flockers is already out on Steam Early Access, but if you prefer to wait for developers to brand their games as 'finished' before you dive in, you might be pleased to hear that Team17's sheepish puzzle game will be releasing for realsies on September 19th. If you're not intrigued, perhaps you should be: Team17 made Worms, and Flockers seems pretty reminiscent of DMA Design's Lemmings, a style of real-time puzzle game that hasn't reared its head for quite some time.
My experience with arcade games comprises a few goes on Time Crisis, Bust-a-Move or House of the Dead while holidaying at the seaside, but I'm assured by the plot of Tron that arcade gaming was once a pretty big thing. Short of a time machine or a sudden windfall of cash, it might be hard to recreate that bygone era, but thanks to Facepunch there's a chance of it living on in virtual form. The Garry's Mod/Rust developers have just announced their next prototype, named Arcade. Arcade is a game about being in an arcade, with a novel multiplayer mode and potential VR support.
If you were hoping for Godus to become the saviour of god games, you might have spent the last few months in a disappointed funk. But maybe Reprisal Universe can reignite your deific designs. The Populous-inspired retro god-'em-up will release later this month, on 15 September.
The Behemoth's fourth game doesn't have a name, but it does have hexes, co-op, and (seemingly) the narrator from Battleblock Theater, which Chris Thursten liked to the tune of 86%. It's being described by The Behemoth as a "turn-based co-op adventure", though that hardly sells the wit, exuberance and charm apparent in the first, 44-second-long trailer. See the first glimpse of Game 4 after the break, then join me in my seething jealousy of everyone who got to play the game at PAX.
Unless you forked out $80 or more (!) during the Kickstarter for Mighty No. 9, you're not going to be playing the beta version of Comcept's robo-based platformer, which has been released to backers today. The good news is that other people are, and as is the way of things, they've been uploading footage to the popular video-cataloging service 'YouTube'. If you're interested in the game, there are worse ways you could spend your lunch hour than by going through recent videos, or indeed sticking around after the break to see a big, new trailer from Comcept themselves.
PC Gamer's Magic Early Access 8-ball—or, in this case, Richard Cobbett—says the outlook for Galactic Civilizations III is good. Most promising is how, by dropping 32-bit support, the game can operate at a scale unreachable by its predecessor. An example of this was shown over the weekend, when Stardock designer Derek Paxton detailed a 100 faction game.
I have some good news for fans of Chris Redfield and Jill Valentine, and some bad news for fans of Chris Redfield and Jill Valentine. I'll start with the good. Capcom has released the first trailer for their twice-remastered Resident Evil 1—and Chris and Jill (and, of course, Barry) are all present and correct, in their Gamecube iterations that hadn't yet been 'roided or sexed up for more recent games. Capcom revealed the trailer after Sony's pre-TGS 2014 conference, during which a sequel to Resident Evil Revelations was announced.
The bad news is that Revelations 2 won't feature Chris or Jill, instead starring a new set of characters. The other bad news is that a PC version of 2 wasn't mentioned, but seeing as the original eventually wended its way onto Steam, it seems likely that we'll be getting the sequel too.
Like me, you've probably spent dozens of hours in Grand Theft Auto IV's Liberty City, but often wish there was some way to cause a little destruction and mayhem. Finally, there is! The #WatchDogsIV mod summons the sullen Aiden Pearce from Watch Dogs, and more importantly, brings along Aiden's awesome Phone of Hacking +4. Traffic lights, payphones, ATMs, security cameras, and those poles that shoot up out of the street: they're now yours for the hacking! The once utterly peaceful Liberty City is about to get flip-turned upside down.
I'm going to try my hardest to get through this whole post without putting the words 'release', 'kraken' and 'the' in a particular order, but the soothing tones of the robotic Civ lady from Beyond Earth's latest trailer should help a lot with that. It's six minutes of calming narration about the game's affinity system, with a big lovely kraken fight roughly halfway through. Release the...no. No. I'm stronger than that. Stick around for the releasethekraken trailer after the break.
That's the problem with Grand Theft Auto IV: you can't hack, you can't ride on the roof of trains and you can't use nuclear weaponry. The latter isn't likely to change any time soon, but two clever GTA IV modders have managed to add a lot of the functionality of Watch Dogs into the six-year old game.
Atari has gone horror crazy. The publisher is rebooting two of its classic horror properties, with both scheduled to release before the end of the year. Teaser trailers for both Alone in the Dark: Illumination and Haunted House were shown at PAX Prime at the weekend, along with a wealth of new information.
Are you ready for an even more photorealistic Mortal Kombat game? I’m not sure I am. The below gameplay video is ten minutes of Mortal Kombat X gameplay footage captured from a PAX Prime stream. It shows Scorpion and Sub Zero having a very serious argument. Skulls are snapped from spines and, well, other stuff happens, but I couldn’t bring myself to watch.